mirror of https://github.com/AxioDL/metaforce.git
Runtime: Resolve -Wrange-loop-analysis warnings (part 2)
This commit is contained in:
parent
834fe39074
commit
76de1541f2
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@ -20,7 +20,7 @@ CMapWorldInfo::CMapWorldInfo(CBitStreamReader& reader, const CSaveWorld& savw, C
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SetIsMapped(i, mapped);
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SetIsMapped(i, mapped);
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}
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}
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for (const TEditorId doorId : savw.GetDoors()) {
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for (const auto& doorId : savw.GetDoors()) {
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SetDoorVisited(doorId, reader.ReadEncoded(1) != 0);
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SetDoorVisited(doorId, reader.ReadEncoded(1) != 0);
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}
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}
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@ -46,7 +46,7 @@ void CMapWorldInfo::PutTo(CBitStreamWriter& writer, const CSaveWorld& savw, CAss
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}
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}
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}
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}
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for (const TEditorId doorId : savw.GetDoors()) {
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for (const auto& doorId : savw.GetDoors()) {
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writer.WriteEncoded(u32(IsDoorVisited(doorId)), 1);
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writer.WriteEncoded(u32(IsDoorVisited(doorId)), 1);
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}
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}
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@ -167,7 +167,7 @@ void CPersistentOptions::PutTo(CBitStreamWriter& w) const {
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const TLockedToken<CSaveWorld> saveWorld =
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const TLockedToken<CSaveWorld> saveWorld =
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g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), world.second.GetSaveWorldAssetId()});
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g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), world.second.GetSaveWorldAssetId()});
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for (const TEditorId cineId : saveWorld->GetCinematics()) {
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for (const auto& cineId : saveWorld->GetCinematics()) {
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w.WriteEncoded(u32(GetCinematicState(world.first, cineId)), 1);
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w.WriteEncoded(u32(GetCinematicState(world.first, cineId)), 1);
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}
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}
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}
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}
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@ -369,7 +369,7 @@ TAreaId CStateManager::GetVisAreaId() const {
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BuildNearList(nearList, camAABB,
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BuildNearList(nearList, camAABB,
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CMaterialFilter(EMaterialTypes::AIBlock, CMaterialList(), CMaterialFilter::EFilterType::Include),
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CMaterialFilter(EMaterialTypes::AIBlock, CMaterialList(), CMaterialFilter::EFilterType::Include),
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nullptr);
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nullptr);
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for (const TUniqueId id : nearList) {
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for (const auto& id : nearList) {
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if (const TCastToConstPtr<CScriptDock> dock = GetObjectById(id)) {
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if (const TCastToConstPtr<CScriptDock> dock = GetObjectById(id)) {
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if (dock->GetAreaId() == curArea && dock->HasPointCrossedDock(*this, camTranslation)) {
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if (dock->GetAreaId() == curArea && dock->HasPointCrossedDock(*this, camTranslation)) {
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return dock->GetCurrentConnectedAreaId(*this);
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return dock->GetCurrentConnectedAreaId(*this);
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@ -752,7 +752,7 @@ void CStateManager::DrawWorld() {
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SetupFogForArea(*areaArr[areaCount - 1]);
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SetupFogForArea(*areaArr[areaCount - 1]);
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}
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}
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for (const TUniqueId id : x86c_stateManagerContainer->xf370_) {
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for (const auto& id : x86c_stateManagerContainer->xf370_) {
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if (auto* ent = static_cast<CActor*>(ObjectById(id))) {
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if (auto* ent = static_cast<CActor*>(ObjectById(id))) {
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if (!thermal || (ent->xe6_27_thermalVisorFlags & 1) != 0) {
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if (!thermal || (ent->xe6_27_thermalVisorFlags & 1) != 0) {
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ent->Render(*this);
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ent->Render(*this);
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@ -831,7 +831,7 @@ void CStateManager::DrawWorld() {
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if (thermal) {
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if (thermal) {
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if (x86c_stateManagerContainer->xf39c_renderLast.size()) {
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if (x86c_stateManagerContainer->xf39c_renderLast.size()) {
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CGraphics::SetDepthRange(DEPTH_SCREEN_ACTORS, DEPTH_GUN);
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CGraphics::SetDepthRange(DEPTH_SCREEN_ACTORS, DEPTH_GUN);
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for (const TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast) {
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for (const auto& id : x86c_stateManagerContainer->xf39c_renderLast) {
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if (auto* actor = static_cast<CActor*>(ObjectById(id))) {
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if (auto* actor = static_cast<CActor*>(ObjectById(id))) {
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if ((actor->xe6_27_thermalVisorFlags & 1) != 0) {
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if ((actor->xe6_27_thermalVisorFlags & 1) != 0) {
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actor->Render(*this);
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actor->Render(*this);
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@ -843,7 +843,7 @@ void CStateManager::DrawWorld() {
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g_Renderer->DoThermalBlendCold();
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g_Renderer->DoThermalBlendCold();
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xf34_thermalFlag = EThermalDrawFlag::Hot;
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xf34_thermalFlag = EThermalDrawFlag::Hot;
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for (const TUniqueId id : x86c_stateManagerContainer->xf370_) {
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for (const auto& id : x86c_stateManagerContainer->xf370_) {
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if (auto* actor = static_cast<CActor*>(ObjectById(id))) {
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if (auto* actor = static_cast<CActor*>(ObjectById(id))) {
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if ((actor->xe6_27_thermalVisorFlags & 2) != 0) {
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if ((actor->xe6_27_thermalVisorFlags & 2) != 0) {
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actor->Render(*this);
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actor->Render(*this);
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@ -909,7 +909,7 @@ void CStateManager::DrawWorld() {
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if (x86c_stateManagerContainer->xf39c_renderLast.size()) {
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if (x86c_stateManagerContainer->xf39c_renderLast.size()) {
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CGraphics::SetDepthRange(DEPTH_SCREEN_ACTORS, DEPTH_GUN);
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CGraphics::SetDepthRange(DEPTH_SCREEN_ACTORS, DEPTH_GUN);
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for (const TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast) {
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for (const auto& id : x86c_stateManagerContainer->xf39c_renderLast) {
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if (auto* actor = static_cast<CActor*>(ObjectById(id))) {
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if (auto* actor = static_cast<CActor*>(ObjectById(id))) {
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if (!thermal || actor->xe6_27_thermalVisorFlags & 0x2) {
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if (!thermal || actor->xe6_27_thermalVisorFlags & 0x2) {
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actor->Render(*this);
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actor->Render(*this);
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@ -1502,7 +1502,7 @@ std::pair<TEditorId, TUniqueId> CStateManager::GenerateObject(TEditorId eid) {
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}
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}
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void CStateManager::InitScriptObjects(const std::vector<TEditorId>& ids) {
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void CStateManager::InitScriptObjects(const std::vector<TEditorId>& ids) {
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for (const TEditorId id : ids) {
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for (const auto& id : ids) {
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if (id == kInvalidEditorId) {
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if (id == kInvalidEditorId) {
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continue;
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continue;
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}
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}
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@ -1619,7 +1619,7 @@ void CStateManager::ApplyDamageToWorld(TUniqueId damager, const CActor& actor, c
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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BuildNearList(nearList, aabb, filter, &actor);
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BuildNearList(nearList, aabb, filter, &actor);
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for (const TUniqueId id : nearList) {
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for (const auto& id : nearList) {
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CEntity* ent = ObjectById(id);
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CEntity* ent = ObjectById(id);
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if (ent == nullptr) {
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if (ent == nullptr) {
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continue;
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continue;
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@ -1658,7 +1658,7 @@ void CStateManager::ProcessRadiusDamage(const CActor& damager, CActor& damagee,
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const zeus::CAABox aabb(damager.GetTranslation() - info.GetRadius(), damager.GetTranslation() + info.GetRadius());
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const zeus::CAABox aabb(damager.GetTranslation() - info.GetRadius(), damager.GetTranslation() + info.GetRadius());
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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BuildNearList(nearList, aabb, filter, nullptr);
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BuildNearList(nearList, aabb, filter, nullptr);
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for (const TUniqueId id : nearList) {
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for (const auto& id : nearList) {
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CEntity* ent = ObjectById(id);
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CEntity* ent = ObjectById(id);
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if (ent == nullptr || ent->GetUniqueId() == damager.GetUniqueId() || ent->GetUniqueId() == senderId ||
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if (ent == nullptr || ent->GetUniqueId() == damager.GetUniqueId() || ent->GetUniqueId() == senderId ||
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ent->GetUniqueId() == damagee.GetUniqueId()) {
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ent->GetUniqueId() == damagee.GetUniqueId()) {
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@ -2317,7 +2317,7 @@ void CStateManager::CrossTouchActors() {
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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BuildNearList(nearList, *touchAABB, filter, &actor);
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BuildNearList(nearList, *touchAABB, filter, &actor);
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for (const TUniqueId id : nearList) {
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for (const auto& id : nearList) {
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auto* ent2 = static_cast<CActor*>(ObjectById(id));
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auto* ent2 = static_cast<CActor*>(ObjectById(id));
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if (!ent2) {
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if (!ent2) {
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continue;
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continue;
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@ -2388,7 +2388,7 @@ void CStateManager::ShowPausedHUDMemo(CAssetId strg, float time) {
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}
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}
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void CStateManager::ClearGraveyard() {
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void CStateManager::ClearGraveyard() {
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for (const TUniqueId id : x854_objectGraveyard) {
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for (const auto& id : x854_objectGraveyard) {
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CEntity* ent = GetAllObjectList().GetValidObjectById(id);
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CEntity* ent = GetAllObjectList().GetValidObjectById(id);
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RemoveObject(id);
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RemoveObject(id);
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std::default_delete<CEntity>()(ent);
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std::default_delete<CEntity>()(ent);
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@ -293,7 +293,7 @@ void CCameraManager::UpdateCameraHints(float, CStateManager& mgr) {
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}
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}
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bool inactiveHintRemoved = false;
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bool inactiveHintRemoved = false;
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for (const TUniqueId id : x2b0_inactiveCameraHints) {
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for (const auto& id : x2b0_inactiveCameraHints) {
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if (const TCastToConstPtr<CScriptCameraHint> hint = mgr.GetObjectById(id)) {
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if (const TCastToConstPtr<CScriptCameraHint> hint = mgr.GetObjectById(id)) {
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if (hint->GetHelperCount() == 0 || hint->GetInactive()) {
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if (hint->GetHelperCount() == 0 || hint->GetInactive()) {
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for (auto it = xac_cameraHints.begin(); it != xac_cameraHints.end(); ++it) {
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for (auto it = xac_cameraHints.begin(); it != xac_cameraHints.end(); ++it) {
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@ -313,7 +313,7 @@ void CCameraManager::UpdateCameraHints(float, CStateManager& mgr) {
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x2b0_inactiveCameraHints.clear();
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x2b0_inactiveCameraHints.clear();
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bool activeHintAdded = false;
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bool activeHintAdded = false;
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for (const TUniqueId id : x334_activeCameraHints) {
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for (const auto& id : x334_activeCameraHints) {
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if (const TCastToConstPtr<CScriptCameraHint> hint = mgr.GetObjectById(id)) {
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if (const TCastToConstPtr<CScriptCameraHint> hint = mgr.GetObjectById(id)) {
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bool activeHintPresent = false;
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bool activeHintPresent = false;
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for (auto it = xac_cameraHints.begin(); it != xac_cameraHints.end(); ++it) {
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for (auto it = xac_cameraHints.begin(); it != xac_cameraHints.end(); ++it) {
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@ -473,7 +473,7 @@ bool CGameCollision::DetectStaticCollisionBoolean_Cached(const CStateManager& mg
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bool CGameCollision::DetectDynamicCollisionBoolean(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
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bool CGameCollision::DetectDynamicCollisionBoolean(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
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const rstl::reserved_vector<TUniqueId, 1024>& nearList,
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const rstl::reserved_vector<TUniqueId, 1024>& nearList,
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const CStateManager& mgr) {
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const CStateManager& mgr) {
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for (const TUniqueId id : nearList) {
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for (const auto& id : nearList) {
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if (const TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id)) {
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if (const TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id)) {
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const CInternalCollisionStructure::CPrimDesc p0(prim, CMaterialFilter::skPassEverything, xf);
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const CInternalCollisionStructure::CPrimDesc p0(prim, CMaterialFilter::skPassEverything, xf);
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const CInternalCollisionStructure::CPrimDesc p1(
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const CInternalCollisionStructure::CPrimDesc p1(
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@ -643,7 +643,7 @@ bool CGameCollision::DetectStaticCollision_Cached_Moving(const CStateManager& mg
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bool CGameCollision::DetectDynamicCollision(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
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bool CGameCollision::DetectDynamicCollision(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
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const rstl::reserved_vector<TUniqueId, 1024>& nearList, TUniqueId& idOut,
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const rstl::reserved_vector<TUniqueId, 1024>& nearList, TUniqueId& idOut,
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CCollisionInfoList& list, const CStateManager& mgr) {
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CCollisionInfoList& list, const CStateManager& mgr) {
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for (const TUniqueId id : nearList) {
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for (const auto& id : nearList) {
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if (const TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id)) {
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if (const TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id)) {
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const CInternalCollisionStructure::CPrimDesc p0(prim, CMaterialFilter::skPassEverything, xf);
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const CInternalCollisionStructure::CPrimDesc p0(prim, CMaterialFilter::skPassEverything, xf);
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const CInternalCollisionStructure::CPrimDesc p1(
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const CInternalCollisionStructure::CPrimDesc p1(
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@ -663,7 +663,7 @@ bool CGameCollision::DetectDynamicCollisionMoving(const CCollisionPrimitive& pri
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const zeus::CVector3f& dir, TUniqueId& idOut, CCollisionInfo& infoOut,
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const zeus::CVector3f& dir, TUniqueId& idOut, CCollisionInfo& infoOut,
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double& dOut, const CStateManager& mgr) {
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double& dOut, const CStateManager& mgr) {
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bool ret = false;
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bool ret = false;
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for (const TUniqueId id : nearList) {
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for (const auto& id : nearList) {
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double d = dOut;
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double d = dOut;
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CCollisionInfo info;
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CCollisionInfo info;
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if (const TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id)) {
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if (const TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id)) {
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@ -137,7 +137,7 @@ void CHudRadarInterface::Draw(const CStateManager& mgr, float alpha) {
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drawParms.x0_playerPos = mgr.GetPlayer().GetTranslation();
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drawParms.x0_playerPos = mgr.GetPlayer().GetTranslation();
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drawParms.x74_alpha = alpha;
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drawParms.x74_alpha = alpha;
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for (const TUniqueId id : nearList) {
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for (const auto& id : nearList) {
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if (const TCastToConstPtr<CActor> act = mgr.GetObjectById(id)) {
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if (const TCastToConstPtr<CActor> act = mgr.GetObjectById(id)) {
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if (!act->GetActive()) {
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if (!act->GetActive()) {
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continue;
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continue;
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@ -563,7 +563,7 @@ void CFlyingPirate::CheckForProjectiles(CStateManager& mgr) {
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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mgr.BuildNearList(nearList, box, CMaterialFilter::MakeInclude(EMaterialTypes::Projectile), this);
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mgr.BuildNearList(nearList, box, CMaterialFilter::MakeInclude(EMaterialTypes::Projectile), this);
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for (const auto id : nearList) {
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for (const auto& id : nearList) {
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if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(id)) {
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if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(id)) {
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zeus::CVector3f dist = GetBoundingBox().center() - proj->GetTranslation();
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zeus::CVector3f dist = GetBoundingBox().center() - proj->GetTranslation();
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if (dist.isMagnitudeSafe()) {
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if (dist.isMagnitudeSafe()) {
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@ -1274,13 +1274,13 @@ void CIceSheegoth::UpdateHealthInfo(CStateManager& mgr) {
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hpDelta = std::max(hpDelta, x970_maxHp - colAct->GetHealthInfo(mgr)->GetHP());
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hpDelta = std::max(hpDelta, x970_maxHp - colAct->GetHealthInfo(mgr)->GetHP());
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}
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}
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for (const TUniqueId uid : xafc_gillColliders) {
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for (const auto& uid : xafc_gillColliders) {
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if (const TCastToConstPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
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if (const TCastToConstPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
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hpDelta = std::max(hpDelta, x970_maxHp - colAct->GetHealthInfo(mgr)->GetHP());
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hpDelta = std::max(hpDelta, x970_maxHp - colAct->GetHealthInfo(mgr)->GetHP());
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}
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}
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}
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}
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for (const TUniqueId uid : xb04_) {
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for (const auto& uid : xb04_) {
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if (const TCastToConstPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
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if (const TCastToConstPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
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hpDelta = std::max(hpDelta, x970_maxHp - colAct->GetHealthInfo(mgr)->GetHP());
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hpDelta = std::max(hpDelta, x970_maxHp - colAct->GetHealthInfo(mgr)->GetHP());
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}
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}
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@ -1290,13 +1290,13 @@ void CIceSheegoth::UpdateHealthInfo(CStateManager& mgr) {
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if (const TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(xaf8_mouthCollider)) {
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if (const TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(xaf8_mouthCollider)) {
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colAct->HealthInfo(mgr)->SetHP(x970_maxHp);
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colAct->HealthInfo(mgr)->SetHP(x970_maxHp);
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}
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}
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for (const TUniqueId uid : xafc_gillColliders) {
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for (const auto& uid : xafc_gillColliders) {
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if (const TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
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if (const TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
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colAct->HealthInfo(mgr)->SetHP(x970_maxHp);
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colAct->HealthInfo(mgr)->SetHP(x970_maxHp);
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}
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}
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}
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}
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for (const TUniqueId uid : xb04_) {
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for (const auto& uid : xb04_) {
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if (const TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
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if (const TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
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colAct->HealthInfo(mgr)->SetHP(x970_maxHp);
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colAct->HealthInfo(mgr)->SetHP(x970_maxHp);
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}
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}
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@ -1497,7 +1497,7 @@ bool CIceSheegoth::IsClosestSheegoth(CStateManager& mgr, const rstl::reserved_ve
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const zeus::CVector3f& projectileOffset) const {
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const zeus::CVector3f& projectileOffset) const {
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zeus::CVector3f diff = projectileOffset - GetTranslation();
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zeus::CVector3f diff = projectileOffset - GetTranslation();
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const float diffMag = diff.magSquared();
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const float diffMag = diff.magSquared();
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for (const TUniqueId uid : nearList) {
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for (const auto& uid : nearList) {
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const CIceSheegoth* goth = CPatterned::CastTo<CIceSheegoth>(mgr.GetObjectById(uid));
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const CIceSheegoth* goth = CPatterned::CastTo<CIceSheegoth>(mgr.GetObjectById(uid));
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if (!goth || goth->GetUniqueId() == GetUniqueId())
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if (!goth || goth->GetUniqueId() == GetUniqueId())
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continue;
|
continue;
|
||||||
|
|
|
@ -1316,7 +1316,7 @@ bool CMetroid::ShouldDodge(CStateManager& mgr, float arg) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
const auto front = xf.frontVector();
|
const auto front = xf.frontVector();
|
||||||
for (const auto id : nearList) {
|
for (const auto& id : nearList) {
|
||||||
if (TCastToConstPtr<CGameProjectile> projectile = mgr.GetObjectById(id)) {
|
if (TCastToConstPtr<CGameProjectile> projectile = mgr.GetObjectById(id)) {
|
||||||
if (!projectile->HasAttrib(EProjectileAttrib::Ice)) {
|
if (!projectile->HasAttrib(EProjectileAttrib::Ice)) {
|
||||||
continue;
|
continue;
|
||||||
|
|
|
@ -170,7 +170,7 @@ zeus::CQuaternion CRipperControlledPlatform::Move(float arg, CStateManager& mgr)
|
||||||
rstl::reserved_vector<TUniqueId, 1024> nearList;
|
rstl::reserved_vector<TUniqueId, 1024> nearList;
|
||||||
rstl::reserved_vector<TUniqueId, 1024> filteredNearList;
|
rstl::reserved_vector<TUniqueId, 1024> filteredNearList;
|
||||||
mgr.BuildColliderList(nearList, *this, GetMotionVolume(arg));
|
mgr.BuildColliderList(nearList, *this, GetMotionVolume(arg));
|
||||||
for (const TUniqueId id : nearList) {
|
for (const auto& id : nearList) {
|
||||||
if (!IsRider(id) && !IsSlave(id)) {
|
if (!IsRider(id) && !IsSlave(id)) {
|
||||||
filteredNearList.push_back(id);
|
filteredNearList.push_back(id);
|
||||||
}
|
}
|
||||||
|
|
|
@ -112,7 +112,7 @@ void CSeedling::Render(CStateManager& mgr) {
|
||||||
flags.x2_flags = 3;
|
flags.x2_flags = 3;
|
||||||
flags.x4_color = zeus::skWhite;
|
flags.x4_color = zeus::skWhite;
|
||||||
|
|
||||||
for (const std::string_view sv : skNeedleLocators[index]) {
|
for (const auto& sv : skNeedleLocators[index]) {
|
||||||
x6bc_spikeData->Render(mgr, GetLctrTransform(sv), x90_actorLights.get(), flags);
|
x6bc_spikeData->Render(mgr, GetLctrTransform(sv), x90_actorLights.get(), flags);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -208,7 +208,7 @@ bool CSeedling::ShouldAttack(CStateManager& mgr, float) {
|
||||||
|
|
||||||
void CSeedling::LaunchNeedles(CStateManager& mgr) {
|
void CSeedling::LaunchNeedles(CStateManager& mgr) {
|
||||||
const auto& needleLocators = skNeedleLocators[size_t(x722_25_curNeedleCluster)];
|
const auto& needleLocators = skNeedleLocators[size_t(x722_25_curNeedleCluster)];
|
||||||
for (const std::string_view needle : needleLocators) {
|
for (const auto& needle : needleLocators) {
|
||||||
LaunchProjectile(GetLctrTransform(needle), mgr, int(needleLocators.size()), EProjectileAttrib::None, true, {},
|
LaunchProjectile(GetLctrTransform(needle), mgr, int(needleLocators.size()), EProjectileAttrib::None, true, {},
|
||||||
0xFFFF, false, GetModelData()->GetScale());
|
0xFFFF, false, GetModelData()->GetScale());
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,7 +43,7 @@ CAuxWeapon::CAuxWeapon(TUniqueId playerId)
|
||||||
}
|
}
|
||||||
|
|
||||||
void CAuxWeapon::InitComboData() {
|
void CAuxWeapon::InitComboData() {
|
||||||
for (const auto comboName : skComboNames) {
|
for (const auto& comboName : skComboNames) {
|
||||||
x28_combos.push_back(g_SimplePool->GetObj(comboName));
|
x28_combos.push_back(g_SimplePool->GetObj(comboName));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -147,7 +147,7 @@ CRayCastResult CFlameThrower::DoCollisionCheck(TUniqueId& idOut, const zeus::CAA
|
||||||
lookXf.origin = delta * 0.5f + colPoints[i - 1];
|
lookXf.origin = delta * 0.5f + colPoints[i - 1];
|
||||||
const zeus::COBBox obb(lookXf, {curRadius, delta.magnitude() * 0.5f, curRadius});
|
const zeus::COBBox obb(lookXf, {curRadius, delta.magnitude() * 0.5f, curRadius});
|
||||||
|
|
||||||
for (const TUniqueId id : nearList) {
|
for (const auto& id : nearList) {
|
||||||
if (auto* act = static_cast<CActor*>(mgr.ObjectById(id))) {
|
if (auto* act = static_cast<CActor*>(mgr.ObjectById(id))) {
|
||||||
const CProjectileTouchResult tres = CanCollideWith(*act, mgr);
|
const CProjectileTouchResult tres = CanCollideWith(*act, mgr);
|
||||||
if (tres.GetActorId() == kInvalidUniqueId) {
|
if (tres.GetActorId() == kInvalidUniqueId) {
|
||||||
|
|
|
@ -200,7 +200,7 @@ void CPlayerGun::InitBombData() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CPlayerGun::InitMuzzleData() {
|
void CPlayerGun::InitMuzzleData() {
|
||||||
for (const auto muzzleID : g_tweakGunRes->xa4_auxMuzzle) {
|
for (const auto& muzzleID : g_tweakGunRes->xa4_auxMuzzle) {
|
||||||
x7c0_auxMuzzleEffects.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), muzzleID}));
|
x7c0_auxMuzzleEffects.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), muzzleID}));
|
||||||
x800_auxMuzzleGenerators.emplace_back(std::make_unique<CElementGen>(x7c0_auxMuzzleEffects.back()));
|
x800_auxMuzzleGenerators.emplace_back(std::make_unique<CElementGen>(x7c0_auxMuzzleEffects.back()));
|
||||||
x800_auxMuzzleGenerators.back()->SetParticleEmission(false);
|
x800_auxMuzzleGenerators.back()->SetParticleEmission(false);
|
||||||
|
|
|
@ -742,7 +742,7 @@ bool CMorphBall::FindClosestSpiderBallWaypoint(CStateManager& mgr, const zeus::C
|
||||||
mgr.BuildNearList(nearList, aabb, CMaterialFilter::skPassEverything, nullptr);
|
mgr.BuildNearList(nearList, aabb, CMaterialFilter::skPassEverything, nullptr);
|
||||||
float minDist = 2.1f;
|
float minDist = 2.1f;
|
||||||
|
|
||||||
for (const TUniqueId id : nearList) {
|
for (const auto& id : nearList) {
|
||||||
if (const TCastToConstPtr<CScriptSpiderBallAttractionSurface> surface = mgr.GetObjectById(id)) {
|
if (const TCastToConstPtr<CScriptSpiderBallAttractionSurface> surface = mgr.GetObjectById(id)) {
|
||||||
const zeus::CUnitVector3f surfaceNorm(surface->GetTransform().basis[1]);
|
const zeus::CUnitVector3f surfaceNorm(surface->GetTransform().basis[1]);
|
||||||
const zeus::CPlane plane(surfaceNorm, surface->GetTranslation().dot(surfaceNorm));
|
const zeus::CPlane plane(surfaceNorm, surface->GetTranslation().dot(surfaceNorm));
|
||||||
|
@ -774,7 +774,7 @@ bool CMorphBall::FindClosestSpiderBallWaypoint(CStateManager& mgr, const zeus::C
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const TUniqueId id : nearList) {
|
for (const auto& id : nearList) {
|
||||||
if (const TCastToConstPtr<CScriptSpiderBallWaypoint> wp = mgr.GetObjectById(id)) {
|
if (const TCastToConstPtr<CScriptSpiderBallWaypoint> wp = mgr.GetObjectById(id)) {
|
||||||
const CScriptSpiderBallWaypoint* closestWp = nullptr;
|
const CScriptSpiderBallWaypoint* closestWp = nullptr;
|
||||||
zeus::CVector3f worldPoint;
|
zeus::CVector3f worldPoint;
|
||||||
|
@ -1916,7 +1916,7 @@ bool CMorphBall::BallCloseToCollision(const CStateManager& mgr, float dist, cons
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const TUniqueId id : nearList) {
|
for (const auto& id : nearList) {
|
||||||
if (const TCastToConstPtr<CPhysicsActor> act = mgr.GetObjectById(id)) {
|
if (const TCastToConstPtr<CPhysicsActor> act = mgr.GetObjectById(id)) {
|
||||||
if (CCollisionPrimitive::CollideBoolean(
|
if (CCollisionPrimitive::CollideBoolean(
|
||||||
{sphere, filter, zeus::CTransform()},
|
{sphere, filter, zeus::CTransform()},
|
||||||
|
|
|
@ -2290,7 +2290,7 @@ void CPlayer::UpdatePhazonDamage(float dt, CStateManager& mgr) {
|
||||||
if (CGameCollision::DetectStaticCollisionBoolean(mgr, prim, zeus::CTransform(), filter)) {
|
if (CGameCollision::DetectStaticCollisionBoolean(mgr, prim, zeus::CTransform(), filter)) {
|
||||||
touchingPhazon = true;
|
touchingPhazon = true;
|
||||||
} else {
|
} else {
|
||||||
for (const TUniqueId id : nearList) {
|
for (const auto& id : nearList) {
|
||||||
if (const TCastToConstPtr<CPhysicsActor> act = mgr.GetObjectById(id)) {
|
if (const TCastToConstPtr<CPhysicsActor> act = mgr.GetObjectById(id)) {
|
||||||
const CInternalCollisionStructure::CPrimDesc prim0(prim, filter, zeus::CTransform());
|
const CInternalCollisionStructure::CPrimDesc prim0(prim, filter, zeus::CTransform());
|
||||||
const CInternalCollisionStructure::CPrimDesc prim1(
|
const CInternalCollisionStructure::CPrimDesc prim1(
|
||||||
|
@ -2387,7 +2387,7 @@ void CPlayer::AddToPlayerHintRemoveList(TUniqueId id, CStateManager& mgr) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const TUniqueId existId : x93c_playerHintsToRemove) {
|
for (const auto& existId : x93c_playerHintsToRemove) {
|
||||||
if (id == existId) {
|
if (id == existId) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -2404,7 +2404,7 @@ void CPlayer::AddToPlayerHintAddList(TUniqueId id, CStateManager& mgr) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const TUniqueId existId : x980_playerHintsToAdd) {
|
for (const auto& existId : x980_playerHintsToAdd) {
|
||||||
if (id == existId) {
|
if (id == existId) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -2421,7 +2421,7 @@ void CPlayer::DeactivatePlayerHint(TUniqueId id, CStateManager& mgr) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const TUniqueId existId : x93c_playerHintsToRemove) {
|
for (const auto& existId : x93c_playerHintsToRemove) {
|
||||||
if (id == existId) {
|
if (id == existId) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -2448,7 +2448,7 @@ void CPlayer::UpdatePlayerHints(CStateManager& mgr) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool needsNewHint = false;
|
bool needsNewHint = false;
|
||||||
for (const TUniqueId id : x93c_playerHintsToRemove) {
|
for (const auto& id : x93c_playerHintsToRemove) {
|
||||||
for (auto it = x838_playerHints.begin(); it != x838_playerHints.end();) {
|
for (auto it = x838_playerHints.begin(); it != x838_playerHints.end();) {
|
||||||
if (it->second == id) {
|
if (it->second == id) {
|
||||||
it = x838_playerHints.erase(it);
|
it = x838_playerHints.erase(it);
|
||||||
|
@ -2463,7 +2463,7 @@ void CPlayer::UpdatePlayerHints(CStateManager& mgr) {
|
||||||
x93c_playerHintsToRemove.clear();
|
x93c_playerHintsToRemove.clear();
|
||||||
|
|
||||||
bool addedHint = false;
|
bool addedHint = false;
|
||||||
for (const TUniqueId id : x980_playerHintsToAdd) {
|
for (const auto& id : x980_playerHintsToAdd) {
|
||||||
if (const TCastToConstPtr<CScriptPlayerHint> hint = mgr.ObjectById(id)) {
|
if (const TCastToConstPtr<CScriptPlayerHint> hint = mgr.ObjectById(id)) {
|
||||||
bool exists = false;
|
bool exists = false;
|
||||||
for (auto& p : x838_playerHints) {
|
for (auto& p : x838_playerHints) {
|
||||||
|
@ -4252,7 +4252,7 @@ TUniqueId CPlayer::CheckEnemiesAgainstOrbitZone(const rstl::reserved_vector<TUni
|
||||||
const float boxTop = (GetOrbitZoneIdealYScaled(int(info)) - vpHHalf) / vpHHalf;
|
const float boxTop = (GetOrbitZoneIdealYScaled(int(info)) - vpHHalf) / vpHHalf;
|
||||||
const CFirstPersonCamera* fpCam = mgr.GetCameraManager()->GetFirstPersonCamera();
|
const CFirstPersonCamera* fpCam = mgr.GetCameraManager()->GetFirstPersonCamera();
|
||||||
|
|
||||||
for (const TUniqueId id : list) {
|
for (const auto& id : list) {
|
||||||
if (const auto* act = static_cast<CActor*>(mgr.ObjectById(id))) {
|
if (const auto* act = static_cast<CActor*>(mgr.ObjectById(id))) {
|
||||||
if (act->GetUniqueId() != GetUniqueId() && ValidateObjectForMode(act->GetUniqueId(), mgr)) {
|
if (act->GetUniqueId() != GetUniqueId() && ValidateObjectForMode(act->GetUniqueId(), mgr)) {
|
||||||
const zeus::CVector3f aimPos = act->GetAimPosition(mgr, 0.f);
|
const zeus::CVector3f aimPos = act->GetAimPosition(mgr, 0.f);
|
||||||
|
@ -4349,7 +4349,7 @@ TUniqueId CPlayer::FindBestOrbitableObject(const std::vector<TUniqueId>& ids, EP
|
||||||
|
|
||||||
const CFirstPersonCamera* fpCam = mgr.GetCameraManager()->GetFirstPersonCamera();
|
const CFirstPersonCamera* fpCam = mgr.GetCameraManager()->GetFirstPersonCamera();
|
||||||
|
|
||||||
for (const TUniqueId id : ids) {
|
for (const auto& id : ids) {
|
||||||
if (const TCastToConstPtr<CActor> act = mgr.ObjectById(id)) {
|
if (const TCastToConstPtr<CActor> act = mgr.ObjectById(id)) {
|
||||||
const zeus::CVector3f orbitPos = act->GetOrbitPosition(mgr);
|
const zeus::CVector3f orbitPos = act->GetOrbitPosition(mgr);
|
||||||
zeus::CVector3f eyeToOrbit = orbitPos - eyePos;
|
zeus::CVector3f eyeToOrbit = orbitPos - eyePos;
|
||||||
|
@ -4484,7 +4484,7 @@ void CPlayer::FindOrbitableObjects(const rstl::reserved_vector<TUniqueId, 1024>&
|
||||||
const CFirstPersonCamera* fpCam = mgr.GetCameraManager()->GetFirstPersonCamera();
|
const CFirstPersonCamera* fpCam = mgr.GetCameraManager()->GetFirstPersonCamera();
|
||||||
const zeus::CVector3f eyePos = GetEyePosition();
|
const zeus::CVector3f eyePos = GetEyePosition();
|
||||||
|
|
||||||
for (const TUniqueId id : nearObjects) {
|
for (const auto& id : nearObjects) {
|
||||||
if (const TCastToConstPtr<CActor> act = mgr.GetObjectById(id)) {
|
if (const TCastToConstPtr<CActor> act = mgr.GetObjectById(id)) {
|
||||||
if (GetUniqueId() == act->GetUniqueId()) {
|
if (GetUniqueId() == act->GetUniqueId()) {
|
||||||
continue;
|
continue;
|
||||||
|
@ -4576,7 +4576,7 @@ void CPlayer::AddOrbitDisableSource(CStateManager& mgr, TUniqueId addId) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const TUniqueId uid : x9e4_orbitDisableList) {
|
for (const auto& uid : x9e4_orbitDisableList) {
|
||||||
if (uid == addId) {
|
if (uid == addId) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -835,7 +835,7 @@ void CScriptSpecialFunction::ThinkChaffTarget(float dt, CStateManager& mgr) {
|
||||||
mgr.BuildNearList(nearList, box, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
|
mgr.BuildNearList(nearList, box, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
|
||||||
CCameraFilterPassPoly& filter = mgr.GetCameraFilterPass(7);
|
CCameraFilterPassPoly& filter = mgr.GetCameraFilterPass(7);
|
||||||
|
|
||||||
for (const TUniqueId uid : nearList) {
|
for (const auto& uid : nearList) {
|
||||||
if (const TCastToPtr<CEnergyProjectile> proj = mgr.ObjectById(uid)) {
|
if (const TCastToPtr<CEnergyProjectile> proj = mgr.ObjectById(uid)) {
|
||||||
if (proj->GetHomingTargetId() == GetUniqueId()) {
|
if (proj->GetHomingTargetId() == GetUniqueId()) {
|
||||||
proj->Set3d0_26(true);
|
proj->Set3d0_26(true);
|
||||||
|
|
|
@ -61,7 +61,7 @@ void CScriptSpiderBallWaypoint::AddPreviousWaypoint(TUniqueId uid) { xec_waypoin
|
||||||
|
|
||||||
TUniqueId CScriptSpiderBallWaypoint::PreviousWaypoint(const CStateManager& mgr,
|
TUniqueId CScriptSpiderBallWaypoint::PreviousWaypoint(const CStateManager& mgr,
|
||||||
ECheckActiveWaypoint checkActive) const {
|
ECheckActiveWaypoint checkActive) const {
|
||||||
for (const TUniqueId id : xec_waypoints) {
|
for (const auto& id : xec_waypoints) {
|
||||||
if (const CEntity* ent = mgr.GetObjectById(id)) {
|
if (const CEntity* ent = mgr.GetObjectById(id)) {
|
||||||
if (checkActive == ECheckActiveWaypoint::SkipCheck) {
|
if (checkActive == ECheckActiveWaypoint::SkipCheck) {
|
||||||
return id;
|
return id;
|
||||||
|
|
Loading…
Reference in New Issue