mirror of https://github.com/AxioDL/metaforce.git
Add missing Post Transform matrix to UV Animations
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@ -17,7 +17,7 @@ static rstl::optional_object<CModelShaders> g_ModelShaders;
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CBooModel::CBooModel(std::vector<CBooSurface>* surfaces, SShader& shader,
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boo::IVertexFormat* vtxFmt, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo,
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size_t weightVecCount, size_t skinBankCount, const zeus::CAABox& aabb)
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: x0_surfaces(surfaces), x4_matSet(&shader.m_matSet), m_pipelines(&shader.m_shaders),
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: x0_surfaces(surfaces), x4_matSet(&shader.m_matSet), m_pipelines(&shader.m_shaders),
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m_vtxFmt(vtxFmt), x8_vbo(vbo), xc_ibo(ibo), m_weightVecCount(weightVecCount),
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m_skinBankCount(skinBankCount), x1c_textures(&shader.x0_textures), x20_aabb(aabb),
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x40_24_texturesLoaded(false), x40_25_(0)
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@ -86,7 +86,7 @@ void CBooModel::BuildGfxToken()
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/* Animated UV transform matrices */
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for (const MaterialSet::Material& mat : x4_matSet->materials)
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{
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size_t thisSz = ROUND_UP_256(mat.uvAnims.size() * sizeof(zeus::CMatrix4f));
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size_t thisSz = ROUND_UP_256(mat.uvAnims.size() * (sizeof(zeus::CMatrix4f) * 2));
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uvOffs.push_back(uniBufSize);
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uvSizes.push_back(thisSz);
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uniBufSize += thisSz;
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@ -322,6 +322,7 @@ void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) c
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void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimation& anim)
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{
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zeus::CMatrix4f& matrixOut = reinterpret_cast<zeus::CMatrix4f&>(*bufOut);
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zeus::CMatrix4f& postMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*(bufOut + sizeof(zeus::CMatrix4f)));
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switch (anim.mode)
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{
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case UVAnimation::Mode::MvInvNoTranslation:
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@ -329,11 +330,19 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
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matrixOut = CGraphics::g_ViewMatrix.inverse().multiplyIgnoreTranslation(
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CGraphics::g_GXModelMatrix).toMatrix4f();
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matrixOut.vec[3].zeroOut();
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postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0,
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0.0, 0.5, 0.0,
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0.0, 0.0, 0.0),
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zeus::CVector3f(0.5, 0.5, 1.0)).toMatrix4f();
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break;
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}
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case UVAnimation::Mode::MvInv:
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{
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matrixOut = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
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postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0,
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0.0, 0.5, 0.0,
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0.0, 0.0, 0.0),
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zeus::CVector3f(0.5, 0.5, 1.0)).toMatrix4f();
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break;
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}
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case UVAnimation::Mode::Scroll:
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@ -374,14 +383,33 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
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matrixOut.vec[2].y = 0.5f;
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matrixOut.vec[3].x = CGraphics::g_GXModelMatrix.origin.x * 0.5f;
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matrixOut.vec[3].y = CGraphics::g_GXModelMatrix.origin.y * 0.5f;
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postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0,
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0.0, 0.0, 0.5,
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0.0, 0.0, 0.0),
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zeus::CVector3f(CGraphics::g_GXModelMatrix.origin.x * 0.50000001,
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CGraphics::g_GXModelMatrix.origin.x * 0.50000001,
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1.0)).toMatrix4f();
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break;
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}
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case UVAnimation::Mode::WhoMustNotBeNamed:
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{
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zeus::CTransform texmtx = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix;
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texmtx.origin.zeroOut();
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/* TODO: Finish */
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matrixOut = texmtx.toMatrix4f();
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const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin;
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float xy = (viewOrigin.x + viewOrigin.y) * 0.025f * anim.vals[1];
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xy = (xy - (int)xy);
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float z = (viewOrigin.z) * 0.05f * anim.vals[1];
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z = (z - (int)z);
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float halfA = anim.vals[0] * 0.5f;
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postMtxOut = zeus::CTransform(zeus::CMatrix3f(halfA, 0.0, 0.0,
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0.0, 0.0, halfA,
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0.0, 0.0, 0.0),
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zeus::CVector3f(xy, z, 1.0)).toMatrix4f();
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break;
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}
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default: break;
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@ -562,11 +590,11 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
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0, mat.uvAnims.size(), boo::Primitive(hmdlMeta.topology),
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true, true, true);
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matSet.m_shaders.push_back(g_ModelShaders->buildExtendedShader(tag, mat.heclIr, "CMDL", ctx));
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}
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}
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}
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}
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return true;
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});
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});
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u32 surfCount = hecl::SBig(*reinterpret_cast<const u32*>(surfInfo));
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x8_surfaces.reserve(surfCount);
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@ -665,7 +693,7 @@ CModelShaders::GetShaderExtensions(boo::IGraphicsDataFactory::Platform plat)
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CModelShaders::CModelShaders(const hecl::Runtime::FileStoreManager& storeMgr,
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boo::IGraphicsDataFactory* gfxFactory)
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: m_shaderCache(storeMgr, gfxFactory, GetShaderExtensions(gfxFactory->platform())) {}
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: m_shaderCache(storeMgr, gfxFactory, GetShaderExtensions(gfxFactory->platform())) {}
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void CModelShaders::Initialize(const hecl::Runtime::FileStoreManager& storeMgr,
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boo::IGraphicsDataFactory* gfxFactory)
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