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CPuddleToadGamma and animation system fixes
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@@ -9,20 +9,20 @@ struct PuddleToadGamma : IScriptObject {
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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String<-1> name;
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Value<atUint32> unknown1;
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Value<atUint32> flavor;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atVec3f> scale;
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PatternedInfo patternedInfo;
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ActorParameters actorParameters;
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Value<float> unknown2;
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Value<float> unknown3;
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Value<float> unknown4;
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Value<atVec3f> unknown5;
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Value<float> unknown6;
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Value<float> unknown7;
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Value<float> unknown8;
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DamageInfo damageInfo1;
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Value<float> suckForceMultiplier;
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Value<float> suckAngle;
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Value<float> playerSuckRange;
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Value<atVec3f> localShootDir;
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Value<float> playerShootSpeed;
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Value<float> shouldAttackWaitTime;
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Value<float> spotPlayerWaitTime;
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DamageInfo playerShootDamage;
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DamageInfo damageInfo2;
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UniqueID32 dcln;
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