mirror of https://github.com/AxioDL/metaforce.git
aurora: Free result of SDL_GameControllerMapping
This commit is contained in:
parent
1685489303
commit
79c4368f15
|
@ -215,8 +215,6 @@ static bool poll_events() noexcept {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case SDL_QUIT:
|
case SDL_QUIT:
|
||||||
g_AppDelegate->onAppExiting();
|
|
||||||
Log.report(logvisor::Info, FMT_STRING("Received quit request"));
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
// Log.report(logvisor::Info, FMT_STRING("Received SDL event: {}"), event.type);
|
// Log.report(logvisor::Info, FMT_STRING("Received SDL event: {}"), event.type);
|
||||||
|
@ -350,6 +348,7 @@ void app_run(std::unique_ptr<AppDelegate> app, Icon icon, int argc, char** argv)
|
||||||
ImGui::EndFrame();
|
ImGui::EndFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Log.report(logvisor::Info, FMT_STRING("Application exiting"));
|
||||||
g_AppDelegate->onAppExiting();
|
g_AppDelegate->onAppExiting();
|
||||||
|
|
||||||
imgui::shutdown();
|
imgui::shutdown();
|
||||||
|
|
|
@ -56,7 +56,6 @@ static std::optional<std::string> remap_controller_layout(std::string_view mappi
|
||||||
newMapping.push_back(':');
|
newMapping.push_back(':');
|
||||||
newMapping.append(v);
|
newMapping.append(v);
|
||||||
}
|
}
|
||||||
Log.report(logvisor::Info, FMT_STRING("New mapping: {}"), newMapping);
|
|
||||||
return newMapping;
|
return newMapping;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -64,9 +63,10 @@ Sint32 add_controller(Sint32 which) noexcept {
|
||||||
auto* ctrl = SDL_GameControllerOpen(which);
|
auto* ctrl = SDL_GameControllerOpen(which);
|
||||||
if (ctrl != nullptr) {
|
if (ctrl != nullptr) {
|
||||||
{
|
{
|
||||||
const char* mapping = SDL_GameControllerMapping(ctrl);
|
char* mapping = SDL_GameControllerMapping(ctrl);
|
||||||
if (mapping != nullptr) {
|
if (mapping != nullptr) {
|
||||||
auto newMapping = remap_controller_layout(mapping);
|
auto newMapping = remap_controller_layout(mapping);
|
||||||
|
SDL_free(mapping);
|
||||||
if (newMapping) {
|
if (newMapping) {
|
||||||
if (SDL_GameControllerAddMapping(newMapping->c_str()) == -1) {
|
if (SDL_GameControllerAddMapping(newMapping->c_str()) == -1) {
|
||||||
Log.report(logvisor::Error, FMT_STRING("Failed to update controller mapping: {}"), SDL_GetError());
|
Log.report(logvisor::Error, FMT_STRING("Failed to update controller mapping: {}"), SDL_GetError());
|
||||||
|
|
Loading…
Reference in New Issue