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CEnergyProjectile: Mark functions as override
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edea2e3745
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@ -29,14 +29,14 @@ public:
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void PlayImpactSound(const zeus::CVector3f& pos, EWeaponCollisionResponseTypes type);
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void PlayImpactSound(const zeus::CVector3f& pos, EWeaponCollisionResponseTypes type);
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void ChangeProjectileOwner(TUniqueId owner, CStateManager& mgr);
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void ChangeProjectileOwner(TUniqueId owner, CStateManager& mgr);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
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void Accept(IVisitor& visitor);
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void Accept(IVisitor& visitor) override;
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void ResolveCollisionWithWorld(const CRayCastResult& res, CStateManager& mgr);
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void ResolveCollisionWithWorld(const CRayCastResult& res, CStateManager& mgr);
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void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr);
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void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr) override;
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void Think(float dt, CStateManager& mgr);
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void Think(float dt, CStateManager& mgr) override;
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void Render(CStateManager& mgr);
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void Render(CStateManager& mgr) override;
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void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr);
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void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
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void Touch(CActor& act, CStateManager& mgr);
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void Touch(CActor& act, CStateManager& mgr) override;
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virtual bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type,
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virtual bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type,
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CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor);
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CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor);
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void Set3d0_26(bool v) { x3d0_26_ = v; }
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void Set3d0_26(bool v) { x3d0_26_ = v; }
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