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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 19:44:55 +00:00

First skybox and HUD rendering

This commit is contained in:
Jack Andersen
2017-11-11 19:14:57 -10:00
parent 744a934115
commit 742ab2514f
38 changed files with 521 additions and 174 deletions

View File

@@ -20,13 +20,15 @@
namespace urde
{
static rstl::reserved_vector<CDrawable, 50> sDataHolder;
static logvisor::Module Log("CBooRenderer");
static rstl::reserved_vector<CDrawable, 512> sDataHolder;
static rstl::reserved_vector<rstl::reserved_vector<CDrawable*, 128>, 50> sBucketsHolder;
static rstl::reserved_vector<CDrawablePlaneObject, 8> sPlaneObjectDataHolder;
static rstl::reserved_vector<u16, 8> sPlaneObjectBucketHolder;
rstl::reserved_vector<u16, 50> Buckets::sBucketIndex;
rstl::reserved_vector<CDrawable, 50>* Buckets::sData = nullptr;
rstl::reserved_vector<CDrawable, 512>* Buckets::sData = nullptr;
rstl::reserved_vector<rstl::reserved_vector<CDrawable*, 128>, 50>* Buckets::sBuckets = nullptr;
rstl::reserved_vector<CDrawablePlaneObject, 8>* Buckets::sPlaneObjectData = nullptr;
rstl::reserved_vector<u16, 8>* Buckets::sPlaneObjectBucket = nullptr;
@@ -48,40 +50,73 @@ void Buckets::Clear()
void Buckets::Sort()
{
float delta = std::max(1.f, sMinMaxDistance[1] - sMinMaxDistance[0]);
sPlaneObjectBucket->resize(8);
float pitch = 49.f / delta;
for (auto it = sPlaneObjectData->begin() ; it != sPlaneObjectData->end() ; ++it)
if (sPlaneObjectBucket->size() < 8)
sPlaneObjectBucket->push_back(s16(it - sPlaneObjectData->begin()));
std::sort(sPlaneObjectBucket->begin(), sPlaneObjectBucket->end(),
[](u16 a, u16 b) -> bool
u32 precision = 50;
if (sPlaneObjectBucket->size())
{
return (*sPlaneObjectData)[a].GetDistance() >= (*sPlaneObjectData)[b].GetDistance();
});
std::sort(sPlaneObjectBucket->begin(), sPlaneObjectBucket->end(),
[](u16 a, u16 b) -> bool
{
return (*sPlaneObjectData)[a].GetDistance() >= (*sPlaneObjectData)[b].GetDistance();
});
precision = 50 / u32(sPlaneObjectBucket->size() + 1);
pitch = 1.f / (delta / float(precision - 2));
u32 precision = 50 / (8 + 1);
float pitch = 1.f / (delta / float(precision - 2));
int accum = 0;
for (u16 idx : *sPlaneObjectBucket)
{
++accum;
CDrawablePlaneObject& planeObj = (*sPlaneObjectData)[idx];
planeObj.x24_targetBucket = precision * accum;
int accum = 0;
for (u16 idx : *sPlaneObjectBucket)
{
++accum;
CDrawablePlaneObject& planeObj = (*sPlaneObjectData)[idx];
planeObj.x24_targetBucket = u16(precision * accum);
}
}
for (CDrawable& drawable : *sData)
{
int slot;
float relDist = drawable.GetDistance() - sMinMaxDistance[0];
if (sPlaneObjectBucket->empty())
{
slot = zeus::clamp(1, int((drawable.GetDistance() - sMinMaxDistance[0]) * pitch), 49);
slot = zeus::clamp(1, int(relDist * pitch), 49);
}
else
{
/* TODO: Planar sort distribution */
slot = zeus::clamp(0, int(relDist * pitch), int(precision) - 2);
for (u16 idx : *sPlaneObjectBucket)
{
CDrawablePlaneObject& planeObj = (*sPlaneObjectData)[idx];
bool partial, full;
if (planeObj.x3c_25_zOnly)
{
partial = drawable.GetBounds().max.z > planeObj.GetPlane().d;
full = drawable.GetBounds().min.z > planeObj.GetPlane().d;
}
else
{
partial = planeObj.GetPlane().pointToPlaneDist(
drawable.GetBounds().closestPointAlongVector(planeObj.GetPlane().vec)) > 0.f;
full = planeObj.GetPlane().pointToPlaneDist(
drawable.GetBounds().furthestPointAlongVector(planeObj.GetPlane().vec)) > 0.f;
}
bool cont;
if (drawable.GetType() == EDrawableType::Particle)
cont = planeObj.x3c_24_invertTest ? !partial : full;
else
cont = planeObj.x3c_24_invertTest ? (!partial || !full) : (partial || full);
if (!cont)
break;
}
}
if (slot == -1)
slot = 49;
(*sBuckets)[slot].push_back(&drawable);
rstl::reserved_vector<CDrawable*, 128>& bucket = (*sBuckets)[slot];
if (bucket.size() < bucket.capacity())
bucket.push_back(&drawable);
}
int bucketIdx = sBuckets->size();
@@ -108,21 +143,28 @@ void Buckets::Sort()
}
}
void Buckets::InsertPlaneObject(float dist, float something, const zeus::CAABox& aabb, bool b1,
const zeus::CPlane& plane, bool b2, EDrawableType dtype, const void* data)
void Buckets::InsertPlaneObject(float dist, float something, const zeus::CAABox& aabb, bool invertTest,
const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, const void* data)
{
sPlaneObjectData->push_back(CDrawablePlaneObject(dtype, dist, something, aabb, b1, plane, b2, data));
sPlaneObjectData->push_back(CDrawablePlaneObject(dtype, dist, something, aabb, invertTest, plane, zOnly, data));
}
void Buckets::Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype,
const void* data, const zeus::CPlane& plane, u16 extraSort)
{
float dist = plane.pointToPlaneDist(pos);
sData->push_back(CDrawable(dtype, extraSort, dist, aabb, data));
if (sMinMaxDistance[0] > dist)
sMinMaxDistance[0] = dist;
if (sMinMaxDistance[1] < dist)
sMinMaxDistance[1] = dist;
if (sData->size() != sData->capacity())
{
float dist = plane.pointToPlaneDist(pos);
sData->push_back(CDrawable(dtype, extraSort, dist, aabb, data));
if (sMinMaxDistance[0] > dist)
sMinMaxDistance[0] = dist;
if (sMinMaxDistance[1] < dist)
sMinMaxDistance[1] = dist;
}
else
{
Log.report(logvisor::Fatal, "Rendering buckets filled to capacity");
}
}
void Buckets::Shutdown()
@@ -236,12 +278,12 @@ void CBooRenderer::RenderBucketItems(CAreaListItem* item)
}
case EDrawableType::WorldSurface:
{
SetupRendererStates();
//SetupRendererStates();
CBooSurface* surf = static_cast<CBooSurface*>((void*)drawable->GetData());
CBooModel* model = surf->m_parent;
if (model)
{
ActivateLightsForModel(item, *model);
//ActivateLightsForModel(item, *model);
model->DrawSurface(*surf, flags);
}
break;
@@ -262,7 +304,7 @@ void CBooRenderer::RenderBucketItems(CAreaListItem* item)
void CBooRenderer::HandleUnsortedModel(CAreaListItem* item, CBooModel& model)
{
ActivateLightsForModel(item, model);
//ActivateLightsForModel(item, model);
CBooSurface* surf = model.x38_firstUnsortedSurface;
CModelFlags flags;
flags.m_extendedShader = EExtendedShader::Lighting;
@@ -677,6 +719,7 @@ CBooRenderer::CBooRenderer(IObjectStore& store, IFactory& resFac)
GenerateFogVolumeRampTex(ctx);
GenerateSphereRampTex(ctx);
m_ballShadowId = ctx.newRenderTexture(m_ballShadowIdW, m_ballShadowIdH, boo::TextureClampMode::Repeat, 1, 0);
x14c_reflectionTex = ctx.newRenderTexture(256, 256, boo::TextureClampMode::Repeat, 1, 0);
GenerateScanLinesVBO(ctx);
return true;
});
@@ -745,6 +788,29 @@ void CBooRenderer::DisablePVS()
xc8_pvs = std::experimental::nullopt;
}
void CBooRenderer::UpdateAreaUniforms(int areaIdx)
{
SetupRendererStates();
for (CAreaListItem& item : x1c_areaListItems)
{
if (areaIdx != -1 && item.x18_areaIdx != areaIdx)
continue;
for (auto it = item.x10_models.begin(); it != item.x10_models.end(); ++it)
{
CBooModel* model = *it;
if (model->TryLockTextures())
{
ActivateLightsForModel(&item, *model);
CModelFlags flags;
flags.m_extendedShader = EExtendedShader::Lighting;
model->UpdateUniformData(flags, nullptr, nullptr);
}
}
}
}
void CBooRenderer::RemoveStaticGeometry(const std::vector<CMetroidModelInstance>* geometry)
{
auto search = FindStaticGeometry(geometry);
@@ -755,7 +821,7 @@ void CBooRenderer::RemoveStaticGeometry(const std::vector<CMetroidModelInstance>
void CBooRenderer::DrawAreaGeometry(int areaIdx, int mask, int targetMask)
{
x318_30_inAreaDraw = true;
SetupRendererStates();
//SetupRendererStates();
CModelFlags flags;
for (CAreaListItem& item : x1c_areaListItems)
@@ -793,7 +859,7 @@ void CBooRenderer::DrawAreaGeometry(int areaIdx, int mask, int targetMask)
void CBooRenderer::DrawUnsortedGeometry(int areaIdx, int mask, int targetMask)
{
SetupRendererStates();
//SetupRendererStates();
CAreaListItem* lastOctreeItem = nullptr;
@@ -871,7 +937,7 @@ void CBooRenderer::DrawUnsortedGeometry(int areaIdx, int mask, int targetMask)
void CBooRenderer::DrawSortedGeometry(int areaIdx, int mask, int targetMask)
{
SetupRendererStates();
//SetupRendererStates();
CAreaListItem* lastOctreeItem = nullptr;
@@ -1327,6 +1393,7 @@ int CBooRenderer::DrawOverlappingWorldModelIDs(int alphaVal, const std::vector<u
const zeus::CAABox& aabb) const
{
SetupRendererStates();
const_cast<CBooRenderer&>(*this).UpdateAreaUniforms(-1);
CModelFlags flags;
flags.m_extendedShader = EExtendedShader::SolidColor; // Do solid color draw