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SIMD refactor
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@@ -458,7 +458,7 @@ void CScriptPlayerActor::Render(const CStateManager& mgr) const
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flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
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x314_beamModelData->Render(mgr, modelXf, x90_actorLights.get(), flags);
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flags.m_extendedShader = EExtendedShader::Lighting;
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flags.x4_color = zeus::CColor{1.f, xb4_drawFlags.x4_color.a};
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flags.x4_color = zeus::CColor{1.f, xb4_drawFlags.x4_color.a()};
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x314_beamModelData->Render(mgr, modelXf, x90_actorLights.get(), flags);
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}
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