Windows fixes

This commit is contained in:
Jack Andersen 2016-02-24 10:28:37 -10:00
parent 4c3323778a
commit 7b4bf7582f
2 changed files with 21 additions and 21 deletions

View File

@ -96,7 +96,7 @@ void TextView::Resources::init(boo::ID3DDataFactory* factory, FontCache* fcache)
" float3 uvIn[4] : UV;\n"
" float4 colorIn : COLOR;\n"
"};\n"
SPECTER_VIEW_VERT_BLOCK_HLSL
SPECTER_HLSL_VIEW_VERT_BLOCK
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
@ -183,14 +183,14 @@ void TextView::Resources::init(boo::ID3DDataFactory* factory, FontCache* fcache)
boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
false, false, false);
}
#endif
#if BOO_HAS_METAL
void TextView::Resources::init(boo::MetalDataFactory* factory, FontCache* fcache)
{
m_fcache = fcache;
static const char* VS =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
@ -219,7 +219,7 @@ void TextView::Resources::init(boo::MetalDataFactory* factory, FontCache* fcache
" vtf.position = view.mv * v.mvMtx * float4(v.posIn[vertId], 1.0);\n"
" return vtf;\n"
"}\n";
static const char* FSReg =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
@ -236,7 +236,7 @@ void TextView::Resources::init(boo::MetalDataFactory* factory, FontCache* fcache
" colorOut.a *= fontTex.sample(samp, vtf.uv.xy, vtf.uv.z).r;\n"
" return colorOut;\n"
"}\n";
boo::VertexElementDescriptor vdescs[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
@ -254,13 +254,13 @@ void TextView::Resources::init(boo::MetalDataFactory* factory, FontCache* fcache
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
};
m_vtxFmt = factory->newVertexFormat(13, vdescs);
m_regular =
factory->newShaderPipeline(VS, FSReg, m_vtxFmt, 1,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
}
#endif
#if BOO_HAS_VULKAN

View File

@ -83,7 +83,7 @@ void View::Resources::init(boo::GLDataFactory* factory, const IThemeData& theme)
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
}
#if _WIN32
void View::Resources::init(boo::ID3DDataFactory* factory, const IThemeData& theme)
@ -94,7 +94,7 @@ void View::Resources::init(boo::ID3DDataFactory* factory, const IThemeData& them
" float3 posIn : POSITION;\n"
" float4 colorIn : COLOR;\n"
"};\n"
SPECTER_VIEW_VERT_BLOCK_HLSL
SPECTER_HLSL_VIEW_VERT_BLOCK
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
@ -125,7 +125,7 @@ void View::Resources::init(boo::ID3DDataFactory* factory, const IThemeData& them
" float3 posIn : POSITION;\n"
" float2 uvIn : UV;\n"
"};\n"
SPECTER_VIEW_VERT_BLOCK_HLSL
SPECTER_HLSL_VIEW_VERT_BLOCK
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
@ -183,10 +183,10 @@ void View::Resources::init(boo::ID3DDataFactory* factory, const IThemeData& them
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
}
#endif
#if BOO_HAS_METAL
void View::Resources::init(boo::MetalDataFactory* factory, const IThemeData& theme)
{
static const char* SolidVS =
@ -210,7 +210,7 @@ void View::Resources::init(boo::MetalDataFactory* factory, const IThemeData& the
" vtf.position = view.mv * float4(v.posIn, 1.0);\n"
" return vtf;\n"
"}\n";
static const char* SolidFS =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
@ -262,14 +262,14 @@ void View::Resources::init(boo::MetalDataFactory* factory, const IThemeData& the
"{\n"
" return tex.sample(samp, vtf.uv) * vtf.color;\n"
"}\n";
boo::VertexElementDescriptor solidvdescs[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::Color}
};
m_solidVtxFmt = factory->newVertexFormat(2, solidvdescs);
m_solidShader = factory->newShaderPipeline(SolidVS, SolidFS, m_solidVtxFmt, 1,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
@ -285,7 +285,7 @@ void View::Resources::init(boo::MetalDataFactory* factory, const IThemeData& the
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
}
#endif
#if BOO_HAS_VULKAN
@ -378,11 +378,11 @@ void View::commitResources(ViewResources& res)
Log.report(LogVisor::FatalError, "multiple resource commits not allowed");
m_gfxData = res.m_factory->commit();
}
void View::VertexBufferBinding::initSolid(ViewResources& res, size_t count, boo::IGraphicsBuffer* viewBlockBuf)
{
m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), count);
if (!res.m_viewRes.m_solidVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
@ -405,11 +405,11 @@ void View::VertexBufferBinding::initSolid(ViewResources& res, size_t count, boo:
nullptr, 1, bufs, 0, nullptr);
}
}
void View::VertexBufferBinding::initTex(ViewResources& res, size_t count, boo::IGraphicsBuffer* viewBlockBuf, boo::ITexture* texture)
{
m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), count);
if (!res.m_viewRes.m_texVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =