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SIMD refactor
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@@ -1304,38 +1304,38 @@ MaterialSet::Material::UVAnimation::UVAnimation(const std::string& gameFunction,
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mode = Mode::Scroll;
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if (gameArgs.size() < 2)
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Log.report(logvisor::Fatal, "Mode2 UV anim requires 2 vector arguments");
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vals[0] = gameArgs[0].vec[0];
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vals[1] = gameArgs[0].vec[1];
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vals[2] = gameArgs[1].vec[0];
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vals[3] = gameArgs[1].vec[1];
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vals[0] = gameArgs[0].simd[0];
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vals[1] = gameArgs[0].simd[1];
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vals[2] = gameArgs[1].simd[0];
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vals[3] = gameArgs[1].simd[1];
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}
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else if (!gameFunction.compare("RetroUVMode3Node"))
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{
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mode = Mode::Rotation;
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if (gameArgs.size() < 2)
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Log.report(logvisor::Fatal, "Mode3 UV anim requires 2 arguments");
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vals[0] = gameArgs[0].vec[0];
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vals[1] = gameArgs[1].vec[0];
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vals[0] = gameArgs[0].simd[0];
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vals[1] = gameArgs[1].simd[0];
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}
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else if (!gameFunction.compare("RetroUVMode4Node"))
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{
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mode = Mode::HStrip;
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if (gameArgs.size() < 4)
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Log.report(logvisor::Fatal, "Mode4 UV anim requires 4 arguments");
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vals[0] = gameArgs[0].vec[0];
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vals[1] = gameArgs[1].vec[0];
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vals[2] = gameArgs[2].vec[0];
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vals[3] = gameArgs[3].vec[0];
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vals[0] = gameArgs[0].simd[0];
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vals[1] = gameArgs[1].simd[0];
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vals[2] = gameArgs[2].simd[0];
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vals[3] = gameArgs[3].simd[0];
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}
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else if (!gameFunction.compare("RetroUVMode5Node"))
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{
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mode = Mode::VStrip;
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if (gameArgs.size() < 4)
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Log.report(logvisor::Fatal, "Mode5 UV anim requires 4 arguments");
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vals[0] = gameArgs[0].vec[0];
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vals[1] = gameArgs[1].vec[0];
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vals[2] = gameArgs[2].vec[0];
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vals[3] = gameArgs[3].vec[0];
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vals[0] = gameArgs[0].simd[0];
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vals[1] = gameArgs[1].simd[0];
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vals[2] = gameArgs[2].simd[0];
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vals[3] = gameArgs[3].simd[0];
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}
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else if (!gameFunction.compare("RetroUVMode6NodeN"))
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mode = Mode::Model;
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@@ -1344,8 +1344,8 @@ MaterialSet::Material::UVAnimation::UVAnimation(const std::string& gameFunction,
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mode = Mode::CylinderEnvironment;
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if (gameArgs.size() < 2)
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Log.report(logvisor::Fatal, "Mode7 UV anim requires 2 arguments");
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vals[0] = gameArgs[0].vec[0];
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vals[1] = gameArgs[1].vec[0];
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vals[0] = gameArgs[0].simd[0];
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vals[1] = gameArgs[1].simd[0];
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}
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else
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Log.report(logvisor::Fatal, "unsupported UV anim '%s'", gameFunction.c_str());
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