CMetroid: More AI impl & fixes

This commit is contained in:
Luke Street 2020-05-17 11:21:52 -04:00
parent 3cafee2abd
commit 74d9bf4abc
2 changed files with 191 additions and 26 deletions

View File

@ -169,7 +169,7 @@ EWeaponCollisionResponseTypes CMetroid::GetCollisionResponseType(const zeus::CVe
const CDamageVulnerability* CMetroid::GetDamageVulnerability() const {
if (IsSuckingEnergy()) {
if (x9c0_24_isPlayerMorphed) {
if (x9c0_24_isEnergyDrainVulnerable) {
return &x56c_data.GetEnergyDrainVulnerability();
}
return &skNormalDamageVulnerability;
@ -207,7 +207,7 @@ zeus::CVector3f CMetroid::GetOrigin(const CStateManager& mgr, const CTeamAiRole&
const zeus::CVector3f& playerPos = player.GetTranslation();
const zeus::CVector3f& playerFace = player.GetTransform().frontVector();
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
zeus::CVector3f face = playerPos - pos;
zeus::CVector3f face = pos - playerPos;
face.z() = 0.f;
if (face.canBeNormalized()) {
face.normalize();
@ -305,7 +305,7 @@ void CMetroid::Touch(CActor& act, CStateManager& mgr) {
}
}
bool CMetroid::IsPirateValidTarget(CSpacePirate* target, CStateManager& mgr) {
bool CMetroid::IsPirateValidTarget(const CSpacePirate* target, CStateManager& mgr) {
if (target->GetAttachedActor() == kInvalidUniqueId && target->IsTrooper()) {
const CHealthInfo* healthInfo = target->GetHealthInfo(mgr);
if (healthInfo != nullptr && healthInfo->GetHP() > 0.f) {
@ -345,7 +345,7 @@ bool CMetroid::IsAttackInProgress(CStateManager& mgr) {
}
void CMetroid::SuckEnergyFromTarget(CStateManager& mgr, float dt) {
x9c0_24_isPlayerMorphed = false;
x9c0_24_isEnergyDrainVulnerable = false;
if (x7b0_attackTarget == kInvalidUniqueId) {
return;
}
@ -373,16 +373,16 @@ void CMetroid::SuckEnergyFromTarget(CStateManager& mgr, float dt) {
info.SetNoImmunity(true);
mgr.ApplyDamage(GetUniqueId(), x7b0_attackTarget, GetUniqueId(), info, filter, zeus::skZero3f);
player.SetNoDamageLoopSfx(false);
x9c0_24_isPlayerMorphed = player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed;
x9c0_24_isEnergyDrainVulnerable = player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed;
} else {
x9c0_24_isPlayerMorphed = true;
x9c0_24_isEnergyDrainVulnerable = true;
constexpr auto filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid});
constexpr CWeaponMode mode{EWeaponType::Power};
CDamageInfo info{mode, damage, 0.f, 0.f};
info.SetNoImmunity(true);
mgr.ApplyDamage(GetUniqueId(), x7b0_attackTarget, GetUniqueId(), info, filter, zeus::skZero3f);
}
if (GetGrowthStage() <= 2.f) {
if (GetGrowthStage() >= 2.f) {
TakeDamage(zeus::skZero3f, 0.f);
} else {
ApplyGrowth(damage);
@ -628,7 +628,7 @@ bool CMetroid::ShouldReleaseFromTarget(CStateManager& mgr) {
return true;
}
CPlayer& player = mgr.GetPlayer();
if (x7b0_attackTarget == GetUniqueId()) {
if (x7b0_attackTarget == player.GetUniqueId()) {
if (x7bc_ >= x56c_data.GetMaxEnergyDrainAllowed() * GetDamageMultiplier() || IsPlayerUnderwater(mgr)) {
return true;
}
@ -1099,7 +1099,7 @@ void CMetroid::InterpolateToPosRot(CStateManager& mgr, float dt) {
}
void CMetroid::ComputeSuckTargetPosRot(CStateManager& mgr, zeus::CVector3f& outPos, zeus::CQuaternion& outRot) {
const auto xf = GetTransform();
const auto& xf = GetTransform();
outPos = xf.origin;
outRot = xf.basis;
if (x7b0_attackTarget == mgr.GetPlayer().GetUniqueId()) {
@ -1111,7 +1111,7 @@ void CMetroid::ComputeSuckTargetPosRot(CStateManager& mgr, zeus::CVector3f& outP
void CMetroid::ComputeSuckPlayerPosRot(CStateManager& mgr, zeus::CVector3f& outPos, zeus::CQuaternion& outRot) {
CPlayer& player = mgr.GetPlayer();
const zeus::CTransform playerXf = player.GetTransform();
const auto& playerXf = player.GetTransform();
outPos = playerXf.origin;
const auto& scale = GetModelData()->GetScale();
const auto morphBallState = player.GetMorphballTransitionState();
@ -1171,7 +1171,7 @@ float CMetroid::ComputeMorphingPlayerSuckZPos(const CPlayer& player) const {
float ret = 0.f;
const CModelData* modelData = player.GetModelData();
const float scaleZ = modelData->GetScale().z();
if (modelData != nullptr && modelData->GetAnimationData() != nullptr && modelData->GetNormalModel()) {
if (modelData != nullptr && modelData->GetAnimationData() != nullptr) { // && modelData->GetNormalModel() ?
for (const auto& joint : skJointNameList) {
const zeus::CTransform xf = player.GetLocatorTransform(joint);
const float z = xf.origin.z() * scaleZ;
@ -1183,4 +1183,169 @@ float CMetroid::ComputeMorphingPlayerSuckZPos(const CPlayer& player) const {
return ret;
}
bool CMetroid::InPosition(CStateManager& mgr, float arg) {
CPathFindSearch* searchPath = GetSearchPath();
if (searchPath != nullptr) {
return searchPath->GetCurrentWaypoint() < searchPath->GetWaypoints().size() - 1;
}
return (x7a4_ - GetTranslation()).magSquared() < 4.f;
}
bool CMetroid::InRange(CStateManager& mgr, float arg) {
if (x7b0_attackTarget == kInvalidUniqueId) {
return false;
}
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
if (const auto* pirate = CPatterned::CastTo<CSpacePirate>(actor.GetPtr())) {
if (!IsPirateValidTarget(pirate, mgr)) {
return false;
}
}
return (actor->GetTranslation() - GetTranslation()).magSquared() < x300_maxAttackRange * x300_maxAttackRange;
}
return false;
}
bool CMetroid::Inside(CStateManager& mgr, float arg) {
if (x9bc_ == kInvalidUniqueId) {
return false;
}
if (const auto* other = CPatterned::CastTo<CMetroid>(mgr.GetObjectById(x9bc_))) {
float radius = x6a0_collisionPrimitive.GetSphere().radius;
if (arg > 0.f) {
radius *= arg;
}
return (other->GetTranslation() - GetTranslation()).magSquared() < radius * radius;
}
return false;
}
bool CMetroid::Leash(CStateManager& mgr, float arg) {
if (x7b0_attackTarget == mgr.GetPlayer().GetUniqueId() && IsPlayerUnderwater(mgr)) {
return true;
}
if ((x3a0_latestLeashPosition - GetTranslation()).magSquared() <= x3c8_leashRadius * x3c8_leashRadius) {
return false;
}
if (x7b0_attackTarget != kInvalidUniqueId) {
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
if ((actor->GetTranslation() - GetTranslation()).magSquared() <=
x3cc_playerLeashRadius * x3cc_playerLeashRadius) {
return false;
}
if (x3d4_curPlayerLeashTime <= x3d0_playerLeashTime) {
return false;
}
}
}
return true;
}
bool CMetroid::LostInterest(CStateManager& mgr, float arg) {
if (x7b0_attackTarget == kInvalidUniqueId) {
return true;
}
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
if (const auto* pirate = CPatterned::CastTo<CSpacePirate>(actor.GetPtr())) {
return pirate->GetAttachedActor() != kInvalidUniqueId || GetBodyController()->HasBeenFrozen();
}
return x7b0_attackTarget == mgr.GetPlayer().GetUniqueId() &&
(IsPlayerUnderwater(mgr) || mgr.GetPlayer().GetAreaIdAlways() != GetAreaIdAlways());
}
return true;
}
bool CMetroid::PatternShagged(CStateManager& mgr, float arg) {
if (x7b0_attackTarget == kInvalidUniqueId) {
return true;
}
if (const auto* pirate = CPatterned::CastTo<CSpacePirate>(mgr.GetObjectById(x7b0_attackTarget))) {
if (!pirate->IsAlive()) {
return true;
}
}
if (!CanAttack(mgr)) {
return true;
}
if (x568_state == EState::Two) {
return x804_ <= x800_;
}
return false;
}
bool CMetroid::ShouldDodge(CStateManager& mgr, float arg) {
// TODO
return CAi::ShouldDodge(mgr, arg);
}
bool CMetroid::ShouldTurn(CStateManager& mgr, float arg) {
if (x7b0_attackTarget == kInvalidUniqueId) {
return false;
}
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
const zeus::CTransform& xf = GetTransform();
const zeus::CVector2f dir = (actor->GetTranslation() - xf.origin).toVec2f();
const float diff = zeus::CVector2f::getAngleDiff(xf.frontVector().toVec2f(), dir);
return diff > zeus::degToRad(15.f);
}
return false;
}
bool CMetroid::SpotPlayer(CStateManager& mgr, float arg) {
CPlayer& player = mgr.GetPlayer();
if (IsPlayerUnderwater(mgr) || player.GetAreaIdAlways() != GetAreaIdAlways()) {
return false;
}
const TUniqueId playerUid = player.GetUniqueId();
if (x7b0_attackTarget != kInvalidUniqueId) {
return x7b0_attackTarget == playerUid;
}
if (TCastToPtr<CTeamAiMgr> aiMgr = mgr.ObjectById(x698_teamAiMgrId)) {
const float range = x3bc_detectionRange * x3bc_detectionRange;
for (const auto& role : aiMgr->GetRoles()) {
const TUniqueId uid = role.GetOwnerId();
if (uid != GetUniqueId()) {
if (const auto* other = CPatterned::CastTo<CMetroid>(mgr.GetObjectById(uid))) {
if (other->x7b0_attackTarget == playerUid &&
(other->GetTranslation() - GetTranslation()).magSquared() < range) {
return true;
}
}
}
}
}
return false;
}
void CMetroid::Patrol(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Lurk);
x7b0_attackTarget = kInvalidUniqueId;
x9bf_26_shotAt = false;
}
CPatterned::Patrol(mgr, msg, arg);
}
void CMetroid::TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) {
// TODO
CPatterned::TargetPatrol(mgr, msg, dt);
}
void CMetroid::TurnAround(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg != EStateMsg::Update || x7b0_attackTarget == kInvalidUniqueId) {
return;
}
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
const zeus::CVector3f face = actor->GetTranslation() - GetTranslation();
if (ShouldTurn(mgr, 0.f) && face.canBeNormalized()) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd{zeus::skZero3f, face.normalized(), 1.f});
}
}
}
void CMetroid::WallHang(CStateManager& mgr, EStateMsg msg, float dt) {
// TODO
CAi::WallHang(mgr, msg, dt);
}
} // namespace urde::MP1

View File

@ -101,7 +101,7 @@ private:
bool x9bf_29_isAttacking : 1 = false;
bool x9bf_30_ : 1 = false;
bool x9bf_31_ : 1 = false;
bool x9c0_24_isPlayerMorphed : 1 = false;
bool x9c0_24_isEnergyDrainVulnerable : 1 = false;
public:
DEFINE_PATTERNED(Metroid)
@ -140,11 +140,11 @@ public:
void KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
bool inDeferred, float magnitude) override;
void PathFind(CStateManager& mgr, EStateMsg msg, float arg) override;
// void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
// void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override;
void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override;
void TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
// void TurnAround(CStateManager& mgr, EStateMsg msg, float dt) override;
// void WallHang(CStateManager& mgr, EStateMsg msg, float dt) override;
void TurnAround(CStateManager& mgr, EStateMsg msg, float dt) override;
void WallHang(CStateManager& mgr, EStateMsg msg, float dt) override;
bool AnimOver(CStateManager&, float arg) override { return x568_state == EState::Over; }
bool AggressionCheck(CStateManager& mgr, float arg) override;
@ -152,24 +152,24 @@ public:
bool AttackOver(CStateManager& mgr, float arg) override;
bool InAttackPosition(CStateManager& mgr, float arg) override;
bool InDetectionRange(CStateManager& mgr, float arg) override;
// bool InPosition(CStateManager& mgr, float arg) override;
// bool InRange(CStateManager& mgr, float arg) override;
// bool Inside(CStateManager& mgr, float arg) override;
// bool Leash(CStateManager& mgr, float arg) override;
// bool LostInterest(CStateManager& mgr, float arg) override;
// bool PatternShagged(CStateManager& mgr, float arg) override;
bool InPosition(CStateManager& mgr, float arg) override;
bool InRange(CStateManager& mgr, float arg) override;
bool Inside(CStateManager& mgr, float arg) override;
bool Leash(CStateManager& mgr, float arg) override;
bool LostInterest(CStateManager& mgr, float arg) override;
bool PatternShagged(CStateManager& mgr, float arg) override;
bool ShotAt(CStateManager& mgr, float arg) override { return x9bf_26_shotAt; }
bool ShouldAttack(CStateManager& mgr, float arg) override;
// bool ShouldDodge(CStateManager& mgr, float arg) override;
// bool ShouldTurn(CStateManager& mgr, float arg) override;
bool ShouldDodge(CStateManager& mgr, float arg) override;
bool ShouldTurn(CStateManager& mgr, float arg) override;
bool ShouldWallHang(CStateManager& mgr, float arg) override { return x56c_data.GetStartsInWall(); }
// bool SpotPlayer(CStateManager& mgr, float arg) override;
bool SpotPlayer(CStateManager& mgr, float arg) override;
bool IsAttacking() const { return x9bf_29_isAttacking; }
private:
float ComputeMorphingPlayerSuckZPos(const CPlayer& player) const;
bool IsPirateValidTarget(CSpacePirate* target, CStateManager& mgr);
bool IsPirateValidTarget(const CSpacePirate* target, CStateManager& mgr);
bool CanAttack(CStateManager& mgr);
void UpdateAttackChance(CStateManager& mgr, float dt);
bool IsPlayerUnderwater(CStateManager& mgr);