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Several collision fixes
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@@ -55,7 +55,7 @@ RigInverter<CINFType>::Bone::Bone(const CINFType& cinf, const typename CINFType:
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m_tail += chBone.origin;
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}
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}
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m_tail /= float(actualChildren);
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m_tail /= zeus::CVector3f(float(actualChildren));
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if ((m_tail - boneOrigin).magSquared() < 0.001f)
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m_tail = naturalTail;
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else if (isLCTR)
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