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Finalize CBloodFlower imps
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@@ -2,6 +2,7 @@
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#include "Particle/CGenDescription.hpp"
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#include "Particle/CElementGen.hpp"
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#include "Weapon/CProjectileWeapon.hpp"
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#include "Weapon/CTargetableProjectile.hpp"
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#include "World/CPlayer.hpp"
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#include "World/CScriptTrigger.hpp"
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#include "CSimplePool.hpp"
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@@ -18,10 +19,10 @@ CBloodFlower::CBloodFlower(TUniqueId uid, std::string_view name, const CEntityIn
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EMovementType::Ground, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::Medium)
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, x568_podEffectDesc(g_SimplePool->GetObj({FOURCC('PART'), partId1}))
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, x574_podEffect(new CElementGen(x568_podEffectDesc))
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, x578_(g_SimplePool->GetObj({FOURCC('WPSC'), wpscId1}))
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, x578_projectileDesc(g_SimplePool->GetObj({FOURCC('WPSC'), wpscId1}))
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, x590_projectileInfo(wpscId2, dInfo1)
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, x5d4_(CSfxManager::TranslateSFXID(soundId))
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, x5dc_(dInfo2)
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, x5d4_visorSfx(CSfxManager::TranslateSFXID(soundId))
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, x5dc_projectileDamage(dInfo2)
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, x5f8_podDamage(dInfo3)
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, x614_(f1)
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, x618_(partId2)
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@@ -35,7 +36,7 @@ CBloodFlower::CBloodFlower(TUniqueId uid, std::string_view name, const CEntityIn
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x590_projectileInfo.Token().Lock();
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x460_knockBackController.SetAutoResetImpulse(false);
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if (partId5.IsValid()) {
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x5c4_ = g_SimplePool->GetObj({FOURCC('PART'), partId5});
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x5c4_visorParticle = g_SimplePool->GetObj({FOURCC('PART'), partId5});
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}
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}
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@@ -60,12 +61,10 @@ void CBloodFlower::sub80119364(CStateManager& mgr) {
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void CBloodFlower::UpdateFire(CStateManager& mgr) {
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if (x5d8_effectState == 0) {
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TurnEffectsOn(0, mgr);
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}
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else if (x5d8_effectState == 1) {
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} else if (x5d8_effectState == 1) {
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TurnEffectsOff(0, mgr);
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TurnEffectsOn(1, mgr);
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}
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else if (x5d8_effectState == 2) {
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} else if (x5d8_effectState == 2) {
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TurnEffectsOff(1, mgr);
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TurnEffectsOn(2, mgr);
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}
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@@ -74,9 +73,9 @@ void CBloodFlower::UpdateFire(CStateManager& mgr) {
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}
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static std::string_view sFireEffects[3] = {
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"Fire1"sv,
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"Fire2"sv,
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"Fire3"sv,
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"Fire1"sv,
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"Fire2"sv,
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"Fire3"sv,
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};
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void CBloodFlower::TurnEffectsOn(u32 effect, CStateManager& mgr) {
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@@ -106,16 +105,40 @@ void CBloodFlower::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node
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x58c_projectileState = 0;
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x5bc_projectileDelay = 0.5f;
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}
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return;
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}
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else if (type == EUserEventType::Delete) {
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return;
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} else if (type == EUserEventType::Delete) {
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if (x5d8_effectState > 0)
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TurnEffectsOff((x5d8_effectState > 3 ? x5d8_effectState - 1 : 2), mgr);
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}
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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}
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void CBloodFlower::LaunchPollenProjectile(const zeus::CTransform& xf, CStateManager& mgr, float f1, s32 w1) {
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void CBloodFlower::LaunchPollenProjectile(const zeus::CTransform& xf, CStateManager& mgr, float var_f1, s32 w1) {
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static float tickPeriod = CProjectileWeapon::GetTickPeriod();
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CProjectileInfo* proj = GetProjectileInfo();
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TLockedToken<CWeaponDescription> projToken = proj->Token();
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if (!projToken)
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return;
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zeus::CVector3f aimPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
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float zDiff = xf.origin.z() - aimPos.z();
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float f2 = (zDiff > 0.f ? var_f1 : -zDiff + var_f1);
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if (zDiff > 0.f)
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var_f1 = zDiff + var_f1;
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float f7 = std::sqrt(2.f * f2 / 4.9050002f) + std::sqrt(2.f * var_f1 / 4.9050002f);
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float f4 = 1.f / f7;
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zeus::CVector3f vel{f4 * (aimPos.x() - xf.origin.x()), f4 * (aimPos.y() - xf.origin.y()),
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2.4525001f * f7 + (-zDiff / f7)};
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if (CTargetableProjectile* targProj =
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CreateArcProjectile(mgr, GetProjectileInfo()->Token(), zeus::CTransform::Translate(xf.origin),
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GetProjectileInfo()->GetDamage(), kInvalidUniqueId)) {
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targProj->ProjectileWeapon().SetVelocity(CProjectileWeapon::GetTickPeriod() * vel);
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targProj->ProjectileWeapon().SetGravity(CProjectileWeapon::GetTickPeriod() *
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zeus::CVector3f(0.f, 0.f, -4.9050002f));
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mgr.AddObject(targProj);
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}
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}
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void CBloodFlower::Render(const CStateManager& mgr) const {
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@@ -157,7 +180,7 @@ void CBloodFlower::Active(CStateManager& mgr, EStateMsg msg, float arg) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCAdditiveAimCmd());
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x584_curAttackTime += arg;
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x450_bodyController->GetCommandMgr().DeliverAdditiveTargetVector(
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GetTransform().transposeRotate(mgr.GetPlayer().GetTranslation() - GetTranslation()));
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GetTransform().transposeRotate(mgr.GetPlayer().GetTranslation() - GetTranslation()));
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} else if (msg == EStateMsg::Deactivate) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState));
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x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::AdditiveIdle));
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@@ -175,8 +198,8 @@ void CBloodFlower::InActive(CStateManager& mgr, EStateMsg msg, float) {
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void CBloodFlower::BulbAttack(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCProjectileAttackCmd(pas::ESeverity::Zero,
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mgr.GetPlayer().GetTranslation(), true));
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x450_bodyController->GetCommandMgr().DeliverCmd(
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CBCProjectileAttackCmd(pas::ESeverity::Zero, mgr.GetPlayer().GetTranslation(), true));
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x58c_projectileState = 1;
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}
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}
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@@ -211,4 +234,23 @@ void CBloodFlower::ActivateTriggers(CStateManager& mgr, bool activate) {
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}
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}
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CTargetableProjectile* CBloodFlower::CreateArcProjectile(CStateManager& mgr, const TToken<CWeaponDescription>& desc,
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const zeus::CTransform& xf, const CDamageInfo& damage,
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TUniqueId uid) {
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if (!x578_projectileDesc)
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return nullptr;
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TUniqueId projId = mgr.AllocateUniqueId();
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CTargetableProjectile* targProj = new CTargetableProjectile(
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desc, EWeaponType::AI, xf, EMaterialTypes::Character, damage, x5dc_projectileDamage, projId, GetAreaIdAlways(),
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GetUniqueId(), x578_projectileDesc, uid, EProjectileAttrib::None, {x5c4_visorParticle}, x5d4_visorSfx, false);
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if (mgr.GetPlayer().GetOrbitTargetId() == GetUniqueId()) {
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mgr.GetPlayer().ResetAimTargetPrediction(projId);
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mgr.GetPlayer().SetOrbitTargetId(projId, mgr);
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}
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return targProj;
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}
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} // namespace urde::MP1
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