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SIMD refactor
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@@ -147,7 +147,7 @@ void CWallWalker::PreThink(float dt, CStateManager& mgr)
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const float futureDt = (10.f * dt);
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SetTranslation(zeus::CVector3f::lerp(GetTranslation(),
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GetTranslation() - (plane.pointToPlaneDist(GetTranslation()) -
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x590_colSphere.GetSphere().radius - 0.01f) * plane.vec, futureDt));
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x590_colSphere.GetSphere().radius - 0.01f) * plane.normal(), futureDt));
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}
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MoveCollisionPrimitive(zeus::CVector3f::skZero);
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}
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