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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-13 13:26:10 +00:00

Several CGameArea PostConstruct imps

This commit is contained in:
Jack Andersen
2016-08-06 14:20:02 -10:00
parent 204969965e
commit 73573c84ea
10 changed files with 534 additions and 81 deletions

View File

@@ -10,10 +10,14 @@
#include "Collision/CAreaOctTree.hpp"
#include "hecl/ClientProcess.hpp"
#include "Graphics/CMetroidModelInstance.hpp"
#include "CObjectList.hpp"
#include "CWorldLight.hpp"
#include "Graphics/CPVSAreaSet.hpp"
namespace urde
{
class CStateManager;
class CPFArea;
enum class ERglFogMode
{
@@ -45,6 +49,36 @@ public:
const zeus::CTransform& IGetTM() const;
};
struct CAreaRenderOctTree
{
struct Node
{
u16 x0_bitmapIdx;
u16 x2_flags;
u16 x4_children[];
u32 GetChildCount() const;
zeus::CAABox GetNodeBounds(const zeus::CAABox& curAABB, int idx) const;
void RecursiveBuildOverlaps(u32* out, const CAreaRenderOctTree& parent, const zeus::CAABox& curAABB,
const zeus::CAABox& testAABB) const;
};
std::unique_ptr<u8[]> x0_buf;
u32 x8_bitmapCount;
u32 xc_meshCount;
u32 x10_nodeCount;
u32 x14_bitmapWordCount;
zeus::CAABox x18_aabb;
u32* x30_bitmaps;
u32* x34_indirectionTable;
u8* x38_entries;
CAreaRenderOctTree(std::unique_ptr<u8[]>&& buf);
void FindOverlappingModels(std::vector<u32>& out, const zeus::CAABox& testAABB) const;
};
class CGameArea : public IGameArea
{
friend class CWorld;
@@ -60,7 +94,7 @@ class CGameArea : public IGameArea
std::vector<SObjectTag> x9c_deps1;
std::vector<SObjectTag> xac_deps2;
std::vector<u32> xbc_;
std::vector<u32> xbc_layerDepOffsets;
std::vector<Dock> xcc_docks;
std::vector<CToken> xdc_tokens;
@@ -72,7 +106,7 @@ class CGameArea : public IGameArea
{
bool xf0_24_postConstructed : 1;
bool xf0_25_active : 1;
bool xf0_26_ : 1;
bool xf0_26_tokensReady : 1;
bool xf0_27_ : 1;
bool xf0_28_ : 1;
};
@@ -82,32 +116,51 @@ class CGameArea : public IGameArea
std::list<std::shared_ptr<const hecl::ClientProcess::BufferTransaction>> xf8_loadTransactions;
public:
class CAreaFog
{
zeus::CVector2f x4_ = {0.f, 1024.f};
zeus::CVector2f xc_ = {0.f, 1024.f};
zeus::CVector2f x14_;
zeus::CVector3f x1c_ = {0.5f};
zeus::CVector3f x28_ = {0.5f};
float x34_ = 0.f;
public:
void SetCurrent() const;
void Update(float dt);
void RollFogOut(float, float, const zeus::CColor& color);
void FadeFog(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec1,
float, const zeus::CVector2f& vec2);
void SetFogExplicit(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec);
bool IsFogDisabled() const;
void DisableFog();
};
struct CPostConstructed
{
std::unique_ptr<uint8_t[]> x0_;
u32 x8_ = 0;
std::experimental::optional<CAreaOctTree> xc_octTree;
std::unique_ptr<CAreaOctTree> x0_collision;
u32 x8_collisionSize = 0;
std::experimental::optional<CAreaRenderOctTree> xc_octTree;
std::vector<CMetroidModelInstance> x4c_insts;
std::unique_ptr<uint8_t> x5c_;
//std::vector<Something 68 bytes> x60_;
//std::vector<Something 80 bytes> x70_;
//std::vector<Something 68 bytes> x80_;
//std::vector<Something 80 bytes> x90_;
std::unique_ptr<uint8_t> xa0_;
//std::unique_ptr<from unknown, pointless MREA section> x5c_;
std::vector<CWorldLight> x60_lightsA;
std::vector<CLight> x70_gfxLightsA;
std::vector<CWorldLight> x80_lightsB;
std::vector<CLight> x90_gfxLightsB;
std::unique_ptr<CPVSAreaSet::CPVSAreaHolder> xa0_pvs;
u32 xa4_elemCount = 1024;
struct MapEntry
{
s16 x0_id = -1;
TUniqueId x4_uid = kInvalidUniqueId;
} xa8_map[1024];
u32 x10a8_ = 0;
CToken x10ac_;
u32 x10a8_pvsVersion = 0;
TLockedToken<CPFArea> x10ac_path;
// bool x10b8_ = 0; optional flag for CToken
u32 x10bc_ = 0;
std::unique_ptr<uint8_t[]> x10c0_;
std::unique_ptr<uint8_t[]> x10c4_;
std::unique_ptr<uint8_t> x10c8_;
u32 x10d0_ = 0;
std::unique_ptr<CObjectList> x10c0_areaObjs;
std::unique_ptr<CAreaFog> x10c4_areaFog;
std::unique_ptr<u8[]> x10c8_sclyBuf;
u32 x10d0_sclySize = 0;
u32 x10d4_ = 0;
u32 x10d8_ = 0;
u32 x10dc_ = 0;
@@ -131,7 +184,7 @@ public:
};
u8 _dummy = 0;
};
// std::vector<Something 8 bytes> x110c_;
std::vector<std::pair<u8*, u32>> x110c_layerPtrs;
float x111c_thermalCurrent = 0.f;
float x1120_thermalSpeed = 0.f;
float x1124_thermalTarget = 0.f;
@@ -143,11 +196,29 @@ public:
u32 x113c_ = 0;
};
private:
std::vector<std::pair<std::unique_ptr<u8[]>, int>> x110_mreaSecBufs;
std::unique_ptr<CPostConstructed> x12c_postConstructed;
void UpdateFog(float dt);
void UpdateThermalVisor(float dt);
struct MREAHeader
{
u32 version = 0;
zeus::CTransform xf;
u32 modelCount;
u32 secCount;
u32 geomSecIdx;
u32 sclySecIdx;
u32 collisionSecIdx;
u32 unkSecIdx;
u32 lightSecIdx;
u32 visiSecIdx;
u32 pathSecIdx;
u32 arotSecIdx;
std::vector<u32> secSizes;
};
public:
struct CAreaObjectList : public IAreaObjectList
@@ -159,25 +230,6 @@ public:
{
};
class CAreaFog
{
zeus::CVector2f x4_ = {0.f, 1024.f};
zeus::CVector2f xc_ = {0.f, 1024.f};
zeus::CVector2f x14_;
zeus::CVector3f x1c_ = {0.5f};
zeus::CVector3f x28_ = {0.5f};
float x34_ = 0.f;
public:
void SetCurrent() const;
void Update(float dt);
void RollFogOut(float, float, const zeus::CColor& color);
void FadeFog(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec1,
float, const zeus::CVector2f& vec2);
void SetFogExplicit(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec);
bool IsFogDisabled() const;
void DisableFog();
};
CGameArea(CInputStream& in, int idx, int mlvlVersion);
bool IsFinishedOccluding() const;
@@ -215,10 +267,10 @@ public:
bool Validate(CStateManager& mgr);
void PostConstructArea();
void FillInStaticGeometry();
void VerifyTokenList();
void VerifyTokenList(CStateManager& stateMgr);
void ClearTokenList();
u32 GetPreConstructedSize() const;
bool VerifyHeader() const;
MREAHeader VerifyHeader() const;
const zeus::CTransform& GetTransform() const {return xc_transform;}
const zeus::CTransform& GetInverseTransform() const {return x3c_invTransform;}