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Better thread contention handling for BlenderConnection
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@@ -91,7 +91,7 @@ void ClientProcess::Worker::proc()
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ClientProcess::ClientProcess(int verbosityLevel)
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: m_verbosity(verbosityLevel)
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{
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#ifdef NDEBUG
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#if defined(NDEBUG)
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int cpuCount = GetCPUCount();
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#else
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constexpr int cpuCount = 1;
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