Initial TableView

This commit is contained in:
Jack Andersen 2015-12-28 16:02:43 -10:00
parent 9a5bfc107e
commit 725990da45
9 changed files with 281 additions and 45 deletions

View File

@ -17,6 +17,7 @@ public:
private:
View* m_contentView = nullptr;
int m_scroll[2] = {};
public:
ScrollView(ViewResources& res, View& parentView);
@ -25,6 +26,11 @@ public:
m_contentView = v;
updateSize();
}
void scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll);
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
};
}

View File

@ -3,6 +3,7 @@
#include "View.hpp"
#include "ScrollView.hpp"
#include "TextView.hpp"
namespace Specter
{
@ -36,10 +37,26 @@ class Table : public View
ITableDataBinding* m_data;
ITableStateBinding* m_state;
size_t m_rows = 0;
size_t m_columns = 0;
struct CellView : public View
{
Table& m_t;
std::unique_ptr<TextView> m_text;
CellView(Table& t, ViewResources& res);
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
};
std::vector<std::unique_ptr<CellView>> m_headerViews;
std::vector<std::vector<std::unique_ptr<CellView>>> m_cellViews;
bool m_header = false;
SolidShaderVert m_verts[SPECTER_TABLE_MAX_ROWS * 6];
boo::IGraphicsBufferD* m_vertsBuf = nullptr;
boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
boo::IShaderDataBinding* m_shaderBinding = nullptr;
size_t m_visibleRows = 0;
void _setRowVerts(const boo::SWindowRect& rowsRect);
ViewChild<std::unique_ptr<ScrollView>> m_scroll;
@ -47,19 +64,25 @@ class Table : public View
{
Table& m_t;
RowsView(Table& t, ViewResources& res) : View(res, t), m_t(t) {}
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
int nominalHeight() const;
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
const boo::SWindowRect& scissor);
void draw(boo::IGraphicsCommandQueue* gfxQ);
} m_rowsView;
public:
Table(ViewResources& res, View& parentView, ITableDataBinding* data, ITableStateBinding* state=nullptr);
void setMultiplyColor(const Zeus::CColor& color);
void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseMove(const boo::SWindowCoord&);
void mouseEnter(const boo::SWindowCoord&);
void mouseLeave(const boo::SWindowCoord&);
void scroll(const boo::SWindowCoord&, const boo::SScrollDelta&);
void updateData();
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
};

View File

@ -166,6 +166,7 @@ public:
View& parentView() {return m_parentView;}
RootView& rootView() {return m_rootView;}
const RootView& rootView() const {return m_rootView;}
const boo::SWindowRect& subRect() const {return m_subRect;}
int width() const {return m_subRect.size[0];}
int height() const {return m_subRect.size[1];}
@ -205,6 +206,8 @@ public:
virtual void modKeyUp(boo::EModifierKey) {}
virtual void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
virtual void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
const boo::SWindowRect& scissor) {resized(root, sub);}
virtual void think() {}
virtual void draw(boo::IGraphicsCommandQueue* gfxQ);
};

View File

@ -43,6 +43,9 @@ class ThemeData
Zeus::CColor m_textfieldSelection = {0.2725, 0.2725, 0.2725, 1.0};
Zeus::CColor m_textfieldMarkSelection = {1.0, 1.0, 0.2725, 1.0};
Zeus::CColor m_tableCellBg1 = {0.1725, 0.1725, 0.1725, 0.75};
Zeus::CColor m_tableCellBg2 = {0.2425, 0.2425, 0.2425, 0.75};
public:
virtual const Zeus::CColor& uiText() const {return m_uiText;}
virtual const Zeus::CColor& fieldText() const {return m_fieldText;}
@ -74,6 +77,9 @@ public:
virtual const Zeus::CColor& textfield2Disabled() const {return m_textfield2Disabled;}
virtual const Zeus::CColor& textfieldSelection() const {return m_textfieldSelection;}
virtual const Zeus::CColor& textfieldMarkSelection() const {return m_textfieldMarkSelection;}
virtual const Zeus::CColor& tableCellBg1() const {return m_tableCellBg1;}
virtual const Zeus::CColor& tableCellBg2() const {return m_tableCellBg2;}
};
class ViewResources

View File

@ -156,6 +156,7 @@ void FileBrowser::mouseLeave(const boo::SWindowCoord& coord)
void FileBrowser::scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll)
{
m_fileListing.scroll(coord, scroll);
}
void FileBrowser::touchDown(const boo::STouchCoord& coord, uintptr_t tid)

View File

@ -3,9 +3,35 @@
namespace Specter
{
ScrollView::ScrollView(ViewResources& system, View& parentView)
: View(system, parentView)
ScrollView::ScrollView(ViewResources& res, View& parentView)
: View(res, parentView)
{
commitResources(res);
}
void ScrollView::scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll)
{
m_scroll[0] += scroll.delta[0];
m_scroll[1] += scroll.delta[1];
updateSize();
}
void ScrollView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
View::resized(root, sub);
if (m_contentView)
{
boo::SWindowRect cRect = sub;
cRect.location[0] += m_scroll[0];
cRect.location[1] += sub.size[1] - m_contentView->nominalHeight() + m_scroll[1];
m_contentView->resized(root, cRect, sub);
}
}
void ScrollView::draw(boo::IGraphicsCommandQueue* gfxQ)
{
if (m_contentView)
m_contentView->draw(gfxQ);
}
}

View File

@ -18,37 +18,37 @@ void SplitView::Resources::init(boo::IGraphicsDataFactory* factory, const ThemeD
m_shadingTex = factory->newStaticTexture(3, 1, 1, boo::TextureFormat::RGBA8, tex, 12);
}
SplitView::SplitView(ViewResources& system, View& parentView, Axis axis, int clearanceA, int clearanceB)
: View(system, parentView), m_axis(axis), m_clearanceA(clearanceA), m_clearanceB(clearanceB)
SplitView::SplitView(ViewResources& res, View& parentView, Axis axis, int clearanceA, int clearanceB)
: View(res, parentView), m_axis(axis), m_clearanceA(clearanceA), m_clearanceB(clearanceB)
{
m_splitBlockBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
m_splitVertsBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), 4);
m_splitBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
m_splitVertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), 4);
if (!system.m_viewRes.m_texVtxFmt)
if (!res.m_viewRes.m_texVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_splitVertsBuf, nullptr, boo::VertexSemantic::Position4},
{m_splitVertsBuf, nullptr, boo::VertexSemantic::UV4}
};
m_splitVtxFmt = system.m_factory->newVertexFormat(2, vdescs);
m_splitVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
boo::IGraphicsBuffer* bufs[] = {m_splitBlockBuf};
boo::ITexture* texs[] = {system.m_splitRes.m_shadingTex};
m_splitShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewRes.m_texShader,
m_splitVtxFmt, m_splitVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
boo::ITexture* texs[] = {res.m_splitRes.m_shadingTex};
m_splitShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
m_splitVtxFmt, m_splitVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
}
else
{
boo::IGraphicsBuffer* bufs[] = {m_splitBlockBuf};
boo::ITexture* texs[] = {system.m_splitRes.m_shadingTex};
m_splitShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewRes.m_texShader,
system.m_viewRes.m_texVtxFmt,
m_splitVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
boo::ITexture* texs[] = {res.m_splitRes.m_shadingTex};
m_splitShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
res.m_viewRes.m_texVtxFmt,
m_splitVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
}
commitResources(system);
commitResources(res);
}
View* SplitView::setContentView(int slot, View* view)

View File

@ -1,8 +1,11 @@
#include "Specter/Table.hpp"
#include "Specter/ViewResources.hpp"
#include "Specter/RootView.hpp"
namespace Specter
{
#define ROW_HEIGHT 18
#define ROW_SPACING 2
Table::Table(ViewResources& res, View& parentView, ITableDataBinding* data, ITableStateBinding* state)
: View(res, parentView), m_data(data), m_state(state), m_rowsView(*this, res)
@ -35,6 +38,53 @@ Table::Table(ViewResources& res, View& parentView, ITableDataBinding* data, ITab
m_scroll.m_view.reset(new ScrollView(res, *this));
m_scroll.m_view->setContentView(&m_rowsView);
updateData();
}
Table::CellView::CellView(Table& t, ViewResources& res)
: View(res, t), m_t(t), m_text(new TextView(res, *this, res.m_mainFont)) {}
void Table::_setRowVerts(const boo::SWindowRect& rowsRect)
{
SolidShaderVert* v = m_verts;
const ThemeData& theme = rootView().themeData();
float pf = rootView().viewRes().pixelFactor();
int rowHeight = ROW_HEIGHT * pf;
int rowSpace = ROW_SPACING * pf;
int hAdv = rowHeight + rowSpace;
int yOff = rowsRect.size[1] - hAdv;
size_t i;
for (i=0 ; i<SPECTER_TABLE_MAX_ROWS && (yOff + rowHeight + rowSpace) >= 0 ; ++i)
{
v[0].m_pos.assign(0, yOff, 0);
v[0].m_color = (i&1) ? theme.tableCellBg1() : theme.tableCellBg2();
v[1] = v[0];
v[2].m_pos.assign(0, yOff - rowHeight, 0);
v[2].m_color = v[0].m_color;
v[3].m_pos.assign(rowsRect.size[0], yOff, 0);
v[3].m_color = v[0].m_color;
v[4].m_pos.assign(rowsRect.size[0], yOff - rowHeight, 0);
v[4].m_color = v[0].m_color;
v[5] = v[4];
yOff -= hAdv;
v += 6;
}
m_visibleRows = i;
m_vertsBuf->load(m_verts, sizeof(SolidShaderVert) * 6 * i);
}
void Table::setMultiplyColor(const Zeus::CColor& color)
{
View::setMultiplyColor(color);
for (std::unique_ptr<CellView>& hv : m_headerViews)
if (hv)
hv->m_text->setMultiplyColor(color);
for (auto& col : m_cellViews)
{
for (std::unique_ptr<CellView>& cv : col)
if (cv)
cv->m_text->setMultiplyColor(color);
}
}
void Table::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
@ -47,6 +97,11 @@ void Table::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, bo
m_scroll.mouseUp(coord, button, mod);
}
void Table::mouseMove(const boo::SWindowCoord& coord)
{
m_scroll.mouseMove(coord);
}
void Table::mouseEnter(const boo::SWindowCoord& coord)
{
m_scroll.mouseEnter(coord);
@ -62,23 +117,139 @@ void Table::scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scro
m_scroll.scroll(coord, scroll);
}
void Table::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
void Table::updateData()
{
boo::SWindowRect rowsRect = sub;
m_scroll.m_view->resized(root, rowsRect);
m_header = false;
m_headerViews.clear();
m_cellViews.clear();
m_rows = m_data->rowCount();
m_columns = m_data->columnCount();
if (!m_columns)
return;
m_headerViews.reserve(m_columns);
m_cellViews.reserve(m_columns);
ViewResources& res = rootView().viewRes();
const Zeus::CColor& textColor = rootView().themeData().uiText();
for (size_t c=0 ; c<m_columns ; ++c)
{
const std::string* headerText = m_data->header(c);
if (headerText)
{
m_header = true;
CellView* cv = new CellView(*this, res);
m_headerViews.emplace_back(cv);
cv->m_text->typesetGlyphs(*headerText, textColor);
}
else
m_headerViews.emplace_back();
m_cellViews.emplace_back();
std::vector<std::unique_ptr<CellView>>& col = m_cellViews.back();
col.reserve(m_rows);
for (size_t r=0 ; r<m_rows ; ++r)
{
const std::string* cellText = m_data->cell(c, r);
if (cellText)
{
CellView* cv = new CellView(*this, res);
col.emplace_back(cv);
cv->m_text->typesetGlyphs(*cellText, textColor);
}
else
col.emplace_back();
}
}
updateSize();
}
void Table::RowsView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
void Table::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
View::resized(root, sub);
if (m_scroll.m_view)
m_scroll.m_view->resized(root, sub);
float pf = rootView().viewRes().pixelFactor();
boo::SWindowRect cell = sub;
cell.size[1] = ROW_HEIGHT * pf;
cell.location[1] += sub.size[1] - cell.size[1];
int div = sub.size[0] / m_cellViews.size();
for (std::unique_ptr<CellView>& hv : m_headerViews)
{
if (hv)
hv->resized(root, cell);
cell.location[0] += div;
}
int spacing = ROW_HEIGHT + ROW_SPACING * pf;
cell.location[0] = sub.location[0];
int hStart = cell.location[1];
for (auto& col : m_cellViews)
{
cell.location[1] = hStart;
for (std::unique_ptr<CellView>& cv : col)
{
cell.location[1] -= spacing;
if (cv)
cv->resized(root, cell);
}
cell.location[0] += div;
}
}
int Table::RowsView::nominalHeight() const
{
float pf = rootView().viewRes().pixelFactor();
return m_t.m_rows * (ROW_HEIGHT + ROW_SPACING) * pf;
}
void Table::RowsView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
const boo::SWindowRect& scissor)
{
m_t._setRowVerts(sub);
}
void Table::CellView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
View::resized(root, sub);
boo::SWindowRect textRect = sub;
float pf = rootView().viewRes().pixelFactor();
textRect.location[0] += 5 * pf;
textRect.location[1] += 6 * pf;
m_text->resized(root, textRect);
}
void Table::draw(boo::IGraphicsCommandQueue* gfxQ)
{
m_scroll.m_view->draw(gfxQ);
if (m_scroll.m_view)
m_scroll.m_view->draw(gfxQ);
}
void Table::RowsView::draw(boo::IGraphicsCommandQueue* gfxQ)
{
gfxQ->setShaderDataBinding(m_t.m_shaderBinding);
gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
gfxQ->setScissor(subRect());
size_t rows = std::min(m_t.m_visibleRows, m_t.m_rows);
gfxQ->draw(1, rows * 6 - 2);
for (std::unique_ptr<CellView>& hv : m_t.m_headerViews)
if (hv)
hv->draw(gfxQ);
for (auto& col : m_t.m_cellViews)
{
for (std::unique_ptr<CellView>& cv : col)
if (cv)
cv->draw(gfxQ);
}
gfxQ->setScissor(rootView().subRect());
}
void Table::CellView::draw(boo::IGraphicsCommandQueue* gfxQ)
{
m_text->draw(gfxQ);
}
}

View File

@ -283,52 +283,52 @@ void View::Resources::init(boo::MetalDataFactory* factory, const ThemeData& them
#endif
void View::buildResources(ViewResources& system)
void View::buildResources(ViewResources& res)
{
m_bgVertBuf =
system.m_factory->newDynamicBuffer(boo::BufferUse::Vertex,
sizeof(SolidShaderVert), 4);
res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex,
sizeof(SolidShaderVert), 4);
m_viewVertBlockBuf =
system.m_factory->newDynamicBuffer(boo::BufferUse::Uniform,
sizeof(ViewBlock), 1);
res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform,
sizeof(ViewBlock), 1);
if (!system.m_viewRes.m_solidVtxFmt)
if (!res.m_viewRes.m_solidVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_bgVertBuf, nullptr, boo::VertexSemantic::Position4},
{m_bgVertBuf, nullptr, boo::VertexSemantic::Color}
};
m_bgVtxFmt = system.m_factory->newVertexFormat(2, vdescs);
m_bgVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
m_bgShaderBinding =
system.m_factory->newShaderDataBinding(system.m_viewRes.m_solidShader, m_bgVtxFmt,
m_bgVertBuf, nullptr, nullptr, 1,
(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
0, nullptr);
res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader, m_bgVtxFmt,
m_bgVertBuf, nullptr, nullptr, 1,
(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
0, nullptr);
}
else
{
m_bgShaderBinding =
system.m_factory->newShaderDataBinding(system.m_viewRes.m_solidShader, system.m_viewRes.m_solidVtxFmt,
m_bgVertBuf, nullptr, nullptr, 1,
(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
0, nullptr);
res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader, res.m_viewRes.m_solidVtxFmt,
m_bgVertBuf, nullptr, nullptr, 1,
(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
0, nullptr);
}
}
View::View(ViewResources& system)
View::View(ViewResources& res)
: m_rootView(*static_cast<RootView*>(this)),
m_parentView(*static_cast<RootView*>(this))
{
buildResources(system);
buildResources(res);
}
View::View(ViewResources& system, View& parentView)
View::View(ViewResources& res, View& parentView)
: m_rootView(parentView.rootView()),
m_parentView(parentView)
{
buildResources(system);
buildResources(res);
}
void View::updateSize()
@ -355,9 +355,9 @@ void View::draw(boo::IGraphicsCommandQueue* gfxQ)
gfxQ->draw(0, 4);
}
void View::commitResources(ViewResources& system)
void View::commitResources(ViewResources& res)
{
m_gfxData = system.m_factory->commit();
m_gfxData = res.m_factory->commit();
}
}