various implementations

This commit is contained in:
Jack Andersen 2015-08-19 16:52:07 -10:00
parent e1d45fd01c
commit 746eb46026
34 changed files with 643 additions and 23 deletions

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@ -30,8 +30,10 @@ set(HECL_DATASPEC_PUSHES
add_subdirectory(hecl) add_subdirectory(hecl)
add_subdirectory(NODLib) add_subdirectory(NODLib)
set(NODLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/NODLib/include) set(NODLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/NODLib/include)
add_subdirectory(MathLib)
set(MATHLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/MathLib/include)
include_directories(${ATHENA_INCLUDE_DIR} ${LOG_VISOR_INCLUDE_DIR} ${HECL_INCLUDE_DIR} include_directories(${ATHENA_INCLUDE_DIR} ${LOG_VISOR_INCLUDE_DIR} ${HECL_INCLUDE_DIR}
${NODLIB_INCLUDE_DIR} ${NODLIB_INCLUDE_DIR} ${MATHLIB_INCLUDE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}) ${CMAKE_CURRENT_SOURCE_DIR})
add_subdirectory(DataSpec) add_subdirectory(DataSpec)
add_subdirectory(Runtime) add_subdirectory(Runtime)

@ -1 +1 @@
Subproject commit 9d657895cb143fd37ab66658d2af8b5d3198257d Subproject commit 2e3512b80098eb0c3facd4fd3ab6433fe424c4f7

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@ -8,6 +8,11 @@ namespace Retro
class CAudioStateWin : public CIOWin class CAudioStateWin : public CIOWin
{ {
public:
CAudioStateWin() : CIOWin("CAudioStateWin") {}
virtual bool OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
{
}
}; };
} }

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@ -2,6 +2,7 @@
#define __RETRO_CAUDIOSYS_HPP__ #define __RETRO_CAUDIOSYS_HPP__
#include "../GCNTypes.hpp" #include "../GCNTypes.hpp"
#include "CVector3f.hpp"
namespace Retro namespace Retro
{ {
@ -9,6 +10,18 @@ namespace Retro
class CAudioSys class CAudioSys
{ {
public: public:
struct C3DEmitterParmData
{
CVector3f pos;
CVector3f dir;
float maxDist;
float distComp;
u32 flags;
u16 sfxId;
u8 maxVol;
u8 minVol;
u8 extra[2];
};
CAudioSys(u8,u8,u8,u8,u32) CAudioSys(u8,u8,u8,u8,u32)
{ {
} }

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@ -1,3 +1,5 @@
add_library(RuntimeCommonAudio add_library(RuntimeCommonAudio
CAudioSys.hpp CAudioSys.cpp CAudioSys.hpp CAudioSys.cpp
CAudioStateWin.hpp CAudioStateWin.cpp) CAudioStateWin.hpp CAudioStateWin.cpp
CSfxManager.hpp CSfxManager.cpp
CSfxHandle.hpp CSfxHandle.cpp)

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@ -0,0 +1,13 @@
#ifndef __RETRO_CSFXHANDLE_HPP__
#define __RETRO_CSFXHANDLE_HPP__
namespace Retro
{
class CSfxHandle
{
};
}
#endif // __RETRO_CSFXHANDLE_HPP__

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@ -0,0 +1,133 @@
#ifndef __RETRO_CSFXMANAGER_HPP__
#define __RETRO_CSFXMANAGER_HPP__
#include <vector>
#include "../RetroTypes.hpp"
#include "CSfxHandle.hpp"
#include "CVector3f.hpp"
#include "CAudioSys.hpp"
namespace Retro
{
class CSfxManager
{
enum ESfxChannels
{
};
enum ESfxAudibility
{
Aud0,
Aud1,
Aud2,
Aud3
};
class CSfxChannel
{
};
class CBaseSfxWrapper
{
s16 m_rank;
s16 m_prio;
CSfxHandle m_handle;
TAreaId m_area;
bool m_useAcoustics:1;
bool m_available:1;
bool m_inArea:1;
bool m_looped:1;
bool m_playing:1;
bool m_active:1;
public:
virtual ~CBaseSfxWrapper() {}
virtual void SetActive(bool v) {m_active = v;}
virtual void SetPlaying(bool v) {m_playing = v;}
virtual void SetRank(short v) {m_rank = v;}
virtual void SetInArea(bool v) {m_inArea = v;}
virtual bool IsLooped() const {return m_looped;}
virtual bool IsPlaying() const {return m_playing;}
virtual bool IsActive() const {return m_active;}
virtual bool IsInArea() const {return m_inArea;}
virtual bool UseAcoustics() const {return m_useAcoustics;}
virtual s16 GetRank() const {return m_rank;}
virtual s16 GetPriority() const {return m_prio;}
virtual TAreaId GetArea() const {return m_area;}
virtual CSfxHandle GetSfxHandle() const {return m_handle;}
virtual void Play()=0;
virtual void Stop()=0;
virtual bool Ready()=0;
virtual ESfxAudibility GetAudible(const CVector3f&)=0;
virtual u32 GetVoice() const=0;
void Release() {m_available = true;}
bool Available() const {return m_available;}
CBaseSfxWrapper(bool looped, s16 prio, const CSfxHandle& handle, bool useAcoustics, TAreaId area)
: m_rank(0), m_prio(prio), m_handle(handle), m_area(area), m_useAcoustics(useAcoustics),
m_inArea(0), m_looped(looped), m_playing(0), m_active(0) {}
};
class CSfxEmitterWrapper : public CBaseSfxWrapper
{
CAudioSys::C3DEmitterParmData m_parmData;
u32 m_emitterHandle = -1;
public:
bool IsPlaying() const;
void Play();
void Stop();
bool Ready();
ESfxAudibility GetAudible(const CVector3f&);
u32 GetVoice() const;
u32 GetHandle() const {return m_emitterHandle;}
CSfxEmitterWrapper(bool looped, s16 prio, const CAudioSys::C3DEmitterParmData& data,
const CSfxHandle& handle, bool useAcoustics, TAreaId area)
: CBaseSfxWrapper(looped, prio, handle, useAcoustics, area), m_parmData(data) {}
};
class CSfxWrapper : public CBaseSfxWrapper
{
u16 m_sfxId;
u32 m_voiceHandle = -1;
s16 m_vol;
s16 m_pan;
public:
bool IsPlaying() const;
void Play();
void Stop();
bool Ready();
ESfxAudibility GetAudible(const CVector3f&) {return Aud3;}
u32 GetVoice() const {return m_voiceHandle;}
void SetVolume(s16 vol) {m_vol = vol;}
CSfxWrapper(bool looped, s16 prio, u16 sfxId, s16 vol, s16 pan,
const CSfxHandle& handle, bool useAcoustics, TAreaId area)
: CBaseSfxWrapper(looped, prio, handle, useAcoustics, area),
m_sfxId(sfxId), m_vol(vol), m_pan(pan) {}
};
static CSfxChannel m_channels[4];
static rstl::reserved_vector<CSfxEmitterWrapper, 128> m_emitterWrapperPool;
static rstl::reserved_vector<CSfxWrapper, 128> m_wrapperPool;
static ESfxChannels m_currentChannel;
static bool m_doUpdate;
static void* m_sfxTranslationTable;
static void* m_usedSounds;
static bool m_muted;
static bool m_auxProcessingEnabled;
static u16 kMaxPriority;
static u16 kMedPriority;
static u16 kInternalInvalidSfxId;
static u32 kAllAreas;
static ESfxChannels GetCurrentChannel() {return m_currentChannel;}
};
}
#endif // __RETRO_CSFXMANAGER_HPP__

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@ -0,0 +1,142 @@
#ifndef __RETRO_CARCHITECTUREMESSAGE_HPP__
#define __RETRO_CARCHITECTUREMESSAGE_HPP__
#include <memory>
#include "GCNTypes.hpp"
#include "Input/CFinalInput.hpp"
namespace Retro
{
class CIOWin;
enum EArchMsgTarget
{
TargetMainFlow = 0
};
enum EArchMsgType
{
MsgDeleteIOWin = 0,
MsgCreateIOWin = 1,
MsgChangeIOWinPriority = 2,
MsgTimerTick = 4,
MsgUserInput = 5,
MsgSetGameState = 6,
MsgControllerStatus = 7,
MsgQuitGameplay = 8,
MsgUpdateBegin = 10,
MsgFrameBegin = 11,
};
struct IArchMsgParm
{
virtual ~IArchMsgParm() {}
};
struct CArchMsgParmInt32 : IArchMsgParm
{
u32 m_parm;
CArchMsgParmInt32(u32 parm) : m_parm(parm) {}
};
struct CArchMsgParmInt32Int32VoidPtr : IArchMsgParm
{
u32 m_parm1;
u32 m_parm2;
const void* m_parm3;
CArchMsgParmInt32Int32VoidPtr(u32 parm1, u32 parm2, const void* parm3)
: m_parm1(parm1), m_parm2(parm2), m_parm3(parm3) {}
};
struct CArchMsgParmNull : IArchMsgParm
{
};
struct CArchMsgParmReal32 : IArchMsgParm
{
float m_parm;
CArchMsgParmReal32(float parm) : m_parm(parm) {}
};
struct CArchMsgParmUserInput : IArchMsgParm
{
CFinalInput m_parm;
CArchMsgParmUserInput(const CFinalInput& parm) : m_parm(parm) {}
};
struct CArchMsgParmControllerStatus : IArchMsgParm
{
u16 m_parm1;
bool m_parm2;
CArchMsgParmControllerStatus(u16 a, bool b)
: m_parm1(a), m_parm2(b) {}
};
class CArchitectureMessage
{
EArchMsgTarget m_target;
EArchMsgType m_type;
std::unique_ptr<IArchMsgParm> m_parm;
public:
CArchitectureMessage(EArchMsgTarget target, EArchMsgType type, IArchMsgParm* parm)
: m_target(target), m_type(type), m_parm(parm) {}
EArchMsgTarget GetTarget() const {return m_target;}
EArchMsgType GetType() const {return m_type;}
template <class T>
const T* GetParm() const {return dynamic_cast<T*>(m_parm.get());}
};
class MakeMsg
{
public:
static CArchitectureMessage CreateQuitGameplay(EArchMsgTarget target)
{
return CArchitectureMessage(target, MsgQuitGameplay, new CArchMsgParmNull());
}
static CArchitectureMessage CreateControllerStatus(EArchMsgTarget target, u16 a, bool b)
{
return CArchitectureMessage(target, MsgControllerStatus, new CArchMsgParmControllerStatus(a, b));
}
static const CArchMsgParmInt32& GetParmNewGameflowState(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmInt32>();
}
static const CArchMsgParmUserInput& GetParmUserInput(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmUserInput>();
}
static CArchitectureMessage CreateUserInput(EArchMsgTarget target, const CFinalInput& input)
{
return CArchitectureMessage(target, MsgUserInput, new CArchMsgParmUserInput(input));
}
static const CArchMsgParmReal32& GetParmTimerTick(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmReal32>();
}
static CArchitectureMessage CreateTimerTick(EArchMsgTarget target, float val)
{
return CArchitectureMessage(target, MsgTimerTick, new CArchMsgParmReal32(val));
}
static const CArchMsgParmInt32Int32VoidPtr& GetParmChangeIOWinPriority(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmInt32Int32VoidPtr>();
}
static const CArchMsgParmInt32Int32VoidPtr& GetParmCreateIOWin(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmInt32Int32VoidPtr>();
}
static CArchitectureMessage CreateCreateIOWin(EArchMsgTarget target, int pmin, int pmax, const CIOWin* iowin)
{
return CArchitectureMessage(target, MsgCreateIOWin, new CArchMsgParmInt32Int32VoidPtr(pmin, pmax, iowin));
}
static const CArchMsgParmInt32Int32VoidPtr& GetParmDeleteIOWin(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmInt32Int32VoidPtr>();
}
};
}
#endif // __RETRO_CARCHITECTUREMESSAGE_HPP__

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@ -0,0 +1,30 @@
#ifndef __RETRO_CARCHITECTUREQUEUE_HPP__
#define __RETRO_CARCHITECTUREQUEUE_HPP__
#include <list>
#include "CArchitectureMessage.hpp"
namespace Retro
{
class CArchitectureQueue
{
std::list<CArchitectureMessage> m_list;
public:
void PushMessage(CArchitectureMessage&& msg)
{
m_list.push_back(std::move(msg));
}
const CArchitectureMessage& PeekMessage() const
{
return m_list.front();
}
void PopMessage()
{
m_list.pop_front();
}
};
}
#endif // __RETRO_CARCHITECTUREQUEUE_HPP__

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@ -6,6 +6,13 @@ namespace Retro
class CGameOptions class CGameOptions
{ {
char a = 0;
char b = 0;
char c = 128;
char d = 128;
char e = 255;
char f = 255;
bool g = true;
}; };
} }

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@ -3,4 +3,12 @@
namespace Retro namespace Retro
{ {
CGameState::CGameState(CInputStream& stream)
: m_stateFlag(stream.readUint32Big()), m_playerState(stream), m_gameTime(stream.readFloatBig())
{}
void CGameState::SetCurrentWorldId(unsigned int id, const std::string& name)
{
}
} }

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@ -2,20 +2,26 @@
#define __RETRO_CGAMESTATE_HPP__ #define __RETRO_CGAMESTATE_HPP__
#include <memory> #include <memory>
#include "CBasics.hpp"
#include "CPlayerState.hpp" #include "CPlayerState.hpp"
#include "CGameOptions.hpp" #include "CGameOptions.hpp"
#include "CWorldTransManager.hpp"
namespace Retro namespace Retro
{ {
class CGameState class CGameState
{ {
int m_stateFlag = -1;
TOneStatic<CPlayerState> m_playerState; TOneStatic<CPlayerState> m_playerState;
CWorldTransManager m_transManager;
float m_gameTime = 0.0;
CGameOptions m_gameOpts; CGameOptions m_gameOpts;
public: public:
CGameState() CGameState() {}
{ CGameState(CInputStream& stream);
} void SetCurrentWorldId(unsigned int id, const std::string& name);
CWorldTransManager& WorldTransitionManager() {return m_transManager;}
}; };
} }

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@ -1,11 +1,23 @@
#ifndef __RETRO_CIOWIN_HPP__ #ifndef __RETRO_CIOWIN_HPP__
#define __RETRO_CIOWIN_HPP__ #define __RETRO_CIOWIN_HPP__
#include <string>
#include "CArchitectureMessage.hpp"
#include "CArchitectureQueue.hpp"
namespace Retro namespace Retro
{ {
class CIOWin class CIOWin
{ {
const char* m_name;
public:
virtual ~CIOWin() {}
CIOWin(const char* name) : m_name(name) {}
virtual bool OnMessage(const CArchitectureMessage&, CArchitectureQueue&)=0;
virtual bool GetIsContinueDraw() const {return true;}
virtual void Draw() const {}
virtual void PreDraw() const {}
}; };
} }

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@ -0,0 +1,20 @@
#include "CIOWinManager.hpp"
namespace Retro
{
bool CIOWinManager::OnIOWinMessage(const CArchitectureMessage& msg)
{
switch (msg.GetType())
{
case MsgChangeIOWinPriority:
{
const CArchMsgParmInt32Int32VoidPtr& parm = MakeMsg::GetParmChangeIOWinPriority(msg);
}
default: break;
}
return false;
}
}

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@ -1,11 +1,25 @@
#ifndef __RETRO_CIOWINMANAGER_HPP__ #ifndef __RETRO_CIOWINMANAGER_HPP__
#define __RETRO_CIOWINMANAGER_HPP__ #define __RETRO_CIOWINMANAGER_HPP__
#include <memory>
#include "CIOWin.hpp"
namespace Retro namespace Retro
{ {
class CIOWinManager class CIOWinManager
{ {
struct IOWinPQNode
{
std::shared_ptr<CIOWin> m_iowin;
int m_prio;
CIOWinManager::IOWinPQNode* m_prev;
IOWinPQNode(std::weak_ptr<CIOWin> iowin, int prio,
CIOWinManager::IOWinPQNode* prev)
: m_iowin(iowin), m_prio(prio), m_prev(prev) {}
std::shared_ptr<CIOWin> GetIOWin() const {return m_iowin;}
};
bool OnIOWinMessage(const CArchitectureMessage& msg);
}; };
} }

0
Runtime/CMFGame.cpp Normal file
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19
Runtime/CMFGame.hpp Normal file
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@ -0,0 +1,19 @@
#ifndef __RETRO_CMFGAME_HPP__
#define __RETRO_CMFGAME_HPP__
#include "CIOWin.hpp"
namespace Retro
{
class CMFGameLoader : public CIOWin
{
public:
CMFGameLoader() : CIOWin("CMFGameLoader") {}
bool OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
void Draw() const;
};
}
#endif // __RETRO_CMFGAME_HPP__

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@ -0,0 +1,27 @@
#include "CMainFlow.hpp"
#include "GameGlobalObjects.hpp"
#include "CGameState.hpp"
namespace Retro
{
bool CMFGameLoader::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
{
switch (msg.GetType())
{
case MsgTimerTick:
{
const CArchMsgParmReal32& tick = MakeMsg::GetParmTimerTick(msg);
g_GameState->WorldTransitionManager();
}
default: break;
}
return true;
}
void CMFGameLoader::Draw() const
{
g_GameState->WorldTransitionManager().Draw();
}
}

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@ -1,11 +1,53 @@
#ifndef __RETRO_CMAINFLOW_HPP__ #ifndef __RETRO_CMAINFLOW_HPP__
#define __RETRO_CMAINFLOW_HPP__ #define __RETRO_CMAINFLOW_HPP__
#include "CIOWin.hpp"
#include "CMFGame.hpp"
namespace Retro namespace Retro
{ {
class CMainFlow enum EClientFlowStates
{ {
StateGameLoad = 13,
};
class CMainFlow : public CIOWin
{
public:
CMainFlow() : CIOWin("CMainFlow") {}
void AdvanceGameState(CArchitectureQueue& queue)
{
}
void SetGameState(EClientFlowStates state, CArchitectureQueue& queue)
{
switch (state)
{
case StateGameLoad:
queue.PushMessage(std::move(MakeMsg::CreateCreateIOWin(TargetMainFlow, 10, 1000, new CMFGameLoader())));
break;
default: break;
}
}
bool OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
{
switch (msg.GetType())
{
case MsgTimerTick:
AdvanceGameState(queue);
break;
case MsgSetGameState:
{
CArchMsgParmInt32 state = MakeMsg::GetParmNewGameflowState(msg);
SetGameState(EClientFlowStates(state.m_parm), queue);
return true;
}
default: break;
}
return false;
}
bool GetIsContinueDraw() const {return false;}
void Draw() const {}
}; };
} }

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@ -29,12 +29,16 @@ add_library(RuntimeCommon
CSimplePool.hpp CSimplePool.cpp CSimplePool.hpp CSimplePool.cpp
CAi.hpp CAi.cpp CAi.hpp CAi.cpp
CGameOptions.hpp CGameOptions.cpp CGameOptions.hpp CGameOptions.cpp
CStaticInterference.hpp CStaticInterference.cpp CStaticInterference.hpp
CCRC32.hpp CCRC32.cpp CCRC32.hpp CCRC32.cpp
CEntity.hpp CEntity.cpp CEntity.hpp CEntity.cpp
IFactory.hpp IFactory.hpp
ScriptObjectSupport.hpp ScriptObjectSupport.cpp ScriptObjectSupport.hpp ScriptObjectSupport.cpp
CObjectList.hpp CObjectList.cpp CObjectList.hpp
CMFGame.hpp CMFGame.cpp
CMainFlow.hpp CMainFlow.cpp
CArchitectureMessage.hpp
CArchitectureQueue.hpp CArchitectureQueue.cpp
GameGlobalObjects.hpp GameGlobalObjects.hpp
RetroTypes.hpp RetroTypes.hpp
GCNTypes.hpp) GCNTypes.hpp)

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@ -3,4 +3,10 @@
namespace Retro namespace Retro
{ {
CPlayerState::CPlayerState(CInputStream& stream)
: m_staticIntf(5)
{
}
} }

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@ -2,6 +2,7 @@
#define __RETRO_CPLAYERSTATE_HPP__ #define __RETRO_CPLAYERSTATE_HPP__
#include "RetroTypes.hpp" #include "RetroTypes.hpp"
#include "CBasics.hpp"
#include "CStaticInterference.hpp" #include "CStaticInterference.hpp"
namespace Retro namespace Retro
@ -12,13 +13,17 @@ class CPlayerState
CStaticInterference m_staticIntf; CStaticInterference m_staticIntf;
class CPowerUp class CPowerUp
{ {
int m_a; int m_a = 0;
int m_b; int m_b = 0;
public: public:
CPowerUp() : m_a(-1), m_b(-1) {} CPowerUp() {}
CPowerUp(int a, int b) : m_a(a), m_b(b) {} CPowerUp(int a, int b) : m_a(a), m_b(b) {}
}; };
CPowerUp m_powerups[29]; CPowerUp m_powerups[29];
public:
CPlayerState() : m_staticIntf(5) {}
CPlayerState(CInputStream& stream);
}; };
} }

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@ -1,6 +0,0 @@
#include "CStaticInterference.hpp"
namespace Retro
{
}

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@ -1,11 +1,73 @@
#ifndef __RETRO_CSTATICINTERFERENCE_HPP__ #ifndef __RETRO_CSTATICINTERFERENCE_HPP__
#define __RETRO_CSTATICINTERFERENCE_HPP__ #define __RETRO_CSTATICINTERFERENCE_HPP__
#include <vector>
#include "RetroTypes.hpp"
namespace Retro namespace Retro
{ {
class CStateManager;
struct CStaticInterferenceSource
{
TUniqueId id;
float magnitude;
float timeLeft;
};
class CStaticInterference class CStaticInterference
{ {
std::vector<CStaticInterferenceSource> m_sources;
public:
CStaticInterference(int sourceCount)
{
m_sources.reserve(sourceCount);
}
void AddSource(TUniqueId id, float magnitude, float duration)
{
for (CStaticInterferenceSource& src : m_sources)
{
if (src.id == id)
{
src.magnitude = magnitude;
src.timeLeft = duration;
return;
}
}
m_sources.push_back({id, magnitude, duration});
}
void Update(CStateManager&, float dt)
{
std::vector<CStaticInterferenceSource> newSources;
newSources.reserve(m_sources.size());
for (CStaticInterferenceSource& src : m_sources)
{
if (src.timeLeft >= 0.0)
{
src.timeLeft -= dt;
newSources.push_back(src);
}
}
m_sources = std::move(newSources);
}
float GetTotalInterference() const
{
float validAccum = 0.0;
float invalidAccum = 0.0;
for (const CStaticInterferenceSource& src : m_sources)
{
if (src.id == kInvalidUniqueId)
invalidAccum += src.magnitude;
else
validAccum += src.magnitude;
}
if (validAccum > 0.80000001)
validAccum = 0.80000001;
validAccum += invalidAccum;
if (validAccum > 1.0)
return 1.0;
return validAccum;
}
}; };
} }

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@ -3,4 +3,12 @@
namespace Retro namespace Retro
{ {
void CWorldTransManager::DrawEnabled() const
{
}
void CWorldTransManager::DrawDisabled() const
{
}
} }

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@ -6,6 +6,17 @@ namespace Retro
class CWorldTransManager class CWorldTransManager
{ {
bool m_drawEnabled;
public:
void DrawEnabled() const;
void DrawDisabled() const;
void Draw() const
{
if (m_drawEnabled)
DrawEnabled();
else
DrawDisabled();
}
}; };
} }

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@ -0,0 +1,13 @@
#ifndef __RETRO_CFINALINPUT_HPP__
#define __RETRO_CFINALINPUT_HPP__
namespace Retro
{
class CFinalInput
{
};
}
#endif // __RETRO_CFINALINPUT_HPP__

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@ -1,2 +1,3 @@
add_library(RuntimeCommonInput add_library(RuntimeCommonInput
CInputGenerator.hpp CInputGenerator.cpp) CInputGenerator.hpp CInputGenerator.cpp
CFinalInput.hpp CFinalInput.cpp)

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@ -87,6 +87,7 @@ public:
class CGameArchitectureSupport class CGameArchitectureSupport
{ {
CArchitectureQueue m_archQueue;
CAudioSys m_audioSys; CAudioSys m_audioSys;
CInputGenerator m_inputGenerator; CInputGenerator m_inputGenerator;
CGuiSys m_guiSys; CGuiSys m_guiSys;
@ -100,13 +101,18 @@ public:
: m_audioSys(0,0,0,0,0) : m_audioSys(0,0,0,0,0)
{ {
} }
bool Update()
{
bool finished = false;
return finished;
}
}; };
class CMain : public COsContext class CMain : public COsContext
{ {
CMemorySys m_memSys; CMemorySys m_memSys;
CTweaks m_tweaks; CTweaks m_tweaks;
bool m_run = true; bool m_finished = false;
public: public:
CMain() CMain()
: m_memSys(*this, CMemorySys::GetGameAllocator()) : m_memSys(*this, CMemorySys::GetGameAllocator())
@ -135,9 +141,9 @@ public:
g_TweakManager->ReadFromMemoryCard("AudioTweaks"); g_TweakManager->ReadFromMemoryCard("AudioTweaks");
FillInAssetIDs(); FillInAssetIDs();
TOneStatic<CGameArchitectureSupport> archSupport(*this); TOneStatic<CGameArchitectureSupport> archSupport(*this);
while (m_run) while (!m_finished)
{ {
m_finished = archSupport->Update();
} }
return 0; return 0;
} }

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@ -1,6 +1,7 @@
#ifndef __RETRO_TYPES_HPP__ #ifndef __RETRO_TYPES_HPP__
#define __RETRO_TYPES_HPP__ #define __RETRO_TYPES_HPP__
#include <vector>
#include <utility> #include <utility>
#include "GCNTypes.hpp" #include "GCNTypes.hpp"
@ -42,10 +43,24 @@ public:
template<class T> u8 TOneStatic<T>::m_allocspace[sizeof(T)]; template<class T> u8 TOneStatic<T>::m_allocspace[sizeof(T)];
template<class T> u32 TOneStatic<T>::m_refCount; template<class T> u32 TOneStatic<T>::m_refCount;
using TUniqueId = s16; using TUniqueId = u16;
using TEditorId = u32; using TEditorId = u32;
using TAreaId = u32; using TAreaId = u32;
#define kInvalidEditorId TEditorId(-1)
#define kInvalidUniqueId TUniqueId(-1)
#define kInvalidAreaId TAreaId(-1)
}
namespace rstl
{
template <class T, size_t N>
class reserved_vector : public std::vector<T>
{
public:
reserved_vector() {this->reserve(N);}
};
} }
#endif // __RETRO_TYPES_HPP__ #endif // __RETRO_TYPES_HPP__