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Additive animation integration
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@@ -33,7 +33,7 @@ public:
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zeus::CVector3f VGetOffset(const CSegId& seg) const;
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zeus::CQuaternion VGetRotation(const CSegId& seg) const;
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std::shared_ptr<IAnimReader> VSimplified();
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std::pair<std::unique_ptr<IAnimReader>, bool> VSimplified();
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bool ShouldCullTree() const { return false; }
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static void IncAdvancementDepth() { sAdvancementDepth++; }
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