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More ScriptLoader imps
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@@ -6,6 +6,7 @@
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#include "RetroTypes.hpp"
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#include "CEntity.hpp"
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#include "CPhysicsActor.hpp"
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#include "CDamageVulnerability.hpp"
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#include "zeus/zeus.hpp"
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@@ -37,57 +38,6 @@ public:
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CHealthInfo(CInputStream& in) : x0_(in.readFloatBig()), x4_(in.readFloatBig()) {}
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};
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enum class EVulnerability
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{
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};
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class CDamageVulnerability
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{
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EVulnerability x0_power;
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EVulnerability x4_ice;
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EVulnerability x8_wave;
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EVulnerability xc_plasma;
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EVulnerability x10_bomb;
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EVulnerability x14_powerbomb;
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EVulnerability x18_missile;
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EVulnerability x1c_boostBall;
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EVulnerability x20_phazon;
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EVulnerability x24_enemyWp1;
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EVulnerability x28_enemyWp2Poison;
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EVulnerability x2c_enemyWp3Lava;
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EVulnerability x30_enemyWp4;
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EVulnerability x34_unk1;
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EVulnerability x38_unk2;
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EVulnerability x3c_unk3;
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#if 0
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struct ChargedBeams : BigYAML
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{
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DECL_YAML
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Value<atUint32> propertyCount;
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Value<atUint32> power;
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Value<atUint32> ice;
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Value<atUint32> wave;
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Value<atUint32> plasma;
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Value<atUint32> phazon;
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} chargedBeams;
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struct BeamCombos : BigYAML
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{
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DECL_YAML
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Value<atUint32> propertyCount;
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Value<atUint32> superMissiles;
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Value<atUint32> iceSpreader;
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Value<atUint32> wavebuster;
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Value<atUint32> flameThrower;
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Value<atUint32> phazonCombo;
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} beamCombos;
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#endif
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public:
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CDamageVulnerability(CInputStream& in) {}
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};
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class CStateManager;
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class CAi : public CPhysicsActor
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{
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