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CPuddleToadGamma and animation system fixes
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@@ -289,7 +289,7 @@ vec4 PostFunc(vec4 colorIn) {
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#if defined(URDE_MB_SHADOW)
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vec4 PostFunc(vec4 colorIn) {
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float idTexel = texture(extTex0, vtf.extUvs[0]).a;
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float sphereTexel = texture(extTex1, vtf.extUvs[1]).a;
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float sphereTexel = texture(extTex1, vtf.extUvs[1]).r;
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float fadeTexel = texture(extTex2, vtf.extUvs[2]).a;
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float val = ((abs(idTexel - shadowId) < 0.001) ?
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(dot(vtf.mvNorm.xyz, shadowUp.xyz) * shadowUp.w) : 0.0) *
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