mirror of https://github.com/AxioDL/metaforce.git
More CModel imps
This commit is contained in:
parent
27bcf57447
commit
7b865683e7
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@ -20,6 +20,8 @@ namespace urde
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void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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{
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//m_modelTest = objStore.GetObj("CMDL_GameCube");
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//m_partGenDesc = objStore.GetObj({hecl::FOURCC('PART'), 0x972A5CD2});
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m_partGenDesc = objStore.GetObj("BusterSparks");
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m_partGen.reset(new urde::CElementGen(m_partGenDesc,
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@ -56,6 +58,11 @@ void ViewManager::ParticleView::resized(const boo::SWindowRect& root, const boo:
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void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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{
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if (m_vm.m_modelTest)
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{
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CModelFlags flags;
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m_vm.m_modelTest->Draw(flags);
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}
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if (m_vm.m_partGen)
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{
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m_vm.m_partGen->Update(1.0 / 60.0);
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@ -9,6 +9,7 @@
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#include "Runtime/Particle/CElementGen.hpp"
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#include "Runtime/Graphics/CLineRenderer.hpp"
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#include "Runtime/Graphics/CMoviePlayer.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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namespace urde
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{
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@ -47,6 +48,7 @@ class ViewManager : public specter::IViewManager
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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};
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std::unique_ptr<ParticleView> m_particleView;
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urde::TLockedToken<CModel> m_modelTest;
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urde::TLockedToken<CGenDescription> m_partGenDesc;
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std::unique_ptr<CElementGen> m_partGen;
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std::unique_ptr<CLineRenderer> m_lineRenderer;
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@ -1,7 +1,5 @@
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#include "CTimeProvider.hpp"
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#if 0
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#include "Graphics/CGraphics.hpp"
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#endif
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namespace urde
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{
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@ -14,9 +12,7 @@ CTimeProvider::CTimeProvider(const float& time)
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g_currentTimeProvider = this;
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#if 0
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CGraphics::SetExternalTimeProvider(this);
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#endif
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}
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CTimeProvider::~CTimeProvider()
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@ -24,9 +20,7 @@ CTimeProvider::~CTimeProvider()
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g_currentTimeProvider = x8_lastProvider;
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if (g_currentTimeProvider)
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g_currentTimeProvider->x4_first = true;
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#if 0
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CGraphics::SetExternalTimeProvider(g_TimeProvider);
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#endif
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CGraphics::SetExternalTimeProvider(g_currentTimeProvider);
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}
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}
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@ -1,6 +1,7 @@
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#include "Graphics/CGraphics.hpp"
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#include "Graphics/CLight.hpp"
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#include "zeus/Math.hpp"
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#include "CTimeProvider.hpp"
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#undef near
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#undef far
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@ -18,6 +19,7 @@ bool CGraphics::g_InterruptLastFrameUsedAbove = false;
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ERglLightBits CGraphics::g_LightActive = ERglLightBits::None;
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ERglLightBits CGraphics::g_LightsWereOn = ERglLightBits::None;
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zeus::CTransform CGraphics::g_GXModelView;
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zeus::CTransform CGraphics::g_GXModelViewInvXpose;
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zeus::CTransform CGraphics::g_GXModelMatrix;
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zeus::CTransform CGraphics::g_ViewMatrix;
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zeus::CVector3f CGraphics::g_ViewPoint;
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@ -116,6 +118,8 @@ void CGraphics::SetViewMatrix()
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g_GXModelView = g_CameraMatrix * g_GXModelMatrix;
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/* Load position matrix */
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/* Inverse-transpose */
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g_GXModelViewInvXpose = g_GXModelView.inverse();
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g_GXModelViewInvXpose.m_basis.transpose();
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/* Load normal matrix */
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}
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@ -297,6 +301,16 @@ void CGraphics::SetViewportResolution(const zeus::CVector2i& res)
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g_ViewportResolutionHalf = {res.x / 2, res.y / 2};
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}
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CTimeProvider* CGraphics::g_ExternalTimeProvider = nullptr;
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float CGraphics::g_DefaultSeconds;
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float CGraphics::GetSecondsMod900()
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{
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if (!g_ExternalTimeProvider)
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return g_DefaultSeconds;
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return g_ExternalTimeProvider->x0_currentTime;
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}
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boo::IGraphicsDataFactory* CGraphics::g_BooFactory = nullptr;
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boo::IGraphicsCommandQueue* CGraphics::g_BooMainCommandQueue = nullptr;
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boo::ITextureR* CGraphics::g_SpareTexture = nullptr;
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@ -13,6 +13,7 @@
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namespace urde
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{
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class CLight;
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class CTimeProvider;
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enum class ERglLight : u8
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{
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@ -172,6 +173,7 @@ public:
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static ERglLightBits g_LightActive;
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static ERglLightBits g_LightsWereOn;
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static zeus::CTransform g_GXModelView;
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static zeus::CTransform g_GXModelViewInvXpose;
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static zeus::CTransform g_GXModelMatrix;
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static zeus::CTransform g_ViewMatrix;
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static zeus::CVector3f g_ViewPoint;
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@ -211,6 +213,12 @@ public:
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static zeus::CVector3f ProjectModelPointToViewportSpace(const zeus::CVector3f& point);
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static void SetViewportResolution(const zeus::CVector2i& res);
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static CTimeProvider* g_ExternalTimeProvider;
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static float g_DefaultSeconds;
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static void SetExternalTimeProvider(CTimeProvider* provider)
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{g_ExternalTimeProvider = provider;}
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static float GetSecondsMod900();
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static boo::IGraphicsDataFactory* g_BooFactory;
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static boo::IGraphicsCommandQueue* g_BooMainCommandQueue;
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static boo::ITextureR* g_SpareTexture;
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@ -18,15 +18,15 @@ class CTexture;
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struct CModelFlags
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{
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u8 f1; /* Blend state 3/5 enable additive */
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u8 f2;
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u16 f3; /* Depth state */
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u8 m_blendMode = 0; /* Blend state 3/5 enable additive */
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u8 m_matSetIdx = 0;
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u16 m_flags = 0; /* Flags */
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zeus::CColor color; /* Set into kcolor slot specified by material */
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/* depth flags
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/* Flags
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0x4: render without texture lock
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0x8: greater
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0x10: non-inclusive
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0x8: depth greater
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0x10: depth non-inclusive
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*/
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};
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@ -39,20 +39,30 @@ struct CBooSurface
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CBooSurface* m_next = nullptr;
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};
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struct SUnskinnedXf
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{
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zeus::CMatrix4f mv;
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zeus::CMatrix4f mvinv;
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zeus::CMatrix4f proj;
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};
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class CBooModel
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{
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friend class CModel;
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public:
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using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
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using UVAnimation = DataSpec::DNAMP1::MaterialSet::Material::UVAnimation;
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struct SShader
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{
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std::vector<TCachedToken<CTexture>> x0_textures;
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std::vector<boo::IShaderPipeline*> m_shaders;
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DataSpec::DNAMP1::HMDLMaterialSet m_matSet;
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MaterialSet m_matSet;
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void UnlockTextures();
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};
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private:
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std::vector<CBooSurface>* x0_surfaces;
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const DataSpec::DNAMP1::HMDLMaterialSet* x4_matSet;
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const MaterialSet* x4_matSet;
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const std::vector<boo::IShaderPipeline*>* m_pipelines;
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boo::IVertexFormat* m_vtxFmt;
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boo::IGraphicsBufferS* x8_vbo;
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@ -65,25 +75,35 @@ private:
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bool x40_25_ : 1;
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u8 x41_shortNormals;
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struct UVAnimationBuffer
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{
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std::vector<zeus::CMatrix4f> m_buffer;
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std::vector<std::pair<size_t,size_t>> m_ranges;
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void ProcessAnimation(const UVAnimation& anim);
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void PadOutBuffer();
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void Update(const MaterialSet* matSet);
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} m_uvAnimBuffer;
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/* urde addition: boo! */
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boo::GraphicsDataToken m_gfxToken;
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boo::IGraphicsBufferD* m_uniformBuffer;
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boo::IGraphicsBufferD* m_unskinnedXfBuffer;
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boo::IGraphicsBufferD* m_uvMtxBuffer;
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std::vector<boo::IShaderDataBinding*> m_shaderDataBindings;
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void BuildGfxToken();
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void UpdateUniformData() const;
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void DrawAlphaSurfaces(const CModelFlags& flags) const;
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void DrawNormalSurfaces(const CModelFlags& flags) const;
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void DrawSurfaces(const CModelFlags& flags) const;
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void DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const;
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void BuildGfxToken();
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public:
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CBooModel(std::vector<CBooSurface>* surfaces, SShader& shader,
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boo::IVertexFormat* vtxFmt, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo,
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const zeus::CAABox& aabb,
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u8 shortNormals, bool texturesLoaded);
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static void MakeTexuresFromMats(const DataSpec::DNAMP1::HMDLMaterialSet& matSet,
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static void MakeTexuresFromMats(const MaterialSet& matSet,
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std::vector<TCachedToken<CTexture>>& toksOut,
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IObjectStore& store);
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@ -94,7 +114,7 @@ public:
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void DrawNormal(const CModelFlags& flags) const;
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void Draw(const CModelFlags& flags) const;
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const DataSpec::DNAMP1::HMDLMaterialSet::Material& GetMaterialByIndex(int idx) const
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const MaterialSet::Material& GetMaterialByIndex(int idx) const
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{
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return x4_matSet->materials.at(idx);
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}
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@ -122,6 +142,8 @@ class CModel
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void VerifyCurrentShader(int shaderIdx) const;
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public:
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using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
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CModel(std::unique_ptr<u8[]>&& in, u32 dataLen, IObjectStore* store);
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void DrawSortedParts(const CModelFlags& flags) const;
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void DrawUnsortedParts(const CModelFlags& flags) const;
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@ -9,14 +9,6 @@ namespace urde
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static logvisor::Module Log("urde::CModelBoo");
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bool CBooModel::g_DrawingOccluders = false;
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struct SUnskinnedUniforms
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{
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zeus::CMatrix4f mv;
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zeus::CMatrix4f mvinv;
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zeus::CMatrix4f proj;
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zeus::CMatrix4f tex[8];
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};
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CBooModel::CBooModel(std::vector<CBooSurface>* surfaces, SShader& shader,
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boo::IVertexFormat* vtxFmt, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo,
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const zeus::CAABox& aabb, u8 shortNormals, bool texturesLoaded)
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@ -30,7 +22,7 @@ CBooModel::CBooModel(std::vector<CBooSurface>* surfaces, SShader& shader,
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for (auto it=x0_surfaces->rbegin() ; it != x0_surfaces->rend() ; ++it)
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{
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u32 matId = it->m_data.matIdx;
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const DataSpec::DNAMP1::HMDLMaterialSet::Material& matData = GetMaterialByIndex(matId);
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const MaterialSet::Material& matData = GetMaterialByIndex(matId);
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if (matData.flags.depthSorting())
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{
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it->m_next = x3c_firstSortedSurface;
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@ -49,14 +41,16 @@ CBooModel::CBooModel(std::vector<CBooSurface>* surfaces, SShader& shader,
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void CBooModel::BuildGfxToken()
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{
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m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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m_gfxToken = CGraphics::CommitResources(
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[&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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m_uniformBuffer = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SUnskinnedUniforms), 1);
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boo::IGraphicsBuffer* bufs[] = {m_uniformBuffer};
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m_unskinnedXfBuffer = ctx.newDynamicBuffer(boo::BufferUse::Vertex,
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sizeof(SUnskinnedXf), 1);
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boo::IGraphicsBuffer* bufs[] = {m_unskinnedXfBuffer};
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m_shaderDataBindings.reserve(x4_matSet->materials.size());
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auto pipelineIt = m_pipelines->begin();
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std::vector<boo::ITexture*> texs;
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for (const DataSpec::DNAMP1::HMDLMaterialSet::Material& mat : x4_matSet->materials)
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for (const MaterialSet::Material& mat : x4_matSet->materials)
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{
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texs.clear();
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texs.reserve(mat.textureIdxs.size());
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@ -65,15 +59,17 @@ void CBooModel::BuildGfxToken()
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TCachedToken<CTexture>& tex = (*x1c_textures)[idx];
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texs.push_back(tex.GetObj()->GetBooTexture());
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}
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m_shaderDataBindings.push_back(ctx.newShaderDataBinding(*pipelineIt, m_vtxFmt, x8_vbo, nullptr, xc_ibo, 1, bufs,
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mat.textureIdxs.size(), texs.data()));
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m_shaderDataBindings.push_back(
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ctx.newShaderDataBinding(*pipelineIt, m_vtxFmt,
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x8_vbo, nullptr, xc_ibo, 1, bufs,
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mat.textureIdxs.size(), texs.data()));
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++pipelineIt;
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}
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return true;
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});
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}
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void CBooModel::MakeTexuresFromMats(const DataSpec::DNAMP1::HMDLMaterialSet& matSet,
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void CBooModel::MakeTexuresFromMats(const MaterialSet& matSet,
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std::vector<TCachedToken<CTexture>>& toksOut,
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IObjectStore& store)
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{
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@ -146,7 +142,7 @@ void CBooModel::DrawNormalSurfaces(const CModelFlags& flags) const
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void CBooModel::DrawSurfaces(const CModelFlags& flags) const
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{
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if (!(flags.f3 & 0x4))
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if (!(flags.m_flags & 0x4))
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if (!TryLockTextures())
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return;
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@ -167,7 +163,7 @@ void CBooModel::DrawSurfaces(const CModelFlags& flags) const
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void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const
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{
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const DataSpec::DNAMP1::HMDLMaterialSet::Material& data = GetMaterialByIndex(surf.m_data.matIdx);
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const MaterialSet::Material& data = GetMaterialByIndex(surf.m_data.matIdx);
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if (data.flags.shadowOccluderMesh() && !g_DrawingOccluders)
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return;
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@ -175,18 +171,144 @@ void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) c
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CGraphics::DrawArrayIndexed(surf.m_data.idxStart, surf.m_data.idxCount);
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}
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void CBooModel::UVAnimationBuffer::ProcessAnimation(const UVAnimation& anim)
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{
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m_buffer.emplace_back();
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zeus::CMatrix4f& matrixOut = m_buffer.back();
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switch (anim.mode)
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{
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case UVAnimation::Mode::MvInvNoTranslation:
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{
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matrixOut = CGraphics::g_ViewMatrix.inverse().multiplyIgnoreTranslation(
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CGraphics::g_GXModelMatrix).toMatrix4f();
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matrixOut.vec[3].zeroOut();
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break;
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}
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case UVAnimation::Mode::MvInv:
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{
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matrixOut = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
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break;
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}
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case UVAnimation::Mode::Scroll:
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{
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matrixOut.vec[3].x = CGraphics::GetSecondsMod900() * anim.vals[2] + anim.vals[0];
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matrixOut.vec[3].y = CGraphics::GetSecondsMod900() * anim.vals[3] + anim.vals[1];
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break;
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}
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case UVAnimation::Mode::Rotation:
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{
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float angle = CGraphics::GetSecondsMod900() * anim.vals[1] + anim.vals[0];
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float acos = std::cos(angle);
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float asin = std::sin(angle);
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matrixOut.vec[0].x = acos;
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matrixOut.vec[0].y = asin;
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matrixOut.vec[1].x = -asin;
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matrixOut.vec[1].y = acos;
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matrixOut.vec[3].x = (1.0 - (acos - asin)) * 0.5;
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matrixOut.vec[3].y = (1.0 - (asin + acos)) * 0.5;
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break;
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}
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case UVAnimation::Mode::HStrip:
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{
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float value = anim.vals[2] * anim.vals[0] * (anim.vals[3] + CGraphics::GetSecondsMod900());
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matrixOut.vec[3].x = anim.vals[1] * fmod(value, 1.0f) * anim.vals[2];
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break;
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}
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case UVAnimation::Mode::VStrip:
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{
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float value = anim.vals[2] * anim.vals[0] * (anim.vals[3] + CGraphics::GetSecondsMod900());
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matrixOut.vec[3].y = anim.vals[1] * fmod(value, 1.0f) * anim.vals[2];
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break;
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}
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case UVAnimation::Mode::Model:
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{
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matrixOut.vec[0].x = 0.5f;
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matrixOut.vec[1].y = 0.0f;
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matrixOut.vec[2].y = 0.5f;
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matrixOut.vec[3].x = CGraphics::g_GXModelMatrix.m_origin.x * 0.5f;
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matrixOut.vec[3].y = CGraphics::g_GXModelMatrix.m_origin.y * 0.5f;
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break;
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}
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case UVAnimation::Mode::WhoMustNotBeNamed:
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{
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zeus::CTransform texmtx = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix;
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texmtx.m_origin.zeroOut();
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/* TODO: Finish */
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matrixOut = texmtx.toMatrix4f();
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break;
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}
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default: break;
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}
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}
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void CBooModel::UVAnimationBuffer::PadOutBuffer()
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{
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size_t curEnd = 0;
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if (m_ranges.size())
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curEnd = m_ranges.back().first + m_ranges.back().second;
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size_t bufRem = m_buffer.size() % 4;
|
||||
if (bufRem)
|
||||
for (int i=0 ; i<(4-bufRem) ; ++i)
|
||||
m_buffer.emplace_back();
|
||||
size_t newEnd = m_buffer.size() * 64;
|
||||
|
||||
m_ranges.emplace_back(curEnd, newEnd - curEnd);
|
||||
}
|
||||
|
||||
void CBooModel::UVAnimationBuffer::Update(const MaterialSet* matSet)
|
||||
{
|
||||
m_buffer.clear();
|
||||
m_ranges.clear();
|
||||
|
||||
size_t bufCount = 0;
|
||||
size_t count = 0;
|
||||
for (const MaterialSet::Material& mat : matSet->materials)
|
||||
{
|
||||
count += mat.uvAnims.size();
|
||||
bufCount += mat.uvAnims.size();
|
||||
bufCount = ROUND_UP_4(bufCount);
|
||||
}
|
||||
m_buffer.reserve(bufCount);
|
||||
m_ranges.reserve(count);
|
||||
|
||||
for (const MaterialSet::Material& mat : matSet->materials)
|
||||
{
|
||||
for (const UVAnimation& anim : mat.uvAnims)
|
||||
ProcessAnimation(anim);
|
||||
PadOutBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
void CBooModel::UpdateUniformData() const
|
||||
{
|
||||
SUnskinnedXf unskinnedXf;
|
||||
unskinnedXf.mv = CGraphics::g_GXModelView.toMatrix4f();
|
||||
unskinnedXf.mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
||||
unskinnedXf.proj = CGraphics::GetPerspectiveProjectionMatrix();
|
||||
m_unskinnedXfBuffer->load(&unskinnedXf, sizeof(unskinnedXf));
|
||||
|
||||
((CBooModel*)this)->m_uvAnimBuffer.Update(x4_matSet);
|
||||
m_uvMtxBuffer->load(m_uvAnimBuffer.m_buffer.data(),
|
||||
m_uvAnimBuffer.m_buffer.size() * 64);
|
||||
}
|
||||
|
||||
void CBooModel::DrawAlpha(const CModelFlags& flags) const
|
||||
{
|
||||
UpdateUniformData();
|
||||
DrawAlphaSurfaces(flags);
|
||||
}
|
||||
|
||||
void CBooModel::DrawNormal(const CModelFlags& flags) const
|
||||
{
|
||||
UpdateUniformData();
|
||||
DrawNormalSurfaces(flags);
|
||||
}
|
||||
|
||||
void CBooModel::Draw(const CModelFlags& flags) const
|
||||
{
|
||||
UpdateUniformData();
|
||||
DrawSurfaces(flags);
|
||||
}
|
||||
|
||||
|
@ -248,7 +370,7 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 dataLen, IObjectStore* store)
|
|||
for (CBooModel::SShader& matSet : x18_matSets)
|
||||
{
|
||||
matSet.m_shaders.reserve(matSet.m_matSet.materials.size());
|
||||
for (const DataSpec::DNAMP1::HMDLMaterialSet::Material& mat : matSet.m_matSet.materials)
|
||||
for (const MaterialSet::Material& mat : matSet.m_matSet.materials)
|
||||
{
|
||||
hecl::Runtime::ShaderTag tag(mat.heclIr,
|
||||
hmdlMeta.colorCount, hmdlMeta.uvCount, hmdlMeta.weightCount,
|
||||
|
@ -296,24 +418,42 @@ void CModel::VerifyCurrentShader(int shaderIdx) const
|
|||
|
||||
void CModel::DrawSortedParts(const CModelFlags& flags) const
|
||||
{
|
||||
VerifyCurrentShader(flags.m_matSetIdx);
|
||||
x28_modelInst->DrawAlpha(flags);
|
||||
}
|
||||
|
||||
void CModel::DrawUnsortedParts(const CModelFlags& flags) const
|
||||
{
|
||||
VerifyCurrentShader(flags.m_matSetIdx);
|
||||
x28_modelInst->DrawNormal(flags);
|
||||
}
|
||||
|
||||
void CModel::Draw(const CModelFlags& flags) const
|
||||
{
|
||||
VerifyCurrentShader(flags.m_matSetIdx);
|
||||
x28_modelInst->Draw(flags);
|
||||
}
|
||||
|
||||
void CModel::Touch(int shaderIdx) const
|
||||
{
|
||||
VerifyCurrentShader(shaderIdx);
|
||||
x28_modelInst->TryLockTextures();
|
||||
}
|
||||
|
||||
bool CModel::IsLoaded(int shaderIdx) const
|
||||
{
|
||||
VerifyCurrentShader(shaderIdx);
|
||||
return false;
|
||||
std::vector<TCachedToken<CTexture>>* texs = x28_modelInst->x1c_textures;
|
||||
bool loaded = true;
|
||||
for (TCachedToken<CTexture>& tex : *texs)
|
||||
{
|
||||
if (!tex.IsLoaded())
|
||||
{
|
||||
loaded = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return loaded;
|
||||
}
|
||||
|
||||
CFactoryFnReturn FModelFactory(const urde::SObjectTag& tag,
|
||||
|
|
|
@ -66,9 +66,9 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
|
|||
case EGuiModelDrawFlags::Shadeless:
|
||||
{
|
||||
CModelFlags flags;
|
||||
flags.f1 = 0;
|
||||
flags.f2 = 0;
|
||||
flags.f3 = 3;
|
||||
flags.m_blendMode = 0;
|
||||
flags.m_matSetIdx = 0;
|
||||
flags.m_flags = 3;
|
||||
flags.color = zeus::CColor::skWhite;
|
||||
model->Draw(flags);
|
||||
break;
|
||||
|
@ -76,9 +76,9 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
|
|||
case EGuiModelDrawFlags::Opaque:
|
||||
{
|
||||
CModelFlags flags;
|
||||
flags.f1 = 1;
|
||||
flags.f2 = 0;
|
||||
flags.f3 = 3;
|
||||
flags.m_blendMode = 1;
|
||||
flags.m_matSetIdx = 0;
|
||||
flags.m_flags = 3;
|
||||
flags.color = moduCol;
|
||||
model->Draw(flags);
|
||||
break;
|
||||
|
@ -86,9 +86,9 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
|
|||
case EGuiModelDrawFlags::Alpha:
|
||||
{
|
||||
CModelFlags flags;
|
||||
flags.f1 = 4;
|
||||
flags.f2 = 0;
|
||||
flags.f3 = (xf7_24_depthWrite << 1) | xf6_31_depthTest;
|
||||
flags.m_blendMode = 4;
|
||||
flags.m_matSetIdx = 0;
|
||||
flags.m_flags = (xf7_24_depthWrite << 1) | xf6_31_depthTest;
|
||||
flags.color = moduCol;
|
||||
model->Draw(flags);
|
||||
break;
|
||||
|
@ -96,9 +96,9 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
|
|||
case EGuiModelDrawFlags::Additive:
|
||||
{
|
||||
CModelFlags flags;
|
||||
flags.f1 = 3;
|
||||
flags.f2 = 0;
|
||||
flags.f3 = (xf7_24_depthWrite << 1) | xf6_31_depthTest;
|
||||
flags.m_blendMode = 3;
|
||||
flags.m_matSetIdx = 0;
|
||||
flags.m_flags = (xf7_24_depthWrite << 1) | xf6_31_depthTest;
|
||||
flags.color = moduCol;
|
||||
model->Draw(flags);
|
||||
break;
|
||||
|
@ -106,15 +106,15 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const
|
|||
case EGuiModelDrawFlags::AlphaAdditiveOverdraw:
|
||||
{
|
||||
CModelFlags flags;
|
||||
flags.f1 = 4;
|
||||
flags.f2 = 0;
|
||||
flags.f3 = xf6_31_depthTest;
|
||||
flags.m_blendMode = 4;
|
||||
flags.m_matSetIdx = 0;
|
||||
flags.m_flags = xf6_31_depthTest;
|
||||
flags.color = moduCol;
|
||||
model->Draw(flags);
|
||||
|
||||
flags.f1 = 5;
|
||||
flags.f2 = 0;
|
||||
flags.f3 = (xf7_24_depthWrite << 1) | xf6_31_depthTest;
|
||||
flags.m_blendMode = 5;
|
||||
flags.m_matSetIdx = 0;
|
||||
flags.m_flags = (xf7_24_depthWrite << 1) | xf6_31_depthTest;
|
||||
flags.color = moduCol;
|
||||
model->Draw(flags);
|
||||
break;
|
||||
|
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit c6feb64383aa84fee18afa423e741bfa3dca4a74
|
||||
Subproject commit c5faedae338e1573ee2c97ef606623775df59936
|
2
specter
2
specter
|
@ -1 +1 @@
|
|||
Subproject commit 66a07ccca4b244a29e2cc82d728cbb0641c6daec
|
||||
Subproject commit 33ce8bc20ba776e5868230aec459cd31c7e6554b
|
Loading…
Reference in New Issue