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Collision flags and SFX type handling

This commit is contained in:
2016-12-25 23:58:44 -08:00
parent bc89518c9d
commit 7b79e52740
13 changed files with 134 additions and 26 deletions

View File

@@ -229,7 +229,7 @@ public:
void SetVisorSteam(float, float, float, u32, bool);
void UpdateFootstepBounds(const CFinalInput& input, CStateManager&, float);
u16 GetMaterialSoundUnderPlayer(CStateManager& mgr, const u16*, int, u16);
u16 SfxIdFromMaterial(const CMaterialList&, const u16*, u16);
u16 SfxIdFromMaterial(const CMaterialList&, const u16*, u32, u16);
void UpdateCrosshairsState(const CFinalInput&);
void UpdateVisorTransition(float, CStateManager& mgr);
void UpdateVisorState(const CFinalInput&, float, CStateManager& mgr);