mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-08 13:44:56 +00:00
Massive fmtlib refactor
This commit is contained in:
@@ -1,9 +1,10 @@
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include_directories(../hecl/include
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../hecl/extern/boo/include
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../hecl/extern/boo/logvisor/include
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../hecl/extern/athena/include
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../specter/zeus/include
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../nod/include
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../nod/logvisor/include
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../nod/logvisor/fmt/include
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../DataSpec
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../Runtime
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..)
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@@ -1,4 +1,6 @@
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#include "shader_CFluidPlaneShader.hpp"
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#include <fmt/ostream.h>
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#include <sstream>
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#define FOG_STRUCT_GLSL \
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"struct Fog\n" \
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@@ -38,7 +40,7 @@
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" fogZ = 0.0;\n" \
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" break;\n" \
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" }\n" \
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"#if %d\n" \
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"#if IS_ADDITIVE\n" \
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" return vec4(mix(colorIn, vec4(0.0), clamp(fogZ, 0.0, 1.0)).rgb, colorIn.a);\n" \
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"#else\n" \
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" return vec4(mix(colorIn, fog.color, clamp(fogZ, 0.0, 1.0)).rgb, colorIn.a);\n" \
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@@ -83,7 +85,7 @@ static const char* VS =
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" vtf.uvs[0] = (texMtxs[0] * pos).xy;\n"
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" vtf.uvs[1] = (texMtxs[1] * pos).xy;\n"
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" vtf.uvs[2] = (texMtxs[2] * pos).xy;\n"
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"%s" // Additional TCGs here
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" ADDITIONAL_TCGS\n" // Additional TCGs here
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"}\n";
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static const char* TessVS =
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@@ -164,7 +166,7 @@ static const char* TessES =
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"SBINDING(0) patch in vec4 minMaxPos;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"\n"
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"TBINDING%d uniform sampler2D RippleMap;\n"
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"TBINDING##RIPPLE_TEXTURE_IDX uniform sampler2D RippleMap;\n"
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"\n"
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"const float PI_X2 = 6.283185307179586;\n"
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"\n"
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@@ -208,7 +210,7 @@ static const char* TessES =
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" vtf.uvs[0] = (texMtxs[0] * pos).xy;\n"
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" vtf.uvs[1] = (texMtxs[1] * pos).xy;\n"
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" vtf.uvs[2] = (texMtxs[2] * pos).xy;\n"
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"%s\n" // Additional TCGs here
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" ADDITIONAL_TCGS\n" // Additional TCGs here
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"}\n";
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static const char* FS =
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@@ -270,11 +272,11 @@ FOG_STRUCT_GLSL
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FOG_ALGORITHM_GLSL
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"\n"
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"layout(location=0) out vec4 colorOut;\n"
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"%s" // Textures here
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"TEXTURE_DECLS\n" // Textures here
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"void main()\n"
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"{\n"
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" vec4 lighting = LightingFunc(vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz));\n"
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"%s" // Combiner expression here
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" COMBINER_EXPRS\n" // Combiner expression here
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" colorOut = MainPostFunc(colorOut);\n"
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"}\n";
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@@ -315,61 +317,52 @@ FOG_ALGORITHM_GLSL
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"\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"%s" // Textures here
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"TEXTURE_DECLS\n" // Textures here
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"void main()\n"
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"{\n"
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"%s" // Combiner expression here
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" COMBINER_EXPRS\n" // Combiner expression here
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" colorOut = MainPostFunc(colorOut);\n"
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"}\n";
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static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
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std::string textures;
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std::string combiner;
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std::stringstream out;
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int nextTex = 0;
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int nextTCG = 3;
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int bumpMapUv, envBumpMapUv, envMapUv, lightmapUv;
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if (info.m_hasPatternTex1) {
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textures += hecl::Format("TBINDING%d uniform sampler2D patternTex1;\n", nextTex++);
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}
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if (info.m_hasPatternTex2) {
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textures += hecl::Format("TBINDING%d uniform sampler2D patternTex2;\n", nextTex++);
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}
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if (info.m_hasColorTex) {
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textures += hecl::Format("TBINDING%d uniform sampler2D colorTex;\n", nextTex++);
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}
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if (info.m_hasBumpMap) {
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textures += hecl::Format("TBINDING%d uniform sampler2D bumpMap;\n", nextTex++);
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}
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if (info.m_hasEnvMap) {
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textures += hecl::Format("TBINDING%d uniform sampler2D envMap;\n", nextTex++);
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}
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if (info.m_hasEnvBumpMap) {
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textures += hecl::Format("TBINDING%d uniform sampler2D envBumpMap;\n", nextTex++);
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}
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if (info.m_hasLightmap) {
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textures += hecl::Format("TBINDING%d uniform sampler2D lightMap;\n", nextTex++);
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}
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out << "#define TEXTURE_DECLS ";
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if (info.m_hasPatternTex1)
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fmt::print(out, fmt("TBINDING{} uniform sampler2D patternTex1;"), nextTex++);
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if (info.m_hasPatternTex2)
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fmt::print(out, fmt("TBINDING{} uniform sampler2D patternTex2;"), nextTex++);
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if (info.m_hasColorTex)
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fmt::print(out, fmt("TBINDING{} uniform sampler2D colorTex;"), nextTex++);
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if (info.m_hasBumpMap)
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fmt::print(out, fmt("TBINDING{} uniform sampler2D bumpMap;"), nextTex++);
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if (info.m_hasEnvMap)
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fmt::print(out, fmt("TBINDING{} uniform sampler2D envMap;"), nextTex++);
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if (info.m_hasEnvBumpMap)
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fmt::print(out, fmt("TBINDING{} uniform sampler2D envBumpMap;"), nextTex++);
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if (info.m_hasLightmap)
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fmt::print(out, fmt("TBINDING{} uniform sampler2D lightMap;"), nextTex++);
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out << '\n';
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if (info.m_hasBumpMap) {
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if (info.m_hasBumpMap)
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bumpMapUv = nextTCG++;
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}
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if (info.m_hasEnvBumpMap) {
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if (info.m_hasEnvBumpMap)
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envBumpMapUv = nextTCG++;
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}
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if (info.m_hasEnvMap) {
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if (info.m_hasEnvMap)
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envMapUv = nextTCG++;
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}
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if (info.m_hasLightmap) {
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if (info.m_hasLightmap)
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lightmapUv = nextTCG;
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}
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out << "#define COMBINER_EXPRS ";
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switch (info.m_type) {
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case EFluidType::NormalWater:
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case EFluidType::PhazonFluid:
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case EFluidType::Four:
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if (info.m_hasLightmap) {
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combiner += hecl::Format(" vec4 lightMapTexel = texture(lightMap, vtf.uvs[%d]);\n", lightmapUv);
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fmt::print(out, fmt("vec4 lightMapTexel = texture(lightMap, vtf.uvs[{}]);"), lightmapUv);
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// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
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// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
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// Output reg 2
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@@ -380,10 +373,10 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
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// Output reg 2
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// KColor 3
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// Tex * K2 + Lighting
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combiner += " lighting += mix(lightMapTexel * kColor2, lightMapTexel, kColor3);\n";
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out << "lighting += mix(lightMapTexel * kColor2, lightMapTexel, kColor3);";
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} else {
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// mix(Tex * K2, Tex, K3) + Lighting
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combiner += " lighting += lightMapTexel * kColor2;\n";
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out << "lighting += lightMapTexel * kColor2;";
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}
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}
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@@ -403,22 +396,22 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
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// (Tex0 * kColor0 + Lighting) * Tex1 + VertColor + Tex2 * Lighting
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if (info.m_hasPatternTex2) {
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if (info.m_hasPatternTex1)
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combiner +=
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" colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + lighting) *\n"
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" texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
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out <<
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"colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + lighting) * "
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"texture(patternTex2, vtf.uvs[1]) + vtf.color;";
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else
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combiner += " colorOut = lighting * texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
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out << "colorOut = lighting * texture(patternTex2, vtf.uvs[1]) + vtf.color;";
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} else {
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combiner += " colorOut = vtf.color;\n";
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out << "colorOut = vtf.color;";
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}
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if (info.m_hasColorTex && !info.m_hasEnvMap && info.m_hasEnvBumpMap) {
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// Make previous stage indirect, mtx0
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combiner += hecl::Format(
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" vec2 indUvs = (texture(envBumpMap, vtf.uvs[%d]).ra - vec2(0.5, 0.5)) *\n"
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" vec2(fog.indScale, -fog.indScale);\n",
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fmt::print(out, fmt(
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"vec2 indUvs = (texture(envBumpMap, vtf.uvs[{}]).ra - vec2(0.5, 0.5)) * "
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"vec2(fog.indScale, -fog.indScale);"),
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envBumpMapUv);
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combiner += " colorOut += texture(colorTex, indUvs + vtf.uvs[2]) * lighting;\n";
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out << "colorOut += texture(colorTex, indUvs + vtf.uvs[2]) * lighting;";
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} else if (info.m_hasEnvMap) {
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// Next: envTCG, envTex, NULL
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// PREV, TEX, KONST, ZERO
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@@ -427,22 +420,21 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
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// Make previous stage indirect, mtx0
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if (info.m_hasColorTex)
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combiner += " colorOut += texture(colorTex, vtf.uvs[2]) * lighting;\n";
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combiner += hecl::Format(
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" vec2 indUvs = (texture(envBumpMap, vtf.uvs[%d]).ra - vec2(0.5, 0.5)) *\n"
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" vec2(fog.indScale, -fog.indScale);\n",
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out << "colorOut += texture(colorTex, vtf.uvs[2]) * lighting;";
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fmt::print(out, fmt(
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"vec2 indUvs = (texture(envBumpMap, vtf.uvs[{}]).ra - vec2(0.5, 0.5)) * "
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"vec2(fog.indScale, -fog.indScale);"),
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envBumpMapUv);
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combiner +=
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hecl::Format(" colorOut = mix(colorOut, texture(envMap, indUvs + vtf.uvs[%d]), kColor1);\n", envMapUv);
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fmt::print(out, fmt("colorOut = mix(colorOut, texture(envMap, indUvs + vtf.uvs[{}]), kColor1);"), envMapUv);
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} else if (info.m_hasColorTex) {
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combiner += " colorOut += texture(colorTex, vtf.uvs[2]) * lighting;\n";
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out << "colorOut += texture(colorTex, vtf.uvs[2]) * lighting;";
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}
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break;
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case EFluidType::PoisonWater:
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if (info.m_hasLightmap) {
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combiner += hecl::Format(" vec4 lightMapTexel = texture(lightMap, vtf.uvs[%d]);\n", lightmapUv);
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fmt::print(out, fmt("vec4 lightMapTexel = texture(lightMap, vtf.uvs[{}]);"), lightmapUv);
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// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
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// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
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// Output reg 2
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@@ -453,10 +445,10 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
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// Output reg 2
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// KColor 3
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// Tex * K2 + Lighting
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combiner += " lighting += mix(lightMapTexel * kColor2, lightMapTexel, kColor3);\n";
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out << "lighting += mix(lightMapTexel * kColor2, lightMapTexel, kColor3);";
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} else {
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// mix(Tex * K2, Tex, K3) + Lighting
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combiner += " lighting += lightMapTexel * kColor2;\n";
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out << "lighting += lightMapTexel * kColor2;";
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}
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}
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@@ -476,25 +468,25 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
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// (Tex0 * kColor0 + Lighting) * Tex1 + VertColor + Tex2 * Lighting
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if (info.m_hasPatternTex2) {
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if (info.m_hasPatternTex1)
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combiner +=
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" colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + lighting) *\n"
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" texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
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out <<
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"colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + lighting) * "
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"texture(patternTex2, vtf.uvs[1]) + vtf.color;";
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else
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combiner += " colorOut = lighting * texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
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out << "colorOut = lighting * texture(patternTex2, vtf.uvs[1]) + vtf.color;";
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} else {
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combiner += " colorOut = vtf.color;\n";
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out << "colorOut = vtf.color;";
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}
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if (info.m_hasColorTex) {
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if (info.m_hasEnvBumpMap) {
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// Make previous stage indirect, mtx0
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combiner += hecl::Format(
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" vec2 indUvs = (texture(envBumpMap, vtf.uvs[%d]).ra - vec2(0.5, 0.5)) *\n"
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" vec2(fog.indScale, -fog.indScale);\n",
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fmt::print(out, fmt(
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"vec2 indUvs = (texture(envBumpMap, vtf.uvs[{}]).ra - vec2(0.5, 0.5)) * "
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"vec2(fog.indScale, -fog.indScale);"),
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envBumpMapUv);
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combiner += " colorOut += texture(colorTex, indUvs + vtf.uvs[2]) * lighting;\n";
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out << "colorOut += texture(colorTex, indUvs + vtf.uvs[2]) * lighting;";
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} else {
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combiner += " colorOut += texture(colorTex, vtf.uvs[2]) * lighting;\n";
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out << "colorOut += texture(colorTex, vtf.uvs[2]) * lighting;";
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}
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}
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@@ -517,17 +509,17 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
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// (Tex0 * kColor0 + VertColor) * Tex1 + VertColor + Tex2
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if (info.m_hasPatternTex2) {
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if (info.m_hasPatternTex1)
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combiner +=
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" colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + vtf.color) *\n"
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" texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
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out <<
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"colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + vtf.color) * "
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"texture(patternTex2, vtf.uvs[1]) + vtf.color;";
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else
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combiner += " colorOut = vtf.color * texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
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out << "colorOut = vtf.color * texture(patternTex2, vtf.uvs[1]) + vtf.color;";
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} else {
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combiner += " colorOut = vtf.color;\n";
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out << "colorOut = vtf.color;";
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}
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if (info.m_hasColorTex)
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combiner += " colorOut += texture(colorTex, vtf.uvs[2]);\n";
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out << "colorOut += texture(colorTex, vtf.uvs[2]);";
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if (info.m_hasBumpMap) {
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// 3: bumpMapTCG, bumpMap, NULL
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@@ -538,13 +530,13 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
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// ZERO, TEX, ONE, C0
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// Output reg 0, subtract, clamp, no bias
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combiner +=
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" vec3 lightVec = lights[3].pos.xyz - vtf.mvPos.xyz;\n"
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" float lx = dot(vtf.mvTangent.xyz, lightVec);\n"
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" float ly = dot(vtf.mvBinorm.xyz, lightVec);\n";
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combiner += hecl::Format(
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" vec4 emboss1 = texture(bumpMap, vtf.uvs[%d]) + vec4(0.5);\n"
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" vec4 emboss2 = texture(bumpMap, vtf.uvs[%d] + vec2(lx, ly));\n",
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out <<
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"vec3 lightVec = lights[3].pos.xyz - vtf.mvPos.xyz;"
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"float lx = dot(vtf.mvTangent.xyz, lightVec);"
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"float ly = dot(vtf.mvBinorm.xyz, lightVec);";
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fmt::print(out, fmt(
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"vec4 emboss1 = texture(bumpMap, vtf.uvs[{}]) + vec4(0.5);"
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"vec4 emboss2 = texture(bumpMap, vtf.uvs[{}] + vec2(lx, ly));"),
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bumpMapUv, bumpMapUv);
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// 5: NULL, NULL, NULL
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@@ -552,7 +544,7 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
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// Output reg prev, scale 2, clamp
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// colorOut * clamp(emboss1 + 0.5 - emboss2, 0.0, 1.0) * 2.0
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combiner += "colorOut *= clamp((emboss1 + vec4(0.5) - emboss2) * vec4(2.0), vec4(0.0), vec4(1.0));\n";
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out << "colorOut *= clamp((emboss1 + vec4(0.5) - emboss2) * vec4(2.0), vec4(0.0), vec4(1.0));";
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}
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break;
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@@ -574,70 +566,59 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
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// (Tex0 * kColor0 + VertColor) * Tex1 + VertColor + Tex2
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if (info.m_hasPatternTex2) {
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if (info.m_hasPatternTex1)
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combiner +=
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" colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + vtf.color) *\n"
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" texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
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out <<
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"colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + vtf.color) * "
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"texture(patternTex2, vtf.uvs[1]) + vtf.color;";
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else
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combiner += " colorOut = vtf.color * texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
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out << "colorOut = vtf.color * texture(patternTex2, vtf.uvs[1]) + vtf.color;";
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} else {
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combiner += " colorOut = vtf.color;\n";
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out << "colorOut = vtf.color;";
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}
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if (info.m_hasColorTex)
|
||||
combiner += " colorOut += texture(colorTex, vtf.uvs[2]);\n";
|
||||
out << "colorOut += texture(colorTex, vtf.uvs[2]);";
|
||||
|
||||
if (info.m_hasBumpMap) {
|
||||
// 3: bumpMapTCG, bumpMap, NULL
|
||||
// ZERO, TEX, PREV, ZERO
|
||||
// Output reg prev, scale 2
|
||||
combiner += hecl::Format(" vec4 emboss1 = texture(bumpMap, vtf.uvs[%d]) + vec4(0.5);\n", bumpMapUv);
|
||||
combiner += "colorOut *= emboss1 * vec4(2.0);\n";
|
||||
fmt::print(out, fmt("vec4 emboss1 = texture(bumpMap, vtf.uvs[{}]) + vec4(0.5);"), bumpMapUv);
|
||||
out << "colorOut *= emboss1 * vec4(2.0);";
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
combiner += " colorOut.a = kColor0.a;\n";
|
||||
out << "colorOut.a = kColor0.a;\n";
|
||||
|
||||
char* finalFSs;
|
||||
asprintf(&finalFSs, FS, int(info.m_additive), textures.c_str(), combiner.c_str());
|
||||
std::string ret(finalFSs);
|
||||
free(finalFSs);
|
||||
return ret;
|
||||
out << "#define IS_ADDITIVE " << int(info.m_additive) << '\n';
|
||||
out << FS;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
static std::string _BuildAdditionalTCGs(const SFluidPlaneShaderInfo& info) {
|
||||
std::string additionalTCGs;
|
||||
static void _BuildAdditionalTCGs(std::stringstream& out, const SFluidPlaneShaderInfo& info) {
|
||||
int nextTCG = 3;
|
||||
int nextMtx = 4;
|
||||
|
||||
if (info.m_hasBumpMap) {
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (texMtxs[0] * pos).xy;\n", nextTCG++);
|
||||
}
|
||||
if (info.m_hasEnvBumpMap) {
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (texMtxs[3] * vec4(normalIn.xyz, 1.0)).xy;\n", nextTCG++);
|
||||
}
|
||||
if (info.m_hasEnvMap) {
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (texMtxs[%d] * pos).xy;\n", nextTCG++, nextMtx++);
|
||||
}
|
||||
if (info.m_hasLightmap) {
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (texMtxs[%d] * pos).xy;\n", nextTCG, nextMtx);
|
||||
}
|
||||
|
||||
return additionalTCGs;
|
||||
if (info.m_hasBumpMap)
|
||||
fmt::print(out, fmt("vtf.uvs[{}] = (texMtxs[0] * pos).xy;"), nextTCG++);
|
||||
if (info.m_hasEnvBumpMap)
|
||||
fmt::print(out, fmt("vtf.uvs[{}] = (texMtxs[3] * vec4(normalIn.xyz, 1.0)).xy;"), nextTCG++);
|
||||
if (info.m_hasEnvMap)
|
||||
fmt::print(out, fmt("vtf.uvs[{}] = (texMtxs[{}] * pos).xy;"), nextTCG++, nextMtx++);
|
||||
if (info.m_hasLightmap)
|
||||
fmt::print(out, fmt("vtf.uvs[{}] = (texMtxs[{}] * pos).xy;"), nextTCG, nextMtx);
|
||||
out << '\n';
|
||||
}
|
||||
|
||||
static std::string _BuildVS(const SFluidPlaneShaderInfo& info, bool tessellation) {
|
||||
if (tessellation)
|
||||
return TessVS;
|
||||
|
||||
std::string additionalTCGs = _BuildAdditionalTCGs(info);
|
||||
|
||||
char* finalVSs;
|
||||
asprintf(&finalVSs, VS, additionalTCGs.c_str());
|
||||
std::string ret(finalVSs);
|
||||
free(finalVSs);
|
||||
return ret;
|
||||
std::stringstream out;
|
||||
_BuildAdditionalTCGs(out, info);
|
||||
out << VS;
|
||||
return out.str();
|
||||
}
|
||||
template <>
|
||||
std::string StageObject_CFluidPlaneShader<hecl::PlatformType::OpenGL, hecl::PipelineStage::Vertex>::BuildShader(
|
||||
@@ -704,14 +685,11 @@ static std::string BuildES(const SFluidPlaneShaderInfo& info) {
|
||||
if (info.m_hasLightmap)
|
||||
nextTex++;
|
||||
|
||||
std::string additionalTCGs = _BuildAdditionalTCGs(info);
|
||||
|
||||
char* finalESs;
|
||||
asprintf(&finalESs, TessES, nextTex, additionalTCGs.c_str());
|
||||
std::string ret(finalESs);
|
||||
free(finalESs);
|
||||
|
||||
return ret;
|
||||
std::stringstream out;
|
||||
_BuildAdditionalTCGs(out, info);
|
||||
out << "#define RIPPLE_TEXTURE_IDX " << nextTex << '\n';
|
||||
out << TessES;
|
||||
return out.str();
|
||||
}
|
||||
template <>
|
||||
std::string StageObject_CFluidPlaneShader<hecl::PlatformType::OpenGL, hecl::PipelineStage::Evaluation>::BuildShader(
|
||||
@@ -730,48 +708,44 @@ std::string StageObject_CFluidPlaneShader<hecl::PlatformType::NX, hecl::Pipeline
|
||||
}
|
||||
|
||||
static std::string _BuildVS(const SFluidPlaneDoorShaderInfo& info) {
|
||||
char* finalVSs;
|
||||
asprintf(&finalVSs, VS, "");
|
||||
std::string ret(finalVSs);
|
||||
free(finalVSs);
|
||||
return ret;
|
||||
std::stringstream out;
|
||||
out << "#define ADDITIONAL_TCGS\n";
|
||||
out << VS;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
static std::string _BuildFS(const SFluidPlaneDoorShaderInfo& info) {
|
||||
int nextTex = 0;
|
||||
std::string textures;
|
||||
std::string combiner;
|
||||
std::stringstream out;
|
||||
|
||||
if (info.m_hasPatternTex1) {
|
||||
textures += hecl::Format("TBINDING%d uniform sampler2D patternTex1;\n", nextTex++);
|
||||
}
|
||||
if (info.m_hasPatternTex2) {
|
||||
textures += hecl::Format("TBINDING%d uniform sampler2D patternTex2;\n", nextTex++);
|
||||
}
|
||||
if (info.m_hasColorTex) {
|
||||
textures += hecl::Format("TBINDING%d uniform sampler2D colorTex;\n", nextTex++);
|
||||
}
|
||||
out << "#define TEXTURE_PARAMS ";
|
||||
if (info.m_hasPatternTex1)
|
||||
fmt::print(out, fmt("TBINDING{} uniform sampler2D patternTex1;"), nextTex++);
|
||||
if (info.m_hasPatternTex2)
|
||||
fmt::print(out, fmt("TBINDING{} uniform sampler2D patternTex2;"), nextTex++);
|
||||
if (info.m_hasColorTex)
|
||||
fmt::print(out, fmt("TBINDING{} uniform sampler2D colorTex;"), nextTex++);
|
||||
out << '\n';
|
||||
|
||||
// Tex0 * kColor0 * Tex1 + Tex2
|
||||
out << "#define COMBINER_EXPRS ";
|
||||
if (info.m_hasPatternTex1 && info.m_hasPatternTex2) {
|
||||
combiner +=
|
||||
" colorOut = texture(patternTex1, vtf.uvs[0]) * kColor0 *\n"
|
||||
" texture(patternTex2, vtf.uvs[1]);\n";
|
||||
out <<
|
||||
"colorOut = texture(patternTex1, vtf.uvs[0]) * kColor0 * "
|
||||
"texture(patternTex2, vtf.uvs[1]);";
|
||||
} else {
|
||||
combiner += " colorOut = vec4(0.0);\n";
|
||||
out << "colorOut = vec4(0.0);";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex) {
|
||||
combiner += " colorOut += texture(colorTex, vtf.uvs[2]);\n";
|
||||
out << "colorOut += texture(colorTex, vtf.uvs[2]);";
|
||||
}
|
||||
|
||||
combiner += " colorOut.a = kColor0.a;\n";
|
||||
out << "colorOut.a = kColor0.a;\n";
|
||||
|
||||
char* finalFSs;
|
||||
asprintf(&finalFSs, FSDoor, 0, textures.c_str(), combiner.c_str());
|
||||
std::string ret(finalFSs);
|
||||
free(finalFSs);
|
||||
return ret;
|
||||
out << "#define IS_ADDITIVE 0\n";
|
||||
out << FSDoor;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
template <>
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#include "shader_CFluidPlaneShader.hpp"
|
||||
#include <fmt/ostream.h>
|
||||
#include <sstream>
|
||||
|
||||
#define FOG_STRUCT_HLSL \
|
||||
"struct Fog\n" \
|
||||
@@ -38,7 +40,7 @@
|
||||
" fogZ = 0.0;\n" \
|
||||
" break;\n" \
|
||||
" }\n" \
|
||||
"#if %d\n" \
|
||||
"#if IS_ADDITIVE\n" \
|
||||
" return float4(lerp(colorIn, float4(0.0,0.0,0.0,0.0), saturate(fogZ)).rgb, colorIn.a);\n" \
|
||||
"#else\n" \
|
||||
" return float4(lerp(colorIn, fog.color, saturate(fogZ)).rgb, colorIn.a);\n" \
|
||||
@@ -88,7 +90,7 @@ static const char* VS =
|
||||
" vtf.uvs[0] = mul(texMtxs[0], pos).xy;\n"
|
||||
" vtf.uvs[1] = mul(texMtxs[1], pos).xy;\n"
|
||||
" vtf.uvs[2] = mul(texMtxs[2], pos).xy;\n"
|
||||
"%s" // Additional TCGs here
|
||||
" ADDITIONAL_TCGS\n" // Additional TCGs here
|
||||
" return vtf;\n"
|
||||
"}\n";
|
||||
|
||||
@@ -195,7 +197,7 @@ static const char* TessES =
|
||||
"struct ControlPoint\n"
|
||||
"{};\n"
|
||||
"\n"
|
||||
"Texture2D RippleMap : register(t%d);\n"
|
||||
"Texture2D RippleMap : register(t##RIPPLE_TEXTURE_IDX);\n"
|
||||
"SamplerState samp : register(s2);\n"
|
||||
"\n"
|
||||
"static const float PI_X2 = 6.283185307179586;\n"
|
||||
@@ -243,7 +245,7 @@ static const char* TessES =
|
||||
" vtf.uvs[0] = mul(texMtxs[0], pos).xy;\n"
|
||||
" vtf.uvs[1] = mul(texMtxs[1], pos).xy;\n"
|
||||
" vtf.uvs[2] = mul(texMtxs[2], pos).xy;\n"
|
||||
"%s\n" // Additional TCGs here
|
||||
" ADDITIONAL_TCGS\n" // Additional TCGs here
|
||||
" return vtf;\n"
|
||||
"}\n";
|
||||
|
||||
@@ -305,12 +307,12 @@ FOG_STRUCT_HLSL
|
||||
FOG_ALGORITHM_HLSL
|
||||
"\n"
|
||||
"SamplerState samp : register(s0);\n"
|
||||
"%s" // Textures here
|
||||
"TEXTURE_DECLS\n" // Textures here
|
||||
"float4 main(in VertToFrag vtf) : SV_Target0\n"
|
||||
"{\n"
|
||||
" float4 lighting = LightingFunc(vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz));\n"
|
||||
" float4 colorOut;\n"
|
||||
"%s" // Combiner expression here
|
||||
" COMBINER_EXPRS\n" // Combiner expression here
|
||||
" return MainPostFunc(vtf, colorOut);\n"
|
||||
"}\n";
|
||||
|
||||
@@ -349,61 +351,63 @@ FOG_STRUCT_HLSL
|
||||
FOG_ALGORITHM_HLSL
|
||||
"\n"
|
||||
"SamplerState samp : register(s0);\n"
|
||||
"%s" // Textures here
|
||||
"TEXTURE_DECLS\n" // Textures here
|
||||
"float4 main(in VertToFrag vtf) : SV_Target0\n"
|
||||
"{\n"
|
||||
" float4 colorOut;\n"
|
||||
"%s" // Combiner expression here
|
||||
" COMBINER_EXPRS\n" // Combiner expression here
|
||||
" return MainPostFunc(vtf, colorOut);\n"
|
||||
"}\n";
|
||||
|
||||
static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
std::string additionalTCGs;
|
||||
std::string textures;
|
||||
std::string combiner;
|
||||
std::stringstream out;
|
||||
int nextTex = 0;
|
||||
int nextTCG = 3;
|
||||
int nextMtx = 4;
|
||||
int bumpMapUv, envBumpMapUv, envMapUv, lightmapUv;
|
||||
|
||||
out << "#define TEXTURE_DECLS ";
|
||||
if (info.m_hasPatternTex1)
|
||||
textures += hecl::Format("Texture2D patternTex1 : register(t%d);\n", nextTex++);
|
||||
fmt::print(out, fmt("Texture2D patternTex1 : register(t{});"), nextTex++);
|
||||
if (info.m_hasPatternTex2)
|
||||
textures += hecl::Format("Texture2D patternTex2 : register(t%d);\n", nextTex++);
|
||||
fmt::print(out, fmt("Texture2D patternTex2 : register(t{});"), nextTex++);
|
||||
if (info.m_hasColorTex)
|
||||
textures += hecl::Format("Texture2D colorTex : register(t%d);\n", nextTex++);
|
||||
fmt::print(out, fmt("Texture2D colorTex : register(t{});"), nextTex++);
|
||||
if (info.m_hasBumpMap)
|
||||
textures += hecl::Format("Texture2D bumpMap : register(t%d);\n", nextTex++);
|
||||
fmt::print(out, fmt("Texture2D bumpMap : register(t{});"), nextTex++);
|
||||
if (info.m_hasEnvMap)
|
||||
textures += hecl::Format("Texture2D envMap : register(t%d);\n", nextTex++);
|
||||
fmt::print(out, fmt("Texture2D envMap : register(t{});"), nextTex++);
|
||||
if (info.m_hasEnvBumpMap)
|
||||
textures += hecl::Format("Texture2D envBumpMap : register(t%d);\n", nextTex++);
|
||||
fmt::print(out, fmt("Texture2D envBumpMap : register(t{});"), nextTex++);
|
||||
if (info.m_hasLightmap)
|
||||
textures += hecl::Format("Texture2D lightMap : register(t%d);\n", nextTex++);
|
||||
fmt::print(out, fmt("Texture2D lightMap : register(t{});"), nextTex++);
|
||||
out << '\n';
|
||||
|
||||
out << "#define ADDITIONAL_TCGS ";
|
||||
if (info.m_hasBumpMap) {
|
||||
bumpMapUv = nextTCG;
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = mul(texMtxs[0], pos).xy;\n", nextTCG++);
|
||||
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[0], pos).xy;"), nextTCG++);
|
||||
}
|
||||
if (info.m_hasEnvBumpMap) {
|
||||
envBumpMapUv = nextTCG;
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = mul(texMtxs[3], float4(normalIn.xyz, 1.0)).xy;\n", nextTCG++);
|
||||
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[3], float4(normalIn.xyz, 1.0)).xy;"), nextTCG++);
|
||||
}
|
||||
if (info.m_hasEnvMap) {
|
||||
envMapUv = nextTCG;
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = mul(texMtxs[%d], pos).xy;\n", nextTCG++, nextMtx++);
|
||||
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[{}], pos).xy;"), nextTCG++, nextMtx++);
|
||||
}
|
||||
if (info.m_hasLightmap) {
|
||||
lightmapUv = nextTCG;
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = mul(texMtxs[%d], pos).xy;\n", nextTCG++, nextMtx++);
|
||||
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[{}], pos).xy;"), nextTCG++, nextMtx++);
|
||||
}
|
||||
|
||||
out << "#define COMBINER_EXPRS ";
|
||||
switch (info.m_type) {
|
||||
case EFluidType::NormalWater:
|
||||
case EFluidType::PhazonFluid:
|
||||
case EFluidType::Four:
|
||||
if (info.m_hasLightmap) {
|
||||
combiner += hecl::Format(" float4 lightMapTexel = lightMap.Sample(samp, vtf.uvs[%d]);\n", lightmapUv);
|
||||
fmt::print(out, fmt("float4 lightMapTexel = lightMap.Sample(samp, vtf.uvs[{}]);"), lightmapUv);
|
||||
// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
|
||||
// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
|
||||
// Output reg 2
|
||||
@@ -414,10 +418,10 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// Output reg 2
|
||||
// KColor 3
|
||||
// Tex * K2 + Lighting
|
||||
combiner += " lighting += lerp(lightMapTexel * kColor2, lightMapTexel, kColor3);\n";
|
||||
out << "lighting += lerp(lightMapTexel * kColor2, lightMapTexel, kColor3);";
|
||||
} else {
|
||||
// mix(Tex * K2, Tex, K3) + Lighting
|
||||
combiner += " lighting += lightMapTexel * kColor2;\n";
|
||||
out << "lighting += lightMapTexel * kColor2;";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -437,22 +441,22 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// (Tex0 * kColor0 + Lighting) * Tex1 + VertColor + Tex2 * Lighting
|
||||
if (info.m_hasPatternTex2) {
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner +=
|
||||
" colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * kColor0 + lighting) *\n"
|
||||
" patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
out <<
|
||||
"colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * kColor0 + lighting) * "
|
||||
"patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;";
|
||||
else
|
||||
combiner += " colorOut = lighting * patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
out << "colorOut = lighting * patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;";
|
||||
} else {
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
out << "colorOut = vtf.color;";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex && !info.m_hasEnvMap && info.m_hasEnvBumpMap) {
|
||||
// Make previous stage indirect, mtx0
|
||||
combiner += hecl::Format(
|
||||
" float2 indUvs = (envBumpMap.Sample(samp, vtf.uvs[%d]).ra - float2(0.5, 0.5)) *\n"
|
||||
" float2(fog.indScale, -fog.indScale);\n",
|
||||
fmt::print(out, fmt(
|
||||
"float2 indUvs = (envBumpMap.Sample(samp, vtf.uvs[{}]).ra - float2(0.5, 0.5)) * "
|
||||
"float2(fog.indScale, -fog.indScale);"),
|
||||
envBumpMapUv);
|
||||
combiner += " colorOut += colorTex.Sample(samp, indUvs + vtf.uvs[2]) * lighting;\n";
|
||||
out << "colorOut += colorTex.Sample(samp, indUvs + vtf.uvs[2]) * lighting;";
|
||||
} else if (info.m_hasEnvMap) {
|
||||
// Next: envTCG, envTex, NULL
|
||||
// PREV, TEX, KONST, ZERO
|
||||
@@ -461,22 +465,21 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
|
||||
// Make previous stage indirect, mtx0
|
||||
if (info.m_hasColorTex)
|
||||
combiner += " colorOut += colorTex.Sample(samp, vtf.uvs[2]) * lighting;\n";
|
||||
combiner += hecl::Format(
|
||||
" float2 indUvs = (envBumpMap.Sample(samp, vtf.uvs[%d]).ra - float2(0.5, 0.5)) *\n"
|
||||
" float2(fog.indScale, -fog.indScale);\n",
|
||||
out << "colorOut += colorTex.Sample(samp, vtf.uvs[2]) * lighting;";
|
||||
fmt::print(out, fmt(
|
||||
"float2 indUvs = (envBumpMap.Sample(samp, vtf.uvs[{}]).ra - float2(0.5, 0.5)) * "
|
||||
"float2(fog.indScale, -fog.indScale);"),
|
||||
envBumpMapUv);
|
||||
combiner += hecl::Format(" colorOut = lerp(colorOut, envMap.Sample(samp, indUvs + vtf.uvs[%d]), kColor1);\n",
|
||||
envMapUv);
|
||||
fmt::print(out, fmt("colorOut = lerp(colorOut, envMap.Sample(samp, indUvs + vtf.uvs[{}]), kColor1);"), envMapUv);
|
||||
} else if (info.m_hasColorTex) {
|
||||
combiner += " colorOut += colorTex.Sample(samp, vtf.uvs[2]) * lighting;\n";
|
||||
out << "colorOut += colorTex.Sample(samp, vtf.uvs[2]) * lighting;";
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case EFluidType::PoisonWater:
|
||||
if (info.m_hasLightmap) {
|
||||
combiner += hecl::Format(" float4 lightMapTexel = lightMap.Sample(samp, vtf.uvs[%d]);\n", lightmapUv);
|
||||
fmt::print(out, fmt("float4 lightMapTexel = lightMap.Sample(samp, vtf.uvs[{}]);"), lightmapUv);
|
||||
// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
|
||||
// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
|
||||
// Output reg 2
|
||||
@@ -487,10 +490,10 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// Output reg 2
|
||||
// KColor 3
|
||||
// Tex * K2 + Lighting
|
||||
combiner += " lighting += lerp(lightMapTexel * kColor2, lightMapTexel, kColor3);\n";
|
||||
out << "lighting += lerp(lightMapTexel * kColor2, lightMapTexel, kColor3);";
|
||||
} else {
|
||||
// mix(Tex * K2, Tex, K3) + Lighting
|
||||
combiner += " lighting += lightMapTexel * kColor2;\n";
|
||||
out << "lighting += lightMapTexel * kColor2;";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -510,25 +513,25 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// (Tex0 * kColor0 + Lighting) * Tex1 + VertColor + Tex2 * Lighting
|
||||
if (info.m_hasPatternTex2) {
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner +=
|
||||
" colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * kColor0 + lighting) *\n"
|
||||
" patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
out <<
|
||||
"colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * kColor0 + lighting) * "
|
||||
"patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;";
|
||||
else
|
||||
combiner += " colorOut = lighting * patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
out << "colorOut = lighting * patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;";
|
||||
} else {
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
out << "colorOut = vtf.color;";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex) {
|
||||
if (info.m_hasEnvBumpMap) {
|
||||
// Make previous stage indirect, mtx0
|
||||
combiner += hecl::Format(
|
||||
" float2 indUvs = (envBumpMap.Sample(samp, vtf.uvs[%d]).ra - float2(0.5, 0.5)) *\n"
|
||||
" float2(fog.indScale, -fog.indScale);\n",
|
||||
fmt::print(out, fmt(
|
||||
"float2 indUvs = (envBumpMap.Sample(samp, vtf.uvs[{}]).ra - float2(0.5, 0.5)) * "
|
||||
"float2(fog.indScale, -fog.indScale);"),
|
||||
envBumpMapUv);
|
||||
combiner += " colorOut += colorTex.Sample(samp, indUvs + vtf.uvs[2]) * lighting;\n";
|
||||
out << "colorOut += colorTex.Sample(samp, indUvs + vtf.uvs[2]) * lighting;";
|
||||
} else {
|
||||
combiner += " colorOut += colorTex.Sample(samp, vtf.uvs[2]) * lighting;\n";
|
||||
out << "colorOut += colorTex.Sample(samp, vtf.uvs[2]) * lighting;";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -551,17 +554,17 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// (Tex0 * kColor0 + VertColor) * Tex1 + VertColor + Tex2
|
||||
if (info.m_hasPatternTex2) {
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner +=
|
||||
" colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * kColor0 + vtf.color) *\n"
|
||||
" patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
out <<
|
||||
"colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * kColor0 + vtf.color) * "
|
||||
"patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;";
|
||||
else
|
||||
combiner += " colorOut = vtf.color * patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
out << "colorOut = vtf.color * patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;";
|
||||
} else {
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
out << "colorOut = vtf.color;";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex)
|
||||
combiner += " colorOut += colorTex.Sample(samp, vtf.uvs[2]);\n";
|
||||
out << "colorOut += colorTex.Sample(samp, vtf.uvs[2]);";
|
||||
|
||||
if (info.m_hasBumpMap) {
|
||||
// 3: bumpMapTCG, bumpMap, NULL
|
||||
@@ -572,13 +575,13 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// ZERO, TEX, ONE, C0
|
||||
// Output reg 0, subtract, clamp, no bias
|
||||
|
||||
combiner +=
|
||||
" float3 lightVec = lights[3].pos.xyz - vtf.mvPos.xyz;\n"
|
||||
" float lx = dot(vtf.mvTangent.xyz, lightVec);\n"
|
||||
" float ly = dot(vtf.mvBinorm.xyz, lightVec);\n";
|
||||
combiner += hecl::Format(
|
||||
" float4 emboss1 = bumpMap.Sample(samp, vtf.uvs[%d]) + float4(0.5);\n"
|
||||
" float4 emboss2 = bumpMap.Sample(samp, vtf.uvs[%d] + float2(lx, ly));\n",
|
||||
out <<
|
||||
"float3 lightVec = lights[3].pos.xyz - vtf.mvPos.xyz;"
|
||||
"float lx = dot(vtf.mvTangent.xyz, lightVec);"
|
||||
"float ly = dot(vtf.mvBinorm.xyz, lightVec);";
|
||||
fmt::print(out, fmt(
|
||||
"float4 emboss1 = bumpMap.Sample(samp, vtf.uvs[{}]) + float4(0.5);"
|
||||
"float4 emboss2 = bumpMap.Sample(samp, vtf.uvs[{}] + float2(lx, ly));"),
|
||||
bumpMapUv, bumpMapUv);
|
||||
|
||||
// 5: NULL, NULL, NULL
|
||||
@@ -586,7 +589,7 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// Output reg prev, scale 2, clamp
|
||||
|
||||
// colorOut * clamp(emboss1 + 0.5 - emboss2, 0.0, 1.0) * 2.0
|
||||
combiner += "colorOut *= clamp((emboss1 + float4(0.5) - emboss2) * float4(2.0), float4(0.0), float4(1.0));\n";
|
||||
out << "colorOut *= clamp((emboss1 + float4(0.5) - emboss2) * float4(2.0), float4(0.0), float4(1.0));";
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -608,70 +611,60 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// (Tex0 * kColor0 + VertColor) * Tex1 + VertColor + Tex2
|
||||
if (info.m_hasPatternTex2) {
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner +=
|
||||
" colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * kColor0 + vtf.color) *\n"
|
||||
" patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
out <<
|
||||
"colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * kColor0 + vtf.color) * "
|
||||
"patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;";
|
||||
else
|
||||
combiner += " colorOut = vtf.color * patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
|
||||
out << "colorOut = vtf.color * patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;";
|
||||
} else {
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
out << "colorOut = vtf.color;";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex)
|
||||
combiner += " colorOut += colorTex.Sample(samp, vtf.uvs[2]);\n";
|
||||
out << "colorOut += colorTex.Sample(samp, vtf.uvs[2]);";
|
||||
|
||||
if (info.m_hasBumpMap) {
|
||||
// 3: bumpMapTCG, bumpMap, NULL
|
||||
// ZERO, TEX, PREV, ZERO
|
||||
// Output reg prev, scale 2
|
||||
combiner += hecl::Format(" float4 emboss1 = bumpMap.Sample(samp, vtf.uvs[%d]) + float4(0.5);\n", bumpMapUv);
|
||||
combiner += "colorOut *= emboss1 * float4(2.0);\n";
|
||||
fmt::print(out, fmt("float4 emboss1 = bumpMap.Sample(samp, vtf.uvs[{}]) + float4(0.5);"), bumpMapUv);
|
||||
out << "colorOut *= emboss1 * float4(2.0);";
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
combiner += " colorOut.a = kColor0.a;\n";
|
||||
out << "colorOut.a = kColor0.a;\n";
|
||||
|
||||
char* finalFS;
|
||||
asprintf(&finalFS, FS, int(info.m_additive), textures.c_str(), combiner.c_str());
|
||||
std::string ret(finalFS);
|
||||
free(finalFS);
|
||||
return ret;
|
||||
out << "#define IS_ADDITIVE " << int(info.m_additive) << '\n';
|
||||
out << FS;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
static std::string _BuildAdditionalTCGs(const SFluidPlaneShaderInfo& info) {
|
||||
std::string additionalTCGs;
|
||||
static void _BuildAdditionalTCGs(std::stringstream& out, const SFluidPlaneShaderInfo& info) {
|
||||
int nextTCG = 3;
|
||||
int nextMtx = 4;
|
||||
|
||||
if (info.m_hasBumpMap) {
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = mul(texMtxs[0], pos).xy;\n", nextTCG++);
|
||||
}
|
||||
if (info.m_hasEnvBumpMap) {
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = mul(texMtxs[3], float4(normalIn.xyz, 1.0)).xy;\n", nextTCG++);
|
||||
}
|
||||
if (info.m_hasEnvMap) {
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = mul(texMtxs[%d], pos).xy;\n", nextTCG++, nextMtx++);
|
||||
}
|
||||
if (info.m_hasLightmap) {
|
||||
additionalTCGs += hecl::Format(" vtf.uvs[%d] = mul(texMtxs[%d], pos).xy;\n", nextTCG, nextMtx);
|
||||
}
|
||||
|
||||
return additionalTCGs;
|
||||
out << "#define ADDITIONAL_TCGS ";
|
||||
if (info.m_hasBumpMap)
|
||||
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[0], pos).xy;"), nextTCG++);
|
||||
if (info.m_hasEnvBumpMap)
|
||||
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[3], float4(normalIn.xyz, 1.0)).xy;"), nextTCG++);
|
||||
if (info.m_hasEnvMap)
|
||||
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[{}], pos).xy;"), nextTCG++, nextMtx++);
|
||||
if (info.m_hasLightmap)
|
||||
fmt::print(out, fmt("vtf.uvs[{}] = mul(texMtxs[{}], pos).xy;"), nextTCG, nextMtx);
|
||||
out << '\n';
|
||||
}
|
||||
|
||||
static std::string _BuildVS(const SFluidPlaneShaderInfo& info, bool tessellation) {
|
||||
if (tessellation)
|
||||
return TessVS;
|
||||
|
||||
std::string additionalTCGs = _BuildAdditionalTCGs(info);
|
||||
|
||||
char* finalVSs;
|
||||
asprintf(&finalVSs, VS, additionalTCGs.c_str());
|
||||
std::string ret(finalVSs);
|
||||
free(finalVSs);
|
||||
return ret;
|
||||
std::stringstream out;
|
||||
_BuildAdditionalTCGs(out, info);
|
||||
out << VS;
|
||||
return out.str();
|
||||
}
|
||||
template <>
|
||||
std::string StageObject_CFluidPlaneShader<hecl::PlatformType::D3D11, hecl::PipelineStage::Vertex>::BuildShader(
|
||||
@@ -708,14 +701,11 @@ static std::string BuildES(const SFluidPlaneShaderInfo& info) {
|
||||
if (info.m_hasLightmap)
|
||||
nextTex++;
|
||||
|
||||
std::string additionalTCGs = _BuildAdditionalTCGs(info);
|
||||
|
||||
char* finalESs;
|
||||
asprintf(&finalESs, TessES, nextTex, additionalTCGs.c_str());
|
||||
std::string ret(finalESs);
|
||||
free(finalESs);
|
||||
|
||||
return ret;
|
||||
std::stringstream out;
|
||||
_BuildAdditionalTCGs(out, info);
|
||||
out << "#define RIPPLE_TEXTURE_IDX " << nextTex << '\n';
|
||||
out << TessES;
|
||||
return out.str();
|
||||
}
|
||||
template <>
|
||||
std::string StageObject_CFluidPlaneShader<hecl::PlatformType::D3D11, hecl::PipelineStage::Evaluation>::BuildShader(
|
||||
@@ -724,48 +714,44 @@ std::string StageObject_CFluidPlaneShader<hecl::PlatformType::D3D11, hecl::Pipel
|
||||
}
|
||||
|
||||
static std::string _BuildVS(const SFluidPlaneDoorShaderInfo& info) {
|
||||
char* finalVSs;
|
||||
asprintf(&finalVSs, VS, "");
|
||||
std::string ret(finalVSs);
|
||||
free(finalVSs);
|
||||
return ret;
|
||||
std::stringstream out;
|
||||
out << "#define ADDITIONAL_TCGS\n";
|
||||
out << VS;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
static std::string _BuildFS(const SFluidPlaneDoorShaderInfo& info) {
|
||||
int nextTex = 0;
|
||||
std::string textures;
|
||||
std::string combiner;
|
||||
std::stringstream out;
|
||||
|
||||
if (info.m_hasPatternTex1) {
|
||||
textures += hecl::Format("Texture2D patternTex1 : register(t%d);\n", nextTex++);
|
||||
}
|
||||
if (info.m_hasPatternTex2) {
|
||||
textures += hecl::Format("Texture2D patternTex2 : register(t%d);\n", nextTex++);
|
||||
}
|
||||
if (info.m_hasColorTex) {
|
||||
textures += hecl::Format("Texture2D colorTex : register(t%d);\n", nextTex++);
|
||||
}
|
||||
out << "#define TEXTURE_PARAMS ";
|
||||
if (info.m_hasPatternTex1)
|
||||
fmt::print(out, fmt("Texture2D patternTex1 : register(t{});"), nextTex++);
|
||||
if (info.m_hasPatternTex2)
|
||||
fmt::print(out, fmt("Texture2D patternTex2 : register(t{});"), nextTex++);
|
||||
if (info.m_hasColorTex)
|
||||
fmt::print(out, fmt("Texture2D colorTex : register(t{});"), nextTex++);
|
||||
out << '\n';
|
||||
|
||||
// Tex0 * kColor0 * Tex1 + Tex2
|
||||
out << "#define COMBINER_EXPRS ";
|
||||
if (info.m_hasPatternTex1 && info.m_hasPatternTex2) {
|
||||
combiner +=
|
||||
" colorOut = patternTex1.Sample(samp, vtf.uvs[0]) * kColor0 *\n"
|
||||
" patternTex2.Sample(samp, vtf.uvs[1]);\n";
|
||||
out <<
|
||||
"colorOut = patternTex1.Sample(samp, vtf.uvs[0]) * kColor0 * "
|
||||
"patternTex2.Sample(samp, vtf.uvs[1]);";
|
||||
} else {
|
||||
combiner += " colorOut = float4(0.0);\n";
|
||||
out << "colorOut = float4(0.0);";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex) {
|
||||
combiner += " colorOut += colorTex.Sample(samp, vtf.uvs[2]);\n";
|
||||
out << "colorOut += colorTex.Sample(samp, vtf.uvs[2]);";
|
||||
}
|
||||
|
||||
combiner += " colorOut.a = kColor0.a;\n";
|
||||
out << "colorOut.a = kColor0.a;\n";
|
||||
|
||||
char* finalFSs;
|
||||
asprintf(&finalFSs, FSDoor, 0, textures.c_str(), combiner.c_str());
|
||||
std::string ret(finalFSs);
|
||||
free(finalFSs);
|
||||
return ret;
|
||||
out << "#define IS_ADDITIVE 0\n";
|
||||
out << FSDoor;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
template <>
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#include "shader_CFluidPlaneShader.hpp"
|
||||
#include <fmt/ostream.h>
|
||||
#include <sstream>
|
||||
|
||||
#define FOG_STRUCT_METAL \
|
||||
"struct Fog\n" \
|
||||
@@ -15,7 +17,7 @@
|
||||
"static float4 MainPostFunc(thread VertToFrag& vtf, constant LightingUniform& lu, float4 colorIn)\n" \
|
||||
"{\n" \
|
||||
" float fogZ;\n" \
|
||||
" float fogF = saturate((lu.fog.A / (lu.fog.B - (1.0 - vtf.pos.z))) - lu.fog.C);\n" \
|
||||
" float fogF = saturate((lu.fog.A / (lu.fog.B - (1.0 - vtf.pos.z))) - lu.fog.C);\n" \
|
||||
" switch (lu.fog.mode)\n" \
|
||||
" {\n" \
|
||||
" case 2:\n" \
|
||||
@@ -38,10 +40,10 @@
|
||||
" fogZ = 0.0;\n" \
|
||||
" break;\n" \
|
||||
" }\n" \
|
||||
"#if %d\n" \
|
||||
"#if IS_ADDITIVE\n" \
|
||||
" return float4(mix(colorIn, float4(0.0), saturate(fogZ)).rgb, colorIn.a);\n" \
|
||||
"#else\n" \
|
||||
" return float4(mix(colorIn, lu.fog.color, saturate(fogZ)).rgb, colorIn.a);\n" \
|
||||
" return float4(mix(colorIn, lu.fog.color, saturate(fogZ)).rgb, colorIn.a);\n" \
|
||||
"#endif\n" \
|
||||
"}\n"
|
||||
|
||||
@@ -95,7 +97,7 @@ static const char* VS =
|
||||
" vtf.uv0 = (fu.texMtxs[0] * pos).xy;\n"
|
||||
" vtf.uv1 = (fu.texMtxs[1] * pos).xy;\n"
|
||||
" vtf.uv2 = (fu.texMtxs[2] * pos).xy;\n"
|
||||
"%s" // Additional TCGs here
|
||||
" ADDITIONAL_TCGS\n" // Additional TCGs here
|
||||
" return vtf;\n"
|
||||
"}\n";
|
||||
|
||||
@@ -193,7 +195,7 @@ static const char* TessES =
|
||||
"vertex VertToFrag emain(VertData v [[ stage_in ]], float2 TessCoord [[ position_in_patch ]],\n"
|
||||
" constant FluidPlaneUniform& fu [[ buffer(2) ]],\n"
|
||||
" sampler samp [[ sampler(2) ]],\n"
|
||||
" texture2d<float> RippleMap [[ texture(%d) ]])\n"
|
||||
" texture2d<float> RippleMap [[ texture(RIPPLE_TEXTURE_IDX) ]])\n"
|
||||
"{\n"
|
||||
" float2 posIn = float2(mix(v.minMaxPos.x, v.minMaxPos.z, TessCoord.x),\n"
|
||||
" mix(v.minMaxPos.y, v.minMaxPos.w, TessCoord.y));\n"
|
||||
@@ -227,7 +229,7 @@ static const char* TessES =
|
||||
" vtf.uv0 = (fu.texMtxs[0] * pos).xy;\n"
|
||||
" vtf.uv1 = (fu.texMtxs[1] * pos).xy;\n"
|
||||
" vtf.uv2 = (fu.texMtxs[2] * pos).xy;\n"
|
||||
"%s\n" // Additional TCGs here
|
||||
" ADDITIONAL_TCGS\n" // Additional TCGs here
|
||||
" return vtf;\n"
|
||||
"}\n";
|
||||
|
||||
@@ -296,11 +298,12 @@ FOG_ALGORITHM_METAL
|
||||
"\n"
|
||||
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n"
|
||||
" sampler samp [[ sampler(0) ]],\n"
|
||||
" constant LightingUniform& lu [[ buffer(4) ]]%s)\n" // Textures here
|
||||
" constant LightingUniform& lu [[ buffer(4) ]]"
|
||||
" TEXTURE_PARAMS)\n" // Textures here
|
||||
"{\n"
|
||||
" float4 lighting = LightingFunc(lu, vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz));\n"
|
||||
" float4 colorOut;\n"
|
||||
"%s" // Combiner expression here
|
||||
" COMBINER_EXPRS\n" // Combiner expression here
|
||||
" return MainPostFunc(vtf, lu, colorOut);\n"
|
||||
"}\n";
|
||||
|
||||
@@ -347,35 +350,36 @@ FOG_ALGORITHM_METAL
|
||||
"\n"
|
||||
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n"
|
||||
" sampler samp [[ sampler(0) ]],\n"
|
||||
" constant LightingUniform& lu [[ buffer(4) ]]%s)\n" // Textures here
|
||||
" constant LightingUniform& lu [[ buffer(4) ]]"
|
||||
" TEXTURE_PARAMS)\n" // Textures here
|
||||
"{\n"
|
||||
" float4 colorOut;\n"
|
||||
"%s" // Combiner expression here
|
||||
" COMBINER_EXPRS\n" // Combiner expression here
|
||||
" return MainPostFunc(vtf, lu, colorOut);\n"
|
||||
"}\n";
|
||||
|
||||
static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
std::string textures;
|
||||
std::string combiner;
|
||||
std::stringstream out;
|
||||
int nextTex = 0;
|
||||
int nextTCG = 3;
|
||||
int nextMtx = 4;
|
||||
int bumpMapUv, envBumpMapUv, envMapUv, lightmapUv;
|
||||
|
||||
out << "#define TEXTURE_PARAMS ";
|
||||
if (info.m_hasPatternTex1)
|
||||
textures += hecl::Format(",\ntexture2d<float> patternTex1 [[ texture(%d) ]]", nextTex++);
|
||||
fmt::print(out, fmt(",texture2d<float> patternTex1 [[ texture({}) ]]"), nextTex++);
|
||||
if (info.m_hasPatternTex2)
|
||||
textures += hecl::Format(",\ntexture2d<float> patternTex2 [[ texture(%d) ]]", nextTex++);
|
||||
fmt::print(out, fmt(",texture2d<float> patternTex2 [[ texture({}) ]]"), nextTex++);
|
||||
if (info.m_hasColorTex)
|
||||
textures += hecl::Format(",\ntexture2d<float> colorTex [[ texture(%d) ]]", nextTex++);
|
||||
fmt::print(out, fmt(",texture2d<float> colorTex [[ texture({}) ]]"), nextTex++);
|
||||
if (info.m_hasBumpMap)
|
||||
textures += hecl::Format(",\ntexture2d<float> bumpMap [[ texture(%d) ]]", nextTex++);
|
||||
fmt::print(out, fmt(",texture2d<float> bumpMap [[ texture({}) ]]"), nextTex++);
|
||||
if (info.m_hasEnvMap)
|
||||
textures += hecl::Format(",\ntexture2d<float> envMap [[ texture(%d) ]]", nextTex++);
|
||||
fmt::print(out, fmt(",texture2d<float> envMap [[ texture({}) ]]"), nextTex++);
|
||||
if (info.m_hasEnvBumpMap)
|
||||
textures += hecl::Format(",\ntexture2d<float> envBumpMap [[ texture(%d) ]]", nextTex++);
|
||||
fmt::print(out, fmt(",exture2d<float> envBumpMap [[ texture({}) ]]"), nextTex++);
|
||||
if (info.m_hasLightmap)
|
||||
textures += hecl::Format(",\ntexture2d<float> lightMap [[ texture(%d) ]]", nextTex++);
|
||||
fmt::print(out, fmt(",texture2d<float> lightMap [[ texture({}) ]]"), nextTex++);
|
||||
out << '\n';
|
||||
|
||||
if (info.m_hasBumpMap) {
|
||||
bumpMapUv = nextTCG;
|
||||
@@ -390,12 +394,13 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
lightmapUv = nextTCG;
|
||||
}
|
||||
|
||||
out << "#define COMBINER_EXPRS ";
|
||||
switch (info.m_type) {
|
||||
case EFluidType::NormalWater:
|
||||
case EFluidType::PhazonFluid:
|
||||
case EFluidType::Four:
|
||||
if (info.m_hasLightmap) {
|
||||
combiner += hecl::Format(" float4 lightMapTexel = lightMap.sample(samp, vtf.uv%d);\n", lightmapUv);
|
||||
fmt::print(out, fmt("float4 lightMapTexel = lightMap.sample(samp, vtf.uv{});"), lightmapUv);
|
||||
// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
|
||||
// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
|
||||
// Output reg 2
|
||||
@@ -406,10 +411,10 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// Output reg 2
|
||||
// KColor 3
|
||||
// Tex * K2 + Lighting
|
||||
combiner += " lighting += mix(lightMapTexel * lu.kColor2, lightMapTexel, lu.kColor3);\n";
|
||||
out << "lighting += mix(lightMapTexel * lu.kColor2, lightMapTexel, lu.kColor3);";
|
||||
} else {
|
||||
// mix(Tex * K2, Tex, K3) + Lighting
|
||||
combiner += " lighting += lightMapTexel * lu.kColor2;\n";
|
||||
out << "lighting += lightMapTexel * lu.kColor2;";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -429,22 +434,22 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// (Tex0 * kColor0 + Lighting) * Tex1 + VertColor + Tex2 * Lighting
|
||||
if (info.m_hasPatternTex2) {
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner +=
|
||||
" colorOut = (patternTex1.sample(samp, vtf.uv0) * lu.kColor0 + lighting) *\n"
|
||||
" patternTex2.sample(samp, vtf.uv1) + vtf.color;\n";
|
||||
out <<
|
||||
"colorOut = (patternTex1.sample(samp, vtf.uv0) * lu.kColor0 + lighting) * "
|
||||
"patternTex2.sample(samp, vtf.uv1) + vtf.color;";
|
||||
else
|
||||
combiner += " colorOut = lighting * patternTex2.sample(samp, vtf.uv1) + vtf.color;\n";
|
||||
out << "colorOut = lighting * patternTex2.sample(samp, vtf.uv1) + vtf.color;";
|
||||
} else {
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
out << "colorOut = vtf.color;";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex && !info.m_hasEnvMap && info.m_hasEnvBumpMap) {
|
||||
// Make previous stage indirect, mtx0
|
||||
combiner += hecl::Format(
|
||||
" float2 indUvs = (envBumpMap.sample(samp, vtf.uv%d).ra - float2(0.5, 0.5)) *\n"
|
||||
" float2(lu.fog.indScale, -lu.fog.indScale);\n",
|
||||
fmt::print(out, fmt(
|
||||
"float2 indUvs = (envBumpMap.sample(samp, vtf.uv{}).ra - float2(0.5, 0.5)) * "
|
||||
"float2(lu.fog.indScale, -lu.fog.indScale);"),
|
||||
envBumpMapUv);
|
||||
combiner += " colorOut += colorTex.sample(samp, indUvs + vtf.uv2) * lighting;\n";
|
||||
out << "colorOut += colorTex.sample(samp, indUvs + vtf.uv2) * lighting;";
|
||||
} else if (info.m_hasEnvMap) {
|
||||
// Next: envTCG, envTex, NULL
|
||||
// PREV, TEX, KONST, ZERO
|
||||
@@ -453,22 +458,22 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
|
||||
// Make previous stage indirect, mtx0
|
||||
if (info.m_hasColorTex)
|
||||
combiner += " colorOut += colorTex.sample(samp, vtf.uv2) * lighting;\n";
|
||||
combiner += hecl::Format(
|
||||
" float2 indUvs = (envBumpMap.sample(samp, vtf.uv%d).ra - float2(0.5, 0.5)) *\n"
|
||||
" float2(lu.fog.indScale, -lu.fog.indScale);\n",
|
||||
out << "colorOut += colorTex.sample(samp, vtf.uv2) * lighting;";
|
||||
fmt::print(out, fmt(
|
||||
"float2 indUvs = (envBumpMap.sample(samp, vtf.uv{}).ra - float2(0.5, 0.5)) * "
|
||||
"float2(lu.fog.indScale, -lu.fog.indScale);"),
|
||||
envBumpMapUv);
|
||||
combiner +=
|
||||
hecl::Format(" colorOut = mix(colorOut, envMap.sample(samp, indUvs + vtf.uv%d), lu.kColor1);\n", envMapUv);
|
||||
fmt::print(out, fmt(
|
||||
"colorOut = mix(colorOut, envMap.sample(samp, indUvs + vtf.uv{}), lu.kColor1);"), envMapUv);
|
||||
} else if (info.m_hasColorTex) {
|
||||
combiner += " colorOut += colorTex.sample(samp, vtf.uv2) * lighting;\n";
|
||||
out << "colorOut += colorTex.sample(samp, vtf.uv2) * lighting;";
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case EFluidType::PoisonWater:
|
||||
if (info.m_hasLightmap) {
|
||||
combiner += hecl::Format(" float4 lightMapTexel = lightMap.sample(samp, vtf.uv%d);\n", lightmapUv);
|
||||
fmt::print(out, fmt("float4 lightMapTexel = lightMap.sample(samp, vtf.uv{});"), lightmapUv);
|
||||
// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
|
||||
// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
|
||||
// Output reg 2
|
||||
@@ -479,10 +484,10 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// Output reg 2
|
||||
// KColor 3
|
||||
// Tex * K2 + Lighting
|
||||
combiner += " lighting += mix(lightMapTexel * lu.kColor2, lightMapTexel, lu.kColor3);\n";
|
||||
out << "lighting += mix(lightMapTexel * lu.kColor2, lightMapTexel, lu.kColor3);";
|
||||
} else {
|
||||
// mix(Tex * K2, Tex, K3) + Lighting
|
||||
combiner += " lighting += lightMapTexel * lu.kColor2;\n";
|
||||
out << "lighting += lightMapTexel * lu.kColor2;";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -502,25 +507,25 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// (Tex0 * kColor0 + Lighting) * Tex1 + VertColor + Tex2 * Lighting
|
||||
if (info.m_hasPatternTex2) {
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner +=
|
||||
" colorOut = (patternTex1.sample(samp, vtf.uv0) * lu.kColor0 + lighting) *\n"
|
||||
" patternTex2.sample(samp, vtf.uv1) + vtf.color;\n";
|
||||
out <<
|
||||
"colorOut = (patternTex1.sample(samp, vtf.uv0) * lu.kColor0 + lighting) * "
|
||||
"patternTex2.sample(samp, vtf.uv1) + vtf.color;";
|
||||
else
|
||||
combiner += " colorOut = lighting * patternTex2.sample(samp, vtf.uv1) + vtf.color;\n";
|
||||
out << "colorOut = lighting * patternTex2.sample(samp, vtf.uv1) + vtf.color;";
|
||||
} else {
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
out << "colorOut = vtf.color;";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex) {
|
||||
if (info.m_hasEnvBumpMap) {
|
||||
// Make previous stage indirect, mtx0
|
||||
combiner += hecl::Format(
|
||||
" float2 indUvs = (envBumpMap.sample(samp, vtf.uv%d).ra - float2(0.5, 0.5)) *\n"
|
||||
" float2(lu.fog.indScale, -lu.fog.indScale);\n",
|
||||
fmt::print(out, fmt(
|
||||
"float2 indUvs = (envBumpMap.sample(samp, vtf.uv{}).ra - float2(0.5, 0.5)) * "
|
||||
"float2(lu.fog.indScale, -lu.fog.indScale);"),
|
||||
envBumpMapUv);
|
||||
combiner += " colorOut += colorTex.sample(samp, indUvs + vtf.uv2) * lighting;\n";
|
||||
out << "colorOut += colorTex.sample(samp, indUvs + vtf.uv2) * lighting;";
|
||||
} else {
|
||||
combiner += " colorOut += colorTex.sample(samp, vtf.uv2) * lighting;\n";
|
||||
out << "colorOut += colorTex.sample(samp, vtf.uv2) * lighting;";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -543,17 +548,17 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// (Tex0 * kColor0 + VertColor) * Tex1 + VertColor + Tex2
|
||||
if (info.m_hasPatternTex2) {
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner +=
|
||||
" colorOut = (patternTex1.sample(samp, vtf.uv0) * lu.kColor0 + vtf.color) *\n"
|
||||
" patternTex2.sample(samp, vtf.uv1) + vtf.color;\n";
|
||||
out <<
|
||||
"colorOut = (patternTex1.sample(samp, vtf.uv0) * lu.kColor0 + vtf.color) * "
|
||||
"patternTex2.sample(samp, vtf.uv1) + vtf.color;";
|
||||
else
|
||||
combiner += " colorOut = vtf.color * patternTex2.sample(samp, vtf.uv1) + vtf.color;\n";
|
||||
out << "colorOut = vtf.color * patternTex2.sample(samp, vtf.uv1) + vtf.color;";
|
||||
} else {
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
out << "colorOut = vtf.color;";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex)
|
||||
combiner += " colorOut += colorTex.sample(samp, vtf.uv2);\n";
|
||||
out << "colorOut += colorTex.sample(samp, vtf.uv2);";
|
||||
|
||||
if (info.m_hasBumpMap) {
|
||||
// 3: bumpMapTCG, bumpMap, NULL
|
||||
@@ -564,13 +569,13 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// ZERO, TEX, ONE, C0
|
||||
// Output reg 0, subtract, clamp, no bias
|
||||
|
||||
combiner +=
|
||||
" float3 lightVec = lu.lights[3].pos.xyz - vtf.mvPos.xyz;\n"
|
||||
" float lx = dot(vtf.mvTangent.xyz, lightVec);\n"
|
||||
" float ly = dot(vtf.mvBinorm.xyz, lightVec);\n";
|
||||
combiner += hecl::Format(
|
||||
" float4 emboss1 = bumpMap.sample(samp, vtf.uv%d) + float4(0.5);\n"
|
||||
" float4 emboss2 = bumpMap.sample(samp, vtf.uv%d + float2(lx, ly));\n",
|
||||
out <<
|
||||
"float3 lightVec = lu.lights[3].pos.xyz - vtf.mvPos.xyz;"
|
||||
"float lx = dot(vtf.mvTangent.xyz, lightVec);"
|
||||
"float ly = dot(vtf.mvBinorm.xyz, lightVec);";
|
||||
fmt::print(out, fmt(
|
||||
"float4 emboss1 = bumpMap.sample(samp, vtf.uv{}) + float4(0.5);"
|
||||
"float4 emboss2 = bumpMap.sample(samp, vtf.uv{} + float2(lx, ly));"),
|
||||
bumpMapUv, bumpMapUv);
|
||||
|
||||
// 5: NULL, NULL, NULL
|
||||
@@ -578,7 +583,7 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// Output reg prev, scale 2, clamp
|
||||
|
||||
// colorOut * clamp(emboss1 + 0.5 - emboss2, 0.0, 1.0) * 2.0
|
||||
combiner += "colorOut *= clamp((emboss1 + float4(0.5) - emboss2) * float4(2.0), float4(0.0), float4(1.0));\n";
|
||||
out << "colorOut *= clamp((emboss1 + float4(0.5) - emboss2) * float4(2.0), float4(0.0), float4(1.0));";
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -600,67 +605,57 @@ static std::string _BuildFS(const SFluidPlaneShaderInfo& info) {
|
||||
// (Tex0 * kColor0 + VertColor) * Tex1 + VertColor + Tex2
|
||||
if (info.m_hasPatternTex2) {
|
||||
if (info.m_hasPatternTex1)
|
||||
combiner +=
|
||||
" colorOut = (patternTex1.sample(samp, vtf.uv0) * lu.kColor0 + vtf.color) *\n"
|
||||
" patternTex2.sample(samp, vtf.uv1) + vtf.color;\n";
|
||||
out <<
|
||||
"colorOut = (patternTex1.sample(samp, vtf.uv0) * lu.kColor0 + vtf.color) * "
|
||||
"patternTex2.sample(samp, vtf.uv1) + vtf.color;";
|
||||
else
|
||||
combiner += " colorOut = vtf.color * patternTex2.sample(samp, vtf.uv1) + vtf.color;\n";
|
||||
out << "colorOut = vtf.color * patternTex2.sample(samp, vtf.uv1) + vtf.color;";
|
||||
} else {
|
||||
combiner += " colorOut = vtf.color;\n";
|
||||
out << "colorOut = vtf.color;";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex)
|
||||
combiner += " colorOut += colorTex.sample(samp, vtf.uv2);\n";
|
||||
out << "colorOut += colorTex.sample(samp, vtf.uv2);";
|
||||
|
||||
if (info.m_hasBumpMap) {
|
||||
// 3: bumpMapTCG, bumpMap, NULL
|
||||
// ZERO, TEX, PREV, ZERO
|
||||
// Output reg prev, scale 2
|
||||
combiner += hecl::Format(" float4 emboss1 = bumpMap.sample(samp, vtf.uv%d) + float4(0.5);\n", bumpMapUv);
|
||||
combiner += "colorOut *= emboss1 * float4(2.0);\n";
|
||||
fmt::print(out, fmt("float4 emboss1 = bumpMap.sample(samp, vtf.uv{}) + float4(0.5);"), bumpMapUv);
|
||||
out << "colorOut *= emboss1 * float4(2.0);";
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
combiner += " colorOut.a = lu.kColor0.a;\n";
|
||||
out << "colorOut.a = lu.kColor0.a;\n";
|
||||
|
||||
char* finalFS;
|
||||
asprintf(&finalFS, FS, int(info.m_additive), textures.c_str(), combiner.c_str());
|
||||
std::string ret(finalFS);
|
||||
free(finalFS);
|
||||
return ret;
|
||||
out << "#define IS_ADDITIVE " << int(info.m_additive) << '\n';
|
||||
out << FS;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
static std::string _BuildAdditionalTCGs(const SFluidPlaneShaderInfo& info) {
|
||||
std::string additionalTCGs;
|
||||
static void _BuildAdditionalTCGs(std::stringstream& out, const SFluidPlaneShaderInfo& info) {
|
||||
int nextTCG = 3;
|
||||
int nextMtx = 4;
|
||||
|
||||
if (info.m_hasBumpMap) {
|
||||
additionalTCGs += hecl::Format(" vtf.uv%d = (fu.texMtxs[0] * pos).xy;\n", nextTCG++);
|
||||
}
|
||||
if (info.m_hasEnvBumpMap) {
|
||||
additionalTCGs += hecl::Format(" vtf.uv%d = (fu.texMtxs[3] * float4(normalIn.xyz, 1.0)).xy;\n", nextTCG++);
|
||||
}
|
||||
if (info.m_hasEnvMap) {
|
||||
additionalTCGs += hecl::Format(" vtf.uv%d = (fu.texMtxs[%d] * pos).xy;\n", nextTCG++, nextMtx++);
|
||||
}
|
||||
if (info.m_hasLightmap) {
|
||||
additionalTCGs += hecl::Format(" vtf.uv%d = (fu.texMtxs[%d] * pos).xy;\n", nextTCG++, nextMtx++);
|
||||
}
|
||||
|
||||
return additionalTCGs;
|
||||
out << "#define ADDITIONAL_TCGS ";
|
||||
if (info.m_hasBumpMap)
|
||||
fmt::print(out, fmt("vtf.uv{} = (fu.texMtxs[0] * pos).xy;"), nextTCG++);
|
||||
if (info.m_hasEnvBumpMap)
|
||||
fmt::print(out, fmt("vtf.uv{} = (fu.texMtxs[3] * float4(normalIn.xyz, 1.0)).xy;"), nextTCG++);
|
||||
if (info.m_hasEnvMap)
|
||||
fmt::print(out, fmt("vtf.uv{} = (fu.texMtxs[{}] * pos).xy;"), nextTCG++, nextMtx++);
|
||||
if (info.m_hasLightmap)
|
||||
fmt::print(out, fmt("vtf.uv{} = (fu.texMtxs[{}] * pos).xy;"), nextTCG++, nextMtx++);
|
||||
out << '\n';
|
||||
}
|
||||
|
||||
static std::string _BuildVS(const SFluidPlaneShaderInfo& info, bool tessellation) {
|
||||
std::string additionalTCGs = _BuildAdditionalTCGs(info);
|
||||
|
||||
char* finalVSs;
|
||||
asprintf(&finalVSs, VS, additionalTCGs.c_str());
|
||||
std::string ret(finalVSs);
|
||||
free(finalVSs);
|
||||
return ret;
|
||||
std::stringstream out;
|
||||
_BuildAdditionalTCGs(out, info);
|
||||
out << VS;
|
||||
return out.str();
|
||||
}
|
||||
template <>
|
||||
std::string StageObject_CFluidPlaneShader<hecl::PlatformType::Metal, hecl::PipelineStage::Vertex>::BuildShader(
|
||||
@@ -697,14 +692,11 @@ static std::string BuildES(const SFluidPlaneShaderInfo& info) {
|
||||
if (info.m_hasLightmap)
|
||||
nextTex++;
|
||||
|
||||
std::string additionalTCGs = _BuildAdditionalTCGs(info);
|
||||
|
||||
char* finalESs;
|
||||
asprintf(&finalESs, TessES, nextTex, additionalTCGs.c_str());
|
||||
std::string ret(finalESs);
|
||||
free(finalESs);
|
||||
|
||||
return ret;
|
||||
std::stringstream out;
|
||||
_BuildAdditionalTCGs(out, info);
|
||||
out << "#define RIPPLE_TEXTURE_IDX " << nextTex << '\n';
|
||||
out << TessES;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
template <>
|
||||
@@ -714,45 +706,44 @@ std::string StageObject_CFluidPlaneShader<hecl::PlatformType::Metal, hecl::Pipel
|
||||
}
|
||||
|
||||
static std::string _BuildVS(const SFluidPlaneDoorShaderInfo& info) {
|
||||
char* finalVSs;
|
||||
asprintf(&finalVSs, VS, "");
|
||||
std::string ret(finalVSs);
|
||||
free(finalVSs);
|
||||
return ret;
|
||||
std::stringstream out;
|
||||
out << "#define ADDITIONAL_TCGS\n";
|
||||
out << VS;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
static std::string _BuildFS(const SFluidPlaneDoorShaderInfo& info) {
|
||||
int nextTex = 0;
|
||||
std::string textures;
|
||||
std::string combiner;
|
||||
std::stringstream out;
|
||||
|
||||
out << "#define TEXTURE_PARAMS ";
|
||||
if (info.m_hasPatternTex1)
|
||||
textures += hecl::Format(",\ntexture2d<float> patternTex1 [[ texture(%d) ]]", nextTex++);
|
||||
fmt::print(out, fmt(",texture2d<float> patternTex1 [[ texture({}) ]]"), nextTex++);
|
||||
if (info.m_hasPatternTex2)
|
||||
textures += hecl::Format(",\ntexture2d<float> patternTex2 [[ texture(%d) ]]", nextTex++);
|
||||
fmt::print(out, fmt(",texture2d<float> patternTex2 [[ texture({}) ]]"), nextTex++);
|
||||
if (info.m_hasColorTex)
|
||||
textures += hecl::Format(",\ntexture2d<float> colorTex [[ texture(%d) ]]", nextTex++);
|
||||
fmt::print(out, fmt(",texture2d<float> colorTex [[ texture({}) ]]"), nextTex++);
|
||||
out << '\n';
|
||||
|
||||
// Tex0 * kColor0 * Tex1 + Tex2
|
||||
out << "#define COMBINER_EXPRS ";
|
||||
if (info.m_hasPatternTex1 && info.m_hasPatternTex2) {
|
||||
combiner +=
|
||||
" colorOut = patternTex1.sample(samp, vtf.uv0) * lu.kColor0 *\n"
|
||||
" patternTex2.sample(samp, vtf.uv1);\n";
|
||||
out <<
|
||||
"colorOut = patternTex1.sample(samp, vtf.uv0) * lu.kColor0 * "
|
||||
"patternTex2.sample(samp, vtf.uv1);";
|
||||
} else {
|
||||
combiner += " colorOut = float4(0.0);\n";
|
||||
out << "colorOut = float4(0.0);";
|
||||
}
|
||||
|
||||
if (info.m_hasColorTex) {
|
||||
combiner += " colorOut += colorTex.sample(samp, vtf.uv2);\n";
|
||||
out << "colorOut += colorTex.sample(samp, vtf.uv2);";
|
||||
}
|
||||
|
||||
combiner += " colorOut.a = lu.kColor0.a;\n";
|
||||
out << "colorOut.a = lu.kColor0.a;\n";
|
||||
|
||||
char* finalFSs;
|
||||
asprintf(&finalFSs, FSDoor, 0, textures.c_str(), combiner.c_str());
|
||||
std::string ret(finalFSs);
|
||||
free(finalFSs);
|
||||
return ret;
|
||||
out << "#define IS_ADDITIVE 0\n";
|
||||
out << FSDoor;
|
||||
return out.str();
|
||||
}
|
||||
|
||||
template <>
|
||||
|
||||
Reference in New Issue
Block a user