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Several collision fixes
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@@ -198,7 +198,7 @@ bool CMVEExplode::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& /*
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{
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float b;
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x8_b->GetValue(frame, b);
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pVel *= b;
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pVel *= zeus::CVector3f(b);
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}
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return false;
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