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Fix bug in CExplosion
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@ -58,7 +58,7 @@ void CExplosion::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CSt
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CActor::AcceptScriptMsg(msg, sender, mgr);
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if (xec_explosionLight != kInvalidUniqueId)
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mgr.SendScriptMsgAlways(sender, xec_explosionLight, msg);
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mgr.SendScriptMsgAlways(xec_explosionLight, sender, msg);
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}
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void CExplosion::Think(float dt, CStateManager& mgr) {
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