mirror of https://github.com/AxioDL/metaforce.git
CFinalInput: Set controllerIdx to 0 by default, fixes Samus wandering during cutscenes
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7461188a43
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@ -23,7 +23,7 @@ struct SAuroraControllerState {
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struct CFinalInput {
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struct CFinalInput {
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float x0_dt = 0.0f;
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float x0_dt = 0.0f;
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u32 x4_controllerIdx = -1;
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u32 x4_controllerIdx = 0;
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float x8_anaLeftX = 0.0f;
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float x8_anaLeftX = 0.0f;
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float xc_anaLeftY = 0.0f;
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float xc_anaLeftY = 0.0f;
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float x10_anaRightX = 0.0f;
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float x10_anaRightX = 0.0f;
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@ -36,8 +36,8 @@ struct CFinalInput {
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bool x22_enableAnaRightXP = false;
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bool x22_enableAnaRightXP = false;
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bool x23_enableAnaRightYP = false;
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bool x23_enableAnaRightYP = false;
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float x24_anaLeftTriggerP;
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float x24_anaLeftTriggerP = 0.f;
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float x28_anaRightTriggerP;
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float x28_anaRightTriggerP = 0.f;
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bool x2c_b24_A : 1 = false;
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bool x2c_b24_A : 1 = false;
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bool x2c_b25_B : 1 = false;
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bool x2c_b25_B : 1 = false;
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