mirror of https://github.com/AxioDL/metaforce.git
Finalize CBloodFlower imps
This commit is contained in:
parent
d3a251589c
commit
799ff4a64b
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@ -2,6 +2,7 @@
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#include "Particle/CGenDescription.hpp"
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#include "Particle/CElementGen.hpp"
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#include "Weapon/CProjectileWeapon.hpp"
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#include "Weapon/CTargetableProjectile.hpp"
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#include "World/CPlayer.hpp"
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#include "World/CScriptTrigger.hpp"
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#include "CSimplePool.hpp"
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@ -18,10 +19,10 @@ CBloodFlower::CBloodFlower(TUniqueId uid, std::string_view name, const CEntityIn
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EMovementType::Ground, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::Medium)
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, x568_podEffectDesc(g_SimplePool->GetObj({FOURCC('PART'), partId1}))
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, x574_podEffect(new CElementGen(x568_podEffectDesc))
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, x578_(g_SimplePool->GetObj({FOURCC('WPSC'), wpscId1}))
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, x578_projectileDesc(g_SimplePool->GetObj({FOURCC('WPSC'), wpscId1}))
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, x590_projectileInfo(wpscId2, dInfo1)
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, x5d4_(CSfxManager::TranslateSFXID(soundId))
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, x5dc_(dInfo2)
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, x5d4_visorSfx(CSfxManager::TranslateSFXID(soundId))
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, x5dc_projectileDamage(dInfo2)
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, x5f8_podDamage(dInfo3)
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, x614_(f1)
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, x618_(partId2)
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@ -35,7 +36,7 @@ CBloodFlower::CBloodFlower(TUniqueId uid, std::string_view name, const CEntityIn
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x590_projectileInfo.Token().Lock();
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x460_knockBackController.SetAutoResetImpulse(false);
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if (partId5.IsValid()) {
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x5c4_ = g_SimplePool->GetObj({FOURCC('PART'), partId5});
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x5c4_visorParticle = g_SimplePool->GetObj({FOURCC('PART'), partId5});
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}
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}
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@ -60,12 +61,10 @@ void CBloodFlower::sub80119364(CStateManager& mgr) {
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void CBloodFlower::UpdateFire(CStateManager& mgr) {
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if (x5d8_effectState == 0) {
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TurnEffectsOn(0, mgr);
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}
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else if (x5d8_effectState == 1) {
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} else if (x5d8_effectState == 1) {
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TurnEffectsOff(0, mgr);
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TurnEffectsOn(1, mgr);
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}
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else if (x5d8_effectState == 2) {
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} else if (x5d8_effectState == 2) {
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TurnEffectsOff(1, mgr);
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TurnEffectsOn(2, mgr);
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}
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@ -74,9 +73,9 @@ void CBloodFlower::UpdateFire(CStateManager& mgr) {
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}
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static std::string_view sFireEffects[3] = {
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"Fire1"sv,
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"Fire2"sv,
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"Fire3"sv,
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"Fire1"sv,
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"Fire2"sv,
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"Fire3"sv,
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};
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void CBloodFlower::TurnEffectsOn(u32 effect, CStateManager& mgr) {
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@ -106,16 +105,40 @@ void CBloodFlower::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node
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x58c_projectileState = 0;
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x5bc_projectileDelay = 0.5f;
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}
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return;
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}
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else if (type == EUserEventType::Delete) {
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return;
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} else if (type == EUserEventType::Delete) {
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if (x5d8_effectState > 0)
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TurnEffectsOff((x5d8_effectState > 3 ? x5d8_effectState - 1 : 2), mgr);
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}
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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}
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void CBloodFlower::LaunchPollenProjectile(const zeus::CTransform& xf, CStateManager& mgr, float f1, s32 w1) {
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void CBloodFlower::LaunchPollenProjectile(const zeus::CTransform& xf, CStateManager& mgr, float var_f1, s32 w1) {
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static float tickPeriod = CProjectileWeapon::GetTickPeriod();
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CProjectileInfo* proj = GetProjectileInfo();
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TLockedToken<CWeaponDescription> projToken = proj->Token();
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if (!projToken)
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return;
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zeus::CVector3f aimPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
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float zDiff = xf.origin.z() - aimPos.z();
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float f2 = (zDiff > 0.f ? var_f1 : -zDiff + var_f1);
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if (zDiff > 0.f)
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var_f1 = zDiff + var_f1;
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float f7 = std::sqrt(2.f * f2 / 4.9050002f) + std::sqrt(2.f * var_f1 / 4.9050002f);
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float f4 = 1.f / f7;
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zeus::CVector3f vel{f4 * (aimPos.x() - xf.origin.x()), f4 * (aimPos.y() - xf.origin.y()),
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2.4525001f * f7 + (-zDiff / f7)};
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if (CTargetableProjectile* targProj =
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CreateArcProjectile(mgr, GetProjectileInfo()->Token(), zeus::CTransform::Translate(xf.origin),
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GetProjectileInfo()->GetDamage(), kInvalidUniqueId)) {
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targProj->ProjectileWeapon().SetVelocity(CProjectileWeapon::GetTickPeriod() * vel);
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targProj->ProjectileWeapon().SetGravity(CProjectileWeapon::GetTickPeriod() *
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zeus::CVector3f(0.f, 0.f, -4.9050002f));
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mgr.AddObject(targProj);
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}
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}
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void CBloodFlower::Render(const CStateManager& mgr) const {
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@ -157,7 +180,7 @@ void CBloodFlower::Active(CStateManager& mgr, EStateMsg msg, float arg) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCAdditiveAimCmd());
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x584_curAttackTime += arg;
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x450_bodyController->GetCommandMgr().DeliverAdditiveTargetVector(
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GetTransform().transposeRotate(mgr.GetPlayer().GetTranslation() - GetTranslation()));
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GetTransform().transposeRotate(mgr.GetPlayer().GetTranslation() - GetTranslation()));
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} else if (msg == EStateMsg::Deactivate) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState));
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x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::AdditiveIdle));
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@ -175,8 +198,8 @@ void CBloodFlower::InActive(CStateManager& mgr, EStateMsg msg, float) {
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void CBloodFlower::BulbAttack(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCProjectileAttackCmd(pas::ESeverity::Zero,
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mgr.GetPlayer().GetTranslation(), true));
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x450_bodyController->GetCommandMgr().DeliverCmd(
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CBCProjectileAttackCmd(pas::ESeverity::Zero, mgr.GetPlayer().GetTranslation(), true));
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x58c_projectileState = 1;
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}
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}
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@ -211,4 +234,23 @@ void CBloodFlower::ActivateTriggers(CStateManager& mgr, bool activate) {
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}
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}
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CTargetableProjectile* CBloodFlower::CreateArcProjectile(CStateManager& mgr, const TToken<CWeaponDescription>& desc,
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const zeus::CTransform& xf, const CDamageInfo& damage,
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TUniqueId uid) {
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if (!x578_projectileDesc)
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return nullptr;
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TUniqueId projId = mgr.AllocateUniqueId();
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CTargetableProjectile* targProj = new CTargetableProjectile(
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desc, EWeaponType::AI, xf, EMaterialTypes::Character, damage, x5dc_projectileDamage, projId, GetAreaIdAlways(),
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GetUniqueId(), x578_projectileDesc, uid, EProjectileAttrib::None, {x5c4_visorParticle}, x5d4_visorSfx, false);
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if (mgr.GetPlayer().GetOrbitTargetId() == GetUniqueId()) {
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mgr.GetPlayer().ResetAimTargetPrediction(projId);
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mgr.GetPlayer().SetOrbitTargetId(projId, mgr);
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}
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return targProj;
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}
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} // namespace urde::MP1
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@ -7,13 +7,14 @@ namespace urde {
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class CGenDescription;
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class CElementGen;
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class CWeaponDescription;
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}
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class CTargetableProjectile;
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} // namespace urde
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namespace urde::MP1 {
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class CBloodFlower : public CPatterned {
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TLockedToken<CGenDescription> x568_podEffectDesc;
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std::unique_ptr<CElementGen> x574_podEffect;
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TLockedToken<CWeaponDescription> x578_;
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TLockedToken<CWeaponDescription> x578_projectileDesc;
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float x584_curAttackTime = 0.f;
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float x588_projectileOffset = 0.f;
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u32 x58c_projectileState = 0;
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@ -21,10 +22,10 @@ class CBloodFlower : public CPatterned {
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float x5b8_ = 0.f;
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float x5bc_projectileDelay = 0.f;
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float x5c0_ = 0.f;
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TLockedToken<CGenDescription> x5c4_;
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s16 x5d4_;
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TLockedToken<CGenDescription> x5c4_visorParticle;
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s16 x5d4_visorSfx;
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u32 x5d8_effectState = 0;
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CDamageInfo x5dc_;
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CDamageInfo x5dc_projectileDamage;
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CDamageInfo x5f8_podDamage;
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float x614_;
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CAssetId x618_;
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@ -37,6 +38,9 @@ class CBloodFlower : public CPatterned {
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void TurnEffectsOn(u32, CStateManager&);
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void TurnEffectsOff(u32, CStateManager&);
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void LaunchPollenProjectile(const zeus::CTransform&, CStateManager&, float, s32);
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CTargetableProjectile* CreateArcProjectile(CStateManager&, const TToken<CWeaponDescription>&, const zeus::CTransform&,
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const CDamageInfo&, TUniqueId);
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public:
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DEFINE_PATTERNED(BloodFlower)
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void Render(const CStateManager& mgr) const;
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CProjectileInfo* GetProjectileInfo() { return &x590_projectileInfo; }
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bool ShouldAttack(CStateManager&, float);
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bool ShouldTurn(CStateManager&, float);
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bool Leash(CStateManager&, float) { return x5c0_ < x3d0_playerLeashTime; }
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@ -82,6 +82,8 @@ public:
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CProjectileTouchResult CanCollideWithTrigger(CActor& act, CStateManager& mgr);
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zeus::CAABox GetProjectileBounds() const;
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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CProjectileWeapon& ProjectileWeapon() { return x170_projectile; }
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const CProjectileWeapon& GetProjectileWeapon() const { return x170_projectile; }
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TUniqueId GetHomingTargetId() const { return x2c0_homingTargetId; }
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zeus::CVector3f GetPreviousPos() const { return x298_previousPos; }
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};
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@ -93,9 +93,10 @@ public:
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void UpdateParticleFX();
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virtual void Update(float dt);
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void SetGravity(const zeus::CVector3f& grav) { xbc_gravity = grav; }
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zeus::CVector3f GetGravity() const { return xbc_gravity; }
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static void SetGlobalSeed(u16 seed) { g_GlobalSeed = seed; }
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CElementGen* GetAttachedPS1() const { return xfc_APSMGen.get(); }
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double GameTime() const { return xd0_curTime; }
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static float GetTickPeriod() { return 0.0166667f; }
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static constexpr float GetTickPeriod() { return 0.0166667f; }
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};
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} // namespace urde
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@ -1,19 +1,56 @@
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#include "CTargetableProjectile.hpp"
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#include "CStateManager.hpp"
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#include "World/CPlayer.hpp"
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#include "TCastTo.hpp"
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namespace urde {
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CTargetableProjectile::CTargetableProjectile(
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const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf, EMaterialTypes materials,
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const CDamageInfo& damage, const CDamageInfo& damage2, TUniqueId uid, TAreaId aid, TUniqueId owner,
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TUniqueId homingTarget, EProjectileAttrib attribs,
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const TLockedToken<CWeaponDescription>& weapDesc, TUniqueId homingTarget, EProjectileAttrib attribs,
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const rstl::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx, bool sendCollideMsg)
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: CEnergyProjectile(true, desc, type, xf, materials, damage, uid, aid, owner, homingTarget,
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attribs | EProjectileAttrib::BigProjectile | EProjectileAttrib::PartialCharge |
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EProjectileAttrib::PlasmaProjectile,
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false, zeus::skOne3f, visorParticle, visorSfx, sendCollideMsg)
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, x3e0_dInfo2(damage2) {
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, x3d8_weaponDesc(weapDesc)
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, x3e0_damage(damage2) {
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x68_material.Add(EMaterialTypes::Target);
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x68_material.Add(EMaterialTypes::Orbit);
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}
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void CTargetableProjectile::Accept(IVisitor& visitor) { visitor.Visit(this); }
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zeus::CVector3f CTargetableProjectile::GetAimPosition(const CStateManager& mgr, float dt) const {
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static constexpr float tickRecip = 1.f / CProjectileWeapon::GetTickPeriod();
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return (dt * dt * 0.5f * tickRecip * x170_projectile.GetGravity()) +
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(dt * tickRecip * x170_projectile.GetVelocity() + GetTranslation());
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}
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bool CTargetableProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal,
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EWeaponCollisionResponseTypes type, CStateManager& mgr,
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const CDamageVulnerability& dVuln, TUniqueId hitActor) {
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bool ret = CEnergyProjectile::Explode(pos, normal, type, mgr, dVuln, hitActor);
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if (x2e4_24_active || x2c4_ == kInvalidUniqueId || x2c4_ != mgr.GetPlayer().GetUniqueId())
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return ret;
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if (TCastToConstPtr<CActor> act = mgr.GetObjectById(xec_ownerId)) {
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TUniqueId uid = mgr.AllocateUniqueId();
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zeus::CTransform xf =
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zeus::lookAt(x170_projectile.GetTranslation(), act->GetAimPosition(mgr, 0.f), zeus::skUp);
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CEnergyProjectile* projectile = new CEnergyProjectile(
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true, x3d8_weaponDesc, xf0_weaponType, xf, EMaterialTypes::Player, x3e0_damage, uid, GetAreaIdAlways(),
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kInvalidUniqueId, xec_ownerId, EProjectileAttrib::None, false, zeus::skOne3f, {}, 0xFFFF, false);
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mgr.AddObject(projectile);
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projectile->AddMaterial(EMaterialTypes::Orbit);
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mgr.GetPlayer().ResetAimTargetPrediction(uid);
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mgr.GetPlayer().SetOrbitTargetId(uid, mgr);
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x2c4_ = kInvalidUniqueId;
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}
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return ret;
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}
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} // namespace urde
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@ -5,14 +5,21 @@
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namespace urde {
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class CTargetableProjectile : public CEnergyProjectile {
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CDamageInfo x3e0_dInfo2;
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TLockedToken<CWeaponDescription> x3d8_weaponDesc;
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CDamageInfo x3e0_damage;
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public:
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CTargetableProjectile(const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf,
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EMaterialTypes materials, const CDamageInfo& damage, const CDamageInfo& damage2, TUniqueId uid,
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TAreaId aid, TUniqueId owner, TUniqueId homingTarget, EProjectileAttrib attribs,
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TAreaId aid, TUniqueId owner, const TLockedToken<CWeaponDescription>& weapDesc,
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TUniqueId homingTarget, EProjectileAttrib attribs,
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const rstl::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
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bool sendCollideMsg);
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void Accept(IVisitor&);
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
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bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type,
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CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor);
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};
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} // namespace urde
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