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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 15:04:56 +00:00

boo lambda-factory API refactor

This commit is contained in:
Jack Andersen
2016-03-30 09:15:08 -10:00
parent 5ed9af92a2
commit 72fc1e5754
6 changed files with 197 additions and 170 deletions

View File

@@ -8,7 +8,7 @@ namespace Runtime
{
static logvisor::Module Log("HMDL");
HMDLData::HMDLData(boo::IGraphicsDataFactory* factory,
HMDLData::HMDLData(boo::IGraphicsDataFactory::Context& ctx,
const void* metaData, const void* vbo, const void* ibo)
{
HMDLMeta meta;
@@ -19,15 +19,15 @@ HMDLData::HMDLData(boo::IGraphicsDataFactory* factory,
if (meta.magic != 'TACO')
Log.report(logvisor::Fatal, "invalid HMDL magic");
m_vbo = factory->newStaticBuffer(boo::BufferUse::Vertex, vbo, meta.vertStride, meta.vertCount);
m_ibo = factory->newStaticBuffer(boo::BufferUse::Index, ibo, 4, meta.indexCount);
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, vbo, meta.vertStride, meta.vertCount);
m_ibo = ctx.newStaticBuffer(boo::BufferUse::Index, ibo, 4, meta.indexCount);
if (factory->bindingNeedsVertexFormat())
m_vtxFmt = NewVertexFormat(factory, meta, m_vbo, m_ibo);
if (ctx.bindingNeedsVertexFormat())
m_vtxFmt = NewVertexFormat(ctx, meta, m_vbo, m_ibo);
}
/* For binding constructors that require vertex format up front (GLSL) */
boo::IVertexFormat* HMDLData::NewVertexFormat(boo::IGraphicsDataFactory* factory, const HMDLMeta& meta,
boo::IVertexFormat* HMDLData::NewVertexFormat(boo::IGraphicsDataFactory::Context& ctx, const HMDLMeta& meta,
boo::IGraphicsBuffer* vbo, boo::IGraphicsBuffer* ibo)
{
size_t elemCount = 2 + meta.colorCount + meta.uvCount + meta.weightCount;
@@ -60,11 +60,11 @@ boo::IVertexFormat* HMDLData::NewVertexFormat(boo::IGraphicsDataFactory* factory
vdescs[e].semanticIdx = i;
}
return factory->newVertexFormat(elemCount, vdescs.get());
return ctx.newVertexFormat(elemCount, vdescs.get());
}
/* For shader constructors that require vertex format up-front (HLSL/Metal/Vulkan) */
boo::IVertexFormat* ShaderTag::newVertexFormat(boo::IGraphicsDataFactory *factory) const
boo::IVertexFormat* ShaderTag::newVertexFormat(boo::IGraphicsDataFactory::Context& ctx) const
{
size_t elemCount = 2 + m_colorCount + m_uvCount + m_weightCount;
std::unique_ptr<boo::VertexElementDescriptor[]> vdescs(new boo::VertexElementDescriptor[elemCount]);
@@ -96,7 +96,7 @@ boo::IVertexFormat* ShaderTag::newVertexFormat(boo::IGraphicsDataFactory *factor
vdescs[e].semanticIdx = i;
}
return factory->newVertexFormat(elemCount, vdescs.get());
return ctx.newVertexFormat(elemCount, vdescs.get());
}
}

View File

@@ -12,15 +12,15 @@ namespace hecl
{
namespace Runtime
{
IShaderBackendFactory* _NewGLSLBackendFactory(boo::IGraphicsDataFactory* gfxFactory);
IShaderBackendFactory* _NewGLSLBackendFactory();
#if _WIN32
IShaderBackendFactory* _NewHLSLBackendFactory(boo::IGraphicsDataFactory* gfxFactory);
IShaderBackendFactory* _NewHLSLBackendFactory();
#endif
#if BOO_HAS_METAL
IShaderBackendFactory* _NewMetalBackendFactory(boo::IGraphicsDataFactory* gfxFactory);
IShaderBackendFactory* _NewMetalBackendFactory();
#endif
#if BOO_HAS_VULKAN
IShaderBackendFactory* _NewSPIRVBackendFactory(boo::IGraphicsDataFactory* gfxFactory);
IShaderBackendFactory* _NewSPIRVBackendFactory();
#endif
static logvisor::Module Log("ShaderCacheManager");
@@ -116,22 +116,22 @@ ShaderCacheManager::ShaderCacheManager(const FileStoreManager& storeMgr,
switch (plat)
{
case boo::IGraphicsDataFactory::Platform::OGL:
m_factory.reset(_NewGLSLBackendFactory(gfxFactory));
m_factory.reset(_NewGLSLBackendFactory());
break;
#if _WIN32
case boo::IGraphicsDataFactory::Platform::D3D11:
case boo::IGraphicsDataFactory::Platform::D3D12:
m_factory.reset(_NewHLSLBackendFactory(gfxFactory));
m_factory.reset(_NewHLSLBackendFactory());
break;
#endif
#if BOO_HAS_METAL
case boo::IGraphicsDataFactory::Platform::Metal:
m_factory.reset(_NewMetalBackendFactory(gfxFactory));
m_factory.reset(_NewMetalBackendFactory());
break;
#endif
#if BOO_HAS_VULKAN
case boo::IGraphicsDataFactory::Platform::Vulkan:
m_factory.reset(_NewSPIRVBackendFactory(gfxFactory));
m_factory.reset(_NewSPIRVBackendFactory());
break;
#endif
default:
@@ -352,41 +352,45 @@ bool ShaderCacheManager::addData(const ShaderCachedData& data)
}
boo::IShaderPipeline*
ShaderCacheManager::buildFromCache(const ShaderCachedData& foundData)
ShaderCacheManager::buildFromCache(const ShaderCachedData& foundData,
boo::IGraphicsDataFactory::Context& ctx)
{
return m_factory->buildShaderFromCache(foundData);
return m_factory->buildShaderFromCache(foundData, ctx);
}
boo::IShaderPipeline*
ShaderCacheManager::buildShader(const ShaderTag& tag, const std::string& source,
const std::string& diagName)
const std::string& diagName,
boo::IGraphicsDataFactory::Context& ctx)
{
ShaderCachedData foundData = lookupData(tag);
if (foundData)
return buildFromCache(foundData);
return buildFromCache(foundData, ctx);
hecl::Frontend::IR ir = FE.compileSource(source, diagName);
return buildShader(tag, ir, diagName);
return buildShader(tag, ir, diagName, ctx);
}
boo::IShaderPipeline*
ShaderCacheManager::buildShader(const ShaderTag& tag, const hecl::Frontend::IR& ir,
const std::string& diagName)
const std::string& diagName,
boo::IGraphicsDataFactory::Context& ctx)
{
ShaderCachedData foundData = lookupData(tag);
if (foundData)
return buildFromCache(foundData);
return buildFromCache(foundData, ctx);
FE.getDiagnostics().reset(diagName);
boo::IShaderPipeline* ret;
addData(m_factory->buildShaderFromIR(tag, ir, FE.getDiagnostics(), ret));
addData(m_factory->buildShaderFromIR(tag, ir, FE.getDiagnostics(), ctx, ret));
return ret;
}
std::vector<boo::IShaderPipeline*>
ShaderCacheManager::buildExtendedFromCache(const ShaderCachedData& foundData)
ShaderCacheManager::buildExtendedFromCache(const ShaderCachedData& foundData,
boo::IGraphicsDataFactory::Context& ctx)
{
std::vector<boo::IShaderPipeline*> shaders;
shaders.reserve(m_extensions.m_extensionSlots.size());
m_factory->buildExtendedShaderFromCache(foundData, m_extensions.m_extensionSlots,
m_factory->buildExtendedShaderFromCache(foundData, m_extensions.m_extensionSlots, ctx,
[&](boo::IShaderPipeline* shader){shaders.push_back(shader);});
if (shaders.size() != m_extensions.m_extensionSlots.size())
Log.report(logvisor::Fatal, "buildShaderFromCache returned %" PRISize " times, expected %" PRISize,
@@ -396,27 +400,29 @@ ShaderCacheManager::buildExtendedFromCache(const ShaderCachedData& foundData)
std::vector<boo::IShaderPipeline*>
ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, const std::string& source,
const std::string& diagName)
const std::string& diagName,
boo::IGraphicsDataFactory::Context& ctx)
{
ShaderCachedData foundData = lookupData(tag);
if (foundData)
return buildExtendedFromCache(foundData);
return buildExtendedFromCache(foundData, ctx);
hecl::Frontend::IR ir = FE.compileSource(source, diagName);
return buildExtendedShader(tag, ir, diagName);
return buildExtendedShader(tag, ir, diagName, ctx);
}
std::vector<boo::IShaderPipeline*>
ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, const hecl::Frontend::IR& ir,
const std::string& diagName)
const std::string& diagName,
boo::IGraphicsDataFactory::Context& ctx)
{
ShaderCachedData foundData = lookupData(tag);
if (foundData)
return buildExtendedFromCache(foundData);
return buildExtendedFromCache(foundData, ctx);
std::vector<boo::IShaderPipeline*> shaders;
shaders.reserve(m_extensions.m_extensionSlots.size());
FE.getDiagnostics().reset(diagName);
ShaderCachedData data =
m_factory->buildExtendedShaderFromIR(tag, ir, FE.getDiagnostics(), m_extensions.m_extensionSlots,
m_factory->buildExtendedShaderFromIR(tag, ir, FE.getDiagnostics(), m_extensions.m_extensionSlots, ctx,
[&](boo::IShaderPipeline* shader){shaders.push_back(shader);});
if (shaders.size() != m_extensions.m_extensionSlots.size())
Log.report(logvisor::Fatal, "buildShaderFromIR returned %" PRISize " times, expected %" PRISize,