mirror of https://github.com/AxioDL/metaforce.git
Function-scope statics aren't as efficient as file-scope ones
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3886f4409c
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@ -16,6 +16,8 @@ static logvisor::Module Log("specter::Space");
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#define CORNER_DRAG_THRESHOLD 20
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static const zeus::CColor TriColor = {0.75, 0.75, 0.75, 1.0};
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Space::Space(ViewResources& res, View& parentView, ISpaceController& controller,
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Toolbar::Position tbPos, unsigned tbUnits)
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: View(res, parentView), m_controller(controller), m_tbPos(tbPos)
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@ -26,9 +28,8 @@ Space::Space(ViewResources& res, View& parentView, ISpaceController& controller,
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return true;
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});
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setBackground(res.themeData().spaceBackground());
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static const zeus::CColor triColor = {0.75, 0.75, 0.75, 1.0};
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if (controller.spaceSplitAllowed())
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m_cornerView.m_view.reset(new CornerView(res, *this, triColor));
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m_cornerView.m_view.reset(new CornerView(res, *this, TriColor));
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if (tbPos != Toolbar::Position::None)
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m_toolbar.m_view.reset(new Toolbar(res, *this, tbPos, tbUnits));
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}
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@ -8,15 +8,16 @@ namespace specter
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{
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static logvisor::Module Log("specter::SplitView");
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void SplitView::Resources::init(boo::IGraphicsDataFactory::Context& ctx, const IThemeData& theme)
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{
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static const zeus::RGBA32 tex[3] =
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static const zeus::RGBA32 Tex[3] =
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{
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{0,0,0,64},
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{0,0,0,255},
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{255,255,255,64}
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};
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m_shadingTex = ctx.newStaticTexture(3, 1, 1, boo::TextureFormat::RGBA8, tex, 12);
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void SplitView::Resources::init(boo::IGraphicsDataFactory::Context& ctx, const IThemeData& theme)
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{
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m_shadingTex = ctx.newStaticTexture(3, 1, 1, boo::TextureFormat::RGBA8, Tex, 12);
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}
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SplitView::SplitView(ViewResources& res, View& parentView, ISplitSpaceController* controller,
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@ -65,12 +65,12 @@ BOO_GLSL_BINDING_HEAD
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" blendOut = colorOut.a * texture(fontTex, vtf.uv);\n"
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"}\n";
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static const char* BlockNames[] = {"SpecterViewBlock"};
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void TextView::Resources::init(boo::GLDataFactory::Context& ctx, FontCache* fcache)
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{
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m_fcache = fcache;
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static const char* BlockNames[] = {"SpecterViewBlock"};
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m_regular =
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ctx.newShaderPipeline(GLSLVS, GLSLFSReg, 1, "fontTex", 1, BlockNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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@ -9,16 +9,17 @@ namespace specter
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{
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static logvisor::Module Log("specter::Space");
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void Toolbar::Resources::init(boo::IGraphicsDataFactory::Context& ctx, const IThemeData& theme)
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{
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static const zeus::RGBA32 tex[] =
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static const zeus::RGBA32 Tex[] =
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{
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{{255,255,255,64}},
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{{255,255,255,64}},
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{{0,0,0,64}},
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{{0,0,0,64}}
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};
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m_shadingTex = ctx.newStaticTexture(4, 1, 1, boo::TextureFormat::RGBA8, tex, 16);
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void Toolbar::Resources::init(boo::IGraphicsDataFactory::Context& ctx, const IThemeData& theme)
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{
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m_shadingTex = ctx.newStaticTexture(4, 1, 1, boo::TextureFormat::RGBA8, Tex, 16);
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}
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Toolbar::Toolbar(ViewResources& res, View& parentView, Position tbPos, unsigned units)
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@ -71,10 +71,10 @@ BOO_GLSL_BINDING_HEAD
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" colorOut = texture(tex, vtf.uv) * vtf.color;\n"
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"}\n";
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void View::Resources::init(boo::GLDataFactory::Context& ctx, const IThemeData& theme)
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{
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static const char* BlockNames[] = {"SpecterViewBlock"};
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void View::Resources::init(boo::GLDataFactory::Context& ctx, const IThemeData& theme)
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{
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m_solidShader = ctx.newShaderPipeline(GLSLSolidVS, GLSLSolidFS, 0, nullptr, 1, BlockNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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