mirror of https://github.com/AxioDL/metaforce.git
Remove IAllocator, CMemory and CGameAllocator
This commit is contained in:
parent
5e2f2e3af8
commit
777419ad4e
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@ -9,9 +9,12 @@ namespace DataSpec
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struct ITweakGame : BigYAML
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{
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virtual const std::string& GetWorldPrefix() const = 0;
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virtual bool GetSplashScreensDisabled() const = 0;
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virtual float GetFirstPersonFOV() const = 0;
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virtual float GetPressStartDelay() const = 0;
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virtual float GetHardModeDamageMultiplier() const = 0;
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virtual float GetHardModeWeaponMultiplier() const = 0;
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};
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}
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#endif
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@ -32,6 +32,7 @@
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#include "Tweaks/CTweakPlayer.hpp"
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#include "Tweaks/CTweakCameraBob.hpp"
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#include "Tweaks/CTweakSlideShow.hpp"
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#include "Tweaks/CTweakGame.hpp"
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namespace DataSpec
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{
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@ -382,6 +383,8 @@ ResExtractor<PAKBridge> PAKBridge::LookupExtractor(const PAK& pak, const PAK::En
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return {ExtractTweak<CTweakCameraBob>, {_S(".yaml")}};
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if (!name.compare("SlideShow"))
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return {ExtractTweak<CTweakSlideShow>, {_S(".yaml")}};
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if (!name.compare("Game"))
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return {ExtractTweak<CTweakGame>, {_S(".yaml")}};
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}
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break;
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}
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@ -17,9 +17,9 @@ struct CTweakGame : ITweakGame
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Value<bool> x28_unknown1;
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Value<bool> x29_unknown2;
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Value<bool> x2a_unknown3;
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Value<bool> x2b_unknown4;
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Value<float> x2c_cunknown5;
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Value<float> x30_unknown6;
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Value<bool> x2b_splashScreensDisabled;
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Value<float> x2c_unknown5;
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Value<float> x30_presStartDelay;
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Value<float> x34_unknown7;
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Value<float> x38_unknown8;
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Value<float> x3c_unknown9;
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@ -31,13 +31,21 @@ struct CTweakGame : ITweakGame
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Value<float> x54_unknown15;
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Value<float> x58_unknown16;
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Value<float> x5c_unknown17;
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Value<float> x60_unknown18;
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Value<float> x64_hardmodeDamageMult;
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Value<float> x68_hardmodeWeaponMult;
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Value<float> x60_hardmodeDamageMult;
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Value<float> x64_hardmodeWeaponMult;
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virtual const std::string& GetWorldPrefix() const { return x4_worldPrefix; }
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virtual bool GetSplashScreensDisabled() const { return x2b_splashScreensDisabled; }
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virtual float GetFirstPersonFOV() const { return x24_fov; }
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CTweakGame(athena::io::IStreamReader& in) { this->read(in); x2b_unknown4 = false; }
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virtual float GetPressStartDelay() const { return x30_presStartDelay; }
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virtual float GetHardModeDamageMultiplier() const { return x60_hardmodeDamageMult; }
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virtual float GetHardModeWeaponMultiplier() const { return x64_hardmodeWeaponMult; }
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CTweakGame() = default;
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CTweakGame(athena::io::IStreamReader& in)
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{
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this->read(in);
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x2b_splashScreensDisabled = false;
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}
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};
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}
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}
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@ -407,8 +407,8 @@ void CTweakPlayer::read(athena::io::IStreamReader& __dna_reader)
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x274_ = __dna_reader.readFloatBig();
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/* x278_ */
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x278_ = __dna_reader.readFloatBig();
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/* x27c_ */
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x27c_ = __dna_reader.readFloatBig();
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/* x27c_playerBallHalfExtent */
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x27c_playerBallHalfExtent = __dna_reader.readFloatBig();
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/* x280_ */
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x280_ = __dna_reader.readFloatBig();
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/* x284_ */
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@ -847,8 +847,8 @@ void CTweakPlayer::write(athena::io::IStreamWriter& __dna_writer) const
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__dna_writer.writeFloatBig(x274_);
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/* x278_ */
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__dna_writer.writeFloatBig(x278_);
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/* x27c_ */
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__dna_writer.writeFloatBig(x27c_);
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/* x27c_playerBallHalfExtent */
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__dna_writer.writeFloatBig(x27c_playerBallHalfExtent);
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/* x280_ */
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__dna_writer.writeFloatBig(x280_);
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/* x284_ */
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@ -1362,8 +1362,8 @@ void CTweakPlayer::read(athena::io::YAMLDocReader& __dna_docin)
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x274_ = __dna_docin.readFloat("x274_");
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/* x278_ */
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x278_ = __dna_docin.readFloat("x278_");
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/* x27c_ */
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x27c_ = __dna_docin.readFloat("x27c_");
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/* x27c_playerBallHalfExtent */
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x27c_playerBallHalfExtent = __dna_docin.readFloat("x27c_playerBallHalfExtent");
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/* x280_ */
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x280_ = __dna_docin.readFloat("x280_");
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/* x284_ */
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@ -1862,8 +1862,8 @@ void CTweakPlayer::CTweakPlayer::write(athena::io::YAMLDocWriter& __dna_docout)
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__dna_docout.writeFloat("x274_", x274_);
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/* x278_ */
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__dna_docout.writeFloat("x278_", x278_);
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/* x27c_ */
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__dna_docout.writeFloat("x27c_", x27c_);
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/* x27c_playerBallHalfExtent */
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__dna_docout.writeFloat("x27c_playerBallHalfExtent", x27c_playerBallHalfExtent);
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/* x280_ */
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__dna_docout.writeFloat("x280_", x280_);
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/* x284_ */
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@ -138,7 +138,7 @@ struct CTweakPlayer : ITweakPlayer
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Value<float> x270_playerXYHalfExtent;
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Value<float> x274_;
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Value<float> x278_;
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Value<float> x27c_;
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Value<float> x27c_playerBallHalfExtent;
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Value<float> x280_;
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Value<float> x284_;
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Value<float> x288_;
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@ -183,7 +183,7 @@ struct CTweakPlayer : ITweakPlayer
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float GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; }
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float GetX274() const { return x274_; }
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float GetX278() const { return x278_; }
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float GetX27C() const { return x27c_; }
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float GetX27C() const { return x27c_playerBallHalfExtent; }
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float GetX124() const { return x134_; }
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bool GetX228_24() const { return x228_24_; }
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float GetX288() const { return x288_; }
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@ -56,7 +56,7 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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TLockedToken<CTexture> xrayPalette = objStore.GetObj("TXTR_XRayPalette");
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m_particleView.reset(new ParticleView(*this, m_viewResources, *m_rootView, xrayPalette));
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#if 1
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#if 0
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m_moviePlayer.reset(new CMoviePlayer("Video/SpecialEnding.thp", 1.f, false, true));
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m_moviePlayer->SetFrame({-1.0f, 1.0f, 0.f}, {-1.0f, -1.0f, 0.f}, {1.0f, -1.0f, 0.f}, {1.0f, 1.0f, 0.f});
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CDvdFile testRSF("Audio/frontend_1.rsf");
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@ -2,7 +2,7 @@
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#include "boo/boo.hpp"
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#include "specter/specter.hpp"
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#include "hecl/CVarManager.hpp"
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#include "Runtime/CGameAllocator.hpp"
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#include "Runtime/CBasics.hpp"
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#include <functional>
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#include "ViewManager.hpp"
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@ -27,7 +27,7 @@ const u64 CBasics::TICKS_PER_SECOND = 60750000LL;
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#ifndef _WIN32
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static struct tm* localtime_r(const time_t& time, struct tm& timeSt, long& gmtOff)
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{
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auto ret = localtime_r(&time, &timeSt);
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auto ret = ::localtime_r(&time, &timeSt);
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if (!ret)
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return nullptr;
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gmtOff = ret->tm_gmtoff;
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@ -1,20 +0,0 @@
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#ifndef __URDE_CCALLSTACK_HPP__
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#define __URDE_CCALLSTACK_HPP__
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namespace urde
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{
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class CCallStack
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{
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const char* x0_fileAndLineStr;
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const char* x4_typeStr;
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public:
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CCallStack(const char* fileAndLineStr, const char* typeStr)
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: x0_fileAndLineStr(fileAndLineStr), x4_typeStr(typeStr) {}
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const char* GetFileAndLineText() const {return x0_fileAndLineStr;}
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const char* GetTypeText() const {return x4_typeStr;}
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};
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}
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#endif // __URDE_CCALLSTACK_HPP__
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@ -1,99 +0,0 @@
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#include "CGameAllocator.hpp"
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namespace urde
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{
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logvisor::Module AllocLog("CGameAllocator");
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CGameAllocator::SGameMemInfo* CGameAllocator::FindFreeBlock(u32)
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{
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return nullptr;
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}
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CGameAllocator::SGameMemInfo* CGameAllocator::FindFreeBlockFromTopOfHeap(u32)
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{
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return nullptr;
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}
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u32 CGameAllocator::FixupAllocPtrs(SGameMemInfo*, u32, u32, EHint, const CCallStack&)
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{
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return 0;
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}
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void CGameAllocator::UpdateAllocDebugStats(u32, u32, u32)
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{
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}
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bool CGameAllocator::FreeNormalAllocation(void*)
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{
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return false;
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}
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u32 CGameAllocator::GetFreeBinEntryForSize(u32)
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{
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return 0;
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}
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void CGameAllocator::AddFreeEntryToFreeList(SGameMemInfo*)
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{
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}
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void CGameAllocator::RemoveFreeEntryFromFreeList(SGameMemInfo*)
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{
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}
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void CGameAllocator::DumpAllocations() const
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{
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}
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u32 CGameAllocator::GetLargestFreeChunk() const
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{
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return 0;
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}
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CGameAllocator::SGameMemInfo* CGameAllocator::GetMemInfoFromBlockPtr(void* ptr)
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{
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return reinterpret_cast<SGameMemInfo*>(reinterpret_cast<u8*>(ptr) - 32);
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}
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bool CGameAllocator::Initialize()
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{
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return false;
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}
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void CGameAllocator::Shutdown()
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{
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}
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void* CGameAllocator::Alloc(size_t sz, EHint, EScope, EType, const CCallStack&)
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{
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//AllocLog.report(logvisor::Warning, _S("Remind Phil to reimplement Alloc!!!!"));
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return malloc(sz);
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}
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void CGameAllocator::Free(void* ptr)
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{
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free(ptr);
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}
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void CGameAllocator::ReleaseAll()
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{
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}
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void* CGameAllocator::AllocSecondary(size_t sz, EHint, EScope, EType, const CCallStack&)
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{
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return malloc(sz);
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}
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void CGameAllocator::FreeSecondary(void*)
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{
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}
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void CGameAllocator::ReleaseAllSecondary()
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{
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}
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void CGameAllocator::SetOutOfMemoryCallback(const TOutOfMemoryCallback cb, void* ctx)
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{
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x58_oomCb = cb;
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x5c_oomCtx = ctx;
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}
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int CGameAllocator::EnumAllocations(const TAllocationVisitCallback, void*, bool) const
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{
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return 0;
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}
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CGameAllocator::SAllocInfo CGameAllocator::GetAllocInfo(void*) const
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{
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return CGameAllocator::SAllocInfo();
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}
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void CGameAllocator::OffsetFakeStatics(int)
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{
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}
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CGameAllocator::SMetrics CGameAllocator::GetMetrics() const
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{
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return CGameAllocator::SMetrics();
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}
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}
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@ -1,51 +0,0 @@
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#ifndef __URDE_CGAMEALLOCATOR_HPP__
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#define __URDE_CGAMEALLOCATOR_HPP__
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#include "IAllocator.hpp"
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namespace urde
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{
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class CCallStack;
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class CGameAllocator : public IAllocator
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{
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public:
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struct SGameMemInfo
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{
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};
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private:
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SGameMemInfo* x10_rootInfo = nullptr;
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TOutOfMemoryCallback x58_oomCb = nullptr;
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void* x5c_oomCtx = nullptr;
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u32 xbc_fakeStaticOff = 0;
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public:
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SGameMemInfo* FindFreeBlock(u32);
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SGameMemInfo* FindFreeBlockFromTopOfHeap(u32);
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u32 FixupAllocPtrs(SGameMemInfo*, u32, u32, EHint, const CCallStack&);
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void UpdateAllocDebugStats(u32, u32, u32);
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bool FreeNormalAllocation(void*);
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u32 GetFreeBinEntryForSize(u32);
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void AddFreeEntryToFreeList(SGameMemInfo*);
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void RemoveFreeEntryFromFreeList(SGameMemInfo*);
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void DumpAllocations() const;
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u32 GetLargestFreeChunk() const;
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SGameMemInfo* GetMemInfoFromBlockPtr(void* ptr);
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bool Initialize();
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void Shutdown();
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void* Alloc(size_t, EHint, EScope, EType, const CCallStack&);
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void Free(void*);
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void ReleaseAll();
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void* AllocSecondary(size_t, EHint, EScope, EType, const CCallStack&);
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void FreeSecondary(void*);
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void ReleaseAllSecondary();
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void SetOutOfMemoryCallback(const TOutOfMemoryCallback, void*);
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int EnumAllocations(const TAllocationVisitCallback, void*, bool) const;
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SAllocInfo GetAllocInfo(void*) const;
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void OffsetFakeStatics(int);
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SMetrics GetMetrics() const;
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};
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}
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#endif // __URDE_CGAMEALLOCATOR_HPP__
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@ -286,4 +286,14 @@ CWorldState& CGameState::StateForWorld(ResId mlvlId)
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return *it;
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}
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float CGameState::GetHardModeDamageMultiplier() const
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{
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return g_tweakGame->GetHardModeDamageMultiplier();
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}
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float CGameState::GetHardModeWeaponMultiplier() const
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{
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return g_tweakGame->GetHardModeWeaponMultiplier();
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}
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}
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@ -113,6 +113,8 @@ public:
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void WriteBackupBuf();
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void SetCardSerial(u64 serial) { x210_cardSerial = serial; }
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void PutTo(CBitStreamWriter& writer) const;
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float GetHardModeDamageMultiplier() const;
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float GetHardModeWeaponMultiplier() const;
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struct GameFileStateInfo
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{
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@ -26,7 +26,7 @@ if(WIN32)
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elseif(APPLE)
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list(APPEND PLAT_SRCS CMemoryCardSysOSX.cpp)
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else()
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list(APPEND PLAT_SRCS CMemoryCardSysNix.cpp CCallStackNix.cpp)
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list(APPEND PLAT_SRCS CMemoryCardSysNix.cpp)
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endif()
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add_subdirectory(MP1)
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@ -48,14 +48,11 @@ add_library(RuntimeCommon
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${PARTICLE_SOURCES}
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${WORLD_SOURCES}
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${WEAPON_SOURCES}
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#CMemory.hpp CMemory.cpp
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ITweak.hpp
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IMain.hpp
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CMemoryCardSys.hpp CMemoryCardSys.cpp
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CScannableObjectInfo.hpp CScannableObjectInfo.cpp
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CSaveWorld.hpp CSaveWorld.cpp
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IAllocator.hpp IAllocator.cpp
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CGameAllocator.hpp CGameAllocator.cpp
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CDependencyGroup.hpp CDependencyGroup.cpp
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CBasics.hpp CBasicsPC.cpp
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CIOWin.hpp
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@ -91,7 +88,6 @@ add_library(RuntimeCommon
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CFactoryMgr.hpp CFactoryMgr.cpp
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CPakFile.hpp CPakFile.cpp
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CStringExtras.hpp
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CCallStack.hpp
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IOStreams.hpp IOStreams.cpp
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CMainFlowBase.hpp CMainFlowBase.cpp
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CMFGameBase.hpp
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@ -1,146 +0,0 @@
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#if 0
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#include "CMemory.hpp"
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#include "CGameAllocator.hpp"
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#include "CCallStack.hpp"
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#include "logvisor/logvisor.hpp"
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namespace urde
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{
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static logvisor::Module Log("CMemory");
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static CGameAllocator g_gameAllocator;
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static IAllocator* g_memoryAllocator = &g_gameAllocator;
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static bool g_memoryAllocatorReady = false;
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void CMemory::Startup()
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{
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g_memoryAllocatorReady = g_memoryAllocator->Initialize();
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}
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void CMemory::Shutdown()
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{
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g_memoryAllocator->Shutdown();
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g_memoryAllocatorReady = false;
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}
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void CMemory::SetAllocator(IAllocator& alloc)
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{
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if (&alloc != g_memoryAllocator)
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{
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g_memoryAllocator = &alloc;
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g_memoryAllocator->Initialize();
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}
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}
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void CMemory::OffsetFakeStatics(int val)
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{
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g_memoryAllocator->OffsetFakeStatics(val);
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}
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void CMemory::SetOutOfMemoryCallback(const IAllocator::TOutOfMemoryCallback cb, void* ctx)
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{
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g_memoryAllocator->SetOutOfMemoryCallback(cb, ctx);
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}
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void CMemory::Free(void* ptr)
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{
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g_memoryAllocator->Free(ptr);
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}
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void* CMemory::Alloc(size_t sz, IAllocator::EHint hint, IAllocator::EScope scope,
|
||||
IAllocator::EType type, const CCallStack& cs)
|
||||
{
|
||||
void* newPtr = g_memoryAllocator->Alloc(sz, hint, scope, type, cs);
|
||||
if (!newPtr)
|
||||
Log.report(logvisor::Error, "Alloc Failed! - Size %d", sz);
|
||||
return newPtr;
|
||||
}
|
||||
|
||||
CMemorySys::CMemorySys(IAllocator& alloc)
|
||||
{
|
||||
CMemory::Startup();
|
||||
CMemory::SetAllocator(alloc);
|
||||
}
|
||||
|
||||
CMemorySys::~CMemorySys()
|
||||
{
|
||||
CMemory::Shutdown();
|
||||
}
|
||||
|
||||
IAllocator& CMemorySys::GetGameAllocator() {return g_gameAllocator;}
|
||||
|
||||
}
|
||||
|
||||
void* operator new(std::size_t sz)
|
||||
{
|
||||
if (!urde::g_memoryAllocatorReady)
|
||||
return malloc(sz);
|
||||
urde::CCallStack cs("?\?(?\?)", "UnknownType");
|
||||
return urde::CMemory::Alloc(sz,
|
||||
urde::IAllocator::EHint::None,
|
||||
urde::IAllocator::EScope::Default,
|
||||
urde::IAllocator::EType::Primitive,
|
||||
cs);
|
||||
}
|
||||
|
||||
void* operator new(std::size_t sz,
|
||||
const char* funcName, const char* typeName)
|
||||
{
|
||||
if (!urde::g_memoryAllocatorReady)
|
||||
return malloc(sz);
|
||||
urde::CCallStack cs(funcName, typeName);
|
||||
return urde::CMemory::Alloc(sz,
|
||||
urde::IAllocator::EHint::None,
|
||||
urde::IAllocator::EScope::Default,
|
||||
urde::IAllocator::EType::Primitive,
|
||||
cs);
|
||||
}
|
||||
|
||||
void operator delete(void* ptr) noexcept
|
||||
{
|
||||
if (!urde::g_memoryAllocatorReady)
|
||||
{
|
||||
free(ptr);
|
||||
return;
|
||||
}
|
||||
urde::CMemory::Free(ptr);
|
||||
}
|
||||
|
||||
void* operator new[](std::size_t sz)
|
||||
{
|
||||
if (!urde::g_memoryAllocatorReady)
|
||||
return malloc(sz);
|
||||
urde::CCallStack cs("?\?(?\?)", "UnknownType");
|
||||
return urde::CMemory::Alloc(sz,
|
||||
urde::IAllocator::EHint::None,
|
||||
urde::IAllocator::EScope::Default,
|
||||
urde::IAllocator::EType::Array,
|
||||
cs);
|
||||
}
|
||||
|
||||
void* operator new[](std::size_t sz,
|
||||
const char* funcName, const char* typeName)
|
||||
{
|
||||
if (!urde::g_memoryAllocatorReady)
|
||||
return malloc(sz);
|
||||
urde::CCallStack cs(funcName, typeName);
|
||||
return urde::CMemory::Alloc(sz,
|
||||
urde::IAllocator::EHint::None,
|
||||
urde::IAllocator::EScope::Default,
|
||||
urde::IAllocator::EType::Array,
|
||||
cs);
|
||||
}
|
||||
|
||||
void operator delete[](void* ptr) noexcept
|
||||
{
|
||||
if (!urde::g_memoryAllocatorReady)
|
||||
{
|
||||
free(ptr);
|
||||
return;
|
||||
}
|
||||
urde::CMemory::Free(ptr);
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,40 +0,0 @@
|
|||
#ifndef __URDE_CMEMORY_HPP__
|
||||
#define __URDE_CMEMORY_HPP__
|
||||
|
||||
#if 0
|
||||
|
||||
#include "IAllocator.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class COsContext;
|
||||
|
||||
class CMemory
|
||||
{
|
||||
public:
|
||||
static void Startup();
|
||||
static void Shutdown();
|
||||
static void SetAllocator(IAllocator&);
|
||||
static void OffsetFakeStatics(int);
|
||||
static void SetOutOfMemoryCallback(const IAllocator::TOutOfMemoryCallback, void*);
|
||||
static void Free(void*);
|
||||
static void* Alloc(size_t, IAllocator::EHint, IAllocator::EScope, IAllocator::EType, const CCallStack&);
|
||||
};
|
||||
|
||||
class CMemorySys
|
||||
{
|
||||
public:
|
||||
CMemorySys(IAllocator&);
|
||||
~CMemorySys();
|
||||
static IAllocator& GetGameAllocator();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
/* Custom new funcs */
|
||||
void* operator new(std::size_t sz, const char* funcName, const char* typeName);
|
||||
void* operator new[](std::size_t sz, const char* funcName, const char* typeName);
|
||||
|
||||
#endif
|
||||
|
||||
#endif // __URDE_CMEMORY_HPP__
|
|
@ -1,7 +1,5 @@
|
|||
#include "CResLoader.hpp"
|
||||
#include "CPakFile.hpp"
|
||||
#include "CMemory.hpp"
|
||||
#include "CCallStack.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
|
|
@ -1,6 +0,0 @@
|
|||
#include "IAllocator.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
}
|
|
@ -1,79 +0,0 @@
|
|||
#ifndef __URDE_IALLOCATOR_HPP__
|
||||
#define __URDE_IALLOCATOR_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class COsContext;
|
||||
class CCallStack;
|
||||
|
||||
class IAllocator
|
||||
{
|
||||
public:
|
||||
virtual ~IAllocator() {}
|
||||
enum class EHint
|
||||
{
|
||||
None = 0x0,
|
||||
TopOfHeap = 0x1,
|
||||
Large = 0x2
|
||||
};
|
||||
enum class EScope
|
||||
{
|
||||
None = 0,
|
||||
Default = 1
|
||||
};
|
||||
enum class EType
|
||||
{
|
||||
Primitive = 0,
|
||||
Array = 1
|
||||
};
|
||||
struct SAllocInfo
|
||||
{
|
||||
};
|
||||
struct SMetrics
|
||||
{
|
||||
u32 a;
|
||||
u32 b;
|
||||
u32 c;
|
||||
u32 d;
|
||||
u32 e;
|
||||
u32 f;
|
||||
u32 g;
|
||||
u32 h;
|
||||
u32 i;
|
||||
u32 j;
|
||||
u32 k;
|
||||
u32 l;
|
||||
u32 m;
|
||||
u32 n;
|
||||
u32 o;
|
||||
u32 p;
|
||||
u32 q;
|
||||
u32 r;
|
||||
u32 s;
|
||||
u32 t;
|
||||
u32 u;
|
||||
u32 v;
|
||||
};
|
||||
typedef bool(*TOutOfMemoryCallback)(void*, u32);
|
||||
typedef bool(*TAllocationVisitCallback)(const SAllocInfo&, void*);
|
||||
|
||||
virtual bool Initialize()=0;
|
||||
virtual void Shutdown()=0;
|
||||
virtual void* Alloc(size_t, EHint, EScope, EType, const CCallStack&)=0;
|
||||
virtual void Free(void*)=0;
|
||||
virtual void ReleaseAll()=0;
|
||||
virtual void* AllocSecondary(size_t, EHint, EScope, EType, const CCallStack&)=0;
|
||||
virtual void FreeSecondary(void*)=0;
|
||||
virtual void ReleaseAllSecondary()=0;
|
||||
virtual void SetOutOfMemoryCallback(const TOutOfMemoryCallback, void*)=0;
|
||||
virtual int EnumAllocations(const TAllocationVisitCallback, void*, bool) const=0;
|
||||
virtual SAllocInfo GetAllocInfo(void*) const=0;
|
||||
virtual void OffsetFakeStatics(int)=0;
|
||||
virtual SMetrics GetMetrics() const=0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_IALLOCATOR_HPP__
|
|
@ -1,5 +1,4 @@
|
|||
#include "IOStreams.hpp"
|
||||
#include "CMemory.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
|
|
@ -0,0 +1,51 @@
|
|||
#ifndef __URDE_MP1_CBABYGOTH_HPP__
|
||||
#define __URDE_MP1_CBABYGOTH_HPP__
|
||||
|
||||
#include "World/CPatterned.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CBabygothData
|
||||
{
|
||||
float x0_;
|
||||
float x4_;
|
||||
u32 x8_;
|
||||
CDamageInfo xc_;
|
||||
CDamageInfo x28_;
|
||||
u32 x44_;
|
||||
u32 x48_;
|
||||
CDamageInfo x4c_;
|
||||
CDamageVulnerability x68_;
|
||||
CDamageVulnerability xd0_;
|
||||
u32 x138_;
|
||||
u32 x13c_;
|
||||
float x140_;
|
||||
s16 x144_;
|
||||
u32 x148_;
|
||||
u32 x14c_;
|
||||
u32 x150_;
|
||||
u32 x154_;
|
||||
s16 x158_;
|
||||
s16 x15a_;
|
||||
s16 x15c_;
|
||||
float x160_;
|
||||
float x164_;
|
||||
float x168_;
|
||||
u32 x16c_;
|
||||
s16 x170_;
|
||||
u32 x174_;
|
||||
public:
|
||||
CBabygothData(CInputStream&);
|
||||
ResId GetShellModelResId() const;
|
||||
void GetFireballDamage() const;
|
||||
ResId GetFireballResID() const;
|
||||
const CDamageVulnerability& GetShellDamageVulnerability() const;
|
||||
void GetSHellHitPoints() const;
|
||||
void GetFireballAttackVariance() const;
|
||||
void GetFireballAttackTime() const;
|
||||
void GetFireBreathDamage() const;
|
||||
ResId GetFireBreathResId() const;
|
||||
};
|
||||
|
||||
}
|
||||
#endif // __URDE_MP1_CBABYGOTH_HPP__
|
|
@ -16,6 +16,7 @@ set(MP1_SOURCES
|
|||
CBeetle.hpp CBeetle.cpp
|
||||
CWarWasp.hpp CWarWasp.cpp
|
||||
CSpacePirate.hpp CSpacePirate.cpp
|
||||
CBabygoth.hpp CBabygoth.cpp
|
||||
CSaveUI.hpp CSaveUI.cpp
|
||||
CMemoryCardDriver.hpp CMemoryCardDriver.cpp
|
||||
MP1.hpp MP1.cpp)
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
#define MP1_USE_BOO 0
|
||||
|
||||
#include "IMain.hpp"
|
||||
#include "CMemory.hpp"
|
||||
#include "CTweaks.hpp"
|
||||
#include "CPlayMovie.hpp"
|
||||
#include "IOStreams.hpp"
|
||||
|
|
Loading…
Reference in New Issue