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Humungous refactor
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@@ -10,13 +10,13 @@ namespace DataSpec
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namespace Blender
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{
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bool BuildMasterShader(const HECL::ProjectPath& path)
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bool BuildMasterShader(const hecl::ProjectPath& path)
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{
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HECL::BlenderConnection& conn = HECL::BlenderConnection::SharedConnection();
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if (!conn.createBlend(path, HECL::BlenderConnection::BlendType::None))
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hecl::BlenderConnection& conn = hecl::BlenderConnection::SharedConnection();
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if (!conn.createBlend(path, hecl::BlenderConnection::BlendType::None))
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return false;
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{
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HECL::BlenderConnection::PyOutStream os = conn.beginPythonOut(true);
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hecl::BlenderConnection::PyOutStream os = conn.beginPythonOut(true);
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os << RETRO_MASTER_SHADER;
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os << "make_master_shader_library()\n";
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}
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@@ -1,14 +1,14 @@
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#ifndef _RETRO_BLENDER_SUPPORT_HPP_
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#define _RETRO_BLENDER_SUPPORT_HPP_
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#include <HECL/HECL.hpp>
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#include <hecl/hecl.hpp>
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namespace DataSpec
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{
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namespace Blender
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{
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bool BuildMasterShader(const HECL::ProjectPath& path);
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bool BuildMasterShader(const hecl::ProjectPath& path);
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}
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}
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