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Several collision fixes
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@@ -18,7 +18,6 @@ public:
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zeus::CVector3f GetNormal() const;
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const zeus::CVector3f& GetVert(s32 idx) const { return (&x0_a)[idx]; }
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const zeus::CVector3f* GetVerts() const { return &x0_a; }
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zeus::CVector3f GetPoint(s32) const;
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zeus::CPlane GetPlane() const;
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u32 GetSurfaceFlags() const { return x24_flags; }
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};
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