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Bug fixes
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@@ -105,6 +105,7 @@ void CPhysicsActor::AddMotionState(const CMotionState& mst)
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SetTranslation(x34_transform.origin + mst.x0_translation);
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xfc_constantForce += mst.x1c_velocity;
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x108_angularMomentum += mst.x28_angularMomentum;
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ComputeDerivedQuantities();
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}
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