CCameraManager: Add names to parameters in prototypes

More self documenting and allows IDE inspections to be better.
This commit is contained in:
Lioncash 2020-03-25 02:33:32 -04:00
parent a862b792de
commit 7bced5308b
2 changed files with 9 additions and 8 deletions

View File

@ -105,12 +105,13 @@ void CCameraManager::AddCinemaCamera(TUniqueId id, CStateManager& stateMgr) {
}
}
void CCameraManager::SetInsideFluid(bool val, TUniqueId fluidId) {
if (val) {
void CCameraManager::SetInsideFluid(bool isInside, TUniqueId fluidId) {
if (isInside) {
++x74_fluidCounter;
x78_fluidId = fluidId;
} else
} else {
--x74_fluidCounter;
}
}
void CCameraManager::Update(float dt, CStateManager& stateMgr) {

View File

@ -96,9 +96,9 @@ public:
zeus::CTransform GetCurrentCameraTransform(const CStateManager& stateMgr) const;
void RemoveCameraShaker(u32 id);
int AddCameraShaker(const CCameraShakeData& data, bool sfx);
void AddCinemaCamera(TUniqueId, CStateManager& stateMgr);
void RemoveCinemaCamera(TUniqueId, CStateManager&);
void SetInsideFluid(bool, TUniqueId);
void AddCinemaCamera(TUniqueId id, CStateManager& stateMgr);
void RemoveCinemaCamera(TUniqueId uid, CStateManager& mgr);
void SetInsideFluid(bool isInside, TUniqueId fluidId);
void Update(float dt, CStateManager& stateMgr);
CGameCamera* GetCurrentCamera(CStateManager& stateMgr) const;
const CGameCamera* GetCurrentCamera(const CStateManager& stateMgr) const;
@ -134,8 +134,8 @@ public:
void UpdateRumble(float dt, CStateManager& mgr);
void UpdateListener(CStateManager& mgr);
float CalculateFogDensity(CStateManager&, const CScriptWater*) const;
void SetFogDensity(float, float);
float CalculateFogDensity(CStateManager& mgr, const CScriptWater* water) const;
void SetFogDensity(float fogDensityTarget, float fogDensitySpeed);
void ProcessInput(const CFinalInput& input, CStateManager& stateMgr);