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CTextRenderBuffer boo implementations
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@@ -12,11 +12,11 @@ class CTexture;
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class CFontImageDef
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{
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public:
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float x0_interval;
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float x0_fps;
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std::vector<TToken<CTexture>> x4_texs;
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zeus::CVector2f x14_pointsPerTexel;
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CFontImageDef(std::vector<TToken<CTexture>>&& texs, float interval,
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CFontImageDef(std::vector<TToken<CTexture>>&& texs, float fps,
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const zeus::CVector2f& vec);
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CFontImageDef(TToken<CTexture>&& tex, const zeus::CVector2f& vec);
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bool IsLoaded() const;
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