CAnimSource: Simplify ClampZeroToOne()

We can make use of std::clamp instead of std::min and std::max
This commit is contained in:
Lioncash 2020-03-15 18:30:55 -04:00
parent df4487bae8
commit 7c1528688b
1 changed files with 1 additions and 1 deletions

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@ -9,7 +9,7 @@
namespace urde { namespace urde {
static float ClampZeroToOne(float in) { return std::max(0.f, std::min(1.f, in)); } static constexpr float ClampZeroToOne(float in) { return std::clamp(in, 0.0f, 1.0f); }
u32 RotationAndOffsetStorage::DataSizeInBytes(u32 rotPerFrame, u32 transPerFrame, u32 frameCount) { u32 RotationAndOffsetStorage::DataSizeInBytes(u32 rotPerFrame, u32 transPerFrame, u32 frameCount) {
return (transPerFrame * 12 + rotPerFrame * 16) * frameCount; return (transPerFrame * 12 + rotPerFrame * 16) * frameCount;