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First skybox and HUD rendering
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@@ -13,7 +13,7 @@ class CWeaponMode
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bool x4_26_instantKill : 1;
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public:
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CWeaponMode() = default;
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CWeaponMode() { x4_24_charged = false; x4_25_comboed = false; x4_26_instantKill = false; }
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CWeaponMode(EWeaponType, bool charged = false, bool comboed = false, bool instaKill = false);
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EWeaponType GetType() const;
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