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Collision flags and SFX type handling
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@@ -72,6 +72,7 @@ class CGameState
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friend class CStateManager;
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bool x0_[128] = {};
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u32 x80_;
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ResId x84_mlvlId = -1;
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std::vector<CWorldState> x88_worldStates;
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std::shared_ptr<CPlayerState> x98_playerState;
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