Several CGameArea PostConstruct imps

This commit is contained in:
Jack Andersen 2016-08-06 14:20:02 -10:00
parent 204969965e
commit 73573c84ea
10 changed files with 534 additions and 81 deletions

View File

@ -9,6 +9,7 @@ namespace urde
enum class EGameObjectList enum class EGameObjectList
{ {
Invalid = -1,
All, All,
Actor, Actor,
PhysicsActor, PhysicsActor,
@ -21,6 +22,8 @@ enum class EGameObjectList
class CObjectList class CObjectList
{ {
friend class CGameArea;
struct SObjectListEntry struct SObjectListEntry
{ {
CEntity* entity = nullptr; CEntity* entity = nullptr;
@ -31,6 +34,7 @@ class CObjectList
EGameObjectList m_listEnum; EGameObjectList m_listEnum;
TUniqueId m_lastId = -1; TUniqueId m_lastId = -1;
u16 m_count = 0; u16 m_count = 0;
int m_areaIdx = 0;
public: public:
CObjectList(EGameObjectList listEnum); CObjectList(EGameObjectList listEnum);

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@ -253,6 +253,8 @@ public:
CCameraManager* GetCameraManager() { return x870_cameraManager.get(); } CCameraManager* GetCameraManager() { return x870_cameraManager.get(); }
std::shared_ptr<CMapWorldInfo> MapWorldInfo() { return x8c0_mapWorldInfo; } std::shared_ptr<CMapWorldInfo> MapWorldInfo() { return x8c0_mapWorldInfo; }
bool IsLayerActive(TAreaId area, int layerIdx) { return false; }
}; };
} }

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@ -130,20 +130,6 @@ public:
const u16* GetTriangleEdgeIndices(u16 idx) const; const u16* GetTriangleEdgeIndices(u16 idx) const;
static std::unique_ptr<CAreaOctTree> MakeFromMemory(void* buf, unsigned int size); static std::unique_ptr<CAreaOctTree> MakeFromMemory(void* buf, unsigned int size);
void RecursiveMatchXray(std::vector<u32>& out, const zeus::CAABox& inner, const zeus::CAABox& outer)
{
if (outer.intersects(inner))
{
if (inner.inside(outer))
{
}
}
}
void MatchXray(std::vector<u32>& out, const zeus::CAABox&)
{
}
}; };
} }

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@ -140,7 +140,7 @@ void Buckets::Init()
} }
CBooRenderer::CAreaListItem::CAreaListItem CBooRenderer::CAreaListItem::CAreaListItem
(const std::vector<CMetroidModelInstance>* geom, const CAreaOctTree* octTree, (const std::vector<CMetroidModelInstance>* geom, const CAreaRenderOctTree* octTree,
std::vector<CBooModel*>&& models, int areaIdx) std::vector<CBooModel*>&& models, int areaIdx)
: x0_geometry(geom), x4_octTree(octTree), x10_models(std::move(models)), x18_areaIdx(areaIdx) {} : x0_geometry(geom), x4_octTree(octTree), x10_models(std::move(models)), x18_areaIdx(areaIdx) {}
@ -331,7 +331,7 @@ CBooRenderer::FindStaticGeometry(const std::vector<CMetroidModelInstance>* geome
} }
void CBooRenderer::AddStaticGeometry(const std::vector<CMetroidModelInstance>* geometry, void CBooRenderer::AddStaticGeometry(const std::vector<CMetroidModelInstance>* geometry,
const CAreaOctTree* octTree, int areaIdx) const CAreaRenderOctTree* octTree, int areaIdx)
{ {
auto search = FindStaticGeometry(geometry); auto search = FindStaticGeometry(geometry);
if (search == x1c_areaListItems.end()) if (search == x1c_areaListItems.end())
@ -598,12 +598,36 @@ void CBooRenderer::DrawThermalModel(const CModel& model, const zeus::CColor& mul
model.Draw(flags); model.Draw(flags);
} }
void CBooRenderer::DrawXRayOutline(const zeus::CAABox&, const float*, const float*) void CBooRenderer::DrawXRayOutline(const zeus::CAABox& aabb)
{ {
CModelFlags flags;
flags.m_extendedShaderIdx = 3;
for (CAreaListItem& item : x1c_areaListItems) for (CAreaListItem& item : x1c_areaListItems)
{ {
if (item.x4_octTree) if (item.x4_octTree)
{ {
std::vector<u32> bitmap;
item.x4_octTree->FindOverlappingModels(bitmap, aabb);
for (u32 c=0 ; c<item.x4_octTree->x14_bitmapWordCount ; ++c)
{
for (u32 b=0 ; b<32 ; ++b)
{
if (bitmap[c] & (1 << b))
{
CBooModel* model = item.x10_models[c * 32 + b];
model->UpdateUniformData(flags);
const CBooSurface* surf = model->x38_firstUnsortedSurface;
while (surf)
{
if (surf->GetBounds().intersects(aabb))
model->DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
}
}
} }
} }
} }

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@ -11,6 +11,7 @@
#include "CRandom16.hpp" #include "CRandom16.hpp"
#include "CPVSVisSet.hpp" #include "CPVSVisSet.hpp"
#include "zeus/CRectangle.hpp" #include "zeus/CRectangle.hpp"
#include "World/CGameArea.hpp"
namespace urde namespace urde
{ {
@ -51,13 +52,13 @@ class CBooRenderer : public IRenderer
struct CAreaListItem struct CAreaListItem
{ {
const std::vector<CMetroidModelInstance>* x0_geometry; const std::vector<CMetroidModelInstance>* x0_geometry;
const CAreaOctTree* x4_octTree; const CAreaRenderOctTree* x4_octTree;
//std::vector<TCachedToken<CTexture>> x8_textures; //std::vector<TCachedToken<CTexture>> x8_textures;
std::vector<CBooModel*> x10_models; std::vector<CBooModel*> x10_models;
int x18_areaIdx; int x18_areaIdx;
std::vector<u32> x20_; std::vector<u32> x20_;
CAreaListItem(const std::vector<CMetroidModelInstance>* geom, const CAreaOctTree* octTree, CAreaListItem(const std::vector<CMetroidModelInstance>* geom, const CAreaRenderOctTree* octTree,
std::vector<CBooModel*>&& models, int areaIdx); std::vector<CBooModel*>&& models, int areaIdx);
~CAreaListItem(); ~CAreaListItem();
}; };
@ -140,7 +141,7 @@ public:
void AddWorldSurfaces(CBooModel& model); void AddWorldSurfaces(CBooModel& model);
std::list<CAreaListItem>::iterator FindStaticGeometry(const std::vector<CMetroidModelInstance>*); std::list<CAreaListItem>::iterator FindStaticGeometry(const std::vector<CMetroidModelInstance>*);
void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaOctTree*, int areaIdx); void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaRenderOctTree*, int areaIdx);
void EnablePVS(const CPVSVisSet*, u32); void EnablePVS(const CPVSVisSet*, u32);
void DisablePVS(); void DisablePVS();
void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*); void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*);
@ -187,7 +188,7 @@ public:
//void CacheReflection(TReflectionCallback, void*, bool); //void CacheReflection(TReflectionCallback, void*, bool);
void DrawSpaceWarp(const zeus::CVector3f&, float); void DrawSpaceWarp(const zeus::CVector3f&, float);
void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol); void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol);
void DrawXRayOutline(const zeus::CAABox&, const float*, const float*); void DrawXRayOutline(const zeus::CAABox&);
void SetWireframeFlags(int); void SetWireframeFlags(int);
void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&); void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&);
void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken<CModel>*, const CSkinnedModel*); void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken<CModel>*, const CSkinnedModel*);

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@ -3,6 +3,10 @@
namespace urde namespace urde
{ {
CPVSAreaSet::CPVSAreaHolder::CPVSAreaHolder(CInputStream& in)
{
}
CPVSAreaSet::CPVSAreaSet(CInputStream& in) CPVSAreaSet::CPVSAreaSet(CInputStream& in)
{ {
} }

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@ -8,10 +8,12 @@ namespace urde
class CPVSAreaSet class CPVSAreaSet
{ {
public:
struct CPVSAreaHolder struct CPVSAreaHolder
{ {
CPVSAreaHolder(CInputStream& in); CPVSAreaHolder(CInputStream& in);
}; };
private:
std::vector<CPVSAreaHolder> xunk; std::vector<CPVSAreaHolder> xunk;
public: public:
CPVSAreaSet(CInputStream& in); CPVSAreaSet(CInputStream& in);

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@ -18,6 +18,7 @@ class CParticleGen;
class CModel; class CModel;
class CSkinnedModel; class CSkinnedModel;
class CPVSVisSet; class CPVSVisSet;
class CAreaRenderOctTree;
class IRenderer class IRenderer
{ {
@ -41,7 +42,7 @@ public:
}; };
virtual ~IRenderer() = default; virtual ~IRenderer() = default;
virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaOctTree*, int)=0; virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaRenderOctTree*, int)=0;
virtual void EnablePVS(const CPVSVisSet*, u32)=0; virtual void EnablePVS(const CPVSVisSet*, u32)=0;
virtual void DisablePVS()=0; virtual void DisablePVS()=0;
virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*)=0; virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*)=0;
@ -88,7 +89,7 @@ public:
//virtual void CacheReflection(TReflectionCallback, void*, bool)=0; //virtual void CacheReflection(TReflectionCallback, void*, bool)=0;
virtual void DrawSpaceWarp(const zeus::CVector3f&, float)=0; virtual void DrawSpaceWarp(const zeus::CVector3f&, float)=0;
virtual void DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&)=0; virtual void DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&)=0;
virtual void DrawXRayOutline(const zeus::CAABox&, const float*, const float*)=0; virtual void DrawXRayOutline(const zeus::CAABox&)=0;
virtual void SetWireframeFlags(int)=0; virtual void SetWireframeFlags(int)=0;
virtual void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&)=0; virtual void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&)=0;
virtual void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken<CModel>*, const CSkinnedModel*)=0; virtual void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken<CModel>*, const CSkinnedModel*)=0;

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@ -4,10 +4,177 @@
#include "CGameArea.hpp" #include "CGameArea.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Graphics/CBooRenderer.hpp"
#include "CSimplePool.hpp"
#include "CStateManager.hpp"
namespace urde namespace urde
{ {
CAreaRenderOctTree::CAreaRenderOctTree(std::unique_ptr<u8[]>&& buf)
: x0_buf(std::move(buf))
{
athena::io::MemoryReader r(x0_buf.get() + 8, INT32_MAX);
x8_bitmapCount = r.readUint32Big();
xc_meshCount = r.readUint32Big();
x10_nodeCount = r.readUint32Big();
x14_bitmapWordCount = (xc_meshCount + 31) / 32;
x18_aabb.readBoundingBoxBig(r);
x30_bitmaps = reinterpret_cast<u32*>(x0_buf.get() + 64);
u32 wc = x14_bitmapWordCount * x8_bitmapCount;
for (int i=0 ; i<wc ; ++i)
x30_bitmaps[i] = hecl::SBig(x30_bitmaps[i]);
x34_indirectionTable = x30_bitmaps + wc;
x38_entries = reinterpret_cast<u8*>(x34_indirectionTable) + x10_nodeCount;
for (int i=0 ; i<x10_nodeCount ; ++i)
{
x34_indirectionTable[i] = hecl::SBig(x34_indirectionTable[i]);
Node* n = reinterpret_cast<Node*>(x38_entries + x34_indirectionTable[i]);
n->x0_bitmapIdx = hecl::SBig(n->x0_bitmapIdx);
n->x2_flags = hecl::SBig(n->x2_flags);
if (n->x2_flags)
{
u32 childCount = n->GetChildCount();
for (u32 c=0 ; c<childCount ; ++c)
n->x4_children[c] = hecl::SBig(n->x4_children[c]);
}
}
}
static const u32 ChildCounts[] = { 0, 2, 2, 4, 2, 4, 4, 8 };
u32 CAreaRenderOctTree::Node::GetChildCount() const
{
return ChildCounts[x2_flags];
}
zeus::CAABox CAreaRenderOctTree::Node::GetNodeBounds(const zeus::CAABox& curAABB, int idx) const
{
zeus::CVector3f center = curAABB.center();
switch (x2_flags)
{
case 0:
default:
return curAABB;
case 1:
if (idx == 0)
return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, curAABB.max.y, curAABB.max.z};
else
return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
case 2:
if (idx == 0)
return {curAABB.min.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, curAABB.max.z};
else
return {curAABB.min.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
case 3:
{
switch (idx)
{
case 0:
default:
return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, center.y, curAABB.max.z};
case 1:
return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, curAABB.max.z};
case 2:
return {curAABB.min.x, center.y, curAABB.min.z, center.x, curAABB.max.y, curAABB.max.z};
case 3:
return {center.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
}
}
case 4:
if (idx == 0)
return {curAABB.min.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z};
else
return {curAABB.min.x, curAABB.min.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
case 5:
{
switch (idx)
{
case 0:
default:
return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, curAABB.max.y, center.z};
case 1:
return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z};
case 2:
return {curAABB.min.x, curAABB.min.y, center.z, center.x, curAABB.max.y, curAABB.max.z};
case 3:
return {center.x, curAABB.min.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
}
}
case 6:
{
switch (idx)
{
case 0:
default:
return {curAABB.min.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, center.z};
case 1:
return {curAABB.min.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z};
case 2:
return {curAABB.min.x, curAABB.min.y, center.z, curAABB.max.x, center.y, curAABB.max.z};
case 3:
return {curAABB.min.x, center.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
}
}
case 7:
{
switch (idx)
{
case 0:
default:
return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, center.y, center.z};
case 1:
return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, center.z};
case 2:
return {curAABB.min.x, center.y, curAABB.min.z, center.x, curAABB.max.y, center.z};
case 3:
return {center.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z};
case 4:
return {curAABB.min.x, curAABB.min.y, center.z, center.x, center.y, curAABB.max.z};
case 5:
return {center.x, curAABB.min.y, center.z, curAABB.max.x, center.y, curAABB.max.z};
case 6:
return {curAABB.min.x, center.y, center.z, center.x, curAABB.max.y, curAABB.max.z};
case 7:
return {center.x, center.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z};
}
}
}
}
void CAreaRenderOctTree::Node::RecursiveBuildOverlaps(u32* bmpOut,
const CAreaRenderOctTree& parent,
const zeus::CAABox& curAABB,
const zeus::CAABox& testAABB) const
{
if (testAABB.intersects(curAABB))
{
if (curAABB.inside(testAABB))
{
const u32* bmp = &parent.x30_bitmaps[x0_bitmapIdx * parent.x14_bitmapWordCount];
for (u32 c=0 ; c<parent.x14_bitmapWordCount ; ++c)
bmpOut[c] |= bmp[c];
}
else
{
u32 childCount = GetChildCount();
for (u32 c=0 ; c<childCount ; ++c)
{
zeus::CAABox childAABB = GetNodeBounds(curAABB, c);
reinterpret_cast<Node*>(parent.x38_entries[parent.x34_indirectionTable[x4_children[c]]])->
RecursiveBuildOverlaps(bmpOut, parent, childAABB, testAABB);
}
}
}
}
void CAreaRenderOctTree::FindOverlappingModels(std::vector<u32>& out, const zeus::CAABox& testAABB) const
{
out.resize(x14_bitmapWordCount);
reinterpret_cast<Node*>(x38_entries[x34_indirectionTable[0]])->
RecursiveBuildOverlaps(out.data(), *this, x18_aabb, testAABB);
}
void CGameArea::CAreaFog::SetCurrent() const void CGameArea::CAreaFog::SetCurrent() const
{ {
} }
@ -39,6 +206,19 @@ void CGameArea::CAreaFog::DisableFog()
{ {
} }
static std::vector<SObjectTag> ReadDependencyList(CInputStream& in)
{
std::vector<SObjectTag> ret;
u32 count = in.readUint32Big();
ret.reserve(count);
for (u32 i=0 ; i<count ; ++i)
{
ret.emplace_back();
ret.back().readMLVL(in);
}
return ret;
}
CDummyGameArea::CDummyGameArea(CInputStream& in, int idx, int mlvlVersion) CDummyGameArea::CDummyGameArea(CInputStream& in, int idx, int mlvlVersion)
{ {
x8_nameSTRG = in.readUint32Big(); x8_nameSTRG = in.readUint32Big();
@ -54,9 +234,15 @@ CDummyGameArea::CDummyGameArea(CInputStream& in, int idx, int mlvlVersion)
for (u32 i=0 ; i<attachAreaCount ; ++i) for (u32 i=0 ; i<attachAreaCount ; ++i)
x44_attachedAreaIndices.push_back(in.readUint16Big()); x44_attachedAreaIndices.push_back(in.readUint16Big());
u32 depCount = in.readUint32Big(); ::urde::ReadDependencyList(in);
for (u32 i=0 ; i<depCount ; ++i) ::urde::ReadDependencyList(in);
in.readUint32Big();
if (mlvlVersion > 13)
{
u32 depCount = in.readUint32Big();
for (u32 i=0 ; i<depCount ; ++i)
in.readUint32Big();
}
u32 dockCount = in.readUint32Big(); u32 dockCount = in.readUint32Big();
x54_docks.reserve(dockCount); x54_docks.reserve(dockCount);
@ -105,19 +291,6 @@ const zeus::CTransform& CDummyGameArea::IGetTM() const
return identityXf; return identityXf;
} }
static std::vector<SObjectTag> ReadDependencyList(CInputStream& in)
{
std::vector<SObjectTag> ret;
u32 count = in.readUint32Big();
ret.reserve(count);
for (u32 i=0 ; i<count ; ++i)
{
ret.emplace_back();
ret.back().readMLVL(in);
}
return ret;
}
CGameArea::CGameArea(CInputStream& in, int idx, int mlvlVersion) CGameArea::CGameArea(CInputStream& in, int idx, int mlvlVersion)
: x4_selfIdx(idx), xf0_25_active(true) : x4_selfIdx(idx), xf0_25_active(true)
{ {
@ -140,6 +313,28 @@ CGameArea::CGameArea(CInputStream& in, int idx, int mlvlVersion)
x9c_deps1 = ::urde::ReadDependencyList(in); x9c_deps1 = ::urde::ReadDependencyList(in);
xac_deps2 = ::urde::ReadDependencyList(in); xac_deps2 = ::urde::ReadDependencyList(in);
zeus::CAABox aabb = x6c_aabb.getTransformedAABox(xc_transform);
x6c_aabb = aabb;
if (mlvlVersion > 13)
{
u32 depCount = in.readUint32Big();
xbc_layerDepOffsets.reserve(depCount);
for (u32 i=0 ; i<depCount ; ++i)
xbc_layerDepOffsets.push_back(in.readUint32Big());
}
u32 dockCount = in.readUint32Big();
xcc_docks.reserve(dockCount);
for (u32 i=0 ; i<dockCount ; ++i)
xcc_docks.emplace_back(in, xc_transform);
ClearTokenList();
for (CToken& tok : xdc_tokens)
xec_totalResourcesSize += g_ResFactory->ResourceSize(*tok.GetObjectTag());
xec_totalResourcesSize += g_ResFactory->ResourceSize(SObjectTag{FOURCC('MREA'), x84_mrea});
} }
bool CGameArea::IGetScriptingMemoryAlways() const bool CGameArea::IGetScriptingMemoryAlways() const
@ -306,18 +501,172 @@ bool CGameArea::Validate(CStateManager& mgr)
void CGameArea::PostConstructArea() void CGameArea::PostConstructArea()
{ {
MREAHeader header = VerifyHeader();
auto secIt = x110_mreaSecBufs.begin() + 2;
/* Models */
if (header.modelCount)
{
for (int i=0 ; i<header.modelCount ; ++i)
{
u32 surfCount = hecl::SBig(*reinterpret_cast<u32*>((secIt+6)->first.get()));
secIt += 7 + surfCount;
}
}
/* Render octree */
if (header.version == 15 && header.arotSecIdx != -1)
{
x12c_postConstructed->xc_octTree.emplace(std::move(secIt->first));
++secIt;
}
/* Scriptable layer section */
x12c_postConstructed->x10c8_sclyBuf = std::move(secIt->first);
x12c_postConstructed->x10d0_sclySize = secIt->second;
++secIt;
/* Collision section */
std::unique_ptr<CAreaOctTree> collision = CAreaOctTree::MakeFromMemory(secIt->first.get(), secIt->second);
if (collision)
{
x12c_postConstructed->x0_collision = std::move(collision);
x12c_postConstructed->x8_collisionSize = secIt->second;
}
++secIt;
/* Unknown section */
++secIt;
/* Lights section */
if (header.version > 6)
{
athena::io::MemoryReader r(secIt->first.get(), secIt->second);
u32 magic = r.readUint32Big();
if (magic == 0xBABEDEAD)
{
u32 aCount = r.readUint32Big();
x12c_postConstructed->x60_lightsA.reserve(aCount);
x12c_postConstructed->x70_gfxLightsA.reserve(aCount);
for (u32 i=0 ; i<aCount ; ++i)
{
x12c_postConstructed->x60_lightsA.emplace_back(r);
x12c_postConstructed->x70_gfxLightsA.push_back(
x12c_postConstructed->x60_lightsA.back().GetAsCGraphicsLight());
}
u32 bCount = r.readUint32Big();
x12c_postConstructed->x80_lightsB.reserve(bCount);
x12c_postConstructed->x90_gfxLightsB.reserve(bCount);
for (u32 i=0 ; i<bCount ; ++i)
{
x12c_postConstructed->x80_lightsB.emplace_back(r);
x12c_postConstructed->x90_gfxLightsB.push_back(
x12c_postConstructed->x80_lightsB.back().GetAsCGraphicsLight());
}
}
++secIt;
}
/* PVS section */
if (header.version > 7)
{
athena::io::MemoryReader r(secIt->first.get(), secIt->second);
u32 magic = r.readUint32Big();
if (magic == 'VISI')
{
x12c_postConstructed->x10a8_pvsVersion = r.readUint32Big();
if (x12c_postConstructed->x10a8_pvsVersion == 2)
{
x12c_postConstructed->x1108_29_ = r.readBool();
x12c_postConstructed->x1108_30_ = r.readBool();
x12c_postConstructed->xa0_pvs.reset(new CPVSAreaSet::CPVSAreaHolder(r));
}
}
++secIt;
}
/* Pathfinding section */
if (header.version > 9)
{
athena::io::MemoryReader r(secIt->first.get(), secIt->second);
ResId pathId = r.readUint32Big();
x12c_postConstructed->x10ac_path = g_SimplePool->GetObj(SObjectTag{FOURCC('PATH'), pathId});
++secIt;
}
x12c_postConstructed->x10c0_areaObjs.reset(new CObjectList(EGameObjectList::Invalid));
x12c_postConstructed->x10c0_areaObjs->m_areaIdx = x4_selfIdx;
x12c_postConstructed->x10c4_areaFog.reset(new CAreaFog());
xf0_24_postConstructed = true;
/* Resolve layer pointers */
if (x12c_postConstructed->x10c8_sclyBuf)
{
athena::io::MemoryReader r(x12c_postConstructed->x10c8_sclyBuf.get(), x12c_postConstructed->x10d0_sclySize);
u32 magic = r.readUint32Big();
if (magic == 'SCLY')
{
r.readUint32Big();
u32 layerCount = r.readUint32Big();
x12c_postConstructed->x110c_layerPtrs.resize(layerCount);
for (u32 l=0 ; l<layerCount ; ++l)
x12c_postConstructed->x110c_layerPtrs[l].second = r.readUint32Big();
u8* ptr = x12c_postConstructed->x10c8_sclyBuf.get() + r.position();
for (u32 l=0 ; l<layerCount ; ++l)
{
x12c_postConstructed->x110c_layerPtrs[l].first = ptr;
ptr += x12c_postConstructed->x110c_layerPtrs[l].second;
}
}
}
} }
void CGameArea::FillInStaticGeometry() void CGameArea::FillInStaticGeometry()
{ {
} }
void CGameArea::VerifyTokenList() void CGameArea::VerifyTokenList(CStateManager& stateMgr)
{ {
if (xdc_tokens.empty())
return;
ClearTokenList();
if (xac_deps2.empty())
return;
u32 lastOff = 0;
int lidx = 0;
for (u32 off : xbc_layerDepOffsets)
{
if (stateMgr.IsLayerActive(x4_selfIdx, lidx))
{
auto it = xac_deps2.begin() + lastOff;
auto end = xac_deps2.begin() + off;
for (; it != end ; ++it)
{
xdc_tokens.push_back(g_SimplePool->GetObj(*it));
xdc_tokens.back().Lock();
}
}
lastOff = off;
++lidx;
}
} }
void CGameArea::ClearTokenList() void CGameArea::ClearTokenList()
{ {
if (xdc_tokens.empty())
xdc_tokens.reserve(xac_deps2.size());
else
xdc_tokens.clear();
xf0_26_tokensReady = 0;
} }
u32 CGameArea::GetPreConstructedSize() const u32 CGameArea::GetPreConstructedSize() const
@ -325,9 +674,37 @@ u32 CGameArea::GetPreConstructedSize() const
return 0; return 0;
} }
bool CGameArea::VerifyHeader() const CGameArea::MREAHeader CGameArea::VerifyHeader() const
{ {
return false; if (x110_mreaSecBufs.empty())
return {};
if (*reinterpret_cast<u32*>(x110_mreaSecBufs[0].first.get()) != SBIG(0xDEADBEEF))
return {};
MREAHeader header;
athena::io::MemoryReader r(x110_mreaSecBufs[0].first.get() + 4, INT32_MAX);
u32 version = r.readUint32Big();
header.version = (version >= 12 && version <= 15) ? version : 0;
if (!header.version)
return {};
header.xf.read34RowMajor(r);
header.modelCount = r.readUint32Big();
header.secCount = r.readUint32Big();
header.geomSecIdx = r.readUint32Big();
header.sclySecIdx = r.readUint32Big();
header.collisionSecIdx = r.readUint32Big();
header.unkSecIdx = r.readUint32Big();
header.lightSecIdx = r.readUint32Big();
header.visiSecIdx = r.readUint32Big();
header.pathSecIdx = r.readUint32Big();
header.arotSecIdx = r.readUint32Big();
header.secSizes.reserve(header.secCount);
for (int i=0 ; i<header.secCount ; ++i)
header.secSizes.push_back(r.readUint32Big());
return header;
} }
} }

View File

@ -10,10 +10,14 @@
#include "Collision/CAreaOctTree.hpp" #include "Collision/CAreaOctTree.hpp"
#include "hecl/ClientProcess.hpp" #include "hecl/ClientProcess.hpp"
#include "Graphics/CMetroidModelInstance.hpp" #include "Graphics/CMetroidModelInstance.hpp"
#include "CObjectList.hpp"
#include "CWorldLight.hpp"
#include "Graphics/CPVSAreaSet.hpp"
namespace urde namespace urde
{ {
class CStateManager; class CStateManager;
class CPFArea;
enum class ERglFogMode enum class ERglFogMode
{ {
@ -45,6 +49,36 @@ public:
const zeus::CTransform& IGetTM() const; const zeus::CTransform& IGetTM() const;
}; };
struct CAreaRenderOctTree
{
struct Node
{
u16 x0_bitmapIdx;
u16 x2_flags;
u16 x4_children[];
u32 GetChildCount() const;
zeus::CAABox GetNodeBounds(const zeus::CAABox& curAABB, int idx) const;
void RecursiveBuildOverlaps(u32* out, const CAreaRenderOctTree& parent, const zeus::CAABox& curAABB,
const zeus::CAABox& testAABB) const;
};
std::unique_ptr<u8[]> x0_buf;
u32 x8_bitmapCount;
u32 xc_meshCount;
u32 x10_nodeCount;
u32 x14_bitmapWordCount;
zeus::CAABox x18_aabb;
u32* x30_bitmaps;
u32* x34_indirectionTable;
u8* x38_entries;
CAreaRenderOctTree(std::unique_ptr<u8[]>&& buf);
void FindOverlappingModels(std::vector<u32>& out, const zeus::CAABox& testAABB) const;
};
class CGameArea : public IGameArea class CGameArea : public IGameArea
{ {
friend class CWorld; friend class CWorld;
@ -60,7 +94,7 @@ class CGameArea : public IGameArea
std::vector<SObjectTag> x9c_deps1; std::vector<SObjectTag> x9c_deps1;
std::vector<SObjectTag> xac_deps2; std::vector<SObjectTag> xac_deps2;
std::vector<u32> xbc_; std::vector<u32> xbc_layerDepOffsets;
std::vector<Dock> xcc_docks; std::vector<Dock> xcc_docks;
std::vector<CToken> xdc_tokens; std::vector<CToken> xdc_tokens;
@ -72,7 +106,7 @@ class CGameArea : public IGameArea
{ {
bool xf0_24_postConstructed : 1; bool xf0_24_postConstructed : 1;
bool xf0_25_active : 1; bool xf0_25_active : 1;
bool xf0_26_ : 1; bool xf0_26_tokensReady : 1;
bool xf0_27_ : 1; bool xf0_27_ : 1;
bool xf0_28_ : 1; bool xf0_28_ : 1;
}; };
@ -82,32 +116,51 @@ class CGameArea : public IGameArea
std::list<std::shared_ptr<const hecl::ClientProcess::BufferTransaction>> xf8_loadTransactions; std::list<std::shared_ptr<const hecl::ClientProcess::BufferTransaction>> xf8_loadTransactions;
public: public:
class CAreaFog
{
zeus::CVector2f x4_ = {0.f, 1024.f};
zeus::CVector2f xc_ = {0.f, 1024.f};
zeus::CVector2f x14_;
zeus::CVector3f x1c_ = {0.5f};
zeus::CVector3f x28_ = {0.5f};
float x34_ = 0.f;
public:
void SetCurrent() const;
void Update(float dt);
void RollFogOut(float, float, const zeus::CColor& color);
void FadeFog(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec1,
float, const zeus::CVector2f& vec2);
void SetFogExplicit(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec);
bool IsFogDisabled() const;
void DisableFog();
};
struct CPostConstructed struct CPostConstructed
{ {
std::unique_ptr<uint8_t[]> x0_; std::unique_ptr<CAreaOctTree> x0_collision;
u32 x8_ = 0; u32 x8_collisionSize = 0;
std::experimental::optional<CAreaOctTree> xc_octTree; std::experimental::optional<CAreaRenderOctTree> xc_octTree;
std::vector<CMetroidModelInstance> x4c_insts; std::vector<CMetroidModelInstance> x4c_insts;
std::unique_ptr<uint8_t> x5c_; //std::unique_ptr<from unknown, pointless MREA section> x5c_;
//std::vector<Something 68 bytes> x60_; std::vector<CWorldLight> x60_lightsA;
//std::vector<Something 80 bytes> x70_; std::vector<CLight> x70_gfxLightsA;
//std::vector<Something 68 bytes> x80_; std::vector<CWorldLight> x80_lightsB;
//std::vector<Something 80 bytes> x90_; std::vector<CLight> x90_gfxLightsB;
std::unique_ptr<uint8_t> xa0_; std::unique_ptr<CPVSAreaSet::CPVSAreaHolder> xa0_pvs;
u32 xa4_elemCount = 1024; u32 xa4_elemCount = 1024;
struct MapEntry struct MapEntry
{ {
s16 x0_id = -1; s16 x0_id = -1;
TUniqueId x4_uid = kInvalidUniqueId; TUniqueId x4_uid = kInvalidUniqueId;
} xa8_map[1024]; } xa8_map[1024];
u32 x10a8_ = 0; u32 x10a8_pvsVersion = 0;
CToken x10ac_; TLockedToken<CPFArea> x10ac_path;
// bool x10b8_ = 0; optional flag for CToken // bool x10b8_ = 0; optional flag for CToken
u32 x10bc_ = 0; u32 x10bc_ = 0;
std::unique_ptr<uint8_t[]> x10c0_; std::unique_ptr<CObjectList> x10c0_areaObjs;
std::unique_ptr<uint8_t[]> x10c4_; std::unique_ptr<CAreaFog> x10c4_areaFog;
std::unique_ptr<uint8_t> x10c8_; std::unique_ptr<u8[]> x10c8_sclyBuf;
u32 x10d0_ = 0; u32 x10d0_sclySize = 0;
u32 x10d4_ = 0; u32 x10d4_ = 0;
u32 x10d8_ = 0; u32 x10d8_ = 0;
u32 x10dc_ = 0; u32 x10dc_ = 0;
@ -131,7 +184,7 @@ public:
}; };
u8 _dummy = 0; u8 _dummy = 0;
}; };
// std::vector<Something 8 bytes> x110c_; std::vector<std::pair<u8*, u32>> x110c_layerPtrs;
float x111c_thermalCurrent = 0.f; float x111c_thermalCurrent = 0.f;
float x1120_thermalSpeed = 0.f; float x1120_thermalSpeed = 0.f;
float x1124_thermalTarget = 0.f; float x1124_thermalTarget = 0.f;
@ -143,11 +196,29 @@ public:
u32 x113c_ = 0; u32 x113c_ = 0;
}; };
private: private:
std::vector<std::pair<std::unique_ptr<u8[]>, int>> x110_mreaSecBufs;
std::unique_ptr<CPostConstructed> x12c_postConstructed; std::unique_ptr<CPostConstructed> x12c_postConstructed;
void UpdateFog(float dt); void UpdateFog(float dt);
void UpdateThermalVisor(float dt); void UpdateThermalVisor(float dt);
struct MREAHeader
{
u32 version = 0;
zeus::CTransform xf;
u32 modelCount;
u32 secCount;
u32 geomSecIdx;
u32 sclySecIdx;
u32 collisionSecIdx;
u32 unkSecIdx;
u32 lightSecIdx;
u32 visiSecIdx;
u32 pathSecIdx;
u32 arotSecIdx;
std::vector<u32> secSizes;
};
public: public:
struct CAreaObjectList : public IAreaObjectList struct CAreaObjectList : public IAreaObjectList
@ -159,25 +230,6 @@ public:
{ {
}; };
class CAreaFog
{
zeus::CVector2f x4_ = {0.f, 1024.f};
zeus::CVector2f xc_ = {0.f, 1024.f};
zeus::CVector2f x14_;
zeus::CVector3f x1c_ = {0.5f};
zeus::CVector3f x28_ = {0.5f};
float x34_ = 0.f;
public:
void SetCurrent() const;
void Update(float dt);
void RollFogOut(float, float, const zeus::CColor& color);
void FadeFog(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec1,
float, const zeus::CVector2f& vec2);
void SetFogExplicit(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec);
bool IsFogDisabled() const;
void DisableFog();
};
CGameArea(CInputStream& in, int idx, int mlvlVersion); CGameArea(CInputStream& in, int idx, int mlvlVersion);
bool IsFinishedOccluding() const; bool IsFinishedOccluding() const;
@ -215,10 +267,10 @@ public:
bool Validate(CStateManager& mgr); bool Validate(CStateManager& mgr);
void PostConstructArea(); void PostConstructArea();
void FillInStaticGeometry(); void FillInStaticGeometry();
void VerifyTokenList(); void VerifyTokenList(CStateManager& stateMgr);
void ClearTokenList(); void ClearTokenList();
u32 GetPreConstructedSize() const; u32 GetPreConstructedSize() const;
bool VerifyHeader() const; MREAHeader VerifyHeader() const;
const zeus::CTransform& GetTransform() const {return xc_transform;} const zeus::CTransform& GetTransform() const {return xc_transform;}
const zeus::CTransform& GetInverseTransform() const {return x3c_invTransform;} const zeus::CTransform& GetInverseTransform() const {return x3c_invTransform;}