mirror of https://github.com/AxioDL/metaforce.git
Add missing Post Transform matrix to UV Animations
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952b96fa79
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@ -86,7 +86,7 @@ void CBooModel::BuildGfxToken()
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/* Animated UV transform matrices */
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for (const MaterialSet::Material& mat : x4_matSet->materials)
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{
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size_t thisSz = ROUND_UP_256(mat.uvAnims.size() * sizeof(zeus::CMatrix4f));
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size_t thisSz = ROUND_UP_256(mat.uvAnims.size() * (sizeof(zeus::CMatrix4f) * 2));
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uvOffs.push_back(uniBufSize);
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uvSizes.push_back(thisSz);
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uniBufSize += thisSz;
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@ -322,6 +322,7 @@ void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) c
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void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimation& anim)
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{
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zeus::CMatrix4f& matrixOut = reinterpret_cast<zeus::CMatrix4f&>(*bufOut);
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zeus::CMatrix4f& postMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*(bufOut + sizeof(zeus::CMatrix4f)));
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switch (anim.mode)
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{
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case UVAnimation::Mode::MvInvNoTranslation:
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@ -329,11 +330,19 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
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matrixOut = CGraphics::g_ViewMatrix.inverse().multiplyIgnoreTranslation(
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CGraphics::g_GXModelMatrix).toMatrix4f();
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matrixOut.vec[3].zeroOut();
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postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0,
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0.0, 0.5, 0.0,
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0.0, 0.0, 0.0),
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zeus::CVector3f(0.5, 0.5, 1.0)).toMatrix4f();
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break;
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}
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case UVAnimation::Mode::MvInv:
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{
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matrixOut = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
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postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0,
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0.0, 0.5, 0.0,
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0.0, 0.0, 0.0),
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zeus::CVector3f(0.5, 0.5, 1.0)).toMatrix4f();
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break;
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}
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case UVAnimation::Mode::Scroll:
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@ -374,14 +383,33 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
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matrixOut.vec[2].y = 0.5f;
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matrixOut.vec[3].x = CGraphics::g_GXModelMatrix.origin.x * 0.5f;
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matrixOut.vec[3].y = CGraphics::g_GXModelMatrix.origin.y * 0.5f;
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postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0,
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0.0, 0.0, 0.5,
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0.0, 0.0, 0.0),
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zeus::CVector3f(CGraphics::g_GXModelMatrix.origin.x * 0.50000001,
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CGraphics::g_GXModelMatrix.origin.x * 0.50000001,
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1.0)).toMatrix4f();
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break;
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}
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case UVAnimation::Mode::WhoMustNotBeNamed:
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{
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zeus::CTransform texmtx = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix;
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texmtx.origin.zeroOut();
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/* TODO: Finish */
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matrixOut = texmtx.toMatrix4f();
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const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin;
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float xy = (viewOrigin.x + viewOrigin.y) * 0.025f * anim.vals[1];
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xy = (xy - (int)xy);
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float z = (viewOrigin.z) * 0.05f * anim.vals[1];
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z = (z - (int)z);
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float halfA = anim.vals[0] * 0.5f;
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postMtxOut = zeus::CTransform(zeus::CMatrix3f(halfA, 0.0, 0.0,
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0.0, 0.0, halfA,
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0.0, 0.0, 0.0),
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zeus::CVector3f(xy, z, 1.0)).toMatrix4f();
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break;
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}
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default: break;
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