This commit is contained in:
Jack Andersen 2017-11-21 00:36:45 -10:00
commit 7a5dff47b7
17 changed files with 188 additions and 31 deletions

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@ -110,13 +110,13 @@ CAutoMapper::CAutoMapper(CStateManager& stateMgr)
x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x10_minesBreakFirstTopIcon}));
x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x14_minesBreakFirstBottomIcon}));
for (int i=0 ; i<9 ; ++i)
for (u32 i=0 ; i<9 ; ++i)
{
x210_lstick.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x24_lStick[i]}));
x25c_cstick.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x4c_cStick[i]}));
}
for (int i=0 ; i<2 ; ++i)
for (u32 i=0 ; i<2 ; ++i)
{
x2a8_ltrigger.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x74_lTrigger[i]}));
x2bc_rtrigger.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x80_rTrigger[i]}));
@ -348,8 +348,8 @@ bool CAutoMapper::CanLeaveMapScreen(const CStateManager& mgr) const
void CAutoMapper::SetCurWorldAssetId(CAssetId mlvlId)
{
int numWorlds = x8_mapu->GetNumMapWorldDatas();
for (int i=0 ; i<numWorlds ; ++i)
u32 numWorlds = x8_mapu->GetNumMapWorldDatas();
for (u32 i=0 ; i<numWorlds ; ++i)
if (x8_mapu->GetMapWorldData(i).GetWorldAssetId() == mlvlId)
{
x9c_worldIdx = i;
@ -941,13 +941,13 @@ CAutoMapper::FindClosestVisibleWorld(const zeus::CVector3f& point,
{
float minDist = 29999.f;
std::pair<int, int> closestWorld = {xa0_curAreaId, xa0_curAreaId};
for (int w=0 ; w<x8_mapu->GetNumMapWorldDatas() ; ++w)
for (u32 w=0 ; w<x8_mapu->GetNumMapWorldDatas() ; ++w)
{
const CMapUniverse::CMapWorldData& mwData = x8_mapu->GetMapWorldData(w);
const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(mwData.GetWorldAssetId()).MapWorldInfo();
if (!mwInfo.IsAnythingSet())
continue;
for (int i=0 ; i<mwData.GetNumMapAreaDatas() ; ++i)
for (u32 i=0 ; i<mwData.GetNumMapAreaDatas() ; ++i)
{
const zeus::CVector3f& mwOrigin = mwData.GetMapAreaData(i).origin;
zeus::CVector3f pointToArea = mwOrigin - point;
@ -1090,7 +1090,7 @@ void CAutoMapper::ProcessControllerInput(const CFinalInput& input, CStateManager
}
else if (IsInMapperState(EAutoMapperState::MapScreenUniverse))
{
int oldWldIdx = x9c_worldIdx;
u32 oldWldIdx = x9c_worldIdx;
if (x1e0_hintSteps.size())
{
SAutoMapperHintStep& nextStep = x1e0_hintSteps.front();
@ -1116,7 +1116,7 @@ void CAutoMapper::ProcessControllerInput(const CFinalInput& input, CStateManager
if (x9c_worldIdx != oldWldIdx)
{
CAssetId curMlvl = g_GameState->CurrentWorldAssetId();
for (int i=0 ; i<x14_dummyWorlds.size() ; ++i)
for (u32 i=0 ; i<x14_dummyWorlds.size() ; ++i)
{
auto& wld = x14_dummyWorlds[i];
const CMapUniverse::CMapWorldData& mwData = x8_mapu->GetMapWorldData(i);
@ -1570,7 +1570,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
zeus::CTransform universeAreaXf = mwData.GetWorldTransform() * areaXf;
float minMag = FLT_MAX;
int hexIdx = -1;
for (int i=0 ; i<mwData.GetNumMapAreaDatas() ; ++i)
for (u32 i=0 ; i<mwData.GetNumMapAreaDatas() ; ++i)
{
float mag = (universeAreaXf.origin - mwData.GetMapAreaData(i).origin).magnitude();
if (mag < minMag)
@ -1616,7 +1616,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
if (hintBeaconFilters.size() < x1f8_hintLocations.size())
{
hintBeaconFilters.reserve(x1f8_hintLocations.size());
for (int i=hintBeaconFilters.size() ; i<x1f8_hintLocations.size() ; ++i)
for (u32 i=hintBeaconFilters.size() ; i<x1f8_hintLocations.size() ; ++i)
hintBeaconFilters.emplace_back(EFilterType::Add, x3c_hintBeacon);
}
auto locIt = x1f8_hintLocations.cbegin();
@ -1757,7 +1757,7 @@ void CAutoMapper::SetupHintNavigation()
}
}
for (int i=0 ; i<hintOpts.GetHintStates().size() ; ++i)
for (u32 i=0 ; i<hintOpts.GetHintStates().size() ; ++i)
{
const CHintOptions::SHintState& state = hintOpts.GetHintStates()[i];
if (navigating && hintOpts.GetNextHintIdx() == i)
@ -1773,7 +1773,7 @@ void CAutoMapper::SetupHintNavigation()
CAssetId CAutoMapper::GetAreaHintDescriptionString(CAssetId mreaId)
{
const CHintOptions& hintOpts = g_GameState->HintOptions();
for (int i=0 ; i<hintOpts.GetHintStates().size() ; ++i)
for (u32 i=0 ; i<hintOpts.GetHintStates().size() ; ++i)
{
const CHintOptions::SHintState& state = hintOpts.GetHintStates()[i];
if (state.x0_state != CHintOptions::EHintState::Displaying)

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@ -417,9 +417,8 @@ void CStateManager::MurderScriptInstanceNames()
std::string CStateManager::HashInstanceName(CInputStream& in)
{
#ifdef NDEBUG
static std::string name;
while (in.readByte() != 0) {};
return name;
return "";
#else
return in.readString();
#endif

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@ -1,21 +1,28 @@
#include "CPathCamera.hpp"
#include "CCameraManager.hpp"
#include "TCastTo.hpp"
namespace urde
{
CPathCamera::CPathCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, bool active, bool, bool, bool, bool,
float, float, float, float, float, float, float, u32,
EInitialSplinePosition)
const zeus::CTransform& xf, bool active, float f1, float f2,
float f3, float f4, float f5, u32 flags, EInitialSplinePosition initPos)
: CGameCamera(uid, active, name, info, xf,
CCameraManager::ThirdPersonFOV(),
CCameraManager::NearPlane(),
CCameraManager::FarPlane(),
CCameraManager::Aspect(), kInvalidUniqueId, 0, 0)
, x188_spline(flags & 1), x1dc_(f1), x1e0_(f2), x1e4_(f3), x1e8_initPos(initPos)
, x1ec_flags(flags), x1f0_(f4), x1f4_(f5)
{
}
void CPathCamera::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CPathCamera::ProcessInput(const CFinalInput&, CStateManager& mgr)
{
}

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@ -2,6 +2,7 @@
#define __URDE_CPATHCAMERA_HPP__
#include "CGameCamera.hpp"
#include "CCameraSpline.hpp"
namespace urde
{
@ -12,11 +13,25 @@ public:
enum class EInitialSplinePosition
{
};
CPathCamera(TUniqueId, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, bool, bool, bool, bool, bool,
float, float, float, float, float, float, float, u32,
EInitialSplinePosition);
private:
CCameraSpline x188_spline;
float x1d4_ = 0.f;
float x1d8_ = 0.f;
float x1dc_;
float x1e0_;
float x1e4_;
EInitialSplinePosition x1e8_initPos;
u32 x1ec_flags;
float x1f0_;
float x1f4_;
public:
CPathCamera(TUniqueId, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, bool, float, float, float,
float, float, u32, EInitialSplinePosition);
void Accept(IVisitor&);
void ProcessInput(const CFinalInput&, CStateManager& mgr);
void Reset(const zeus::CTransform&, CStateManager& mgr);
};

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@ -17,7 +17,7 @@ void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count)
Uniform uniform = {
CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(), color
};
m_uniBuf->load(&uniform, sizeof(uniform));
m_uniBuf->load(&uniform, sizeof(Uniform));
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArrayIndexed(start, count);
}

15
Runtime/MP1/CAutoSave.cpp Normal file
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@ -0,0 +1,15 @@
#include "CAutoSave.hpp"
#include "CSaveGameScreen.hpp"
#include "IMain.hpp"
namespace urde
{
namespace MP1
{
CAutoSave::CAutoSave()
: CIOWin("")
, x14_savegameScreen(new CSaveGameScreen(ESaveContext::InGame, g_GameState->GetCardSerial()))
{
}
}
}

19
Runtime/MP1/CAutoSave.hpp Normal file
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@ -0,0 +1,19 @@
#ifndef __URDE_CAUTOSAVE_HPP__
#define __URDE_CAUTOSAVE_HPP__
#include "CIOWin.hpp"
namespace urde
{
namespace MP1
{
class CSaveGameScreen;
class CAutoSave : CIOWin
{
std::unique_ptr<CSaveGameScreen> x14_savegameScreen;
public:
CAutoSave();
};
}
}
#endif // __URDE_CAUTOSAVE_HPP__

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@ -593,10 +593,11 @@ void CInGameGuiManager::Draw(CStateManager& stateMgr)
bool notInCine = !stateMgr.GetCameraManager()->IsInCinematicCamera();
bool drawVisor = false;
if (notInCine && (x1bc_prevState == EInGameGuiState::InGame || x1c0_nextState == EInGameGuiState::InGame))
/* Let's always draw the HUD except in cinematic mode */
if (notInCine /* && (x1bc_prevState == EInGameGuiState::InGame || x1c0_nextState == EInGameGuiState::InGame) */)
drawVisor = true;
if (x3c_pauseScreenBlur->IsGameDraw())
//if (x3c_pauseScreenBlur->IsGameDraw())
{
x34_samusHud->GetTargetingManager().Draw(stateMgr, true);
CGraphics::SetDepthRange(0.015625f, 0.03125f);

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@ -303,7 +303,8 @@ bool CPauseScreen::ShouldSwitchToInGame() const
float CPauseScreen::GetHelmetCamYOff() const
{
if (CPauseScreenBase* screen = x7c_screens[x78_activeIdx].get())
CPauseScreenBase* screen = x7c_screens[x78_activeIdx].get();
if (screen)
return screen->GetCameraYBias();
return 0.f;
}

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@ -3,6 +3,7 @@ set(MP1_WORLD_SOURCES
CBeetle.hpp CBeetle.cpp
CWarWasp.hpp CWarWasp.cpp
CSpacePirate.hpp CSpacePirate.cpp
CParasite.hpp CParasite.cpp
CBabygoth.hpp CBabygoth.cpp
CMetroidPrimeRelay.hpp CMetroidPrimeRelay.cpp
CMetroidPrimeExo.hpp CMetroidPrimeExo.cpp

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@ -0,0 +1 @@
#include "CParasite.hpp"

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@ -0,0 +1,14 @@
#ifndef __URDE_MP1_CPARASITE_HPP__
#define __URDE_MP1_CPARASITE_HPP__
#include "World/CWallWalker.hpp"
namespace urde::MP1
{
class CParasite : public CWallWalker
{
public:
CParasite();
};
}
#endif // __URDE_MP1_CPARASITE_HPP__

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@ -76,6 +76,7 @@ set(WORLD_SOURCES
CScriptTargetingPoint.hpp CScriptTargetingPoint.cpp
CScriptPlayerActor.hpp CScriptPlayerActor.cpp
CScriptSwitch.hpp CScriptSwitch.cpp
CWallWalker.hpp CWallWalker.cpp
CWallCrawlerSwarm.hpp CWallCrawlerSwarm.cpp
CScriptAiJumpPoint.hpp CScriptAiJumpPoint.cpp
CScriptRoomAcoustics.hpp CScriptRoomAcoustics.cpp

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@ -30,7 +30,7 @@ void CScriptAiJumpPoint::Think(float dt, CStateManager&)
void CScriptAiJumpPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId other, CStateManager& mgr)
{
AcceptScriptMsg(msg, other, mgr);
CActor::AcceptScriptMsg(msg, other, mgr);
if (msg != EScriptObjectMessage::InitializedInArea)
return;

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@ -0,0 +1,11 @@
#include "CWallWalker.hpp"
namespace urde
{
CWallWalker::CWallWalker(ECharacter chr, TUniqueId uid, std::string_view name, EFlavorType flavType,
const CEntityInfo& eInfo, const zeus::CTransform& xf,
CModelData&& mData, const CPatternedInfo& pInfo, EMovementType mType,
EColliderType colType, EBodyType bType, const CActorParameters& aParms, s32 w1, bool w2)
: CPatterned(chr, uid, name, flavType, eInfo, xf, std::move(mData), pInfo, mType, colType, bType, aParms, w1)
{}
}

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@ -0,0 +1,16 @@
#ifndef __URDE_CWALLWALKER_HPP__
#define __URDE_CWALLWALKER_HPP__
#include "CPatterned.hpp"
namespace urde
{
class CWallWalker : public CPatterned
{
public:
CWallWalker(ECharacter, TUniqueId, std::string_view, EFlavorType, const CEntityInfo&, const zeus::CTransform&,
CModelData&&, const CPatternedInfo&, EMovementType, EColliderType, EBodyType,
const CActorParameters&, s32, bool);
};
}
#endif // __URDE_CWALLWALKER_HPP__

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@ -75,8 +75,9 @@
#include "MP1/World/CNewIntroBoss.hpp"
#include "MP1/World/CSpacePirate.hpp"
#include "MP1/World/CWarWasp.hpp"
#include "MP1/World/CParasite.hpp"
#include "Particle/CWeaponDescription.hpp"
#include "Camera/CPathCamera.hpp"
namespace urde
{
static logvisor::Module Log("urde::ScriptLoader");
@ -573,7 +574,7 @@ CEntity* ScriptLoader::LoadEffect(CStateManager& mgr, CInputStream& in, int prop
bool b3 = in.readBool();
bool b4 = in.readBool();
if (partId == 0xffffffff && elscId == 0xffffffff)
if (!partId.IsValid() && !elscId.IsValid())
return nullptr;
if (!g_ResFactory->GetResourceTypeById(partId) && !g_ResFactory->GetResourceTypeById(elscId))
@ -840,8 +841,11 @@ CEntity* ScriptLoader::LoadSpawnPoint(CStateManager& mgr, CInputStream& in, int
CEntity* ScriptLoader::LoadCameraHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 25, "CamerHint"))
if (propCount > 25)
{
Log.report(logvisor::Warning, "Too many props (%d > 25) for CameraHint entity", propCount);
return nullptr;
}
SActorHead head = LoadActorHead(in, mgr);
@ -1423,9 +1427,24 @@ CEntity* ScriptLoader::LoadFlickerBat(CStateManager& mgr, CInputStream& in, int
CEntity* ScriptLoader::LoadPathCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (propCount > 15)
{
Log.report(logvisor::Warning, "Too many props (%d > 15) for PathCamera entity", propCount);
return nullptr;
}
SActorHead aHead = LoadActorHead(in, mgr);
bool active = in.readBool();
u32 flags = LoadParameterFlags(in);
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
CPathCamera::EInitialSplinePosition initPos = CPathCamera::EInitialSplinePosition(in.readUint32Big());
float f4 = in.readFloatBig();
float f5 = in.readFloatBig();
return new CPathCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1, f2, f3, f4, f5, flags, initPos);
}
CEntity* ScriptLoader::LoadGrapplePoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 5, "GrapplePoint"))
@ -1573,7 +1592,44 @@ CEntity* ScriptLoader::LoadSpankWeed(CStateManager& mgr, CInputStream& in, int p
CEntity* ScriptLoader::LoadParasite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 6, "Parasite"))
return nullptr;
std::string name = mgr.HashInstanceName(in);
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
zeus::CTransform xf = LoadEditorTransform(in);
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
std::pair<bool, u32> pcount = CPatternedInfo::HasCorrectParameterCount(in);
if (!pcount.first)
return nullptr;
CPatternedInfo pInfo(in, pcount.second);
CActorParameters aParms = LoadActorParameters(in);
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
float f4 = in.readFloatBig();
float f5 = in.readFloatBig();
float f6 = in.readFloatBig();
float f7 = in.readFloatBig();
float f8 = in.readFloatBig();
float f9 = in.readFloatBig();
float f10 = in.readFloatBig();
float f11 = in.readFloatBig();
float f12 = in.readFloatBig();
float f13 = in.readFloatBig();
float f14 = in.readFloatBig();
float f15 = in.readFloatBig();
float f16 = in.readFloatBig();
float f17 = in.readFloatBig();
bool b1 = in.readBool();
if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS'))
return nullptr;
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
return nullptr; //return new MP1::CParasite(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, )
}
CEntity* ScriptLoader::LoadPlayerHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)