mirror of https://github.com/AxioDL/metaforce.git
Initial TableView
This commit is contained in:
parent
9a5bfc107e
commit
725990da45
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@ -17,6 +17,7 @@ public:
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private:
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View* m_contentView = nullptr;
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int m_scroll[2] = {};
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public:
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ScrollView(ViewResources& res, View& parentView);
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@ -25,6 +26,11 @@ public:
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m_contentView = v;
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updateSize();
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}
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void scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll);
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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};
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}
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@ -3,6 +3,7 @@
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#include "View.hpp"
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#include "ScrollView.hpp"
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#include "TextView.hpp"
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namespace Specter
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{
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@ -36,10 +37,26 @@ class Table : public View
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ITableDataBinding* m_data;
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ITableStateBinding* m_state;
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size_t m_rows = 0;
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size_t m_columns = 0;
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struct CellView : public View
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{
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Table& m_t;
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std::unique_ptr<TextView> m_text;
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CellView(Table& t, ViewResources& res);
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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};
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std::vector<std::unique_ptr<CellView>> m_headerViews;
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std::vector<std::vector<std::unique_ptr<CellView>>> m_cellViews;
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bool m_header = false;
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SolidShaderVert m_verts[SPECTER_TABLE_MAX_ROWS * 6];
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boo::IGraphicsBufferD* m_vertsBuf = nullptr;
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boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
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boo::IShaderDataBinding* m_shaderBinding = nullptr;
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size_t m_visibleRows = 0;
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void _setRowVerts(const boo::SWindowRect& rowsRect);
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ViewChild<std::unique_ptr<ScrollView>> m_scroll;
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@ -47,19 +64,25 @@ class Table : public View
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{
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Table& m_t;
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RowsView(Table& t, ViewResources& res) : View(res, t), m_t(t) {}
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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int nominalHeight() const;
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
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const boo::SWindowRect& scissor);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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} m_rowsView;
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public:
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Table(ViewResources& res, View& parentView, ITableDataBinding* data, ITableStateBinding* state=nullptr);
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void setMultiplyColor(const Zeus::CColor& color);
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseMove(const boo::SWindowCoord&);
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void mouseEnter(const boo::SWindowCoord&);
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void mouseLeave(const boo::SWindowCoord&);
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void scroll(const boo::SWindowCoord&, const boo::SScrollDelta&);
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void updateData();
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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};
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@ -166,6 +166,7 @@ public:
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View& parentView() {return m_parentView;}
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RootView& rootView() {return m_rootView;}
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const RootView& rootView() const {return m_rootView;}
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const boo::SWindowRect& subRect() const {return m_subRect;}
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int width() const {return m_subRect.size[0];}
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int height() const {return m_subRect.size[1];}
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@ -205,6 +206,8 @@ public:
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virtual void modKeyUp(boo::EModifierKey) {}
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virtual void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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virtual void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
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const boo::SWindowRect& scissor) {resized(root, sub);}
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virtual void think() {}
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virtual void draw(boo::IGraphicsCommandQueue* gfxQ);
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};
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@ -43,6 +43,9 @@ class ThemeData
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Zeus::CColor m_textfieldSelection = {0.2725, 0.2725, 0.2725, 1.0};
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Zeus::CColor m_textfieldMarkSelection = {1.0, 1.0, 0.2725, 1.0};
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Zeus::CColor m_tableCellBg1 = {0.1725, 0.1725, 0.1725, 0.75};
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Zeus::CColor m_tableCellBg2 = {0.2425, 0.2425, 0.2425, 0.75};
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public:
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virtual const Zeus::CColor& uiText() const {return m_uiText;}
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virtual const Zeus::CColor& fieldText() const {return m_fieldText;}
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@ -74,6 +77,9 @@ public:
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virtual const Zeus::CColor& textfield2Disabled() const {return m_textfield2Disabled;}
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virtual const Zeus::CColor& textfieldSelection() const {return m_textfieldSelection;}
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virtual const Zeus::CColor& textfieldMarkSelection() const {return m_textfieldMarkSelection;}
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virtual const Zeus::CColor& tableCellBg1() const {return m_tableCellBg1;}
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virtual const Zeus::CColor& tableCellBg2() const {return m_tableCellBg2;}
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};
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class ViewResources
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@ -156,6 +156,7 @@ void FileBrowser::mouseLeave(const boo::SWindowCoord& coord)
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void FileBrowser::scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll)
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{
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m_fileListing.scroll(coord, scroll);
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}
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void FileBrowser::touchDown(const boo::STouchCoord& coord, uintptr_t tid)
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@ -3,9 +3,35 @@
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namespace Specter
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{
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ScrollView::ScrollView(ViewResources& system, View& parentView)
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: View(system, parentView)
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ScrollView::ScrollView(ViewResources& res, View& parentView)
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: View(res, parentView)
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{
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commitResources(res);
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}
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void ScrollView::scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll)
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{
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m_scroll[0] += scroll.delta[0];
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m_scroll[1] += scroll.delta[1];
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updateSize();
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}
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void ScrollView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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View::resized(root, sub);
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if (m_contentView)
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{
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boo::SWindowRect cRect = sub;
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cRect.location[0] += m_scroll[0];
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cRect.location[1] += sub.size[1] - m_contentView->nominalHeight() + m_scroll[1];
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m_contentView->resized(root, cRect, sub);
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}
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}
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void ScrollView::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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if (m_contentView)
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m_contentView->draw(gfxQ);
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}
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}
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@ -18,37 +18,37 @@ void SplitView::Resources::init(boo::IGraphicsDataFactory* factory, const ThemeD
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m_shadingTex = factory->newStaticTexture(3, 1, 1, boo::TextureFormat::RGBA8, tex, 12);
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}
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SplitView::SplitView(ViewResources& system, View& parentView, Axis axis, int clearanceA, int clearanceB)
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: View(system, parentView), m_axis(axis), m_clearanceA(clearanceA), m_clearanceB(clearanceB)
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SplitView::SplitView(ViewResources& res, View& parentView, Axis axis, int clearanceA, int clearanceB)
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: View(res, parentView), m_axis(axis), m_clearanceA(clearanceA), m_clearanceB(clearanceB)
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{
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m_splitBlockBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
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m_splitVertsBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), 4);
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m_splitBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
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m_splitVertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), 4);
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if (!system.m_viewRes.m_texVtxFmt)
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if (!res.m_viewRes.m_texVtxFmt)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_splitVertsBuf, nullptr, boo::VertexSemantic::Position4},
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{m_splitVertsBuf, nullptr, boo::VertexSemantic::UV4}
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};
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m_splitVtxFmt = system.m_factory->newVertexFormat(2, vdescs);
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m_splitVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
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boo::IGraphicsBuffer* bufs[] = {m_splitBlockBuf};
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boo::ITexture* texs[] = {system.m_splitRes.m_shadingTex};
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m_splitShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewRes.m_texShader,
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m_splitVtxFmt, m_splitVertsBuf, nullptr,
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nullptr, 1, bufs, 1, texs);
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boo::ITexture* texs[] = {res.m_splitRes.m_shadingTex};
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m_splitShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
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m_splitVtxFmt, m_splitVertsBuf, nullptr,
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nullptr, 1, bufs, 1, texs);
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}
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else
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{
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boo::IGraphicsBuffer* bufs[] = {m_splitBlockBuf};
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boo::ITexture* texs[] = {system.m_splitRes.m_shadingTex};
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m_splitShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewRes.m_texShader,
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system.m_viewRes.m_texVtxFmt,
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m_splitVertsBuf, nullptr,
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nullptr, 1, bufs, 1, texs);
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boo::ITexture* texs[] = {res.m_splitRes.m_shadingTex};
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m_splitShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
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res.m_viewRes.m_texVtxFmt,
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m_splitVertsBuf, nullptr,
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nullptr, 1, bufs, 1, texs);
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}
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commitResources(system);
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commitResources(res);
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}
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View* SplitView::setContentView(int slot, View* view)
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@ -1,8 +1,11 @@
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#include "Specter/Table.hpp"
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#include "Specter/ViewResources.hpp"
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#include "Specter/RootView.hpp"
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namespace Specter
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{
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#define ROW_HEIGHT 18
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#define ROW_SPACING 2
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Table::Table(ViewResources& res, View& parentView, ITableDataBinding* data, ITableStateBinding* state)
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: View(res, parentView), m_data(data), m_state(state), m_rowsView(*this, res)
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m_scroll.m_view.reset(new ScrollView(res, *this));
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m_scroll.m_view->setContentView(&m_rowsView);
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updateData();
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}
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Table::CellView::CellView(Table& t, ViewResources& res)
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: View(res, t), m_t(t), m_text(new TextView(res, *this, res.m_mainFont)) {}
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void Table::_setRowVerts(const boo::SWindowRect& rowsRect)
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{
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SolidShaderVert* v = m_verts;
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const ThemeData& theme = rootView().themeData();
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float pf = rootView().viewRes().pixelFactor();
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int rowHeight = ROW_HEIGHT * pf;
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int rowSpace = ROW_SPACING * pf;
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int hAdv = rowHeight + rowSpace;
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int yOff = rowsRect.size[1] - hAdv;
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size_t i;
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for (i=0 ; i<SPECTER_TABLE_MAX_ROWS && (yOff + rowHeight + rowSpace) >= 0 ; ++i)
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{
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v[0].m_pos.assign(0, yOff, 0);
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v[0].m_color = (i&1) ? theme.tableCellBg1() : theme.tableCellBg2();
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v[1] = v[0];
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v[2].m_pos.assign(0, yOff - rowHeight, 0);
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v[2].m_color = v[0].m_color;
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v[3].m_pos.assign(rowsRect.size[0], yOff, 0);
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v[3].m_color = v[0].m_color;
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v[4].m_pos.assign(rowsRect.size[0], yOff - rowHeight, 0);
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v[4].m_color = v[0].m_color;
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v[5] = v[4];
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yOff -= hAdv;
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v += 6;
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}
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m_visibleRows = i;
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m_vertsBuf->load(m_verts, sizeof(SolidShaderVert) * 6 * i);
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}
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void Table::setMultiplyColor(const Zeus::CColor& color)
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{
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View::setMultiplyColor(color);
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for (std::unique_ptr<CellView>& hv : m_headerViews)
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if (hv)
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hv->m_text->setMultiplyColor(color);
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for (auto& col : m_cellViews)
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{
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for (std::unique_ptr<CellView>& cv : col)
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if (cv)
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cv->m_text->setMultiplyColor(color);
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}
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}
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void Table::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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@ -47,6 +97,11 @@ void Table::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, bo
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m_scroll.mouseUp(coord, button, mod);
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}
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void Table::mouseMove(const boo::SWindowCoord& coord)
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{
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m_scroll.mouseMove(coord);
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}
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void Table::mouseEnter(const boo::SWindowCoord& coord)
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{
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m_scroll.mouseEnter(coord);
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@ -62,23 +117,139 @@ void Table::scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scro
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m_scroll.scroll(coord, scroll);
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}
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void Table::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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void Table::updateData()
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{
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boo::SWindowRect rowsRect = sub;
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m_scroll.m_view->resized(root, rowsRect);
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m_header = false;
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m_headerViews.clear();
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m_cellViews.clear();
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m_rows = m_data->rowCount();
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m_columns = m_data->columnCount();
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if (!m_columns)
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return;
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m_headerViews.reserve(m_columns);
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m_cellViews.reserve(m_columns);
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ViewResources& res = rootView().viewRes();
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const Zeus::CColor& textColor = rootView().themeData().uiText();
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for (size_t c=0 ; c<m_columns ; ++c)
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{
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const std::string* headerText = m_data->header(c);
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if (headerText)
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{
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m_header = true;
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CellView* cv = new CellView(*this, res);
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m_headerViews.emplace_back(cv);
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cv->m_text->typesetGlyphs(*headerText, textColor);
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}
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else
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m_headerViews.emplace_back();
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m_cellViews.emplace_back();
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std::vector<std::unique_ptr<CellView>>& col = m_cellViews.back();
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col.reserve(m_rows);
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for (size_t r=0 ; r<m_rows ; ++r)
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{
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const std::string* cellText = m_data->cell(c, r);
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if (cellText)
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{
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CellView* cv = new CellView(*this, res);
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col.emplace_back(cv);
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cv->m_text->typesetGlyphs(*cellText, textColor);
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}
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else
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col.emplace_back();
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}
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}
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updateSize();
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}
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void Table::RowsView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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void Table::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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View::resized(root, sub);
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if (m_scroll.m_view)
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m_scroll.m_view->resized(root, sub);
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float pf = rootView().viewRes().pixelFactor();
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boo::SWindowRect cell = sub;
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cell.size[1] = ROW_HEIGHT * pf;
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cell.location[1] += sub.size[1] - cell.size[1];
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int div = sub.size[0] / m_cellViews.size();
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for (std::unique_ptr<CellView>& hv : m_headerViews)
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{
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if (hv)
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hv->resized(root, cell);
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cell.location[0] += div;
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}
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int spacing = ROW_HEIGHT + ROW_SPACING * pf;
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cell.location[0] = sub.location[0];
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int hStart = cell.location[1];
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for (auto& col : m_cellViews)
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{
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cell.location[1] = hStart;
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for (std::unique_ptr<CellView>& cv : col)
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{
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cell.location[1] -= spacing;
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if (cv)
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cv->resized(root, cell);
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}
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cell.location[0] += div;
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}
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}
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int Table::RowsView::nominalHeight() const
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{
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float pf = rootView().viewRes().pixelFactor();
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return m_t.m_rows * (ROW_HEIGHT + ROW_SPACING) * pf;
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}
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void Table::RowsView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
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const boo::SWindowRect& scissor)
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{
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m_t._setRowVerts(sub);
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}
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void Table::CellView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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View::resized(root, sub);
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boo::SWindowRect textRect = sub;
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float pf = rootView().viewRes().pixelFactor();
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textRect.location[0] += 5 * pf;
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textRect.location[1] += 6 * pf;
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m_text->resized(root, textRect);
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}
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void Table::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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m_scroll.m_view->draw(gfxQ);
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if (m_scroll.m_view)
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m_scroll.m_view->draw(gfxQ);
|
||||
}
|
||||
|
||||
void Table::RowsView::draw(boo::IGraphicsCommandQueue* gfxQ)
|
||||
{
|
||||
gfxQ->setShaderDataBinding(m_t.m_shaderBinding);
|
||||
gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
|
||||
gfxQ->setScissor(subRect());
|
||||
size_t rows = std::min(m_t.m_visibleRows, m_t.m_rows);
|
||||
gfxQ->draw(1, rows * 6 - 2);
|
||||
for (std::unique_ptr<CellView>& hv : m_t.m_headerViews)
|
||||
if (hv)
|
||||
hv->draw(gfxQ);
|
||||
for (auto& col : m_t.m_cellViews)
|
||||
{
|
||||
for (std::unique_ptr<CellView>& cv : col)
|
||||
if (cv)
|
||||
cv->draw(gfxQ);
|
||||
}
|
||||
gfxQ->setScissor(rootView().subRect());
|
||||
}
|
||||
|
||||
void Table::CellView::draw(boo::IGraphicsCommandQueue* gfxQ)
|
||||
{
|
||||
m_text->draw(gfxQ);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -283,52 +283,52 @@ void View::Resources::init(boo::MetalDataFactory* factory, const ThemeData& them
|
|||
|
||||
#endif
|
||||
|
||||
void View::buildResources(ViewResources& system)
|
||||
void View::buildResources(ViewResources& res)
|
||||
{
|
||||
m_bgVertBuf =
|
||||
system.m_factory->newDynamicBuffer(boo::BufferUse::Vertex,
|
||||
sizeof(SolidShaderVert), 4);
|
||||
res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex,
|
||||
sizeof(SolidShaderVert), 4);
|
||||
|
||||
m_viewVertBlockBuf =
|
||||
system.m_factory->newDynamicBuffer(boo::BufferUse::Uniform,
|
||||
sizeof(ViewBlock), 1);
|
||||
res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform,
|
||||
sizeof(ViewBlock), 1);
|
||||
|
||||
if (!system.m_viewRes.m_solidVtxFmt)
|
||||
if (!res.m_viewRes.m_solidVtxFmt)
|
||||
{
|
||||
boo::VertexElementDescriptor vdescs[] =
|
||||
{
|
||||
{m_bgVertBuf, nullptr, boo::VertexSemantic::Position4},
|
||||
{m_bgVertBuf, nullptr, boo::VertexSemantic::Color}
|
||||
};
|
||||
m_bgVtxFmt = system.m_factory->newVertexFormat(2, vdescs);
|
||||
m_bgVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
|
||||
m_bgShaderBinding =
|
||||
system.m_factory->newShaderDataBinding(system.m_viewRes.m_solidShader, m_bgVtxFmt,
|
||||
m_bgVertBuf, nullptr, nullptr, 1,
|
||||
(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
|
||||
0, nullptr);
|
||||
res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader, m_bgVtxFmt,
|
||||
m_bgVertBuf, nullptr, nullptr, 1,
|
||||
(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
|
||||
0, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_bgShaderBinding =
|
||||
system.m_factory->newShaderDataBinding(system.m_viewRes.m_solidShader, system.m_viewRes.m_solidVtxFmt,
|
||||
m_bgVertBuf, nullptr, nullptr, 1,
|
||||
(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
|
||||
0, nullptr);
|
||||
res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader, res.m_viewRes.m_solidVtxFmt,
|
||||
m_bgVertBuf, nullptr, nullptr, 1,
|
||||
(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
|
||||
0, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
View::View(ViewResources& system)
|
||||
View::View(ViewResources& res)
|
||||
: m_rootView(*static_cast<RootView*>(this)),
|
||||
m_parentView(*static_cast<RootView*>(this))
|
||||
{
|
||||
buildResources(system);
|
||||
buildResources(res);
|
||||
}
|
||||
|
||||
View::View(ViewResources& system, View& parentView)
|
||||
View::View(ViewResources& res, View& parentView)
|
||||
: m_rootView(parentView.rootView()),
|
||||
m_parentView(parentView)
|
||||
{
|
||||
buildResources(system);
|
||||
buildResources(res);
|
||||
}
|
||||
|
||||
void View::updateSize()
|
||||
|
@ -355,9 +355,9 @@ void View::draw(boo::IGraphicsCommandQueue* gfxQ)
|
|||
gfxQ->draw(0, 4);
|
||||
}
|
||||
|
||||
void View::commitResources(ViewResources& system)
|
||||
void View::commitResources(ViewResources& res)
|
||||
{
|
||||
m_gfxData = system.m_factory->commit();
|
||||
m_gfxData = res.m_factory->commit();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue