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Water rendering order fix, morphball visor fixes
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@@ -118,7 +118,7 @@ public:
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const zeus::CColor& GetGeometryColor() const { return xa8_color2; }
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void SetIdlePosition(const zeus::CVector3f& pos, bool reapply);
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void ReapplyXform();
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void SetIsVisible(bool);
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virtual void SetIsVisible(bool);
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void SetIsActive(bool);
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bool GetIsSelectable() const { return xb6_27_isSelectable; }
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void SetIsSelectable(bool v) { xb6_27_isSelectable = v; }
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