Merge pull request #288 from lioncash/explicit

Runtime: Add more usages of explicit
This commit is contained in:
Phillip Stephens 2020-03-31 01:19:40 -07:00 committed by GitHub
commit 7b0c043721
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110 changed files with 326 additions and 315 deletions

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@ -21,7 +21,7 @@ class CAudioGroupSet {
amuse::AudioGroupData LoadData(); amuse::AudioGroupData LoadData();
public: public:
CAudioGroupSet(std::unique_ptr<u8[]>&& in); explicit CAudioGroupSet(std::unique_ptr<u8[]>&& in);
const amuse::AudioGroupData& GetAudioGroupData() const { return m_data; } const amuse::AudioGroupData& GetAudioGroupData() const { return m_data; }
std::string_view GetName() const { return x20_name; } std::string_view GetName() const { return x20_name; }
}; };

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@ -19,7 +19,7 @@ public:
u16 GetGroupId() const { return x2_groupId; } u16 GetGroupId() const { return x2_groupId; }
CAssetId GetAGSCAssetId() const { return x4_agscId; } CAssetId GetAGSCAssetId() const { return x4_agscId; }
const u8* GetArrData() const { return x8_arrData.get(); } const u8* GetArrData() const { return x8_arrData.get(); }
CMidiData(CInputStream& in); explicit CMidiData(CInputStream& in);
}; };
class CMidiWrapper { class CMidiWrapper {

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@ -53,7 +53,7 @@ class CStaticAudioPlayer {
memset(data, 0, 4 * frames); memset(data, 0, 4 * frames);
return frames; return frames;
} }
AudioVoiceCallback(CStaticAudioPlayer& p) : m_parent(p) {} explicit AudioVoiceCallback(CStaticAudioPlayer& p) : m_parent(p) {}
} m_voiceCallback; } m_voiceCallback;
boo::ObjToken<boo::IAudioVoice> m_voice; boo::ObjToken<boo::IAudioVoice> m_voice;

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@ -50,7 +50,7 @@ struct SDSPStreamInfo {
s16 x1c_coef[8][2]; s16 x1c_coef[8][2];
SDSPStreamInfo() = default; SDSPStreamInfo() = default;
SDSPStreamInfo(const CDSPStreamManager& stream); explicit SDSPStreamInfo(const CDSPStreamManager& stream);
}; };
struct SDSPStream : boo::IAudioVoiceCallback { struct SDSPStream : boo::IAudioVoiceCallback {

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@ -224,7 +224,7 @@ private:
CAssetId GetAreaHintDescriptionString(CAssetId mreaId); CAssetId GetAreaHintDescriptionString(CAssetId mreaId);
public: public:
CAutoMapper(CStateManager& stateMgr); explicit CAutoMapper(CStateManager& stateMgr);
bool CheckLoadComplete(); bool CheckLoadComplete();
bool CanLeaveMapScreen(const CStateManager& mgr) const; bool CanLeaveMapScreen(const CStateManager& mgr) const;
float GetMapRotationX() const { return xa8_renderStates[0].x1c_camAngle; } float GetMapRotationX() const { return xa8_renderStates[0].x1c_camAngle; }

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@ -38,7 +38,7 @@ public:
std::vector<Instance> m_instances; std::vector<Instance> m_instances;
public: public:
CMapAreaSurface(const void* surfBuf); explicit CMapAreaSurface(const void* surfBuf);
CMapAreaSurface(CMapAreaSurface&&) = default; CMapAreaSurface(CMapAreaSurface&&) = default;
void PostConstruct(const u8* buf, std::vector<u32>& index); void PostConstruct(const u8* buf, std::vector<u32>& index);
void Draw(const zeus::CVector3f* verts, const zeus::CColor& surfColor, const zeus::CColor& lineColor, void Draw(const zeus::CVector3f* verts, const zeus::CColor& surfColor, const zeus::CColor& lineColor,
@ -69,7 +69,7 @@ private:
boo::ObjToken<boo::IGraphicsBufferS> m_ibo; boo::ObjToken<boo::IGraphicsBufferS> m_ibo;
public: public:
CMapArea(CInputStream& in, u32 size); explicit CMapArea(CInputStream& in, u32 size);
void PostConstruct(); void PostConstruct();
bool GetIsVisibleToAutoMapper(bool worldVis, bool areaVis) const; bool GetIsVisibleToAutoMapper(bool worldVis, bool areaVis) const;
zeus::CVector3f GetAreaCenterPoint() const { return x10_box.center(); } zeus::CVector3f GetAreaCenterPoint() const { return x10_box.center(); }

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@ -84,7 +84,7 @@ public:
zeus::CVector3f x64_centerPoint = zeus::skZero3f; zeus::CVector3f x64_centerPoint = zeus::skZero3f;
public: public:
CMapWorldData(CInputStream& in, u32 version); explicit CMapWorldData(CInputStream& in, u32 version);
CAssetId GetWorldAssetId() const { return x10_worldAssetId; } CAssetId GetWorldAssetId() const { return x10_worldAssetId; }
const zeus::CVector3f& GetWorldCenterPoint() const { return x64_centerPoint; } const zeus::CVector3f& GetWorldCenterPoint() const { return x64_centerPoint; }
std::string_view GetWorldLabel() const { return x0_label; } std::string_view GetWorldLabel() const { return x0_label; }
@ -105,7 +105,7 @@ private:
float x2c_universeRadius = 1600.f; float x2c_universeRadius = 1600.f;
public: public:
CMapUniverse(CInputStream&, u32); explicit CMapUniverse(CInputStream&, u32);
const CMapWorldData& GetMapWorldData(s32 idx) const { return x10_worldDatas[idx]; } const CMapWorldData& GetMapWorldData(s32 idx) const { return x10_worldDatas[idx]; }
const CMapWorldData& GetMapWorldDataByWorldId(CAssetId id) const { const CMapWorldData& GetMapWorldDataByWorldId(CAssetId id) const {
for (const CMapWorldData& data : x10_worldDatas) for (const CMapWorldData& data : x10_worldDatas)

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@ -18,7 +18,7 @@ class CMapWorldInfo {
public: public:
CMapWorldInfo() = default; CMapWorldInfo() = default;
CMapWorldInfo(CBitStreamReader&, const CSaveWorld& saveWorld, CAssetId mlvlId); explicit CMapWorldInfo(CBitStreamReader&, const CSaveWorld& saveWorld, CAssetId mlvlId);
void PutTo(CBitStreamWriter& writer, const CSaveWorld& savw, CAssetId mlvlId) const; void PutTo(CBitStreamWriter& writer, const CSaveWorld& savw, CAssetId mlvlId) const;
bool IsMapped(TAreaId) const; bool IsMapped(TAreaId) const;
void SetIsMapped(TAreaId, bool); void SetIsMapped(TAreaId, bool);

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@ -63,7 +63,7 @@ private:
struct DoorSurface { struct DoorSurface {
CMapSurfaceShader m_surface; CMapSurfaceShader m_surface;
CLineRenderer m_outline; CLineRenderer m_outline;
DoorSurface(boo::IGraphicsDataFactory::Context& ctx) explicit DoorSurface(boo::IGraphicsDataFactory::Context& ctx)
: m_surface(ctx, g_doorVbo, g_doorIbo) : m_surface(ctx, g_doorVbo, g_doorIbo)
, m_outline(ctx, CLineRenderer::EPrimitiveMode::LineLoop, 5, nullptr, false, false, true) {} , m_outline(ctx, CLineRenderer::EPrimitiveMode::LineLoop, 5, nullptr, false, false, true) {}
}; };
@ -74,7 +74,7 @@ private:
std::pair<zeus::CColor, zeus::CColor> GetDoorColors(int idx, const CMapWorldInfo& mwInfo, float alpha) const; std::pair<zeus::CColor, zeus::CColor> GetDoorColors(int idx, const CMapWorldInfo& mwInfo, float alpha) const;
public: public:
CMappableObject(const void* buf); explicit CMappableObject(const void* buf);
CMappableObject(CMappableObject&&) = default; CMappableObject(CMappableObject&&) = default;
void PostConstruct(const void*); void PostConstruct(const void*);
const zeus::CTransform& GetTransform() const { return x10_transform; } const zeus::CTransform& GetTransform() const { return x10_transform; }

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@ -216,8 +216,8 @@ private:
u32 xf94_ = 0; u32 xf94_ = 0;
}; };
CColoredQuadFilter m_deathWhiteout = {EFilterType::Add}; CColoredQuadFilter m_deathWhiteout{EFilterType::Add};
CColoredQuadFilter m_escapeWhiteout = {EFilterType::Add}; CColoredQuadFilter m_escapeWhiteout{EFilterType::Add};
bool m_warping = false; bool m_warping = false;
void UpdateThermalVisor(); void UpdateThermalVisor();

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@ -80,7 +80,7 @@ class CCameraManager {
void EnterCinematic(CStateManager& mgr); void EnterCinematic(CStateManager& mgr);
public: public:
CCameraManager(TUniqueId curCameraId = kInvalidUniqueId); explicit CCameraManager(TUniqueId curCameraId = kInvalidUniqueId);
static float Aspect() { return 1.42f; } static float Aspect() { return 1.42f; }
static float FarPlane() { return 750.0f; } static float FarPlane() { return 750.0f; }

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@ -61,7 +61,7 @@ public:
const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2, const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2,
const CCameraShakerComponent& shaker3); const CCameraShakerComponent& shaker3);
CCameraShakeData(float duration, float magnitude); CCameraShakeData(float duration, float magnitude);
CCameraShakeData(CInputStream&); explicit CCameraShakeData(CInputStream&);
static CCameraShakeData BuildLandingCameraShakeData(float duration, float magnitude); static CCameraShakeData BuildLandingCameraShakeData(float duration, float magnitude);
static CCameraShakeData BuildProjectileCameraShake(float duration, float magnitude); static CCameraShakeData BuildProjectileCameraShake(float duration, float magnitude);
static CCameraShakeData BuildMissileCameraShake(float duration, float magnitude, float sfxDistance, static CCameraShakeData BuildMissileCameraShake(float duration, float magnitude, float sfxDistance,

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@ -26,7 +26,7 @@ class CInterpolationCamera : public CGameCamera {
float maxTime, float curTime); float maxTime, float curTime);
public: public:
CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf); explicit CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf);
void Accept(IVisitor& visitor) override; void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void ProcessInput(const CFinalInput&, CStateManager& mgr) override; void ProcessInput(const CFinalInput&, CStateManager& mgr) override;

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@ -20,7 +20,7 @@ public:
x4_fadeOutDur = in.readFloatBig(); x4_fadeOutDur = in.readFloatBig();
} }
CAdditiveAnimationInfo() = default; CAdditiveAnimationInfo() = default;
CAdditiveAnimationInfo(CInputStream& in) { read(in); } explicit CAdditiveAnimationInfo(CInputStream& in) { read(in); }
float GetFadeInDuration() const { return x0_fadeInDur; } float GetFadeInDuration() const { return x0_fadeInDur; }
float GetFadeOutDuration() const { return x4_fadeOutDur; } float GetFadeOutDuration() const { return x4_fadeOutDur; }
}; };

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@ -26,7 +26,7 @@ class CAnimFormatUnion {
static void SubConstruct(u8* storage, EAnimFormat fmt, CInputStream& in, IObjectStore& store); static void SubConstruct(u8* storage, EAnimFormat fmt, CInputStream& in, IObjectStore& store);
public: public:
CAnimFormatUnion(CInputStream& in, IObjectStore& store); explicit CAnimFormatUnion(CInputStream& in, IObjectStore& store);
~CAnimFormatUnion(); ~CAnimFormatUnion();
EAnimFormat GetFormat() const { return x0_format; } EAnimFormat GetFormat() const { return x0_format; }
CAnimSource& GetAsCAnimSource() { return *reinterpret_cast<CAnimSource*>(x4_storage); } CAnimSource& GetAsCAnimSource() { return *reinterpret_cast<CAnimSource*>(x4_storage); }
@ -40,7 +40,7 @@ class CAllFormatsAnimSource : public CAnimFormatUnion {
SObjectTag x74_tag; SObjectTag x74_tag;
public: public:
CAllFormatsAnimSource(CInputStream& in, IObjectStore& store, const SObjectTag& tag); explicit CAllFormatsAnimSource(CInputStream& in, IObjectStore& store, const SObjectTag& tag);
static std::shared_ptr<IAnimReader> GetNewReader(const TLockedToken<CAllFormatsAnimSource>& tok, static std::shared_ptr<IAnimReader> GetNewReader(const TLockedToken<CAllFormatsAnimSource>& tok,
const CCharAnimTime& startTime); const CCharAnimTime& startTime);
}; };

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@ -12,7 +12,7 @@ class CAnimCharacterSet {
CAnimationSet x1c_animationSet; CAnimationSet x1c_animationSet;
public: public:
CAnimCharacterSet(CInputStream& in); explicit CAnimCharacterSet(CInputStream& in);
const CCharacterSet& GetCharacterSet() const { return x4_characterSet; } const CCharacterSet& GetCharacterSet() const { return x4_characterSet; }
const CAnimationSet& GetAnimationSet() const { return x1c_animationSet; } const CAnimationSet& GetAnimationSet() const { return x1c_animationSet; }
}; };

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@ -56,7 +56,7 @@ CAnimData::CAnimData(CAssetId id, const CCharacterInfo& character, int defaultAn
, x204_charIdx(charIdx) , x204_charIdx(charIdx)
, x208_defaultAnim(defaultAnim) , x208_defaultAnim(defaultAnim)
, x224_pose(layout->GetSegIdList().GetList().size()) , x224_pose(layout->GetSegIdList().GetList().size())
, x2fc_poseBuilder(layout) , x2fc_poseBuilder(CLayoutDescription{layout})
, m_drawInstCount(drawInstCount) { , m_drawInstCount(drawInstCount) {
x220_25_loop = loop; x220_25_loop = loop;
@ -72,7 +72,7 @@ CAnimData::CAnimData(CAssetId id, const CCharacterInfo& character, int defaultAn
x108_aabb = xd8_modelData->GetModel()->GetAABB(); x108_aabb = xd8_modelData->GetModel()->GetAABB();
x120_particleDB.CacheParticleDesc(xc_charInfo.GetParticleResData()); x120_particleDB.CacheParticleDesc(xc_charInfo.GetParticleResData());
CHierarchyPoseBuilder pb(xcc_layoutData); CHierarchyPoseBuilder pb(CLayoutDescription{xcc_layoutData});
pb.BuildNoScale(x224_pose); pb.BuildNoScale(x224_pose);
x220_30_poseBuilt = true; x220_30_poseBuilt = true;

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@ -19,7 +19,7 @@ class CAnimPOIData {
std::vector<CSoundPOINode> x34_soundNodes; std::vector<CSoundPOINode> x34_soundNodes;
public: public:
CAnimPOIData(CInputStream& in); explicit CAnimPOIData(CInputStream& in);
const std::vector<CBoolPOINode>& GetBoolPOIStream() const { return x4_boolNodes; } const std::vector<CBoolPOINode>& GetBoolPOIStream() const { return x4_boolNodes; }
const std::vector<CInt32POINode>& GetInt32POIStream() const { return x14_int32Nodes; } const std::vector<CInt32POINode>& GetInt32POIStream() const { return x14_int32Nodes; }

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@ -39,7 +39,7 @@ public:
struct CRotationAndOffsetVectors { struct CRotationAndOffsetVectors {
std::vector<zeus::CQuaternion> x0_rotations; std::vector<zeus::CQuaternion> x0_rotations;
std::vector<zeus::CVector3f> x10_offsets; std::vector<zeus::CVector3f> x10_offsets;
CRotationAndOffsetVectors(CInputStream& in); explicit CRotationAndOffsetVectors(CInputStream& in);
}; };
u32 GetFrameSizeInBytes() const; u32 GetFrameSizeInBytes() const;
RotationAndOffsetStorage(const CRotationAndOffsetVectors& vectors, u32 frameCount); RotationAndOffsetStorage(const CRotationAndOffsetVectors& vectors, u32 frameCount);
@ -61,7 +61,7 @@ class CAnimSource {
void CalcAverageVelocity(); void CalcAverageVelocity();
public: public:
CAnimSource(CInputStream& in, IObjectStore& store); explicit CAnimSource(CInputStream& in, IObjectStore& store);
void GetSegStatementSet(const CSegIdList& list, CSegStatementSet& set, const CCharAnimTime& time) const; void GetSegStatementSet(const CSegIdList& list, CSegStatementSet& set, const CCharAnimTime& time) const;

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@ -14,7 +14,7 @@ protected:
std::string x4_name; std::string x4_name;
public: public:
CAnimTreeNode(std::string_view name) : x4_name(name) {} explicit CAnimTreeNode(std::string_view name) : x4_name(name) {}
bool IsCAnimTreeNode() const override { return true; } bool IsCAnimTreeNode() const override { return true; }
static std::shared_ptr<CAnimTreeNode> Cast(std::unique_ptr<IAnimReader>&& ptr) { static std::shared_ptr<CAnimTreeNode> Cast(std::unique_ptr<IAnimReader>&& ptr) {
if (ptr->IsCAnimTreeNode()) if (ptr->IsCAnimTreeNode())

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@ -14,7 +14,7 @@ class CAnimation {
std::shared_ptr<IMetaAnim> x10_anim; std::shared_ptr<IMetaAnim> x10_anim;
public: public:
CAnimation(CInputStream& in); explicit CAnimation(CInputStream& in);
const std::shared_ptr<IMetaAnim>& GetMetaAnim() const { return x10_anim; } const std::shared_ptr<IMetaAnim>& GetMetaAnim() const { return x10_anim; }
std::string_view GetMetaAnimName() const { return x0_name; } std::string_view GetMetaAnimName() const { return x0_name; }
}; };

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@ -12,7 +12,7 @@ class CAnimationDatabaseGame final : public CAnimationDatabase {
std::vector<std::shared_ptr<IMetaAnim>> x10_anims; std::vector<std::shared_ptr<IMetaAnim>> x10_anims;
public: public:
CAnimationDatabaseGame(const std::vector<CAnimation>& anims); explicit CAnimationDatabaseGame(const std::vector<CAnimation>& anims);
const std::shared_ptr<IMetaAnim>& GetMetaAnim(s32 idx) const override; const std::shared_ptr<IMetaAnim>& GetMetaAnim(s32 idx) const override;
u32 GetNumMetaAnims() const override; u32 GetNumMetaAnims() const override;
const char* GetMetaAnimName(s32 idx) const override; const char* GetMetaAnimName(s32 idx) const override;

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@ -24,7 +24,7 @@ class CAnimationSet {
std::vector<std::pair<CAssetId, CAssetId>> x50_animRes; std::vector<std::pair<CAssetId, CAssetId>> x50_animRes;
public: public:
CAnimationSet(CInputStream& in); explicit CAnimationSet(CInputStream& in);
const std::vector<CAnimation>& GetAnimations() const { return x4_animations; } const std::vector<CAnimation>& GetAnimations() const { return x4_animations; }
const std::vector<CTransition>& GetTransitions() const { return x14_transitions; } const std::vector<CTransition>& GetTransitions() const { return x14_transitions; }

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@ -105,7 +105,7 @@ class CBSLieOnGround : public CBodyState {
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const; pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const;
public: public:
CBSLieOnGround(CActor& actor); explicit CBSLieOnGround(CActor& actor);
void Start(CBodyController& bc, CStateManager& mgr) override; void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController& bc) override; void Shutdown(CBodyController& bc) override;
@ -371,7 +371,7 @@ protected:
} }
public: public:
CBSBiPedLocomotion(CActor& actor); explicit CBSBiPedLocomotion(CActor& actor);
bool IsMoving() const override { return x3c4_anim != pas::ELocomotionAnim::Idle; } bool IsMoving() const override { return x3c4_anim != pas::ELocomotionAnim::Idle; }
void Start(CBodyController& bc, CStateManager& mgr) override; void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
@ -384,7 +384,7 @@ class CBSFlyerLocomotion : public CBSBiPedLocomotion {
bool x3cc_pitchable; bool x3cc_pitchable;
public: public:
CBSFlyerLocomotion(CActor& actor, bool pitchable); explicit CBSFlyerLocomotion(CActor& actor, bool pitchable);
bool IsPitchable() const override { return x3cc_pitchable; } bool IsPitchable() const override { return x3cc_pitchable; }
float ApplyLocomotionPhysics(float dt, CBodyController& bc) override; float ApplyLocomotionPhysics(float dt, CBodyController& bc) override;
virtual bool IsBackPedal(CBodyController& bc) const { return false; } virtual bool IsBackPedal(CBodyController& bc) const { return false; }
@ -392,13 +392,13 @@ public:
class CBSWallWalkerLocomotion : public CBSBiPedLocomotion { class CBSWallWalkerLocomotion : public CBSBiPedLocomotion {
public: public:
CBSWallWalkerLocomotion(CActor& actor); explicit CBSWallWalkerLocomotion(CActor& actor);
float ApplyLocomotionPhysics(float dt, CBodyController& bc) override; float ApplyLocomotionPhysics(float dt, CBodyController& bc) override;
}; };
class CBSNewFlyerLocomotion : public CBSBiPedLocomotion { class CBSNewFlyerLocomotion : public CBSBiPedLocomotion {
public: public:
CBSNewFlyerLocomotion(CActor& actor); explicit CBSNewFlyerLocomotion(CActor& actor);
float ApplyLocomotionPhysics(float dt, CBodyController& bc) override; float ApplyLocomotionPhysics(float dt, CBodyController& bc) override;
float UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) override; float UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) override;
}; };
@ -408,7 +408,7 @@ class CBSRestrictedLocomotion : public CBSLocomotion {
pas::ELocomotionAnim x44_anim = pas::ELocomotionAnim::Invalid; pas::ELocomotionAnim x44_anim = pas::ELocomotionAnim::Invalid;
public: public:
CBSRestrictedLocomotion(CActor& actor); explicit CBSRestrictedLocomotion(CActor& actor);
bool IsMoving() const override { return false; } bool IsMoving() const override { return false; }
float GetLocomotionSpeed(pas::ELocomotionType type, pas::ELocomotionAnim anim) const override { return 0.f; } float GetLocomotionSpeed(pas::ELocomotionType type, pas::ELocomotionAnim anim) const override { return 0.f; }
float UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) override; float UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) override;
@ -416,7 +416,7 @@ public:
class CBSRestrictedFlyerLocomotion : public CBSRestrictedLocomotion { class CBSRestrictedFlyerLocomotion : public CBSRestrictedLocomotion {
public: public:
CBSRestrictedFlyerLocomotion(CActor& actor); explicit CBSRestrictedFlyerLocomotion(CActor& actor);
float ApplyLocomotionPhysics(float dt, CBodyController& bc) override; float ApplyLocomotionPhysics(float dt, CBodyController& bc) override;
}; };
} // namespace urde } // namespace urde

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@ -13,7 +13,7 @@ class CBodyStateCmd {
public: public:
virtual ~CBodyStateCmd() = default; virtual ~CBodyStateCmd() = default;
CBodyStateCmd(EBodyStateCmd cmd) : x4_cmd(cmd) {} explicit CBodyStateCmd(EBodyStateCmd cmd) : x4_cmd(cmd) {}
EBodyStateCmd GetCommandId() const { return x4_cmd; } EBodyStateCmd GetCommandId() const { return x4_cmd; }
}; };
@ -23,10 +23,11 @@ class CBCMeleeAttackCmd : public CBodyStateCmd {
bool x18_hasTargetPos = false; bool x18_hasTargetPos = false;
public: public:
CBCMeleeAttackCmd() : CBodyStateCmd(EBodyStateCmd::MeleeAttack) {} explicit CBCMeleeAttackCmd() : CBodyStateCmd(EBodyStateCmd::MeleeAttack) {}
CBCMeleeAttackCmd(pas::ESeverity severity) : CBodyStateCmd(EBodyStateCmd::MeleeAttack), x8_severity(severity) {} explicit CBCMeleeAttackCmd(pas::ESeverity severity)
CBCMeleeAttackCmd(pas::ESeverity severity, const zeus::CVector3f& target) : CBodyStateCmd(EBodyStateCmd::MeleeAttack) : CBodyStateCmd(EBodyStateCmd::MeleeAttack), x8_severity(severity) {}
, x8_severity(severity), xc_targetPos(target), x18_hasTargetPos(true) {} explicit CBCMeleeAttackCmd(pas::ESeverity severity, const zeus::CVector3f& target)
: CBodyStateCmd(EBodyStateCmd::MeleeAttack), x8_severity(severity), xc_targetPos(target), x18_hasTargetPos(true) {}
pas::ESeverity GetAttackSeverity() const { return x8_severity; } pas::ESeverity GetAttackSeverity() const { return x8_severity; }
bool HasAttackTargetPos() const { return x18_hasTargetPos; } bool HasAttackTargetPos() const { return x18_hasTargetPos; }
const zeus::CVector3f& GetAttackTargetPos() const { return xc_targetPos; } const zeus::CVector3f& GetAttackTargetPos() const { return xc_targetPos; }
@ -38,8 +39,8 @@ class CBCProjectileAttackCmd : public CBodyStateCmd {
bool x18_blendAnims = false; bool x18_blendAnims = false;
public: public:
CBCProjectileAttackCmd() : CBodyStateCmd(EBodyStateCmd::ProjectileAttack) {} explicit CBCProjectileAttackCmd() : CBodyStateCmd(EBodyStateCmd::ProjectileAttack) {}
CBCProjectileAttackCmd(pas::ESeverity severity, const zeus::CVector3f& vec, bool b) explicit CBCProjectileAttackCmd(pas::ESeverity severity, const zeus::CVector3f& vec, bool b)
: CBodyStateCmd(EBodyStateCmd::ProjectileAttack), x8_severity(severity), xc_target(vec), x18_blendAnims(b) {} : CBodyStateCmd(EBodyStateCmd::ProjectileAttack), x8_severity(severity), xc_target(vec), x18_blendAnims(b) {}
pas::ESeverity GetAttackSeverity() const { return x8_severity; } pas::ESeverity GetAttackSeverity() const { return x8_severity; }
const zeus::CVector3f& GetTargetPosition() const { return xc_target; } const zeus::CVector3f& GetTargetPosition() const { return xc_target; }
@ -51,8 +52,8 @@ class CBCStepCmd : public CBodyStateCmd {
pas::EStepType xc_type = pas::EStepType::Normal; pas::EStepType xc_type = pas::EStepType::Normal;
public: public:
CBCStepCmd() : CBodyStateCmd(EBodyStateCmd::Step) {} explicit CBCStepCmd() : CBodyStateCmd(EBodyStateCmd::Step) {}
CBCStepCmd(pas::EStepDirection dir, pas::EStepType type) explicit CBCStepCmd(pas::EStepDirection dir, pas::EStepType type)
: CBodyStateCmd(EBodyStateCmd::Step), x8_dir(dir), xc_type(type) {} : CBodyStateCmd(EBodyStateCmd::Step), x8_dir(dir), xc_type(type) {}
pas::EStepDirection GetStepDirection() const { return x8_dir; } pas::EStepDirection GetStepDirection() const { return x8_dir; }
pas::EStepType GetStepType() const { return xc_type; } pas::EStepType GetStepType() const { return xc_type; }
@ -66,16 +67,16 @@ class CBCJumpCmd : public CBodyStateCmd {
bool x24_25_startInJumpLoop : 1; bool x24_25_startInJumpLoop : 1;
public: public:
CBCJumpCmd() : CBodyStateCmd(EBodyStateCmd::Jump) { explicit CBCJumpCmd() : CBodyStateCmd(EBodyStateCmd::Jump) {
x24_24_wallJump = false; x24_24_wallJump = false;
x24_25_startInJumpLoop = false; x24_25_startInJumpLoop = false;
} }
CBCJumpCmd(const zeus::CVector3f& wp1, pas::EJumpType type, bool startInLoop = false) explicit CBCJumpCmd(const zeus::CVector3f& wp1, pas::EJumpType type, bool startInLoop = false)
: CBodyStateCmd(EBodyStateCmd::Jump), x8_type(type), xc_waypoint1(wp1) { : CBodyStateCmd(EBodyStateCmd::Jump), x8_type(type), xc_waypoint1(wp1) {
x24_24_wallJump = false; x24_24_wallJump = false;
x24_25_startInJumpLoop = startInLoop; x24_25_startInJumpLoop = startInLoop;
} }
CBCJumpCmd(const zeus::CVector3f& wp1, const zeus::CVector3f& wp2, pas::EJumpType type) explicit CBCJumpCmd(const zeus::CVector3f& wp1, const zeus::CVector3f& wp2, pas::EJumpType type)
: CBodyStateCmd(EBodyStateCmd::Jump), x8_type(type), xc_waypoint1(wp1), x18_waypoint2(wp2) { : CBodyStateCmd(EBodyStateCmd::Jump), x8_type(type), xc_waypoint1(wp1), x18_waypoint2(wp2) {
x24_24_wallJump = true; x24_24_wallJump = true;
x24_25_startInJumpLoop = false; x24_25_startInJumpLoop = false;
@ -95,21 +96,21 @@ class CBCGenerateCmd : public CBodyStateCmd {
bool x1c_25_overrideAnim : 1; bool x1c_25_overrideAnim : 1;
public: public:
CBCGenerateCmd() : CBodyStateCmd(EBodyStateCmd::Generate) { explicit CBCGenerateCmd() : CBodyStateCmd(EBodyStateCmd::Generate) {
x1c_24_targetTransform = false; x1c_24_targetTransform = false;
x1c_25_overrideAnim = false; x1c_25_overrideAnim = false;
} }
CBCGenerateCmd(pas::EGenerateType type) explicit CBCGenerateCmd(pas::EGenerateType type)
: CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type) { : CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type) {
x1c_24_targetTransform = false; x1c_24_targetTransform = false;
x1c_25_overrideAnim = false; x1c_25_overrideAnim = false;
} }
CBCGenerateCmd(pas::EGenerateType type, s32 animId) explicit CBCGenerateCmd(pas::EGenerateType type, s32 animId)
: CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type), x18_animId(animId) { : CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type), x18_animId(animId) {
x1c_24_targetTransform = false; x1c_24_targetTransform = false;
x1c_25_overrideAnim = animId != -1; x1c_25_overrideAnim = animId != -1;
} }
CBCGenerateCmd(pas::EGenerateType type, const zeus::CVector3f& vec, bool targetTransform = false, explicit CBCGenerateCmd(pas::EGenerateType type, const zeus::CVector3f& vec, bool targetTransform = false,
bool overrideAnim = false) bool overrideAnim = false)
: CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type), xc_targetPos(vec) { : CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type), xc_targetPos(vec) {
x1c_24_targetTransform = targetTransform; x1c_24_targetTransform = targetTransform;
@ -127,8 +128,8 @@ class CBCKnockBackCmd : public CBodyStateCmd {
pas::ESeverity x14_severity = pas::ESeverity::Invalid; pas::ESeverity x14_severity = pas::ESeverity::Invalid;
public: public:
CBCKnockBackCmd() : CBodyStateCmd(EBodyStateCmd::KnockBack) {} explicit CBCKnockBackCmd() : CBodyStateCmd(EBodyStateCmd::KnockBack) {}
CBCKnockBackCmd(const zeus::CVector3f& vec, pas::ESeverity severity) explicit CBCKnockBackCmd(const zeus::CVector3f& vec, pas::ESeverity severity)
: CBodyStateCmd(EBodyStateCmd::KnockBack), x8_dir(vec), x14_severity(severity) {} : CBodyStateCmd(EBodyStateCmd::KnockBack), x8_dir(vec), x14_severity(severity) {}
const zeus::CVector3f& GetHitDirection() const { return x8_dir; } const zeus::CVector3f& GetHitDirection() const { return x8_dir; }
pas::ESeverity GetHitSeverity() const { return x14_severity; } pas::ESeverity GetHitSeverity() const { return x14_severity; }
@ -140,8 +141,8 @@ class CBCHurledCmd : public CBodyStateCmd {
bool x20_startInKnockLoop = false; bool x20_startInKnockLoop = false;
public: public:
CBCHurledCmd() : CBodyStateCmd(EBodyStateCmd::Hurled) {} explicit CBCHurledCmd() : CBodyStateCmd(EBodyStateCmd::Hurled) {}
CBCHurledCmd(const zeus::CVector3f& dir, const zeus::CVector3f& launchVel, bool startInLoop = false) explicit CBCHurledCmd(const zeus::CVector3f& dir, const zeus::CVector3f& launchVel, bool startInLoop = false)
: CBodyStateCmd(EBodyStateCmd::Hurled) : CBodyStateCmd(EBodyStateCmd::Hurled)
, x8_direction(dir) , x8_direction(dir)
, x14_launchVel(launchVel) , x14_launchVel(launchVel)
@ -156,8 +157,8 @@ class CBCGetupCmd : public CBodyStateCmd {
pas::EGetupType x8_type = pas::EGetupType::Invalid; pas::EGetupType x8_type = pas::EGetupType::Invalid;
public: public:
CBCGetupCmd() : CBodyStateCmd(EBodyStateCmd::Getup) {} explicit CBCGetupCmd() : CBodyStateCmd(EBodyStateCmd::Getup) {}
CBCGetupCmd(pas::EGetupType type) : CBodyStateCmd(EBodyStateCmd::Getup), x8_type(type) {} explicit CBCGetupCmd(pas::EGetupType type) : CBodyStateCmd(EBodyStateCmd::Getup), x8_type(type) {}
pas::EGetupType GetGetupType() const { return x8_type; } pas::EGetupType GetGetupType() const { return x8_type; }
}; };
@ -165,8 +166,8 @@ class CBCLoopReactionCmd : public CBodyStateCmd {
pas::EReactionType x8_type = pas::EReactionType::Invalid; pas::EReactionType x8_type = pas::EReactionType::Invalid;
public: public:
CBCLoopReactionCmd() : CBodyStateCmd(EBodyStateCmd::LoopReaction) {} explicit CBCLoopReactionCmd() : CBodyStateCmd(EBodyStateCmd::LoopReaction) {}
CBCLoopReactionCmd(pas::EReactionType type) : CBodyStateCmd(EBodyStateCmd::LoopReaction), x8_type(type) {} explicit CBCLoopReactionCmd(pas::EReactionType type) : CBodyStateCmd(EBodyStateCmd::LoopReaction), x8_type(type) {}
pas::EReactionType GetReactionType() const { return x8_type; } pas::EReactionType GetReactionType() const { return x8_type; }
}; };
@ -174,8 +175,8 @@ class CBCLoopHitReactionCmd : public CBodyStateCmd {
pas::EReactionType x8_type = pas::EReactionType::Invalid; pas::EReactionType x8_type = pas::EReactionType::Invalid;
public: public:
CBCLoopHitReactionCmd() : CBodyStateCmd(EBodyStateCmd::LoopHitReaction) {} explicit CBCLoopHitReactionCmd() : CBodyStateCmd(EBodyStateCmd::LoopHitReaction) {}
CBCLoopHitReactionCmd(pas::EReactionType type) : CBodyStateCmd(EBodyStateCmd::LoopHitReaction), x8_type(type) {} explicit CBCLoopHitReactionCmd(pas::EReactionType type) : CBodyStateCmd(EBodyStateCmd::LoopHitReaction), x8_type(type) {}
pas::EReactionType GetReactionType() const { return x8_type; } pas::EReactionType GetReactionType() const { return x8_type; }
}; };
@ -184,8 +185,8 @@ class CBCKnockDownCmd : public CBodyStateCmd {
pas::ESeverity x14_severity = pas::ESeverity::Invalid; pas::ESeverity x14_severity = pas::ESeverity::Invalid;
public: public:
CBCKnockDownCmd() : CBodyStateCmd(EBodyStateCmd::KnockDown) {} explicit CBCKnockDownCmd() : CBodyStateCmd(EBodyStateCmd::KnockDown) {}
CBCKnockDownCmd(const zeus::CVector3f& vec, pas::ESeverity severity) explicit CBCKnockDownCmd(const zeus::CVector3f& vec, pas::ESeverity severity)
: CBodyStateCmd(EBodyStateCmd::KnockDown), x8_dir(vec), x14_severity(severity) {} : CBodyStateCmd(EBodyStateCmd::KnockDown), x8_dir(vec), x14_severity(severity) {}
const zeus::CVector3f& GetHitDirection() const { return x8_dir; } const zeus::CVector3f& GetHitDirection() const { return x8_dir; }
pas::ESeverity GetHitSeverity() const { return x14_severity; } pas::ESeverity GetHitSeverity() const { return x14_severity; }
@ -196,8 +197,8 @@ class CBCSlideCmd : public CBodyStateCmd {
zeus::CVector3f xc_dir; zeus::CVector3f xc_dir;
public: public:
CBCSlideCmd() : CBodyStateCmd(EBodyStateCmd::Slide) {} explicit CBCSlideCmd() : CBodyStateCmd(EBodyStateCmd::Slide) {}
CBCSlideCmd(pas::ESlideType type, const zeus::CVector3f& dir) explicit CBCSlideCmd(pas::ESlideType type, const zeus::CVector3f& dir)
: CBodyStateCmd(EBodyStateCmd::Slide), x8_type(type), xc_dir(dir) {} : CBodyStateCmd(EBodyStateCmd::Slide), x8_type(type), xc_dir(dir) {}
pas::ESlideType GetSlideType() const { return x8_type; } pas::ESlideType GetSlideType() const { return x8_type; }
const zeus::CVector3f& GetSlideDirection() const { return xc_dir; } const zeus::CVector3f& GetSlideDirection() const { return xc_dir; }
@ -210,11 +211,11 @@ class CBCScriptedCmd : public CBodyStateCmd {
float x10_loopDur = 0.f; float x10_loopDur = 0.f;
public: public:
CBCScriptedCmd() : CBodyStateCmd(EBodyStateCmd::Scripted) { explicit CBCScriptedCmd() : CBodyStateCmd(EBodyStateCmd::Scripted) {
xc_24_loopAnim = false; xc_24_loopAnim = false;
xc_25_timedLoop = false; xc_25_timedLoop = false;
} }
CBCScriptedCmd(int i, bool b1, bool b2, float f) explicit CBCScriptedCmd(int i, bool b1, bool b2, float f)
: CBodyStateCmd(EBodyStateCmd::Scripted), x8_anim(i), x10_loopDur(f) { : CBodyStateCmd(EBodyStateCmd::Scripted), x8_anim(i), x10_loopDur(f) {
xc_24_loopAnim = b1; xc_24_loopAnim = b1;
xc_25_timedLoop = b2; xc_25_timedLoop = b2;
@ -231,8 +232,8 @@ class CBCCoverCmd : public CBodyStateCmd {
zeus::CVector3f x18_alignDir; zeus::CVector3f x18_alignDir;
public: public:
CBCCoverCmd() : CBodyStateCmd(EBodyStateCmd::Cover) {} explicit CBCCoverCmd() : CBodyStateCmd(EBodyStateCmd::Cover) {}
CBCCoverCmd(pas::ECoverDirection dir, const zeus::CVector3f& v1, const zeus::CVector3f& v2) explicit CBCCoverCmd(pas::ECoverDirection dir, const zeus::CVector3f& v1, const zeus::CVector3f& v2)
: CBodyStateCmd(EBodyStateCmd::Cover), x8_dir(dir), xc_targetPos(v1), x18_alignDir(v2) {} : CBodyStateCmd(EBodyStateCmd::Cover), x8_dir(dir), xc_targetPos(v1), x18_alignDir(v2) {}
pas::ECoverDirection GetDirection() const { return x8_dir; } pas::ECoverDirection GetDirection() const { return x8_dir; }
const zeus::CVector3f& GetTarget() const { return xc_targetPos; } const zeus::CVector3f& GetTarget() const { return xc_targetPos; }
@ -243,22 +244,22 @@ class CBCWallHangCmd : public CBodyStateCmd {
TUniqueId x8_wpId = kInvalidUniqueId; TUniqueId x8_wpId = kInvalidUniqueId;
public: public:
CBCWallHangCmd() : CBodyStateCmd(EBodyStateCmd::WallHang) {} explicit CBCWallHangCmd() : CBodyStateCmd(EBodyStateCmd::WallHang) {}
CBCWallHangCmd(TUniqueId uid) : CBodyStateCmd(EBodyStateCmd::WallHang), x8_wpId(uid) {} explicit CBCWallHangCmd(TUniqueId uid) : CBodyStateCmd(EBodyStateCmd::WallHang), x8_wpId(uid) {}
TUniqueId GetTarget() const { return x8_wpId; } TUniqueId GetTarget() const { return x8_wpId; }
}; };
class CBCAdditiveAimCmd : public CBodyStateCmd { class CBCAdditiveAimCmd : public CBodyStateCmd {
public: public:
CBCAdditiveAimCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveAim) {} explicit CBCAdditiveAimCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveAim) {}
}; };
class CBCAdditiveFlinchCmd : public CBodyStateCmd { class CBCAdditiveFlinchCmd : public CBodyStateCmd {
float x8_weight = 1.f; float x8_weight = 1.f;
public: public:
CBCAdditiveFlinchCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveFlinch) {} explicit CBCAdditiveFlinchCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveFlinch) {}
CBCAdditiveFlinchCmd(float f) : CBodyStateCmd(EBodyStateCmd::AdditiveFlinch), x8_weight(f) {} explicit CBCAdditiveFlinchCmd(float f) : CBodyStateCmd(EBodyStateCmd::AdditiveFlinch), x8_weight(f) {}
float GetWeight() const { return x8_weight; } float GetWeight() const { return x8_weight; }
}; };
@ -268,9 +269,9 @@ class CBCAdditiveReactionCmd : public CBodyStateCmd {
bool x10_active = false; bool x10_active = false;
public: public:
CBCAdditiveReactionCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveReaction) {} explicit CBCAdditiveReactionCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveReaction) {}
CBCAdditiveReactionCmd(pas::EAdditiveReactionType type, float f, bool active) explicit CBCAdditiveReactionCmd(pas::EAdditiveReactionType type, float weight, bool active)
: CBodyStateCmd(EBodyStateCmd::AdditiveReaction), x8_weight(f), xc_type(type), x10_active(active) {} : CBodyStateCmd(EBodyStateCmd::AdditiveReaction), x8_weight(weight), xc_type(type), x10_active(active) {}
pas::EAdditiveReactionType GetType() const { return xc_type; } pas::EAdditiveReactionType GetType() const { return xc_type; }
float GetWeight() const { return x8_weight; } float GetWeight() const { return x8_weight; }
bool GetIsActive() const { return x10_active; } bool GetIsActive() const { return x10_active; }
@ -281,8 +282,8 @@ class CBCLoopAttackCmd : public CBodyStateCmd {
u32 xc_waitForAnimOver = 0; u32 xc_waitForAnimOver = 0;
public: public:
CBCLoopAttackCmd() : CBodyStateCmd(EBodyStateCmd::LoopAttack) {} explicit CBCLoopAttackCmd() : CBodyStateCmd(EBodyStateCmd::LoopAttack) {}
CBCLoopAttackCmd(pas::ELoopAttackType type) : CBodyStateCmd(EBodyStateCmd::LoopAttack), x8_type(type) {} explicit CBCLoopAttackCmd(pas::ELoopAttackType type) : CBodyStateCmd(EBodyStateCmd::LoopAttack), x8_type(type) {}
pas::ELoopAttackType GetAttackType() const { return x8_type; } pas::ELoopAttackType GetAttackType() const { return x8_type; }
bool WaitForAnimOver() const { return xc_waitForAnimOver == 1; } bool WaitForAnimOver() const { return xc_waitForAnimOver == 1; }
}; };
@ -291,8 +292,8 @@ class CBCTauntCmd : public CBodyStateCmd {
pas::ETauntType x8_type = pas::ETauntType::Invalid; pas::ETauntType x8_type = pas::ETauntType::Invalid;
public: public:
CBCTauntCmd() : CBodyStateCmd(EBodyStateCmd::Taunt) {} explicit CBCTauntCmd() : CBodyStateCmd(EBodyStateCmd::Taunt) {}
CBCTauntCmd(pas::ETauntType type) : CBodyStateCmd(EBodyStateCmd::Taunt), x8_type(type) {} explicit CBCTauntCmd(pas::ETauntType type) : CBodyStateCmd(EBodyStateCmd::Taunt), x8_type(type) {}
pas::ETauntType GetTauntType() const { return x8_type; } pas::ETauntType GetTauntType() const { return x8_type; }
}; };
@ -302,7 +303,7 @@ class CBCLocomotionCmd {
float x18_weight; float x18_weight;
public: public:
CBCLocomotionCmd(const zeus::CVector3f& move, const zeus::CVector3f& face, float weight) explicit CBCLocomotionCmd(const zeus::CVector3f& move, const zeus::CVector3f& face, float weight)
: x0_move(move), xc_face(face), x18_weight(weight) {} : x0_move(move), xc_face(face), x18_weight(weight) {}
const zeus::CVector3f& GetMoveVector() const { return x0_move; } const zeus::CVector3f& GetMoveVector() const { return x0_move; }
const zeus::CVector3f& GetFaceVector() const { return xc_face; } const zeus::CVector3f& GetFaceVector() const { return xc_face; }
@ -324,7 +325,7 @@ class CBodyStateCmdMgr {
u32 xb4_deliveredCmdMask = 0; u32 xb4_deliveredCmdMask = 0;
CBCGetupCmd xb8_getup; CBCGetupCmd xb8_getup;
CBCStepCmd xc4_step; CBCStepCmd xc4_step;
CBodyStateCmd xd4_die = {EBodyStateCmd::Die}; CBodyStateCmd xd4_die{EBodyStateCmd::Die};
CBCKnockDownCmd xdc_knockDown; CBCKnockDownCmd xdc_knockDown;
CBCKnockBackCmd xf4_knockBack; CBCKnockBackCmd xf4_knockBack;
CBCMeleeAttackCmd x10c_meleeAttack; CBCMeleeAttackCmd x10c_meleeAttack;
@ -332,10 +333,10 @@ class CBodyStateCmdMgr {
CBCLoopAttackCmd x144_loopAttack; CBCLoopAttackCmd x144_loopAttack;
CBCLoopReactionCmd x154_loopReaction; CBCLoopReactionCmd x154_loopReaction;
CBCLoopHitReactionCmd x160_loopHitReaction; CBCLoopHitReactionCmd x160_loopHitReaction;
CBodyStateCmd x16c_exitState = {EBodyStateCmd::ExitState}; CBodyStateCmd x16c_exitState{EBodyStateCmd::ExitState};
CBodyStateCmd x174_leanFromCover = {EBodyStateCmd::LeanFromCover}; CBodyStateCmd x174_leanFromCover{EBodyStateCmd::LeanFromCover};
CBodyStateCmd x17c_nextState = {EBodyStateCmd::NextState}; CBodyStateCmd x17c_nextState{EBodyStateCmd::NextState};
CBodyStateCmd x184_maintainVelocity = {EBodyStateCmd::MaintainVelocity}; CBodyStateCmd x184_maintainVelocity{EBodyStateCmd::MaintainVelocity};
CBCGenerateCmd x18c_generate; CBCGenerateCmd x18c_generate;
CBCHurledCmd x1ac_hurled; CBCHurledCmd x1ac_hurled;
CBCJumpCmd x1d0_jump; CBCJumpCmd x1d0_jump;
@ -344,12 +345,12 @@ class CBodyStateCmdMgr {
CBCScriptedCmd x21c_scripted; CBCScriptedCmd x21c_scripted;
CBCCoverCmd x230_cover; CBCCoverCmd x230_cover;
CBCWallHangCmd x254_wallHang; CBCWallHangCmd x254_wallHang;
CBodyStateCmd x260_locomotion = {EBodyStateCmd::Locomotion}; CBodyStateCmd x260_locomotion{EBodyStateCmd::Locomotion};
CBodyStateCmd x268_additiveIdle = {EBodyStateCmd::AdditiveIdle}; CBodyStateCmd x268_additiveIdle{EBodyStateCmd::AdditiveIdle};
CBCAdditiveAimCmd x270_additiveAim; CBCAdditiveAimCmd x270_additiveAim;
CBCAdditiveFlinchCmd x278_additiveFlinch; CBCAdditiveFlinchCmd x278_additiveFlinch;
CBCAdditiveReactionCmd x284_additiveReaction; CBCAdditiveReactionCmd x284_additiveReaction;
CBodyStateCmd x298_stopReaction = {EBodyStateCmd::StopReaction}; CBodyStateCmd x298_stopReaction{EBodyStateCmd::StopReaction};
void DeliverCmd(EBodyStateCmd cmd) { xb4_deliveredCmdMask |= (1 << int(cmd)); } void DeliverCmd(EBodyStateCmd cmd) { xb4_deliveredCmdMask |= (1 << int(cmd)); }
public: public:

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@ -9,8 +9,8 @@ class CBoolPOINode : public CPOINode {
bool x38_val = false; bool x38_val = false;
public: public:
CBoolPOINode(); explicit CBoolPOINode();
CBoolPOINode(CInputStream& in); explicit CBoolPOINode(CInputStream& in);
bool GetValue() const { return x38_val; } bool GetValue() const { return x38_val; }
static CBoolPOINode CopyNodeMinusStartTime(const CBoolPOINode& node, const CCharAnimTime& startTime); static CBoolPOINode CopyNodeMinusStartTime(const CBoolPOINode& node, const CCharAnimTime& startTime);
}; };

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@ -47,7 +47,7 @@ private:
std::vector<s32> xb0_animIdxs; std::vector<s32> xb0_animIdxs;
public: public:
CCharacterInfo(CInputStream& in); explicit CCharacterInfo(CInputStream& in);
std::string_view GetCharacterName() const { return x4_name; } std::string_view GetCharacterName() const { return x4_name; }
CAssetId GetModelId() const { return x14_cmdl; } CAssetId GetModelId() const { return x14_cmdl; }

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@ -13,7 +13,7 @@ class CCharacterSet {
std::map<u32, CCharacterInfo> x4_characters; std::map<u32, CCharacterInfo> x4_characters;
public: public:
CCharacterSet(CInputStream& in); explicit CCharacterSet(CInputStream& in);
const std::map<u32, CCharacterInfo>& GetCharacterInfoMap() const { return x4_characters; } const std::map<u32, CCharacterInfo>& GetCharacterInfoMap() const { return x4_characters; }
}; };

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@ -18,7 +18,7 @@ class CEffectComponent {
static SObjectTag GetSObjectTagFromStream(CInputStream& in); static SObjectTag GetSObjectTagFromStream(CInputStream& in);
public: public:
CEffectComponent(CInputStream& in); explicit CEffectComponent(CInputStream& in);
std::string_view GetComponentName() const { return x0_name; } std::string_view GetComponentName() const { return x0_name; }
const SObjectTag& GetParticleTag() const { return x10_tag; } const SObjectTag& GetParticleTag() const { return x10_tag; }

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@ -42,7 +42,7 @@ class CFBStreamedAnimReaderTotals {
void Allocate(u32 chanCount); void Allocate(u32 chanCount);
public: public:
CFBStreamedAnimReaderTotals(const CFBStreamedCompression& source); explicit CFBStreamedAnimReaderTotals(const CFBStreamedCompression& source);
void Initialize(const CFBStreamedCompression& source); void Initialize(const CFBStreamedCompression& source);
void IncrementInto(CBitLevelLoader& loader, const CFBStreamedCompression& source, CFBStreamedAnimReaderTotals& dest); void IncrementInto(CBitLevelLoader& loader, const CFBStreamedCompression& source, CFBStreamedAnimReaderTotals& dest);
void CalculateDown(); void CalculateDown();
@ -61,7 +61,7 @@ class CFBStreamedPairOfTotals {
float x78_t = 0.f; float x78_t = 0.f;
public: public:
CFBStreamedPairOfTotals(const TSubAnimTypeToken<CFBStreamedCompression>& source); explicit CFBStreamedPairOfTotals(const TSubAnimTypeToken<CFBStreamedCompression>& source);
void SetTime(CBitLevelLoader& loader, const CCharAnimTime& time); void SetTime(CBitLevelLoader& loader, const CCharAnimTime& time);
void DoIncrement(CBitLevelLoader& loader); void DoIncrement(CBitLevelLoader& loader);
float GetT() const { return x78_t; } float GetT() const { return x78_t; }
@ -76,7 +76,7 @@ class CBitLevelLoader {
size_t m_bitIdx = 0; size_t m_bitIdx = 0;
public: public:
CBitLevelLoader(const void* data) : m_data(reinterpret_cast<const u8*>(data)) {} explicit CBitLevelLoader(const void* data) : m_data(reinterpret_cast<const u8*>(data)) {}
void Reset() { m_bitIdx = 0; } void Reset() { m_bitIdx = 0; }
u32 LoadUnsigned(u8 q); u32 LoadUnsigned(u8 q);
s32 LoadSigned(u8 q); s32 LoadSigned(u8 q);
@ -88,7 +88,7 @@ class CSegIdToIndexConverter {
std::array<s32,100> x0_indices; std::array<s32,100> x0_indices;
public: public:
CSegIdToIndexConverter(const CFBStreamedAnimReaderTotals& totals); explicit CSegIdToIndexConverter(const CFBStreamedAnimReaderTotals& totals);
s32 SegIdToIndex(const CSegId& id) const { return x0_indices[id]; } s32 SegIdToIndex(const CSegId& id) const { return x0_indices[id]; }
}; };
@ -104,7 +104,7 @@ class CFBStreamedAnimReader : public CAnimSourceReaderBase {
zeus::CQuaternion GetRotation(const CSegId& seg) const; zeus::CQuaternion GetRotation(const CSegId& seg) const;
public: public:
CFBStreamedAnimReader(const TSubAnimTypeToken<CFBStreamedCompression>& source, const CCharAnimTime& time); explicit CFBStreamedAnimReader(const TSubAnimTypeToken<CFBStreamedCompression>& source, const CCharAnimTime& time);
SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override; SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override;
bool VSupportsReverseView() const override { return false; } bool VSupportsReverseView() const override { return false; }

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@ -66,7 +66,7 @@ private:
float CalculateAverageVelocity(const u8* chans) const; float CalculateAverageVelocity(const u8* chans) const;
public: public:
CFBStreamedCompression(CInputStream& in, IObjectStore& objStore, bool pc); explicit CFBStreamedCompression(CInputStream& in, IObjectStore& objStore, bool pc);
const Header& MainHeader() const { return *reinterpret_cast<const Header*>(xc_rotsAndOffs.get()); } const Header& MainHeader() const { return *reinterpret_cast<const Header*>(xc_rotsAndOffs.get()); }
const u32* GetTimes() const; const u32* GetTimes() const;
const u8* GetPerChannelHeaders() const; const u8* GetPerChannelHeaders() const;

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@ -13,7 +13,7 @@ class CHalfTransition {
std::shared_ptr<IMetaTrans> x4_trans; std::shared_ptr<IMetaTrans> x4_trans;
public: public:
CHalfTransition(CInputStream& in); explicit CHalfTransition(CInputStream& in);
u32 GetId() const { return x0_id; } u32 GetId() const { return x0_id; }
const std::shared_ptr<IMetaTrans>& GetMetaTrans() const { return x4_trans; } const std::shared_ptr<IMetaTrans>& GetMetaTrans() const { return x4_trans; }
}; };

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@ -36,7 +36,7 @@ private:
const zeus::CVector3f& offset) const; const zeus::CVector3f& offset) const;
public: public:
CHierarchyPoseBuilder(const CLayoutDescription& layout); explicit CHierarchyPoseBuilder(const CLayoutDescription& layout);
const TLockedToken<CCharLayoutInfo>& CharLayoutInfo() const { return x0_layoutDesc.ScaledLayout(); } const TLockedToken<CCharLayoutInfo>& CharLayoutInfo() const { return x0_layoutDesc.ScaledLayout(); }
bool HasRoot() const { return x34_hasRoot; } bool HasRoot() const { return x34_hasRoot; }

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@ -15,7 +15,7 @@ class CInt32POINode : public CPOINode {
public: public:
CInt32POINode(); CInt32POINode();
CInt32POINode(std::string_view, EPOIType, const CCharAnimTime&, s32, bool, float, s32, s32, s32, std::string_view); CInt32POINode(std::string_view, EPOIType, const CCharAnimTime&, s32, bool, float, s32, s32, s32, std::string_view);
CInt32POINode(CInputStream& in); explicit CInt32POINode(CInputStream& in);
s32 GetValue() const { return x38_val; } s32 GetValue() const { return x38_val; }
std::string_view GetLocatorName() const { return x3c_locatorName; } std::string_view GetLocatorName() const { return x3c_locatorName; }

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@ -27,7 +27,7 @@ private:
std::optional<CScaledLayoutDescription> xc_scaled; std::optional<CScaledLayoutDescription> xc_scaled;
public: public:
CLayoutDescription(const TLockedToken<CCharLayoutInfo>& token) : x0_layoutToken(token) {} explicit CLayoutDescription(const TLockedToken<CCharLayoutInfo>& token) : x0_layoutToken(token) {}
const std::optional<CScaledLayoutDescription>& GetScaledLayoutDescription() const { return xc_scaled; } const std::optional<CScaledLayoutDescription>& GetScaledLayoutDescription() const { return xc_scaled; }

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@ -14,7 +14,7 @@ class CMetaAnimBlend : public IMetaAnim {
bool x10_; bool x10_;
public: public:
CMetaAnimBlend(CInputStream& in); explicit CMetaAnimBlend(CInputStream& in);
EMetaAnimType GetType() const override { return EMetaAnimType::Blend; } EMetaAnimType GetType() const override { return EMetaAnimType::Blend; }
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override; void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;

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@ -14,7 +14,7 @@ class CMetaAnimPhaseBlend : public IMetaAnim {
bool x10_; bool x10_;
public: public:
CMetaAnimPhaseBlend(CInputStream& in); explicit CMetaAnimPhaseBlend(CInputStream& in);
EMetaAnimType GetType() const override { return EMetaAnimType::PhaseBlend; } EMetaAnimType GetType() const override { return EMetaAnimType::PhaseBlend; }
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override; void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;

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@ -11,7 +11,7 @@ class CMetaAnimPlay : public IMetaAnim {
CCharAnimTime x1c_startTime; CCharAnimTime x1c_startTime;
public: public:
CMetaAnimPlay(CInputStream& in); explicit CMetaAnimPlay(CInputStream& in);
EMetaAnimType GetType() const override { return EMetaAnimType::Play; } EMetaAnimType GetType() const override { return EMetaAnimType::Play; }
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override; void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;

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@ -15,7 +15,7 @@ class CMetaAnimRandom : public IMetaAnim {
static RandomData CreateRandomData(CInputStream& in); static RandomData CreateRandomData(CInputStream& in);
public: public:
CMetaAnimRandom(CInputStream& in); explicit CMetaAnimRandom(CInputStream& in);
EMetaAnimType GetType() const override { return EMetaAnimType::Random; } EMetaAnimType GetType() const override { return EMetaAnimType::Random; }
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override; void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;

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@ -13,7 +13,7 @@ class CMetaAnimSequence : public IMetaAnim {
std::vector<std::shared_ptr<IMetaAnim>> CreateSequence(CInputStream& in); std::vector<std::shared_ptr<IMetaAnim>> CreateSequence(CInputStream& in);
public: public:
CMetaAnimSequence(CInputStream& in); explicit CMetaAnimSequence(CInputStream& in);
EMetaAnimType GetType() const override { return EMetaAnimType::Sequence; } EMetaAnimType GetType() const override { return EMetaAnimType::Sequence; }
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override; void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;

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@ -12,7 +12,7 @@ class CMetaTransMetaAnim : public IMetaTrans {
std::shared_ptr<IMetaAnim> x4_metaAnim; std::shared_ptr<IMetaAnim> x4_metaAnim;
public: public:
CMetaTransMetaAnim(CInputStream& in); explicit CMetaTransMetaAnim(CInputStream& in);
EMetaTransType GetType() const override { return EMetaTransType::MetaAnim; } EMetaTransType GetType() const override { return EMetaTransType::MetaAnim; }
std::shared_ptr<CAnimTreeNode> VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a, std::shared_ptr<CAnimTreeNode> VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,

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@ -13,7 +13,7 @@ class CMetaTransPhaseTrans : public IMetaTrans {
u32 x10_flags; u32 x10_flags;
public: public:
CMetaTransPhaseTrans(CInputStream& in); explicit CMetaTransPhaseTrans(CInputStream& in);
EMetaTransType GetType() const override { return EMetaTransType::PhaseTrans; } EMetaTransType GetType() const override { return EMetaTransType::PhaseTrans; }
std::shared_ptr<CAnimTreeNode> VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a, std::shared_ptr<CAnimTreeNode> VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,

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@ -13,7 +13,7 @@ class CMetaTransTrans : public IMetaTrans {
u32 x10_flags; u32 x10_flags;
public: public:
CMetaTransTrans(CInputStream& in); explicit CMetaTransTrans(CInputStream& in);
EMetaTransType GetType() const override { return EMetaTransType::Trans; } EMetaTransType GetType() const override { return EMetaTransType::Trans; }
std::shared_ptr<CAnimTreeNode> VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a, std::shared_ptr<CAnimTreeNode> VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,

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@ -88,8 +88,8 @@ public:
bool GetSortThermal() const { return x14_25_sortThermal; } bool GetSortThermal() const { return x14_25_sortThermal; }
~CModelData(); ~CModelData();
CModelData(const CStaticRes& res, int instCount = 1); explicit CModelData(const CStaticRes& res, int instCount = 1);
CModelData(const CAnimRes& res, int instCount = 1); explicit CModelData(const CAnimRes& res, int instCount = 1);
CModelData(CModelData&&) = default; CModelData(CModelData&&) = default;
CModelData& operator=(CModelData&&) = default; CModelData& operator=(CModelData&&) = default;
CModelData(); CModelData();

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@ -11,8 +11,8 @@ class CPASAnimInfo {
rstl::reserved_vector<CPASAnimParm::UParmValue, 8> x4_parms; rstl::reserved_vector<CPASAnimParm::UParmValue, 8> x4_parms;
public: public:
CPASAnimInfo(u32 id) : x0_id(id) {} explicit CPASAnimInfo(u32 id) : x0_id(id) {}
CPASAnimInfo(u32 id, rstl::reserved_vector<CPASAnimParm::UParmValue, 8>&& parms); explicit CPASAnimInfo(u32 id, rstl::reserved_vector<CPASAnimParm::UParmValue, 8>&& parms);
u32 GetAnimId() const { return x0_id; } u32 GetAnimId() const { return x0_id; }
CPASAnimParm::UParmValue GetAnimParmValue(u32 idx) const; CPASAnimParm::UParmValue GetAnimParmValue(u32 idx) const;
CPASAnimParm GetAnimParmData(u32, CPASAnimParm::EParmType) const; CPASAnimParm GetAnimParmData(u32, CPASAnimParm::EParmType) const;

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@ -12,7 +12,7 @@ class CPASAnimParmData {
public: public:
CPASAnimParmData() = default; CPASAnimParmData() = default;
CPASAnimParmData(s32 stateId, const CPASAnimParm& parm1 = CPASAnimParm::NoParameter(), explicit CPASAnimParmData(s32 stateId, const CPASAnimParm& parm1 = CPASAnimParm::NoParameter(),
const CPASAnimParm& parm2 = CPASAnimParm::NoParameter(), const CPASAnimParm& parm2 = CPASAnimParm::NoParameter(),
const CPASAnimParm& parm3 = CPASAnimParm::NoParameter(), const CPASAnimParm& parm3 = CPASAnimParm::NoParameter(),
const CPASAnimParm& parm4 = CPASAnimParm::NoParameter(), const CPASAnimParm& parm4 = CPASAnimParm::NoParameter(),
@ -24,16 +24,6 @@ public:
s32 GetStateId() const { return x0_stateId; } s32 GetStateId() const { return x0_stateId; }
const rstl::reserved_vector<CPASAnimParm, 8>& GetAnimParmData() const { return x4_parms; } const rstl::reserved_vector<CPASAnimParm, 8>& GetAnimParmData() const { return x4_parms; }
static CPASAnimParmData NoParameters(s32 stateId) { static auto NoParameters(s32 stateId) { return CPASAnimParmData(stateId); }
return {stateId,
CPASAnimParm::NoParameter(),
CPASAnimParm::NoParameter(),
CPASAnimParm::NoParameter(),
CPASAnimParm::NoParameter(),
CPASAnimParm::NoParameter(),
CPASAnimParm::NoParameter(),
CPASAnimParm::NoParameter(),
CPASAnimParm::NoParameter()};
}
}; };
} // namespace urde } // namespace urde

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@ -33,9 +33,9 @@ protected:
s32 x34_flags; s32 x34_flags;
public: public:
CPOINode(std::string_view name, EPOIType type, const CCharAnimTime& time, s32 index, bool unique, float weight, explicit CPOINode(std::string_view name, EPOIType type, const CCharAnimTime& time, s32 index, bool unique,
s32 charIdx, s32 flags); float weight, s32 charIdx, s32 flags);
CPOINode(CInputStream& in); explicit CPOINode(CInputStream& in);
virtual ~CPOINode() = default; virtual ~CPOINode() = default;
std::string_view GetString() const { return x8_name; } std::string_view GetString() const { return x8_name; }

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@ -22,7 +22,7 @@ private:
public: public:
CParticleData() = default; CParticleData() = default;
CParticleData(CInputStream& in); explicit CParticleData(CInputStream& in);
u32 GetDuration() const { return x0_duration; } u32 GetDuration() const { return x0_duration; }
const SObjectTag& GetTag() const { return x4_particle; } const SObjectTag& GetTag() const { return x4_particle; }
std::string_view GetSegmentName() const { return xc_boneName; } std::string_view GetSegmentName() const { return xc_boneName; }

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@ -10,8 +10,8 @@ class CParticlePOINode : public CPOINode {
CParticleData x38_data; CParticleData x38_data;
public: public:
CParticlePOINode(); explicit CParticlePOINode();
CParticlePOINode(CInputStream& in); explicit CParticlePOINode(CInputStream& in);
const CParticleData& GetParticleData() const { return x38_data; } const CParticleData& GetParticleData() const { return x38_data; }
static CParticlePOINode CopyNodeMinusStartTime(const CParticlePOINode& node, const CCharAnimTime& startTime); static CParticlePOINode CopyNodeMinusStartTime(const CParticlePOINode& node, const CCharAnimTime& startTime);

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@ -13,7 +13,7 @@ class CPrimitive {
std::string x8_animName; std::string x8_animName;
public: public:
CPrimitive(CInputStream& in); explicit CPrimitive(CInputStream& in);
CAssetId GetAnimResId() const { return x0_animId; } CAssetId GetAnimResId() const { return x0_animId; }
u32 GetAnimDbIdx() const { return x4_animIdx; } u32 GetAnimDbIdx() const { return x4_animIdx; }
std::string_view GetName() const { return x8_animName; } std::string_view GetName() const { return x8_animName; }

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@ -11,7 +11,7 @@ class CSegIdList {
std::vector<CSegId> x0_list; std::vector<CSegId> x0_list;
public: public:
CSegIdList(CInputStream& in); explicit CSegIdList(CInputStream& in);
const std::vector<CSegId>& GetList() const { return x0_list; } const std::vector<CSegId>& GetList() const { return x0_list; }
}; };

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@ -12,7 +12,7 @@ class CSkinBank {
std::vector<CSegId> x0_segments; std::vector<CSegId> x0_segments;
public: public:
CSkinBank(CInputStream& in); explicit CSkinBank(CInputStream& in);
void GetBankTransforms(std::vector<const zeus::CTransform*>& out, const CPoseAsTransforms& pose) const; void GetBankTransforms(std::vector<const zeus::CTransform*>& out, const CPoseAsTransforms& pose) const;
}; };

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@ -12,10 +12,10 @@ class CSoundPOINode : public CPOINode {
float x40_maxDist; float x40_maxDist;
public: public:
CSoundPOINode(); explicit CSoundPOINode();
CSoundPOINode(CInputStream& in); explicit CSoundPOINode(CInputStream& in);
CSoundPOINode(std::string_view name, EPOIType type, const CCharAnimTime& time, u32 b, bool c, float d, u32 e, u32 f, explicit CSoundPOINode(std::string_view name, EPOIType type, const CCharAnimTime& time, u32 b, bool c, float d, u32 e,
u32 sfxId, float falloff, float maxDist); u32 f, u32 sfxId, float falloff, float maxDist);
static CSoundPOINode CopyNodeMinusStartTime(const CSoundPOINode& node, const CCharAnimTime& startTime); static CSoundPOINode CopyNodeMinusStartTime(const CSoundPOINode& node, const CCharAnimTime& startTime);
u32 GetSfxId() const { return x38_sfxId; } u32 GetSfxId() const { return x38_sfxId; }

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@ -25,7 +25,7 @@ private:
float x4_scale; float x4_scale;
public: public:
CConstantAnimationTimeScale(float scale) : x4_scale(scale) {} explicit CConstantAnimationTimeScale(float scale) : x4_scale(scale) {}
EVaryingAnimationTimeScaleType GetType() const override { return EVaryingAnimationTimeScaleType::Constant; } EVaryingAnimationTimeScaleType GetType() const override { return EVaryingAnimationTimeScaleType::Constant; }
float VTimeScaleIntegral(float lowerLimit, float upperLimit) const override; float VTimeScaleIntegral(float lowerLimit, float upperLimit) const override;
@ -46,7 +46,7 @@ class CLinearAnimationTimeScale : public IVaryingAnimationTimeScale {
static float TimeScaleIntegralWithSortedLimits(const CFunctionDescription& desc, float lowerLimit, float upperLimit); static float TimeScaleIntegralWithSortedLimits(const CFunctionDescription& desc, float lowerLimit, float upperLimit);
public: public:
CLinearAnimationTimeScale(const CCharAnimTime& t1, float y1, const CCharAnimTime& t2, float y2); explicit CLinearAnimationTimeScale(const CCharAnimTime& t1, float y1, const CCharAnimTime& t2, float y2);
EVaryingAnimationTimeScaleType GetType() const override { return EVaryingAnimationTimeScaleType::Linear; } EVaryingAnimationTimeScaleType GetType() const override { return EVaryingAnimationTimeScaleType::Linear; }
float VTimeScaleIntegral(float lowerLimit, float upperLimit) const override; float VTimeScaleIntegral(float lowerLimit, float upperLimit) const override;

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@ -15,7 +15,7 @@ class CTransition {
std::shared_ptr<IMetaTrans> xc_trans; std::shared_ptr<IMetaTrans> xc_trans;
public: public:
CTransition(CInputStream& in); explicit CTransition(CInputStream& in);
u32 GetAnimA() const { return x4_animA; } u32 GetAnimA() const { return x4_animA; }
u32 GetAnimB() const { return x8_animB; } u32 GetAnimB() const { return x8_animB; }
std::pair<u32, u32> GetAnimPair() const { return {x4_animA, x8_animB}; } std::pair<u32, u32> GetAnimPair() const { return {x4_animA, x8_animB}; }

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@ -73,7 +73,8 @@ class TSubAnimTypeToken : public TLockedToken<CAllFormatsAnimSource> {};
template <> template <>
class TSubAnimTypeToken<CAnimSource> : public TLockedToken<CAnimSource> { class TSubAnimTypeToken<CAnimSource> : public TLockedToken<CAnimSource> {
public: public:
TSubAnimTypeToken<CAnimSource>(const TLockedToken<CAllFormatsAnimSource>& token) : TLockedToken<CAnimSource>(token) {} // Converting constructor
TSubAnimTypeToken(const TLockedToken<CAllFormatsAnimSource>& token) : TLockedToken<CAnimSource>(token) {}
CAnimSource* GetObj() { CAnimSource* GetObj() {
CAllFormatsAnimSource* source = reinterpret_cast<CAllFormatsAnimSource*>(TLockedToken<CAnimSource>::GetObj()); CAllFormatsAnimSource* source = reinterpret_cast<CAllFormatsAnimSource*>(TLockedToken<CAnimSource>::GetObj());
@ -88,8 +89,8 @@ public:
template <> template <>
class TSubAnimTypeToken<CFBStreamedCompression> : public TLockedToken<CFBStreamedCompression> { class TSubAnimTypeToken<CFBStreamedCompression> : public TLockedToken<CFBStreamedCompression> {
public: public:
TSubAnimTypeToken<CFBStreamedCompression>(const TLockedToken<CAllFormatsAnimSource>& token) // Converting constructor
: TLockedToken<CFBStreamedCompression>(token) {} TSubAnimTypeToken(const TLockedToken<CAllFormatsAnimSource>& token) : TLockedToken<CFBStreamedCompression>(token) {}
CFBStreamedCompression* GetObj() { CFBStreamedCompression* GetObj() {
CAllFormatsAnimSource* source = CAllFormatsAnimSource* source =

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@ -35,8 +35,8 @@ class CPreAdvanceIndicator {
u16 x3c_; u16 x3c_;
*/ */
public: public:
CPreAdvanceIndicator(const CCharAnimTime& time) : x0_isTime(true), x4_time(time) {} explicit CPreAdvanceIndicator(const CCharAnimTime& time) : x0_isTime(true), x4_time(time) {}
CPreAdvanceIndicator(const char* string) : x0_isTime(false), xc_string(string) {} explicit CPreAdvanceIndicator(const char* string) : x0_isTime(false), xc_string(string) {}
const char* GetString() const { return xc_string; } const char* GetString() const { return xc_string; }
bool IsString() const { return !x0_isTime; } bool IsString() const { return !x0_isTime; }
const CCharAnimTime& GetTime() const { return x4_time; } const CCharAnimTime& GetTime() const { return x4_time; }

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@ -18,7 +18,7 @@ class TSegIdMap {
CSegId xd4_curPrevBone = 0; CSegId xd4_curPrevBone = 0;
public: public:
TSegIdMap(const CSegId& capacity) : x1_capacity(capacity), xd0_bones(new T[capacity]) {} explicit TSegIdMap(const CSegId& capacity) : x1_capacity(capacity), xd0_bones(new T[capacity]) {}
T& operator[](const CSegId& id) { return SetElement(id); } T& operator[](const CSegId& id) { return SetElement(id); }
const T& operator[](const CSegId& id) const { return xd0_bones[x8_indirectionMap[id].second]; } const T& operator[](const CSegId& id) const { return xd0_bones[x8_indirectionMap[id].second]; }

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@ -7,7 +7,7 @@ class CCollisionInfoList;
class CAABoxFilter : public ICollisionFilter { class CAABoxFilter : public ICollisionFilter {
public: public:
CAABoxFilter(CActor& actor) : ICollisionFilter(actor) {} explicit CAABoxFilter(CActor& actor) : ICollisionFilter(actor) {}
void Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const override; void Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const override;
static void FilterBoxFloorCollisions(const CCollisionInfoList& in, CCollisionInfoList& out); static void FilterBoxFloorCollisions(const CCollisionInfoList& in, CCollisionInfoList& out);
}; };

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@ -27,7 +27,7 @@ public:
const u16* m_ptr; const u16* m_ptr;
public: public:
TriListReference(const u16* ptr) : m_ptr(ptr) {} explicit TriListReference(const u16* ptr) : m_ptr(ptr) {}
u16 GetAt(int idx) const { return m_ptr[idx + 1]; } u16 GetAt(int idx) const { return m_ptr[idx + 1]; }
u16 GetSize() const { return m_ptr[0]; } u16 GetSize() const { return m_ptr[0]; }
}; };

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@ -8,7 +8,7 @@ class CPhysicsActor;
class CBallFilter : public ICollisionFilter { class CBallFilter : public ICollisionFilter {
public: public:
CBallFilter(CActor& actor) : ICollisionFilter(actor) {} explicit CBallFilter(CActor& actor) : ICollisionFilter(actor) {}
void Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const override; void Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const override;
}; };

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@ -19,7 +19,7 @@ class CCollidableOBBTreeGroupContainer {
zeus::CAABox x20_aabox; zeus::CAABox x20_aabox;
public: public:
CCollidableOBBTreeGroupContainer(CInputStream& in); explicit CCollidableOBBTreeGroupContainer(CInputStream& in);
CCollidableOBBTreeGroupContainer(const zeus::CVector3f&, const zeus::CVector3f&); CCollidableOBBTreeGroupContainer(const zeus::CVector3f&, const zeus::CVector3f&);
}; };

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@ -9,7 +9,7 @@ class CCollisionEdge {
public: public:
CCollisionEdge() = default; CCollisionEdge() = default;
CCollisionEdge(CInputStream&); explicit CCollisionEdge(CInputStream&);
CCollisionEdge(u16 v0, u16 v1) : x0_index1(v0), x2_index2(v1) {} CCollisionEdge(u16 v0, u16 v1) : x0_index1(v0), x2_index2(v1) {}
u16 GetVertIndex1() const { return x0_index1; } u16 GetVertIndex1() const { return x0_index1; }

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@ -134,7 +134,7 @@ private:
public: public:
CCollisionPrimitive() = default; CCollisionPrimitive() = default;
CCollisionPrimitive(const CMaterialList& list); explicit CCollisionPrimitive(const CMaterialList& list);
virtual u32 GetTableIndex() const = 0; virtual u32 GetTableIndex() const = 0;
virtual void SetMaterial(const CMaterialList&); virtual void SetMaterial(const CMaterialList&);
virtual const CMaterialList& GetMaterial() const; virtual const CMaterialList& GetMaterial() const;

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@ -126,7 +126,7 @@ class CCollisionResponseData {
bool CheckAndAddResourceToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool); bool CheckAndAddResourceToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
public: public:
CCollisionResponseData(CInputStream& in, CSimplePool* resPool); explicit CCollisionResponseData(CInputStream& in, CSimplePool* resPool);
const std::optional<TLockedToken<CGenDescription>>& GetParticleDescription(EWeaponCollisionResponseTypes type) const; const std::optional<TLockedToken<CGenDescription>>& GetParticleDescription(EWeaponCollisionResponseTypes type) const;
const std::optional<TLockedToken<CDecalDescription>>& GetDecalDescription(EWeaponCollisionResponseTypes type) const; const std::optional<TLockedToken<CDecalDescription>>& GetDecalDescription(EWeaponCollisionResponseTypes type) const;
s32 GetSoundEffectId(EWeaponCollisionResponseTypes type) const; s32 GetSoundEffectId(EWeaponCollisionResponseTypes type) const;

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@ -121,7 +121,7 @@ public:
bool x908_24_overflow : 1; bool x908_24_overflow : 1;
public: public:
COctreeLeafCache(const CAreaOctTree& octTree); explicit COctreeLeafCache(const CAreaOctTree& octTree);
void AddLeaf(const CAreaOctTree::Node& node); void AddLeaf(const CAreaOctTree::Node& node);
u32 GetNumLeaves() const { return x4_nodeCache.size(); } u32 GetNumLeaves() const { return x4_nodeCache.size(); }
bool HasCacheOverflowed() const { return x908_24_overflow; } bool HasCacheOverflowed() const { return x908_24_overflow; }
@ -179,7 +179,7 @@ class CAreaCollisionCache {
}; };
public: public:
CAreaCollisionCache(const zeus::CAABox& aabb) : x0_aabb(aabb) {} explicit CAreaCollisionCache(const zeus::CAABox& aabb) : x0_aabb(aabb) {}
void ClearCache(); void ClearCache();
const zeus::CAABox& GetCacheBounds() const { return x0_aabb; } const zeus::CAABox& GetCacheBounds() const { return x0_aabb; }
void SetCacheBounds(const zeus::CAABox& aabb) { x0_aabb = aabb; } void SetCacheBounds(const zeus::CAABox& aabb) { x0_aabb = aabb; }

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@ -130,30 +130,37 @@ zeus::CAABox COBBTree::CalculateAABox(const zeus::CTransform& xf) const {
COBBTree::SIndexData::SIndexData(CInputStream& in) { COBBTree::SIndexData::SIndexData(CInputStream& in) {
u32 count = in.readUint32Big(); u32 count = in.readUint32Big();
x0_materials.reserve(count); x0_materials.reserve(count);
for (u32 i = 0; i < count; i++) for (u32 i = 0; i < count; i++) {
x0_materials.push_back(in.readUint32Big()); x0_materials.emplace_back(in.readUint32Big());
}
count = in.readUint32Big(); count = in.readUint32Big();
for (u32 i = 0; i < count; i++) for (u32 i = 0; i < count; i++) {
x10_vertMaterials.push_back(in.readUByte()); x10_vertMaterials.emplace_back(in.readUByte());
}
count = in.readUint32Big(); count = in.readUint32Big();
for (u32 i = 0; i < count; i++) for (u32 i = 0; i < count; i++) {
x20_edgeMaterials.push_back(in.readUByte()); x20_edgeMaterials.emplace_back(in.readUByte());
}
count = in.readUint32Big(); count = in.readUint32Big();
for (u32 i = 0; i < count; i++) for (u32 i = 0; i < count; i++) {
x30_surfaceMaterials.push_back(in.readUByte()); x30_surfaceMaterials.emplace_back(in.readUByte());
}
count = in.readUint32Big(); count = in.readUint32Big();
for (u32 i = 0; i < count; i++) for (u32 i = 0; i < count; i++) {
x40_edges.push_back(in); x40_edges.emplace_back(in);
}
count = in.readUint32Big(); count = in.readUint32Big();
for (u32 i = 0; i < count; i++) for (u32 i = 0; i < count; i++) {
x50_surfaceIndices.push_back(in.readUint16Big()); x50_surfaceIndices.emplace_back(in.readUint16Big());
}
count = in.readUint32Big(); count = in.readUint32Big();
for (u32 i = 0; i < count; i++) for (u32 i = 0; i < count; i++) {
x60_vertices.push_back(zeus::CVector3f::ReadBig(in)); x60_vertices.emplace_back(zeus::CVector3f::ReadBig(in));
}
} }
COBBTree::CNode::CNode(const zeus::CTransform& xf, const zeus::CVector3f& point, COBBTree::CNode::CNode(const zeus::CTransform& xf, const zeus::CVector3f& point,
@ -195,14 +202,15 @@ COBBTree::CLeafData::CLeafData(std::vector<u16>&& surface) : x0_surface(std::mov
const std::vector<u16>& COBBTree::CLeafData::GetSurfaceVector() const { return x0_surface; } const std::vector<u16>& COBBTree::CLeafData::GetSurfaceVector() const { return x0_surface; }
size_t COBBTree::CLeafData::GetMemoryUsage() const { size_t COBBTree::CLeafData::GetMemoryUsage() const {
size_t ret = (x0_surface.size() * 2) + /*sizeof(CLeafData)*/ 16; const size_t ret = (x0_surface.size() * 2) + /*sizeof(CLeafData)*/ 16;
return (ret + 3) & ~3; return (ret + 3) & ~3;
} }
COBBTree::CLeafData::CLeafData(CInputStream& in) { COBBTree::CLeafData::CLeafData(CInputStream& in) {
u32 edgeCount = in.readUint32Big(); const u32 edgeCount = in.readUint32Big();
for (u32 i = 0; i < edgeCount; i++) for (u32 i = 0; i < edgeCount; i++) {
x0_surface.push_back(in.readUint16Big()); x0_surface.emplace_back(in.readUint16Big());
}
} }
} // namespace urde } // namespace urde

View File

@ -24,7 +24,7 @@ public:
std::vector<u16> x50_surfaceIndices; std::vector<u16> x50_surfaceIndices;
std::vector<zeus::CVector3f> x60_vertices; std::vector<zeus::CVector3f> x60_vertices;
SIndexData() = default; SIndexData() = default;
SIndexData(CInputStream&); explicit SIndexData(CInputStream&);
}; };
class CLeafData { class CLeafData {
@ -32,8 +32,8 @@ public:
public: public:
CLeafData() = default; CLeafData() = default;
CLeafData(std::vector<u16>&& surface); explicit CLeafData(std::vector<u16>&& surface);
CLeafData(CInputStream&); explicit CLeafData(CInputStream&);
const std::vector<u16>& GetSurfaceVector() const; const std::vector<u16>& GetSurfaceVector() const;
size_t GetMemoryUsage() const; size_t GetMemoryUsage() const;
@ -51,7 +51,7 @@ public:
CNode() = default; CNode() = default;
CNode(const zeus::CTransform&, const zeus::CVector3f&, std::unique_ptr<CNode>&&, std::unique_ptr<CNode>&&, CNode(const zeus::CTransform&, const zeus::CVector3f&, std::unique_ptr<CNode>&&, std::unique_ptr<CNode>&&,
std::unique_ptr<CLeafData>&&); std::unique_ptr<CLeafData>&&);
CNode(CInputStream&); explicit CNode(CInputStream&);
bool WasHit() const { return x4c_hit; } bool WasHit() const { return x4c_hit; }
void SetHit(bool h) { x4c_hit = h; } void SetHit(bool h) { x4c_hit = h; }
@ -73,7 +73,7 @@ private:
public: public:
COBBTree() = default; COBBTree() = default;
COBBTree(CInputStream&); explicit COBBTree(CInputStream&);
static std::unique_ptr<COBBTree> BuildOrientedBoundingBoxTree(const zeus::CVector3f&, static std::unique_ptr<COBBTree> BuildOrientedBoundingBoxTree(const zeus::CVector3f&,
const zeus::CVector3f&); const zeus::CVector3f&);

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@ -8,7 +8,7 @@ class ICollisionFilter {
CActor& x4_actor; CActor& x4_actor;
protected: protected:
ICollisionFilter(CActor& actor) : x4_actor(actor) {} explicit ICollisionFilter(CActor& actor) : x4_actor(actor) {}
public: public:
virtual void Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const = 0; virtual void Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const = 0;

View File

@ -21,8 +21,9 @@ class CGraphicsPalette {
bool x1c_ = false; bool x1c_ = false;
public: public:
CGraphicsPalette(EPaletteFormat fmt, int count) : x0_fmt(fmt), x8_entryCount(count), xc_entries(new u16[count]) {} explicit CGraphicsPalette(EPaletteFormat fmt, int count)
CGraphicsPalette(CInputStream& in) : x0_fmt(EPaletteFormat(in.readUint32Big())) { : x0_fmt(fmt), x8_entryCount(count), xc_entries(new u16[count]) {}
explicit CGraphicsPalette(CInputStream& in) : x0_fmt(EPaletteFormat(in.readUint32Big())) {
u16 w = in.readUint16Big(); u16 w = in.readUint16Big();
u16 h = in.readUint16Big(); u16 h = in.readUint16Big();
x8_entryCount = w * h; x8_entryCount = w * h;

View File

@ -106,7 +106,7 @@ struct SShader {
MaterialSet m_matSet; MaterialSet m_matSet;
std::optional<GeometryUniformLayout> m_geomLayout; std::optional<GeometryUniformLayout> m_geomLayout;
int m_matSetIdx; int m_matSetIdx;
SShader(int idx) : m_matSetIdx(idx) { explicit SShader(int idx) : m_matSetIdx(idx) {
x0_textures.clear(); x0_textures.clear();
m_shaders.clear(); m_shaders.clear();
} }

View File

@ -25,7 +25,7 @@ class CPVSAreaSet {
} }
public: public:
CPVSAreaSet(const u8* data, u32 len); explicit CPVSAreaSet(const u8* data, u32 len);
u32 GetNumFeatures() const { return x0_numFeatures; } u32 GetNumFeatures() const { return x0_numFeatures; }
u32 GetNumActors() const { return xc_numActors; } u32 GetNumActors() const { return xc_numActors; }
u32 Get1stLightIndex(u32 lightIdx) const { return x0_numFeatures + x8_num2ndLights + lightIdx; } u32 Get1stLightIndex(u32 lightIdx) const { return x0_numFeatures + x8_num2ndLights + lightIdx; }

View File

@ -24,7 +24,7 @@ class CAABoxShader {
public: public:
static void Initialize(); static void Initialize();
static void Shutdown(); static void Shutdown();
CAABoxShader(bool zOnly = false); explicit CAABoxShader(bool zOnly = false);
void setAABB(const zeus::CAABox& aabb); void setAABB(const zeus::CAABox& aabb);
void draw(const zeus::CColor& color); void draw(const zeus::CColor& color);
}; };

View File

@ -28,8 +28,8 @@ public:
static void Initialize(); static void Initialize();
static void Shutdown(); static void Shutdown();
static const zeus::CRectangle DefaultRect; static const zeus::CRectangle DefaultRect;
CColoredQuadFilter(EFilterType type); explicit CColoredQuadFilter(EFilterType type);
CColoredQuadFilter(EFilterType type, const TLockedToken<CTexture>&) : CColoredQuadFilter(type) {} explicit CColoredQuadFilter(EFilterType type, const TLockedToken<CTexture>&) : CColoredQuadFilter(type) {}
void draw(const zeus::CColor& color, const zeus::CRectangle& rect = DefaultRect); void draw(const zeus::CColor& color, const zeus::CRectangle& rect = DefaultRect);
void DrawFilter(EFilterShape shape, const zeus::CColor& color, float t) { draw(color); } void DrawFilter(EFilterShape shape, const zeus::CColor& color, float t) { draw(color); }
}; };
@ -39,8 +39,8 @@ class CWideScreenFilter {
CColoredQuadFilter m_bottom; CColoredQuadFilter m_bottom;
public: public:
CWideScreenFilter(EFilterType type) : m_top(type), m_bottom(type) {} explicit CWideScreenFilter(EFilterType type) : m_top(type), m_bottom(type) {}
CWideScreenFilter(EFilterType type, const TLockedToken<CTexture>&) : CWideScreenFilter(type) {} explicit CWideScreenFilter(EFilterType type, const TLockedToken<CTexture>&) : CWideScreenFilter(type) {}
void draw(const zeus::CColor& color, float t); void draw(const zeus::CColor& color, float t);
void DrawFilter(EFilterShape shape, const zeus::CColor& color, float t); void DrawFilter(EFilterShape shape, const zeus::CColor& color, float t);

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@ -26,16 +26,16 @@ class CRandomStaticFilter {
public: public:
static void Initialize(); static void Initialize();
static void Shutdown(); static void Shutdown();
CRandomStaticFilter(EFilterType type, bool cookieCutter = false); explicit CRandomStaticFilter(EFilterType type, bool cookieCutter = false);
CRandomStaticFilter(EFilterType type, const TLockedToken<CTexture>&) : CRandomStaticFilter(type) {} explicit CRandomStaticFilter(EFilterType type, const TLockedToken<CTexture>&) : CRandomStaticFilter(type) {}
void draw(const zeus::CColor& color, float t); void draw(const zeus::CColor& color, float t);
void DrawFilter(EFilterShape, const zeus::CColor& color, float t) { draw(color, t); } void DrawFilter(EFilterShape, const zeus::CColor& color, float t) { draw(color, t); }
}; };
class CCookieCutterDepthRandomStaticFilter : public CRandomStaticFilter { class CCookieCutterDepthRandomStaticFilter : public CRandomStaticFilter {
public: public:
CCookieCutterDepthRandomStaticFilter(EFilterType type) : CRandomStaticFilter(type, true) {} explicit CCookieCutterDepthRandomStaticFilter(EFilterType type) : CRandomStaticFilter(type, true) {}
CCookieCutterDepthRandomStaticFilter(EFilterType type, const TLockedToken<CTexture>&) explicit CCookieCutterDepthRandomStaticFilter(EFilterType type, const TLockedToken<CTexture>&)
: CCookieCutterDepthRandomStaticFilter(type) {} : CCookieCutterDepthRandomStaticFilter(type) {}
}; };

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@ -23,21 +23,21 @@ class CScanLinesFilter {
public: public:
static void Initialize(); static void Initialize();
static void Shutdown(); static void Shutdown();
CScanLinesFilter(EFilterType type, bool even); explicit CScanLinesFilter(EFilterType type, bool even);
void draw(const zeus::CColor& color); void draw(const zeus::CColor& color);
void DrawFilter(EFilterShape, const zeus::CColor& color, float) { draw(color); } void DrawFilter(EFilterShape, const zeus::CColor& color, float) { draw(color); }
}; };
class CScanLinesFilterEven : public CScanLinesFilter { class CScanLinesFilterEven : public CScanLinesFilter {
public: public:
CScanLinesFilterEven(EFilterType type) : CScanLinesFilter(type, true) {} explicit CScanLinesFilterEven(EFilterType type) : CScanLinesFilter(type, true) {}
CScanLinesFilterEven(EFilterType type, const TLockedToken<CTexture>&) : CScanLinesFilterEven(type) {} explicit CScanLinesFilterEven(EFilterType type, const TLockedToken<CTexture>&) : CScanLinesFilterEven(type) {}
}; };
class CScanLinesFilterOdd : public CScanLinesFilter { class CScanLinesFilterOdd : public CScanLinesFilter {
public: public:
CScanLinesFilterOdd(EFilterType type) : CScanLinesFilter(type, false) {} explicit CScanLinesFilterOdd(EFilterType type) : CScanLinesFilter(type, false) {}
CScanLinesFilterOdd(EFilterType type, const TLockedToken<CTexture>&) : CScanLinesFilterOdd(type) {} explicit CScanLinesFilterOdd(EFilterType type, const TLockedToken<CTexture>&) : CScanLinesFilterOdd(type) {}
}; };
} // namespace urde } // namespace urde

View File

@ -35,7 +35,7 @@ protected:
ZTest m_zTest; ZTest m_zTest;
bool m_flipRect = false; bool m_flipRect = false;
CTexturedQuadFilter(const boo::ObjToken<boo::ITexture>& tex); explicit CTexturedQuadFilter(const boo::ObjToken<boo::ITexture>& tex);
public: public:
struct Vert { struct Vert {
@ -45,8 +45,8 @@ public:
static void Initialize(); static void Initialize();
static void Shutdown(); static void Shutdown();
static const zeus::CRectangle DefaultRect; static const zeus::CRectangle DefaultRect;
CTexturedQuadFilter(EFilterType type, TLockedToken<CTexture> tex, ZTest zTest = ZTest::None); explicit CTexturedQuadFilter(EFilterType type, TLockedToken<CTexture> tex, ZTest zTest = ZTest::None);
CTexturedQuadFilter(EFilterType type, const boo::ObjToken<boo::ITexture>& tex, ZTest zTest = ZTest::None); explicit CTexturedQuadFilter(EFilterType type, const boo::ObjToken<boo::ITexture>& tex, ZTest zTest = ZTest::None);
CTexturedQuadFilter(const CTexturedQuadFilter&) = delete; CTexturedQuadFilter(const CTexturedQuadFilter&) = delete;
CTexturedQuadFilter& operator=(const CTexturedQuadFilter&) = delete; CTexturedQuadFilter& operator=(const CTexturedQuadFilter&) = delete;
CTexturedQuadFilter(CTexturedQuadFilter&&) = default; CTexturedQuadFilter(CTexturedQuadFilter&&) = default;
@ -63,8 +63,8 @@ class CTexturedQuadFilterAlpha : public CTexturedQuadFilter {
public: public:
static void Initialize(); static void Initialize();
static void Shutdown(); static void Shutdown();
CTexturedQuadFilterAlpha(EFilterType type, TLockedToken<CTexture> tex); explicit CTexturedQuadFilterAlpha(EFilterType type, TLockedToken<CTexture> tex);
CTexturedQuadFilterAlpha(EFilterType type, const boo::ObjToken<boo::ITexture>& tex); explicit CTexturedQuadFilterAlpha(EFilterType type, const boo::ObjToken<boo::ITexture>& tex);
}; };
} // namespace urde } // namespace urde

View File

@ -30,7 +30,7 @@ class CWorldShadowShader {
public: public:
static void Initialize(); static void Initialize();
static void Shutdown(); static void Shutdown();
CWorldShadowShader(u32 w, u32 h); explicit CWorldShadowShader(u32 w, u32 h);
void bindRenderTarget(); void bindRenderTarget();
void drawBase(float extent); void drawBase(float extent);
void lightenShadow(); void lightenShadow();

View File

@ -24,7 +24,7 @@ class CXRayBlurFilter {
public: public:
static void Initialize(); static void Initialize();
static void Shutdown(); static void Shutdown();
CXRayBlurFilter(TLockedToken<CTexture>& tex); explicit CXRayBlurFilter(TLockedToken<CTexture>& tex);
void draw(float amount); void draw(float amount);
}; };

View File

@ -54,9 +54,9 @@ void CAuiImagePane::Update(float dt) {
CAuiImagePane::Filters::Filters(TLockedToken<CTexture>& tex) CAuiImagePane::Filters::Filters(TLockedToken<CTexture>& tex)
: m_texId(tex.GetObjectTag()->id) : m_texId(tex.GetObjectTag()->id)
, m_darkenerQuad(EFilterType::Blend, tex) , m_darkenerQuad(EFilterType::Blend, tex)
, m_flashQuad{{{EFilterType::Add, tex}, {EFilterType::Add, tex}}} , m_flashQuad{{CTexturedQuadFilterAlpha{EFilterType::Add, tex}, CTexturedQuadFilterAlpha{EFilterType::Add, tex}}}
, m_alphaQuad{{{EFilterType::Blend, tex}, {EFilterType::Blend, tex}}} , m_alphaQuad{{CTexturedQuadFilterAlpha{EFilterType::Blend, tex}, CTexturedQuadFilterAlpha{EFilterType::Blend, tex}}}
, m_addQuad{{{EFilterType::Add, tex}, {EFilterType::Add, tex}}} {} , m_addQuad{{CTexturedQuadFilterAlpha{EFilterType::Add, tex}, CTexturedQuadFilterAlpha{EFilterType::Add, tex}}} {}
void CAuiImagePane::DoDrawImagePane(const zeus::CColor& color, const CTexture& tex, int frame, float alpha, bool noBlur, void CAuiImagePane::DoDrawImagePane(const zeus::CColor& color, const CTexture& tex, int frame, float alpha, bool noBlur,
CTexturedQuadFilterAlpha& quad) const { CTexturedQuadFilterAlpha& quad) const {

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@ -18,7 +18,7 @@ class CFaceplateDecoration {
std::optional<CTexturedQuadFilter> m_texFilter; std::optional<CTexturedQuadFilter> m_texFilter;
public: public:
CFaceplateDecoration(CStateManager& stateMgr); explicit CFaceplateDecoration(CStateManager& stateMgr);
void Update(float dt, CStateManager& stateMgr); void Update(float dt, CStateManager& stateMgr);
void Draw(CStateManager& stateMgr); void Draw(CStateManager& stateMgr);
}; };

View File

@ -203,7 +203,7 @@ public:
bool m_gbaOverride = false; bool m_gbaOverride = false;
SFusionBonusFrame(CFrontEndUITouchBar& touchBar); explicit SFusionBonusFrame(CFrontEndUITouchBar& touchBar);
void FinishedLoading(); void FinishedLoading();
bool PumpLoad(); bool PumpLoad();
void SetTableColors(CGuiTableGroup* tbgp) const; void SetTableColors(CGuiTableGroup* tbgp) const;
@ -354,7 +354,7 @@ private:
std::unique_ptr<SOptionsFrontEndFrame> xf0_optionsFrme; std::unique_ptr<SOptionsFrontEndFrame> xf0_optionsFrme;
CStaticAudioPlayer* xf4_curAudio = nullptr; CStaticAudioPlayer* xf4_curAudio = nullptr;
CColoredQuadFilter m_fadeToBlack = {EFilterType::Blend}; CColoredQuadFilter m_fadeToBlack{EFilterType::Blend};
std::optional<CTexturedQuadFilterAlpha> m_pressStartQuad; std::optional<CTexturedQuadFilterAlpha> m_pressStartQuad;
std::unique_ptr<CFrontEndUITouchBar> m_touchBar; std::unique_ptr<CFrontEndUITouchBar> m_touchBar;

View File

@ -98,9 +98,9 @@ private:
std::optional<CTexturedQuadFilter> m_deathRenderTexQuad; std::optional<CTexturedQuadFilter> m_deathRenderTexQuad;
std::optional<CTexturedQuadFilter> m_deathDotQuad; std::optional<CTexturedQuadFilter> m_deathDotQuad;
CRandomStaticFilter m_randomStatic = {EFilterType::Blend}; CRandomStaticFilter m_randomStatic{EFilterType::Blend};
CColoredQuadFilter m_deathWhiteout = {EFilterType::Blend}; CColoredQuadFilter m_deathWhiteout{EFilterType::Blend};
CColoredQuadFilter m_deathBlackout = {EFilterType::Blend}; CColoredQuadFilter m_deathBlackout{EFilterType::Blend};
union { union {
struct { struct {
@ -126,7 +126,7 @@ private:
void RefreshHudOptions(); void RefreshHudOptions();
public: public:
CInGameGuiManager(CStateManager& stateMgr, CArchitectureQueue& archQueue); explicit CInGameGuiManager(CStateManager& stateMgr, CArchitectureQueue& archQueue);
bool CheckLoadComplete(CStateManager& stateMgr); bool CheckLoadComplete(CStateManager& stateMgr);
void Update(CStateManager& stateMgr, float dt, CArchitectureQueue& archQueue, bool useHud); void Update(CStateManager& stateMgr, float dt, CArchitectureQueue& archQueue, bool useHud);
void ProcessControllerInput(CStateManager& stateMgr, const CFinalInput& input, CArchitectureQueue& archQueue); void ProcessControllerInput(CStateManager& stateMgr, const CFinalInput& input, CArchitectureQueue& archQueue);

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@ -31,7 +31,7 @@ class CMFGame : public CMFGameBase {
u8 _dummy = 0; u8 _dummy = 0;
}; };
CColoredQuadFilter m_fadeToBlack = {EFilterType::Multiply}; CColoredQuadFilter m_fadeToBlack{EFilterType::Multiply};
bool IsCameraActiveFlow() const { bool IsCameraActiveFlow() const {
return (x1c_flowState == EGameFlowState::InGame || x1c_flowState == EGameFlowState::SamusDied); return (x1c_flowState == EGameFlowState::InGame || x1c_flowState == EGameFlowState::SamusDied);

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@ -99,7 +99,7 @@ private:
u8 x0_saveBuffer[940] = {}; u8 x0_saveBuffer[940] = {};
CGameState::GameFileStateInfo x944_fileInfo; CGameState::GameFileStateInfo x944_fileInfo;
SGameFileSlot(); SGameFileSlot();
SGameFileSlot(CMemoryInStream& in); explicit SGameFileSlot(CMemoryInStream& in);
void InitializeFromGameState(); void InitializeFromGameState();
void LoadGameState(u32 idx); void LoadGameState(u32 idx);
void DoPut(CMemoryOutStream& w) const { w.writeBytes(x0_saveBuffer, 940); } void DoPut(CMemoryOutStream& w) const { w.writeBytes(x0_saveBuffer, 940); }

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@ -39,7 +39,7 @@ class CMessageScreen {
bool x78_24_exit : 1; bool x78_24_exit : 1;
public: public:
CMessageScreen(CAssetId msg, float time); explicit CMessageScreen(CAssetId msg, float time);
void ProcessControllerInput(const CFinalInput& input); void ProcessControllerInput(const CFinalInput& input);
bool Update(float dt, float blurAmt); bool Update(float dt, float blurAmt);
void Draw() const; void Draw() const;

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@ -20,8 +20,8 @@ class CPauseScreenBlur {
EState x14_nextState = EState::InGame; EState x14_nextState = EState::InGame;
float x18_blurAmt = 0.f; float x18_blurAmt = 0.f;
CCameraBlurPass x1c_camBlur; CCameraBlurPass x1c_camBlur;
CTexturedQuadFilter m_quarterFilter = {EFilterType::Multiply, x4_mapLightQuarter}; CTexturedQuadFilter m_quarterFilter{EFilterType::Multiply, x4_mapLightQuarter};
CScanLinesFilterEven m_linesFilter = {EFilterType::Multiply}; CScanLinesFilterEven m_linesFilter{EFilterType::Multiply};
union { union {
struct { struct {

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@ -32,7 +32,7 @@ private:
static bool IsResultsScreen(EWhichMovie which); static bool IsResultsScreen(EWhichMovie which);
public: public:
CPlayMovie(EWhichMovie which); explicit CPlayMovie(EWhichMovie which);
}; };
} // namespace urde::MP1 } // namespace urde::MP1

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@ -82,7 +82,7 @@ class CPlayerVisor {
void BeginTransitionOut(); void BeginTransitionOut();
public: public:
CPlayerVisor(CStateManager& stateMgr); explicit CPlayerVisor(CStateManager& stateMgr);
~CPlayerVisor(); ~CPlayerVisor();
void Update(float dt, const CStateManager& stateMgr); void Update(float dt, const CStateManager& stateMgr);
void Draw(const CStateManager& stateMgr, const CTargetingManager* tgtManager) const; void Draw(const CStateManager& stateMgr, const CTargetingManager* tgtManager) const;

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@ -36,7 +36,7 @@ public:
EQuitAction Update(float dt); EQuitAction Update(float dt);
void Draw(); void Draw();
void ProcessUserInput(const CFinalInput& input); void ProcessUserInput(const CFinalInput& input);
CQuitGameScreen(EQuitType type); explicit CQuitGameScreen(EQuitType type);
}; };
} // namespace MP1 } // namespace MP1

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@ -19,7 +19,7 @@ class CSamusFaceReflection {
bool x70_hidden = true; bool x70_hidden = true;
public: public:
CSamusFaceReflection(CStateManager& stateMgr); explicit CSamusFaceReflection(CStateManager& stateMgr);
void PreDraw(const CStateManager& stateMgr); void PreDraw(const CStateManager& stateMgr);
void Draw(const CStateManager& stateMgr) const; void Draw(const CStateManager& stateMgr) const;
void Update(float dt, const CStateManager& stateMgr, CRandom16& rand); void Update(float dt, const CStateManager& stateMgr, CRandom16& rand);

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@ -173,7 +173,7 @@ class CSamusHud {
rstl::reserved_vector<SProfileInfo, 15> x7ac_; rstl::reserved_vector<SProfileInfo, 15> x7ac_;
CColoredQuadFilter m_energyDrainFilter; CColoredQuadFilter m_energyDrainFilter;
CCookieCutterDepthRandomStaticFilter m_cookieCutterStatic = {EFilterType::NoColor}; CCookieCutterDepthRandomStaticFilter m_cookieCutterStatic{EFilterType::NoColor};
static CSamusHud* g_SamusHud; static CSamusHud* g_SamusHud;
static rstl::reserved_vector<bool, 4> BuildPlayerHasVisors(const CStateManager& mgr); static rstl::reserved_vector<bool, 4> BuildPlayerHasVisors(const CStateManager& mgr);
@ -211,7 +211,7 @@ class CSamusHud {
static EHudState GetDesiredHudState(const CStateManager& mgr); static EHudState GetDesiredHudState(const CStateManager& mgr);
public: public:
CSamusHud(CStateManager& stateMgr); explicit CSamusHud(CStateManager& stateMgr);
~CSamusHud(); ~CSamusHud();
void Update(float dt, const CStateManager& mgr, CInGameGuiManager::EHelmetVisMode helmetVis, bool hudVis, void Update(float dt, const CStateManager& mgr, CInGameGuiManager::EHelmetVisMode helmetVis, bool hudVis,
bool targetingManager); bool targetingManager);

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@ -108,7 +108,7 @@ public:
const CGameState::GameFileStateInfo* GetGameData(int idx) const; const CGameState::GameFileStateInfo* GetGameData(int idx) const;
EUIType GetUIType() const { return x10_uiType; } EUIType GetUIType() const { return x10_uiType; }
bool IsSavingDisabled() const { return x92_savingDisabled; } bool IsSavingDisabled() const { return x92_savingDisabled; }
CSaveGameScreen(ESaveContext saveCtx, u64 serial); explicit CSaveGameScreen(ESaveContext saveCtx, u64 serial);
}; };
} // namespace MP1 } // namespace MP1

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@ -33,7 +33,7 @@ public:
zeus::CVector2f x28_canvasSize; zeus::CVector2f x28_canvasSize;
zeus::CColor x30_mulColor = zeus::skWhite; zeus::CColor x30_mulColor = zeus::skWhite;
SSlideData(CSlideShow& parent) : x0_parent(parent) { x30_mulColor.a() = 0.f; } explicit SSlideData(CSlideShow& parent) : x0_parent(parent) { x30_mulColor.a() = 0.f; }
void SetTexture(const TLockedToken<CTexture>& tex) { m_texQuad.emplace(EFilterType::Blend, tex); } void SetTexture(const TLockedToken<CTexture>& tex) { m_texQuad.emplace(EFilterType::Blend, tex); }
bool IsLoaded() const { return m_texQuad && m_texQuad->GetTex().IsLoaded(); } bool IsLoaded() const { return m_texQuad && m_texQuad->GetTex().IsLoaded(); }

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@ -45,7 +45,7 @@ struct CBabygothData {
CAssetId x174_flamePlayerIceTxtr; CAssetId x174_flamePlayerIceTxtr;
public: public:
CBabygothData(CInputStream&); explicit CBabygothData(CInputStream&);
const CDamageInfo& GetFireballDamage() const { return xc_fireballDamage; } const CDamageInfo& GetFireballDamage() const { return xc_fireballDamage; }
CAssetId GetFireballResID() const { return x8_fireballWeapon; } CAssetId GetFireballResID() const { return x8_fireballWeapon; }
float GetFireballAttackVariance() const { return x4_fireballAttackTimeVariance; } float GetFireballAttackVariance() const { return x4_fireballAttackTimeVariance; }

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@ -25,7 +25,7 @@ public:
u32 x1c_numBolts; u32 x1c_numBolts;
public: public:
CBehaveChance(CInputStream&); explicit CBehaveChance(CInputStream&);
EBehaveType GetBehave(EBehaveType type, CStateManager& mgr) const; EBehaveType GetBehave(EBehaveType type, CStateManager& mgr) const;
float GetLurk() const { return x4_lurk; } float GetLurk() const { return x4_lurk; }

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@ -48,7 +48,7 @@ class CFlaahgraData {
public: public:
static constexpr u32 GetNumProperties() { return 23; } static constexpr u32 GetNumProperties() { return 23; }
CFlaahgraData(CInputStream&); explicit CFlaahgraData(CInputStream&);
const CAnimationParameters& GetAnimationParameters() const { return x14c_animationParameters; } const CAnimationParameters& GetAnimationParameters() const { return x14c_animationParameters; }
}; };

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@ -337,8 +337,8 @@ CFlyingPirate::CFlyingPirate(TUniqueId uid, std::string_view name, const CEntity
x7e0_gunSegId = animData->GetLocatorSegId("L_gun_LCTR"sv); x7e0_gunSegId = animData->GetLocatorSegId("L_gun_LCTR"sv);
x864_missileSegments.push_back(animData->GetLocatorSegId("L_Missile_LCTR"sv)); x864_missileSegments.push_back(animData->GetLocatorSegId("L_Missile_LCTR"sv));
x864_missileSegments.push_back(animData->GetLocatorSegId("R_Missile_LCTR"sv)); x864_missileSegments.push_back(animData->GetLocatorSegId("R_Missile_LCTR"sv));
x850_height = x850_height = modelData->GetScale().x() *
modelData->GetScale().x() * GetAnimationDistance({3, CPASAnimParm::FromEnum(3), CPASAnimParm::FromEnum(1)}); GetAnimationDistance(CPASAnimParmData{3, CPASAnimParm::FromEnum(3), CPASAnimParm::FromEnum(1)});
if (x568_data.xd8_particleGen1.IsValid() && x568_data.xdc_particleGen2.IsValid() && if (x568_data.xd8_particleGen1.IsValid() && x568_data.xdc_particleGen2.IsValid() &&
x568_data.xe0_particleGen3.IsValid()) { x568_data.xe0_particleGen3.IsValid()) {
x65c_particleGenDescs.push_back(g_SimplePool->GetObj({SBIG('PART'), x568_data.xd8_particleGen1})); x65c_particleGenDescs.push_back(g_SimplePool->GetObj({SBIG('PART'), x568_data.xd8_particleGen1}));
@ -763,7 +763,7 @@ void CFlyingPirate::FireProjectile(CStateManager& mgr, float dt) {
} }
if (projectileFired) { if (projectileFired) {
const std::pair<float, s32>& anim = x450_bodyController->GetPASDatabase().FindBestAnimation( const std::pair<float, s32>& anim = x450_bodyController->GetPASDatabase().FindBestAnimation(
{24, CPASAnimParm::FromEnum(2)}, *mgr.GetActiveRandom(), -1); CPASAnimParmData{24, CPASAnimParm::FromEnum(2)}, *mgr.GetActiveRandom(), -1);
if (anim.first > 0.f) { if (anim.first > 0.f) {
GetModelData()->GetAnimationData()->AddAdditiveAnimation(anim.second, 1.f, false, true); GetModelData()->GetAnimationData()->AddAdditiveAnimation(anim.second, 1.f, false, true);
} }

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@ -16,7 +16,7 @@ public:
float x1c_; float x1c_;
public: public:
CMagdoliteData(CInputStream&); explicit CMagdoliteData(CInputStream&);
}; };
private: private:

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@ -25,7 +25,7 @@ class CMetroidData {
bool x128_24_ : 1; bool x128_24_ : 1;
public: public:
CMetroidData(CInputStream& in); explicit CMetroidData(CInputStream& in);
static u32 GetNumProperties() { return skNumProperties; } static u32 GetNumProperties() { return skNumProperties; }
}; };

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