mirror of https://github.com/AxioDL/metaforce.git
Bug fixes
This commit is contained in:
parent
5ed7bd7c45
commit
7951cb1ee0
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@ -176,17 +176,23 @@ u16 CSfxManager::CSfxEmitterWrapper::GetSfxId() const
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}
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void CSfxManager::CSfxEmitterWrapper::UpdateEmitterSilent()
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{
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if (x50_emitterHandle)
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{
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x50_emitterHandle->setVectors(x24_parmData.x0_pos.v, x24_parmData.xc_dir.v);
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x50_emitterHandle->setMaxVol(1.f / 127.f);
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}
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x55_cachedMaxVol = x24_parmData.x26_maxVol;
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}
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void CSfxManager::CSfxEmitterWrapper::UpdateEmitter()
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{
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if (x50_emitterHandle)
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{
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x50_emitterHandle->setVectors(x24_parmData.x0_pos.v, x24_parmData.xc_dir.v);
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x50_emitterHandle->setMaxVol(x55_cachedMaxVol);
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}
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}
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void CSfxManager::CSfxEmitterWrapper::SetReverb(float rev)
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{
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@ -79,8 +79,7 @@ zeus::CTransform CGameCamera::ValidateCameraTransform(const zeus::CTransform& a,
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if ((a.rightVector().magnitude() - 1.f) >= epsilon || (a.frontVector().magnitude() - 1.f) >= epsilon ||
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(a.upVector().magnitude() - 1.f) >= epsilon)
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xfCpy.orthonormalize();
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float f2 = zeus::CVector3f::skUp.x + a.upVector().x * a.upVector().y * a.upVector().z *
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zeus::CVector3f::skUp.y + zeus::CVector3f::skUp.z;
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float f2 = a.basis[1].dot(zeus::CVector3f::skUp);
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if (std::fabs(f2) > 1.0f)
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f2 = (f2 >= -0.f ? -1.0f : 1.0f);
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if (std::fabs(f2) > 0.999f)
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@ -89,7 +88,7 @@ zeus::CTransform CGameCamera::ValidateCameraTransform(const zeus::CTransform& a,
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if (xfCpy.upVector().z < -0.2f)
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xfCpy = zeus::CQuaternion::fromAxisAngle(xfCpy.frontVector(), M_PIF).toTransform() * xfCpy;
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if (std::fabs(xfCpy.rightVector().z - 0.f) >= 0.000009f && std::fabs(xfCpy.upVector().z - 0.f) > 0.000009f)
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if (std::fabs(xfCpy.rightVector().z) >= 0.000009f && std::fabs(xfCpy.upVector().z) > 0.000009f)
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{
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if (xfCpy.frontVector().canBeNormalized())
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xfCpy = zeus::lookAt(zeus::CUnitVector3f(xfCpy.frontVector(), true), zeus::CVector3f::skZero);
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@ -594,8 +594,8 @@ void CGroundMovement::MoveGroundCollider_New(CStateManager& mgr, CPhysicsActor&
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result.x8_collision.emplace(collisionInfo);
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}
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if (!result.x8_collision->IsValid() ||
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!CGameCollision::CanBlock(result.x8_collision->GetMaterialLeft(), result.x8_collision->GetNormalLeft()))
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if (!collisionInfo.IsValid() ||
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!CGameCollision::CanBlock(collisionInfo.GetMaterialLeft(), collisionInfo.GetNormalLeft()))
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{
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if (zOffset > 0.f)
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{
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@ -603,7 +603,7 @@ void CGroundMovement::MoveGroundCollider_New(CStateManager& mgr, CPhysicsActor&
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xf.origin -= zeus::CVector3f(0.f, 0.f, zOffset);
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}
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if (result.x8_collision->IsValid())
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if (collisionInfo.IsValid())
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player.x9c5_28_slidingOnWall = true;
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CheckFalling(actor, mgr, dt);
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player.SetLastFloorPlaneNormal({});
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@ -615,8 +615,8 @@ void CGroundMovement::MoveGroundCollider_New(CStateManager& mgr, CPhysicsActor&
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actor.SetTranslation(actor.GetTranslation() - zeus::CVector3f(0.f, 0.f, stepDown));
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if (TCastToPtr<CScriptPlatform> plat = mgr.ObjectById(id))
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mgr.SendScriptMsg(plat.GetPtr(), actor.GetUniqueId(), EScriptObjectMessage::AddPlatformRider);
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CGameCollision::SendMaterialMessage(mgr, result.x8_collision->GetMaterialLeft(), actor);
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actor.SetLastFloorPlaneNormal({result.x8_collision->GetNormalLeft()});
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CGameCollision::SendMaterialMessage(mgr, collisionInfo.GetMaterialLeft(), actor);
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actor.SetLastFloorPlaneNormal({collisionInfo.GetNormalLeft()});
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}
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}
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@ -77,23 +77,23 @@ public:
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CMaterialList(u64 flags) : x0_list(flags) {}
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CMaterialList(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4, EMaterialTypes t5, EMaterialTypes t6)
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: CMaterialList(t1, t2, t3, t4, t5)
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{ x0_list = 1ull << u64(t6); }
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{ x0_list |= 1ull << u64(t6); }
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CMaterialList(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4, EMaterialTypes t5)
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: CMaterialList(t1, t2, t3, t4)
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{ x0_list = 1ull << u64(t5); }
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{ x0_list |= 1ull << u64(t5); }
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CMaterialList(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4)
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: CMaterialList(t1, t2, t3)
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{ x0_list = 1ull << u64(t4); }
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{ x0_list |= 1ull << u64(t4); }
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CMaterialList(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3)
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: CMaterialList(t1, t2)
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{ x0_list = 1ull << u64(t3); }
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{ x0_list |= 1ull << u64(t3); }
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CMaterialList(EMaterialTypes t1, EMaterialTypes t2)
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: CMaterialList(t1)
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{ x0_list = 1ull << u64(t2); }
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{ x0_list |= 1ull << u64(t2); }
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CMaterialList(EMaterialTypes t1)
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: x0_list(1ull << u64(t1))
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@ -105,6 +105,7 @@ void CPhysicsActor::AddMotionState(const CMotionState& mst)
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SetTranslation(x34_transform.origin + mst.x0_translation);
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xfc_constantForce += mst.x1c_velocity;
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x108_angularMomentum += mst.x28_angularMomentum;
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ComputeDerivedQuantities();
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}
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@ -184,7 +184,7 @@ void CScriptTrigger::UpdateInhabitants(float dt, CStateManager& mgr)
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}
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}
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if ((x12c_flags & ETriggerFlags::DetectPlayerIfInside) != ETriggerFlags::None || x148_24_playerInside)
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if ((x12c_flags & ETriggerFlags::DetectCamera) != ETriggerFlags::None || x148_24_detectCamera)
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{
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CGameCamera* cam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
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bool camInTrigger = GetTriggerBoundsWR().pointInside(cam->GetTranslation());
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@ -193,7 +193,7 @@ void CScriptTrigger::UpdateInhabitants(float dt, CStateManager& mgr)
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if (!camInTrigger)
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{
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x148_25_camSubmerged = false;
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if ((x12c_flags & ETriggerFlags::DetectPlayerIfInside) != ETriggerFlags::None)
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if ((x12c_flags & ETriggerFlags::DetectCamera) != ETriggerFlags::None)
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{
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sendExited = true;
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InhabitantExited(*cam, mgr);
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@ -201,7 +201,7 @@ void CScriptTrigger::UpdateInhabitants(float dt, CStateManager& mgr)
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}
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else
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{
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if ((x12c_flags & ETriggerFlags::DetectPlayerIfInside) != ETriggerFlags::None)
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if ((x12c_flags & ETriggerFlags::DetectCamera) != ETriggerFlags::None)
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{
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InhabitantIdle(*cam, mgr);
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sendInside = true;
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@ -213,10 +213,10 @@ void CScriptTrigger::UpdateInhabitants(float dt, CStateManager& mgr)
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if (camInTrigger)
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{
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x148_25_camSubmerged = true;
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if ((x12c_flags & ETriggerFlags::DetectPlayerIfInside) != ETriggerFlags::None)
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if ((x12c_flags & ETriggerFlags::DetectCamera) != ETriggerFlags::None)
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{
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InhabitantAdded(*cam, mgr);
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SendScriptMsgs(EScriptObjectState::Entered, mgr, EScriptObjectMessage::Activate);
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//SendScriptMsgs(EScriptObjectState::Entered, mgr, EScriptObjectMessage::Activate);
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}
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}
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}
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@ -224,12 +224,12 @@ void CScriptTrigger::UpdateInhabitants(float dt, CStateManager& mgr)
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if (sendInside)
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{
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SendScriptMsgs(EScriptObjectState::Inside, mgr, EScriptObjectMessage::Activate);
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//SendScriptMsgs(EScriptObjectState::Inside, mgr, EScriptObjectMessage::Activate);
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}
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if (sendExited)
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{
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SendScriptMsgs(EScriptObjectState::Exited, mgr, EScriptObjectMessage::Activate);
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//SendScriptMsgs(EScriptObjectState::Exited, mgr, EScriptObjectMessage::Activate);
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if (x148_27_deactivateOnExited)
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{
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mgr.SendScriptMsg(GetUniqueId(), mgr.GetEditorIdForUniqueId(GetUniqueId()),
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@ -318,7 +318,7 @@ void CScriptTrigger::Touch(CActor& act, CStateManager& mgr)
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}
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}
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SendScriptMsgs(EScriptObjectState::Entered, mgr, EScriptObjectMessage::None);
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//SendScriptMsgs(EScriptObjectState::Entered, mgr, EScriptObjectMessage::None);
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if (x148_26_deactivateOnEntered)
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{
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@ -25,7 +25,7 @@ enum class ETriggerFlags : u32
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KillOnEnter = (1 << 11),
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DetectMorphedPlayer = (1 << 12),
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UseCollisionImpulses = (1 << 13),
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DetectPlayerIfInside = (1 << 14),
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DetectCamera = (1 << 14),
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UseBooleanIntersection = (1 << 15),
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DetectUnmorphedPlayer = (1 << 16),
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BlockEnvironmentalEffects = (1 << 17)
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@ -57,7 +57,7 @@ protected:
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union {
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struct
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{
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bool x148_24_playerInside : 1;
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bool x148_24_detectCamera : 1;
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bool x148_25_camSubmerged : 1;
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bool x148_26_deactivateOnEntered : 1;
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bool x148_27_deactivateOnExited : 1;
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@ -86,7 +86,7 @@ CScriptWater::CScriptWater(CStateManager& mgr, TUniqueId uid, std::string_view n
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x90_actorLights->SetCastShadows(false);
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x90_actorLights->SetAmbientChannelOverflow(false);
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x90_actorLights->SetFindNearestDynamicLights(true);
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x148_24_playerInside = true;
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x148_24_detectCamera = true;
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CalculateRenderBounds();
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xe6_27_renderVisorFlags = u8(thermalCold ? 2 : 1);
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if (!x30_24_active)
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2
amuse
2
amuse
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@ -1 +1 @@
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Subproject commit b890a76e2048ba7ae781af0bfb8fdf2e7ab159f9
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Subproject commit 89233e98b59e6e720641af2f6d5f2d29f9c79864
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2
hecl
2
hecl
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@ -1 +1 @@
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Subproject commit b8043f6369bd2057112cc77df5d9ad9652995489
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Subproject commit 97c3a4918e32015988328fda625a46e925fa2764
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