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SIMD refactor
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@@ -58,7 +58,7 @@ void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId obj
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CGameArea::CAreaFog* fog = stateMgr.WorldNC()->GetArea(x4_areaId)->AreaFog();
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if (x34_mode == ERglFogMode::None)
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fog->RollFogOut(x48_rangeDelta.x, x44_colorDelta, x38_color);
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fog->RollFogOut(x48_rangeDelta.x(), x44_colorDelta, x38_color);
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else
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fog->FadeFog(x34_mode, x38_color, x3c_range, x44_colorDelta, x48_rangeDelta);
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