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SIMD refactor
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@@ -137,7 +137,7 @@ void CBodyController::FaceDirection(const zeus::CVector3f& v0, float dt)
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if (x300_26_frozen)
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return;
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zeus::CVector3f noZ = v0;
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noZ.z = 0.f;
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noZ.z() = 0.f;
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if (noZ.canBeNormalized())
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{
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if (TCastToPtr<CPhysicsActor> act = x0_actor)
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