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Windows compile fixes, and warning squash
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@@ -1,5 +1,5 @@
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#include "CLineRendererShaders.hpp"
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#include "CLineRenderer.hpp"
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#include "Graphics/CLineRenderer.hpp"
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namespace urde
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{
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@@ -3,7 +3,7 @@
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namespace urde
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{
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TFilterShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize(boo::ID3DDataFactory::Context& ctx,
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TShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize(boo::ID3DDataFactory::Context& ctx,
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boo::IShaderPipeline*& pipeOut,
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boo::IVertexFormat*& vtxFmtOut)
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{
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@@ -3,7 +3,7 @@
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namespace urde
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{
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TFilterShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize(boo::MetalDataFactory::Context& ctx,
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TShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize(boo::MetalDataFactory::Context& ctx,
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boo::IShaderPipeline*& pipeOut,
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boo::IVertexFormat*& vtxFmtOut)
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{
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