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Remove IAllocator, CMemory and CGameAllocator
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@@ -17,9 +17,9 @@ struct CTweakGame : ITweakGame
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Value<bool> x28_unknown1;
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Value<bool> x29_unknown2;
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Value<bool> x2a_unknown3;
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Value<bool> x2b_unknown4;
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Value<float> x2c_cunknown5;
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Value<float> x30_unknown6;
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Value<bool> x2b_splashScreensDisabled;
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Value<float> x2c_unknown5;
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Value<float> x30_presStartDelay;
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Value<float> x34_unknown7;
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Value<float> x38_unknown8;
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Value<float> x3c_unknown9;
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@@ -31,13 +31,21 @@ struct CTweakGame : ITweakGame
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Value<float> x54_unknown15;
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Value<float> x58_unknown16;
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Value<float> x5c_unknown17;
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Value<float> x60_unknown18;
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Value<float> x64_hardmodeDamageMult;
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Value<float> x68_hardmodeWeaponMult;
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Value<float> x60_hardmodeDamageMult;
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Value<float> x64_hardmodeWeaponMult;
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virtual const std::string& GetWorldPrefix() const { return x4_worldPrefix; }
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virtual bool GetSplashScreensDisabled() const { return x2b_splashScreensDisabled; }
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virtual float GetFirstPersonFOV() const { return x24_fov; }
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CTweakGame(athena::io::IStreamReader& in) { this->read(in); x2b_unknown4 = false; }
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virtual float GetPressStartDelay() const { return x30_presStartDelay; }
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virtual float GetHardModeDamageMultiplier() const { return x60_hardmodeDamageMult; }
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virtual float GetHardModeWeaponMultiplier() const { return x64_hardmodeWeaponMult; }
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CTweakGame() = default;
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CTweakGame(athena::io::IStreamReader& in)
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{
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this->read(in);
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x2b_splashScreensDisabled = false;
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}
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};
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}
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}
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