More CModel imps

This commit is contained in:
Jack Andersen 2016-03-30 20:18:56 -10:00
parent 27bcf57447
commit 7b865683e7
10 changed files with 247 additions and 60 deletions

View File

@ -20,6 +20,8 @@ namespace urde
void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
{
//m_modelTest = objStore.GetObj("CMDL_GameCube");
//m_partGenDesc = objStore.GetObj({hecl::FOURCC('PART'), 0x972A5CD2});
m_partGenDesc = objStore.GetObj("BusterSparks");
m_partGen.reset(new urde::CElementGen(m_partGenDesc,
@ -56,6 +58,11 @@ void ViewManager::ParticleView::resized(const boo::SWindowRect& root, const boo:
void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
{
if (m_vm.m_modelTest)
{
CModelFlags flags;
m_vm.m_modelTest->Draw(flags);
}
if (m_vm.m_partGen)
{
m_vm.m_partGen->Update(1.0 / 60.0);

View File

@ -9,6 +9,7 @@
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Graphics/CLineRenderer.hpp"
#include "Runtime/Graphics/CMoviePlayer.hpp"
#include "Runtime/Graphics/CModel.hpp"
namespace urde
{
@ -47,6 +48,7 @@ class ViewManager : public specter::IViewManager
void draw(boo::IGraphicsCommandQueue* gfxQ);
};
std::unique_ptr<ParticleView> m_particleView;
urde::TLockedToken<CModel> m_modelTest;
urde::TLockedToken<CGenDescription> m_partGenDesc;
std::unique_ptr<CElementGen> m_partGen;
std::unique_ptr<CLineRenderer> m_lineRenderer;

View File

@ -1,7 +1,5 @@
#include "CTimeProvider.hpp"
#if 0
#include "Graphics/CGraphics.hpp"
#endif
namespace urde
{
@ -14,9 +12,7 @@ CTimeProvider::CTimeProvider(const float& time)
g_currentTimeProvider = this;
#if 0
CGraphics::SetExternalTimeProvider(this);
#endif
}
CTimeProvider::~CTimeProvider()
@ -24,9 +20,7 @@ CTimeProvider::~CTimeProvider()
g_currentTimeProvider = x8_lastProvider;
if (g_currentTimeProvider)
g_currentTimeProvider->x4_first = true;
#if 0
CGraphics::SetExternalTimeProvider(g_TimeProvider);
#endif
CGraphics::SetExternalTimeProvider(g_currentTimeProvider);
}
}

View File

@ -1,6 +1,7 @@
#include "Graphics/CGraphics.hpp"
#include "Graphics/CLight.hpp"
#include "zeus/Math.hpp"
#include "CTimeProvider.hpp"
#undef near
#undef far
@ -18,6 +19,7 @@ bool CGraphics::g_InterruptLastFrameUsedAbove = false;
ERglLightBits CGraphics::g_LightActive = ERglLightBits::None;
ERglLightBits CGraphics::g_LightsWereOn = ERglLightBits::None;
zeus::CTransform CGraphics::g_GXModelView;
zeus::CTransform CGraphics::g_GXModelViewInvXpose;
zeus::CTransform CGraphics::g_GXModelMatrix;
zeus::CTransform CGraphics::g_ViewMatrix;
zeus::CVector3f CGraphics::g_ViewPoint;
@ -116,6 +118,8 @@ void CGraphics::SetViewMatrix()
g_GXModelView = g_CameraMatrix * g_GXModelMatrix;
/* Load position matrix */
/* Inverse-transpose */
g_GXModelViewInvXpose = g_GXModelView.inverse();
g_GXModelViewInvXpose.m_basis.transpose();
/* Load normal matrix */
}
@ -297,6 +301,16 @@ void CGraphics::SetViewportResolution(const zeus::CVector2i& res)
g_ViewportResolutionHalf = {res.x / 2, res.y / 2};
}
CTimeProvider* CGraphics::g_ExternalTimeProvider = nullptr;
float CGraphics::g_DefaultSeconds;
float CGraphics::GetSecondsMod900()
{
if (!g_ExternalTimeProvider)
return g_DefaultSeconds;
return g_ExternalTimeProvider->x0_currentTime;
}
boo::IGraphicsDataFactory* CGraphics::g_BooFactory = nullptr;
boo::IGraphicsCommandQueue* CGraphics::g_BooMainCommandQueue = nullptr;
boo::ITextureR* CGraphics::g_SpareTexture = nullptr;

View File

@ -13,6 +13,7 @@
namespace urde
{
class CLight;
class CTimeProvider;
enum class ERglLight : u8
{
@ -172,6 +173,7 @@ public:
static ERglLightBits g_LightActive;
static ERglLightBits g_LightsWereOn;
static zeus::CTransform g_GXModelView;
static zeus::CTransform g_GXModelViewInvXpose;
static zeus::CTransform g_GXModelMatrix;
static zeus::CTransform g_ViewMatrix;
static zeus::CVector3f g_ViewPoint;
@ -211,6 +213,12 @@ public:
static zeus::CVector3f ProjectModelPointToViewportSpace(const zeus::CVector3f& point);
static void SetViewportResolution(const zeus::CVector2i& res);
static CTimeProvider* g_ExternalTimeProvider;
static float g_DefaultSeconds;
static void SetExternalTimeProvider(CTimeProvider* provider)
{g_ExternalTimeProvider = provider;}
static float GetSecondsMod900();
static boo::IGraphicsDataFactory* g_BooFactory;
static boo::IGraphicsCommandQueue* g_BooMainCommandQueue;
static boo::ITextureR* g_SpareTexture;

View File

@ -18,15 +18,15 @@ class CTexture;
struct CModelFlags
{
u8 f1; /* Blend state 3/5 enable additive */
u8 f2;
u16 f3; /* Depth state */
u8 m_blendMode = 0; /* Blend state 3/5 enable additive */
u8 m_matSetIdx = 0;
u16 m_flags = 0; /* Flags */
zeus::CColor color; /* Set into kcolor slot specified by material */
/* depth flags
/* Flags
0x4: render without texture lock
0x8: greater
0x10: non-inclusive
0x8: depth greater
0x10: depth non-inclusive
*/
};
@ -39,20 +39,30 @@ struct CBooSurface
CBooSurface* m_next = nullptr;
};
struct SUnskinnedXf
{
zeus::CMatrix4f mv;
zeus::CMatrix4f mvinv;
zeus::CMatrix4f proj;
};
class CBooModel
{
friend class CModel;
public:
using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
using UVAnimation = DataSpec::DNAMP1::MaterialSet::Material::UVAnimation;
struct SShader
{
std::vector<TCachedToken<CTexture>> x0_textures;
std::vector<boo::IShaderPipeline*> m_shaders;
DataSpec::DNAMP1::HMDLMaterialSet m_matSet;
MaterialSet m_matSet;
void UnlockTextures();
};
private:
std::vector<CBooSurface>* x0_surfaces;
const DataSpec::DNAMP1::HMDLMaterialSet* x4_matSet;
const MaterialSet* x4_matSet;
const std::vector<boo::IShaderPipeline*>* m_pipelines;
boo::IVertexFormat* m_vtxFmt;
boo::IGraphicsBufferS* x8_vbo;
@ -65,25 +75,35 @@ private:
bool x40_25_ : 1;
u8 x41_shortNormals;
struct UVAnimationBuffer
{
std::vector<zeus::CMatrix4f> m_buffer;
std::vector<std::pair<size_t,size_t>> m_ranges;
void ProcessAnimation(const UVAnimation& anim);
void PadOutBuffer();
void Update(const MaterialSet* matSet);
} m_uvAnimBuffer;
/* urde addition: boo! */
boo::GraphicsDataToken m_gfxToken;
boo::IGraphicsBufferD* m_uniformBuffer;
boo::IGraphicsBufferD* m_unskinnedXfBuffer;
boo::IGraphicsBufferD* m_uvMtxBuffer;
std::vector<boo::IShaderDataBinding*> m_shaderDataBindings;
void BuildGfxToken();
void UpdateUniformData() const;
void DrawAlphaSurfaces(const CModelFlags& flags) const;
void DrawNormalSurfaces(const CModelFlags& flags) const;
void DrawSurfaces(const CModelFlags& flags) const;
void DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const;
void BuildGfxToken();
public:
CBooModel(std::vector<CBooSurface>* surfaces, SShader& shader,
boo::IVertexFormat* vtxFmt, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo,
const zeus::CAABox& aabb,
u8 shortNormals, bool texturesLoaded);
static void MakeTexuresFromMats(const DataSpec::DNAMP1::HMDLMaterialSet& matSet,
static void MakeTexuresFromMats(const MaterialSet& matSet,
std::vector<TCachedToken<CTexture>>& toksOut,
IObjectStore& store);
@ -94,7 +114,7 @@ public:
void DrawNormal(const CModelFlags& flags) const;
void Draw(const CModelFlags& flags) const;
const DataSpec::DNAMP1::HMDLMaterialSet::Material& GetMaterialByIndex(int idx) const
const MaterialSet::Material& GetMaterialByIndex(int idx) const
{
return x4_matSet->materials.at(idx);
}
@ -122,6 +142,8 @@ class CModel
void VerifyCurrentShader(int shaderIdx) const;
public:
using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
CModel(std::unique_ptr<u8[]>&& in, u32 dataLen, IObjectStore* store);
void DrawSortedParts(const CModelFlags& flags) const;
void DrawUnsortedParts(const CModelFlags& flags) const;

View File

@ -9,14 +9,6 @@ namespace urde
static logvisor::Module Log("urde::CModelBoo");
bool CBooModel::g_DrawingOccluders = false;
struct SUnskinnedUniforms
{
zeus::CMatrix4f mv;
zeus::CMatrix4f mvinv;
zeus::CMatrix4f proj;
zeus::CMatrix4f tex[8];
};
CBooModel::CBooModel(std::vector<CBooSurface>* surfaces, SShader& shader,
boo::IVertexFormat* vtxFmt, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo,
const zeus::CAABox& aabb, u8 shortNormals, bool texturesLoaded)
@ -30,7 +22,7 @@ CBooModel::CBooModel(std::vector<CBooSurface>* surfaces, SShader& shader,
for (auto it=x0_surfaces->rbegin() ; it != x0_surfaces->rend() ; ++it)
{
u32 matId = it->m_data.matIdx;
const DataSpec::DNAMP1::HMDLMaterialSet::Material& matData = GetMaterialByIndex(matId);
const MaterialSet::Material& matData = GetMaterialByIndex(matId);
if (matData.flags.depthSorting())
{
it->m_next = x3c_firstSortedSurface;
@ -49,14 +41,16 @@ CBooModel::CBooModel(std::vector<CBooSurface>* surfaces, SShader& shader,
void CBooModel::BuildGfxToken()
{
m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
m_gfxToken = CGraphics::CommitResources(
[&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_uniformBuffer = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SUnskinnedUniforms), 1);
boo::IGraphicsBuffer* bufs[] = {m_uniformBuffer};
m_unskinnedXfBuffer = ctx.newDynamicBuffer(boo::BufferUse::Vertex,
sizeof(SUnskinnedXf), 1);
boo::IGraphicsBuffer* bufs[] = {m_unskinnedXfBuffer};
m_shaderDataBindings.reserve(x4_matSet->materials.size());
auto pipelineIt = m_pipelines->begin();
std::vector<boo::ITexture*> texs;
for (const DataSpec::DNAMP1::HMDLMaterialSet::Material& mat : x4_matSet->materials)
for (const MaterialSet::Material& mat : x4_matSet->materials)
{
texs.clear();
texs.reserve(mat.textureIdxs.size());
@ -65,15 +59,17 @@ void CBooModel::BuildGfxToken()
TCachedToken<CTexture>& tex = (*x1c_textures)[idx];
texs.push_back(tex.GetObj()->GetBooTexture());
}
m_shaderDataBindings.push_back(ctx.newShaderDataBinding(*pipelineIt, m_vtxFmt, x8_vbo, nullptr, xc_ibo, 1, bufs,
mat.textureIdxs.size(), texs.data()));
m_shaderDataBindings.push_back(
ctx.newShaderDataBinding(*pipelineIt, m_vtxFmt,
x8_vbo, nullptr, xc_ibo, 1, bufs,
mat.textureIdxs.size(), texs.data()));
++pipelineIt;
}
return true;
});
}
void CBooModel::MakeTexuresFromMats(const DataSpec::DNAMP1::HMDLMaterialSet& matSet,
void CBooModel::MakeTexuresFromMats(const MaterialSet& matSet,
std::vector<TCachedToken<CTexture>>& toksOut,
IObjectStore& store)
{
@ -146,7 +142,7 @@ void CBooModel::DrawNormalSurfaces(const CModelFlags& flags) const
void CBooModel::DrawSurfaces(const CModelFlags& flags) const
{
if (!(flags.f3 & 0x4))
if (!(flags.m_flags & 0x4))
if (!TryLockTextures())
return;
@ -167,7 +163,7 @@ void CBooModel::DrawSurfaces(const CModelFlags& flags) const
void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const
{
const DataSpec::DNAMP1::HMDLMaterialSet::Material& data = GetMaterialByIndex(surf.m_data.matIdx);
const MaterialSet::Material& data = GetMaterialByIndex(surf.m_data.matIdx);
if (data.flags.shadowOccluderMesh() && !g_DrawingOccluders)
return;
@ -175,18 +171,144 @@ void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) c
CGraphics::DrawArrayIndexed(surf.m_data.idxStart, surf.m_data.idxCount);
}
void CBooModel::UVAnimationBuffer::ProcessAnimation(const UVAnimation& anim)
{
m_buffer.emplace_back();
zeus::CMatrix4f& matrixOut = m_buffer.back();
switch (anim.mode)
{
case UVAnimation::Mode::MvInvNoTranslation:
{
matrixOut = CGraphics::g_ViewMatrix.inverse().multiplyIgnoreTranslation(
CGraphics::g_GXModelMatrix).toMatrix4f();
matrixOut.vec[3].zeroOut();
break;
}
case UVAnimation::Mode::MvInv:
{
matrixOut = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
break;
}
case UVAnimation::Mode::Scroll:
{
matrixOut.vec[3].x = CGraphics::GetSecondsMod900() * anim.vals[2] + anim.vals[0];
matrixOut.vec[3].y = CGraphics::GetSecondsMod900() * anim.vals[3] + anim.vals[1];
break;
}
case UVAnimation::Mode::Rotation:
{
float angle = CGraphics::GetSecondsMod900() * anim.vals[1] + anim.vals[0];
float acos = std::cos(angle);
float asin = std::sin(angle);
matrixOut.vec[0].x = acos;
matrixOut.vec[0].y = asin;
matrixOut.vec[1].x = -asin;
matrixOut.vec[1].y = acos;
matrixOut.vec[3].x = (1.0 - (acos - asin)) * 0.5;
matrixOut.vec[3].y = (1.0 - (asin + acos)) * 0.5;
break;
}
case UVAnimation::Mode::HStrip:
{
float value = anim.vals[2] * anim.vals[0] * (anim.vals[3] + CGraphics::GetSecondsMod900());
matrixOut.vec[3].x = anim.vals[1] * fmod(value, 1.0f) * anim.vals[2];
break;
}
case UVAnimation::Mode::VStrip:
{
float value = anim.vals[2] * anim.vals[0] * (anim.vals[3] + CGraphics::GetSecondsMod900());
matrixOut.vec[3].y = anim.vals[1] * fmod(value, 1.0f) * anim.vals[2];
break;
}
case UVAnimation::Mode::Model:
{
matrixOut.vec[0].x = 0.5f;
matrixOut.vec[1].y = 0.0f;
matrixOut.vec[2].y = 0.5f;
matrixOut.vec[3].x = CGraphics::g_GXModelMatrix.m_origin.x * 0.5f;
matrixOut.vec[3].y = CGraphics::g_GXModelMatrix.m_origin.y * 0.5f;
break;
}
case UVAnimation::Mode::WhoMustNotBeNamed:
{
zeus::CTransform texmtx = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix;
texmtx.m_origin.zeroOut();
/* TODO: Finish */
matrixOut = texmtx.toMatrix4f();
break;
}
default: break;
}
}
void CBooModel::UVAnimationBuffer::PadOutBuffer()
{
size_t curEnd = 0;
if (m_ranges.size())
curEnd = m_ranges.back().first + m_ranges.back().second;
size_t bufRem = m_buffer.size() % 4;
if (bufRem)
for (int i=0 ; i<(4-bufRem) ; ++i)
m_buffer.emplace_back();
size_t newEnd = m_buffer.size() * 64;
m_ranges.emplace_back(curEnd, newEnd - curEnd);
}
void CBooModel::UVAnimationBuffer::Update(const MaterialSet* matSet)
{
m_buffer.clear();
m_ranges.clear();
size_t bufCount = 0;
size_t count = 0;
for (const MaterialSet::Material& mat : matSet->materials)
{
count += mat.uvAnims.size();
bufCount += mat.uvAnims.size();
bufCount = ROUND_UP_4(bufCount);
}
m_buffer.reserve(bufCount);
m_ranges.reserve(count);
for (const MaterialSet::Material& mat : matSet->materials)
{
for (const UVAnimation& anim : mat.uvAnims)
ProcessAnimation(anim);
PadOutBuffer();
}
}
void CBooModel::UpdateUniformData() const
{
SUnskinnedXf unskinnedXf;
unskinnedXf.mv = CGraphics::g_GXModelView.toMatrix4f();
unskinnedXf.mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
unskinnedXf.proj = CGraphics::GetPerspectiveProjectionMatrix();
m_unskinnedXfBuffer->load(&unskinnedXf, sizeof(unskinnedXf));
((CBooModel*)this)->m_uvAnimBuffer.Update(x4_matSet);
m_uvMtxBuffer->load(m_uvAnimBuffer.m_buffer.data(),
m_uvAnimBuffer.m_buffer.size() * 64);
}
void CBooModel::DrawAlpha(const CModelFlags& flags) const
{
UpdateUniformData();
DrawAlphaSurfaces(flags);
}
void CBooModel::DrawNormal(const CModelFlags& flags) const
{
UpdateUniformData();
DrawNormalSurfaces(flags);
}
void CBooModel::Draw(const CModelFlags& flags) const
{
UpdateUniformData();
DrawSurfaces(flags);
}
@ -248,7 +370,7 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 dataLen, IObjectStore* store)
for (CBooModel::SShader& matSet : x18_matSets)
{
matSet.m_shaders.reserve(matSet.m_matSet.materials.size());
for (const DataSpec::DNAMP1::HMDLMaterialSet::Material& mat : matSet.m_matSet.materials)
for (const MaterialSet::Material& mat : matSet.m_matSet.materials)
{
hecl::Runtime::ShaderTag tag(mat.heclIr,
hmdlMeta.colorCount, hmdlMeta.uvCount, hmdlMeta.weightCount,
@ -296,24 +418,42 @@ void CModel::VerifyCurrentShader(int shaderIdx) const
void CModel::DrawSortedParts(const CModelFlags& flags) const
{
VerifyCurrentShader(flags.m_matSetIdx);
x28_modelInst->DrawAlpha(flags);
}
void CModel::DrawUnsortedParts(const CModelFlags& flags) const
{
VerifyCurrentShader(flags.m_matSetIdx);
x28_modelInst->DrawNormal(flags);
}
void CModel::Draw(const CModelFlags& flags) const
{
VerifyCurrentShader(flags.m_matSetIdx);
x28_modelInst->Draw(flags);
}
void CModel::Touch(int shaderIdx) const
{
VerifyCurrentShader(shaderIdx);
x28_modelInst->TryLockTextures();
}
bool CModel::IsLoaded(int shaderIdx) const
{
VerifyCurrentShader(shaderIdx);
return false;
std::vector<TCachedToken<CTexture>>* texs = x28_modelInst->x1c_textures;
bool loaded = true;
for (TCachedToken<CTexture>& tex : *texs)
{
if (!tex.IsLoaded())
{
loaded = false;
break;
}
}
return loaded;
}
CFactoryFnReturn FModelFactory(const urde::SObjectTag& tag,

View File

@ -66,9 +66,9 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
case EGuiModelDrawFlags::Shadeless:
{
CModelFlags flags;
flags.f1 = 0;
flags.f2 = 0;
flags.f3 = 3;
flags.m_blendMode = 0;
flags.m_matSetIdx = 0;
flags.m_flags = 3;
flags.color = zeus::CColor::skWhite;
model->Draw(flags);
break;
@ -76,9 +76,9 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
case EGuiModelDrawFlags::Opaque:
{
CModelFlags flags;
flags.f1 = 1;
flags.f2 = 0;
flags.f3 = 3;
flags.m_blendMode = 1;
flags.m_matSetIdx = 0;
flags.m_flags = 3;
flags.color = moduCol;
model->Draw(flags);
break;
@ -86,9 +86,9 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
case EGuiModelDrawFlags::Alpha:
{
CModelFlags flags;
flags.f1 = 4;
flags.f2 = 0;
flags.f3 = (xf7_24_depthWrite << 1) | xf6_31_depthTest;
flags.m_blendMode = 4;
flags.m_matSetIdx = 0;
flags.m_flags = (xf7_24_depthWrite << 1) | xf6_31_depthTest;
flags.color = moduCol;
model->Draw(flags);
break;
@ -96,9 +96,9 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
case EGuiModelDrawFlags::Additive:
{
CModelFlags flags;
flags.f1 = 3;
flags.f2 = 0;
flags.f3 = (xf7_24_depthWrite << 1) | xf6_31_depthTest;
flags.m_blendMode = 3;
flags.m_matSetIdx = 0;
flags.m_flags = (xf7_24_depthWrite << 1) | xf6_31_depthTest;
flags.color = moduCol;
model->Draw(flags);
break;
@ -106,15 +106,15 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
case EGuiModelDrawFlags::AlphaAdditiveOverdraw:
{
CModelFlags flags;
flags.f1 = 4;
flags.f2 = 0;
flags.f3 = xf6_31_depthTest;
flags.m_blendMode = 4;
flags.m_matSetIdx = 0;
flags.m_flags = xf6_31_depthTest;
flags.color = moduCol;
model->Draw(flags);
flags.f1 = 5;
flags.f2 = 0;
flags.f3 = (xf7_24_depthWrite << 1) | xf6_31_depthTest;
flags.m_blendMode = 5;
flags.m_matSetIdx = 0;
flags.m_flags = (xf7_24_depthWrite << 1) | xf6_31_depthTest;
flags.color = moduCol;
model->Draw(flags);
break;

2
hecl

@ -1 +1 @@
Subproject commit c6feb64383aa84fee18afa423e741bfa3dca4a74
Subproject commit c5faedae338e1573ee2c97ef606623775df59936

@ -1 +1 @@
Subproject commit 66a07ccca4b244a29e2cc82d728cbb0641c6daec
Subproject commit 33ce8bc20ba776e5868230aec459cd31c7e6554b