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Water rendering order fix, morphball visor fixes
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@@ -302,8 +302,8 @@ CModelShaders::GetShaderExtensionsHLSL(boo::IGraphicsDataFactory::Platform plat)
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/* Depth GEqual no Z-write */
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ext.registerExtensionSlot({LightingHLSL, "LightingFunc"}, {MainPostHLSL, "MainPostFunc"},
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0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::Original,
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hecl::Backend::BlendFactor::Original, hecl::Backend::ZTest::GEqual,
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0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::GEqual,
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hecl::Backend::CullMode::Backface, true, false, true);
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return ext;
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