Add missing Post Transform matrix to UV Animations

This commit is contained in:
Phillip Stephens 2016-07-07 20:23:58 -07:00
parent 952b96fa79
commit 746e7d9ff3
1 changed files with 61 additions and 33 deletions

View File

@ -17,10 +17,10 @@ static rstl::optional_object<CModelShaders> g_ModelShaders;
CBooModel::CBooModel(std::vector<CBooSurface>* surfaces, SShader& shader, CBooModel::CBooModel(std::vector<CBooSurface>* surfaces, SShader& shader,
boo::IVertexFormat* vtxFmt, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo, boo::IVertexFormat* vtxFmt, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo,
size_t weightVecCount, size_t skinBankCount, const zeus::CAABox& aabb) size_t weightVecCount, size_t skinBankCount, const zeus::CAABox& aabb)
: x0_surfaces(surfaces), x4_matSet(&shader.m_matSet), m_pipelines(&shader.m_shaders), : x0_surfaces(surfaces), x4_matSet(&shader.m_matSet), m_pipelines(&shader.m_shaders),
m_vtxFmt(vtxFmt), x8_vbo(vbo), xc_ibo(ibo), m_weightVecCount(weightVecCount), m_vtxFmt(vtxFmt), x8_vbo(vbo), xc_ibo(ibo), m_weightVecCount(weightVecCount),
m_skinBankCount(skinBankCount), x1c_textures(&shader.x0_textures), x20_aabb(aabb), m_skinBankCount(skinBankCount), x1c_textures(&shader.x0_textures), x20_aabb(aabb),
x40_24_texturesLoaded(false), x40_25_(0) x40_24_texturesLoaded(false), x40_25_(0)
{ {
for (CBooSurface& surf : *x0_surfaces) for (CBooSurface& surf : *x0_surfaces)
surf.m_parent = this; surf.m_parent = this;
@ -48,7 +48,7 @@ CBooModel::CBooModel(std::vector<CBooSurface>* surfaces, SShader& shader,
void CBooModel::BuildGfxToken() void CBooModel::BuildGfxToken()
{ {
m_gfxToken = CGraphics::CommitResources( m_gfxToken = CGraphics::CommitResources(
[&](boo::IGraphicsDataFactory::Context& ctx) -> bool [&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{ {
/* Determine space required by uniform buffer */ /* Determine space required by uniform buffer */
std::vector<size_t> skinOffs; std::vector<size_t> skinOffs;
@ -86,7 +86,7 @@ void CBooModel::BuildGfxToken()
/* Animated UV transform matrices */ /* Animated UV transform matrices */
for (const MaterialSet::Material& mat : x4_matSet->materials) for (const MaterialSet::Material& mat : x4_matSet->materials)
{ {
size_t thisSz = ROUND_UP_256(mat.uvAnims.size() * sizeof(zeus::CMatrix4f)); size_t thisSz = ROUND_UP_256(mat.uvAnims.size() * (sizeof(zeus::CMatrix4f) * 2));
uvOffs.push_back(uniBufSize); uvOffs.push_back(uniBufSize);
uvSizes.push_back(thisSz); uvSizes.push_back(thisSz);
uniBufSize += thisSz; uniBufSize += thisSz;
@ -166,9 +166,9 @@ void CBooModel::BuildGfxToken()
for (boo::IShaderPipeline* pipeline : pipelines) for (boo::IShaderPipeline* pipeline : pipelines)
extendeds.push_back( extendeds.push_back(
ctx.newShaderDataBinding(pipeline, m_vtxFmt, ctx.newShaderDataBinding(pipeline, m_vtxFmt,
x8_vbo, nullptr, xc_ibo, 3, bufs, stages, x8_vbo, nullptr, xc_ibo, 3, bufs, stages,
thisOffs, thisSizes, mat.textureIdxs.size(), texs.data())); thisOffs, thisSizes, mat.textureIdxs.size(), texs.data()));
} }
return true; return true;
}); });
@ -194,7 +194,7 @@ void CBooModel::ActivateLights(const std::vector<CLight>& lights)
{ {
case ELightType::LocalAmbient: case ELightType::LocalAmbient:
m_lightingData.ambient += light.x18_color; m_lightingData.ambient += light.x18_color;
break; break;
case ELightType::Point: case ELightType::Point:
case ELightType::Spot: case ELightType::Spot:
case ELightType::Custom: case ELightType::Custom:
@ -322,18 +322,27 @@ void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) c
void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimation& anim) void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimation& anim)
{ {
zeus::CMatrix4f& matrixOut = reinterpret_cast<zeus::CMatrix4f&>(*bufOut); zeus::CMatrix4f& matrixOut = reinterpret_cast<zeus::CMatrix4f&>(*bufOut);
zeus::CMatrix4f& postMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*(bufOut + sizeof(zeus::CMatrix4f)));
switch (anim.mode) switch (anim.mode)
{ {
case UVAnimation::Mode::MvInvNoTranslation: case UVAnimation::Mode::MvInvNoTranslation:
{ {
matrixOut = CGraphics::g_ViewMatrix.inverse().multiplyIgnoreTranslation( matrixOut = CGraphics::g_ViewMatrix.inverse().multiplyIgnoreTranslation(
CGraphics::g_GXModelMatrix).toMatrix4f(); CGraphics::g_GXModelMatrix).toMatrix4f();
matrixOut.vec[3].zeroOut(); matrixOut.vec[3].zeroOut();
postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0,
0.0, 0.5, 0.0,
0.0, 0.0, 0.0),
zeus::CVector3f(0.5, 0.5, 1.0)).toMatrix4f();
break; break;
} }
case UVAnimation::Mode::MvInv: case UVAnimation::Mode::MvInv:
{ {
matrixOut = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f(); matrixOut = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0,
0.0, 0.5, 0.0,
0.0, 0.0, 0.0),
zeus::CVector3f(0.5, 0.5, 1.0)).toMatrix4f();
break; break;
} }
case UVAnimation::Mode::Scroll: case UVAnimation::Mode::Scroll:
@ -374,14 +383,33 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
matrixOut.vec[2].y = 0.5f; matrixOut.vec[2].y = 0.5f;
matrixOut.vec[3].x = CGraphics::g_GXModelMatrix.origin.x * 0.5f; matrixOut.vec[3].x = CGraphics::g_GXModelMatrix.origin.x * 0.5f;
matrixOut.vec[3].y = CGraphics::g_GXModelMatrix.origin.y * 0.5f; matrixOut.vec[3].y = CGraphics::g_GXModelMatrix.origin.y * 0.5f;
postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0,
0.0, 0.0, 0.5,
0.0, 0.0, 0.0),
zeus::CVector3f(CGraphics::g_GXModelMatrix.origin.x * 0.50000001,
CGraphics::g_GXModelMatrix.origin.x * 0.50000001,
1.0)).toMatrix4f();
break; break;
} }
case UVAnimation::Mode::WhoMustNotBeNamed: case UVAnimation::Mode::WhoMustNotBeNamed:
{ {
zeus::CTransform texmtx = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix; zeus::CTransform texmtx = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix;
texmtx.origin.zeroOut(); texmtx.origin.zeroOut();
/* TODO: Finish */
matrixOut = texmtx.toMatrix4f(); matrixOut = texmtx.toMatrix4f();
const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin;
float xy = (viewOrigin.x + viewOrigin.y) * 0.025f * anim.vals[1];
xy = (xy - (int)xy);
float z = (viewOrigin.z) * 0.05f * anim.vals[1];
z = (z - (int)z);
float halfA = anim.vals[0] * 0.5f;
postMtxOut = zeus::CTransform(zeus::CMatrix3f(halfA, 0.0, 0.0,
0.0, 0.0, halfA,
0.0, 0.0, 0.0),
zeus::CVector3f(xy, z, 1.0)).toMatrix4f();
break; break;
} }
default: break; default: break;
@ -548,25 +576,25 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{ {
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, vboData, hmdlMeta.vertStride, hmdlMeta.vertCount); m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, vboData, hmdlMeta.vertStride, hmdlMeta.vertCount);
m_ibo = ctx.newStaticBuffer(boo::BufferUse::Index, iboData, 4, hmdlMeta.indexCount); m_ibo = ctx.newStaticBuffer(boo::BufferUse::Index, iboData, 4, hmdlMeta.indexCount);
m_vtxFmt = hecl::Runtime::HMDLData::NewVertexFormat(ctx, hmdlMeta, m_vbo, m_ibo); m_vtxFmt = hecl::Runtime::HMDLData::NewVertexFormat(ctx, hmdlMeta, m_vbo, m_ibo);
for (CBooModel::SShader& matSet : x18_matSets) for (CBooModel::SShader& matSet : x18_matSets)
{ {
matSet.m_shaders.reserve(matSet.m_matSet.materials.size()); matSet.m_shaders.reserve(matSet.m_matSet.materials.size());
for (const MaterialSet::Material& mat : matSet.m_matSet.materials) for (const MaterialSet::Material& mat : matSet.m_matSet.materials)
{ {
hecl::Runtime::ShaderTag tag(mat.heclIr, hecl::Runtime::ShaderTag tag(mat.heclIr,
hmdlMeta.colorCount, hmdlMeta.uvCount, hmdlMeta.weightCount, hmdlMeta.colorCount, hmdlMeta.uvCount, hmdlMeta.weightCount,
0, mat.uvAnims.size(), boo::Primitive(hmdlMeta.topology), 0, mat.uvAnims.size(), boo::Primitive(hmdlMeta.topology),
true, true, true); true, true, true);
matSet.m_shaders.push_back(g_ModelShaders->buildExtendedShader(tag, mat.heclIr, "CMDL", ctx)); matSet.m_shaders.push_back(g_ModelShaders->buildExtendedShader(tag, mat.heclIr, "CMDL", ctx));
} }
} }
return true; return true;
}); });
u32 surfCount = hecl::SBig(*reinterpret_cast<const u32*>(surfInfo)); u32 surfCount = hecl::SBig(*reinterpret_cast<const u32*>(surfInfo));
x8_surfaces.reserve(surfCount); x8_surfaces.reserve(surfCount);
@ -583,7 +611,7 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
const float* aabbPtr = reinterpret_cast<const float*>(data.get() + 0xc); const float* aabbPtr = reinterpret_cast<const float*>(data.get() + 0xc);
m_aabb = zeus::CAABox(hecl::SBig(aabbPtr[0]), hecl::SBig(aabbPtr[1]), hecl::SBig(aabbPtr[2]), m_aabb = zeus::CAABox(hecl::SBig(aabbPtr[0]), hecl::SBig(aabbPtr[1]), hecl::SBig(aabbPtr[2]),
hecl::SBig(aabbPtr[3]), hecl::SBig(aabbPtr[4]), hecl::SBig(aabbPtr[5])); hecl::SBig(aabbPtr[3]), hecl::SBig(aabbPtr[4]), hecl::SBig(aabbPtr[5]));
x28_modelInst = MakeNewInstance(0); x28_modelInst = MakeNewInstance(0);
} }
@ -648,24 +676,24 @@ CModelShaders::GetShaderExtensions(boo::IGraphicsDataFactory::Platform plat)
{ {
case boo::IGraphicsDataFactory::Platform::OGL: case boo::IGraphicsDataFactory::Platform::OGL:
case boo::IGraphicsDataFactory::Platform::Vulkan: case boo::IGraphicsDataFactory::Platform::Vulkan:
return GetShaderExtensionsGLSL(plat); return GetShaderExtensionsGLSL(plat);
#if _WIN32 #if _WIN32
case boo::IGraphicsDataFactory::Platform::D3D11: case boo::IGraphicsDataFactory::Platform::D3D11:
case boo::IGraphicsDataFactory::Platform::D3D12: case boo::IGraphicsDataFactory::Platform::D3D12:
return GetShaderExtensionsHLSL(plat); return GetShaderExtensionsHLSL(plat);
#endif #endif
#if BOO_HAS_METAL #if BOO_HAS_METAL
case boo::IGraphicsDataFactory::Platform::Metal: case boo::IGraphicsDataFactory::Platform::Metal:
return GetShaderExtensionsMetal(plat); return GetShaderExtensionsMetal(plat);
#endif #endif
default: default:
return {boo::IGraphicsDataFactory::Platform::Null}; return {boo::IGraphicsDataFactory::Platform::Null};
} }
} }
CModelShaders::CModelShaders(const hecl::Runtime::FileStoreManager& storeMgr, CModelShaders::CModelShaders(const hecl::Runtime::FileStoreManager& storeMgr,
boo::IGraphicsDataFactory* gfxFactory) boo::IGraphicsDataFactory* gfxFactory)
: m_shaderCache(storeMgr, gfxFactory, GetShaderExtensions(gfxFactory->platform())) {} : m_shaderCache(storeMgr, gfxFactory, GetShaderExtensions(gfxFactory->platform())) {}
void CModelShaders::Initialize(const hecl::Runtime::FileStoreManager& storeMgr, void CModelShaders::Initialize(const hecl::Runtime::FileStoreManager& storeMgr,
boo::IGraphicsDataFactory* gfxFactory) boo::IGraphicsDataFactory* gfxFactory)